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  1. 12 points

    Thanks for OFCC 2017

    Hey all, I just want to say thanks for the great time at OFCC this year, this was my first year there as a player and it definitely met my expectations. Some great games and memories to carry on till the next one.
  2. 10 points

    Home Safe

    Team D have all made it home safe and sound! I've seen a thank you thread that mostly seems to be oriented towards 9th Age, so I'm going to just put this here. I want to thank the HoG, the Ordo senators, and everyone who helped make this OFCC possible. It was laid-back, easy going, fun, and an absolute blast. In short, it was completely worth the trip out there and I can't wait to see everyone again next year!
  3. 9 points
    Some thoughts on 8th Edition and Chaos Space Marines: In very general terms Space Marines and the Bolter are the core mechanic for both Space Marine and Chaos Space Marine armies. The 3+ armor save and the rapid fire 3+ ballistic skill. The farther an army list strays from these two core mechanics the more variable the fortunes of the army. Or at least that's the way things used to be. 8th Edition gives us two very powerful mechanics that, without which, used break both Space Marine and Chaos Space Marine armies. Split Fire and +1 to hit after moving with heavy weapons. These two mechanics are hugely significant for Chaos Space Marines. In addition, equipping a chainsword for +1 attacks, being able to assault after disembarking from a Rhino, the Rhino's 12" movement (13"-18" after advancing), the ability to fall back from combat and embarking into a Rhino/Landraider and the ability for a Rhino/Landraider to move the full distance AND shoot all of it's weapons, being able to put 2 or more different units into a Rhino/Land Raider, being able to take a short squad, the ability to shoot the rapid fire bolter/weapons AND assault, etc. really bring forward a lot of the capabilities that broke and fractured Space Marine/Chaos Space Marines in previous editions. Chaos Space Marines in 8th edition are a whole new capability of beast unseen in any previous editions. For me personally I've been gradually building my Chaos Space Marine Army since mid/late 4th edition. I have always felt that a correct or complete army list needs to contain factions from all 4 gods. Building a list that only contains one god's faction and playing against the same leaves a sour taste that makes me uncomfortable. At the point where only 1 faction is playable and the best armies for Chaos Space Marines come from one faction is a really good indication that Games Workshop broke Chaos Space Marines and rendered them unplayable. This edition they went the other way. To be fair, they empowered units that were made powerful already late in 7th edition (Early 2017), as well as making Chaos Space Marines in general very vanilla, but they added, even in the base index, faction specific mechanics that coupled with the more general 8th edition rules makes bringing a multi-god/faction army that stays with the base mechanics of the +3 armor save/+3 ballistic skill/Rapid fire bolters very solid. When they did this they didn't really change any of the units from their base modeling choices available since Chaos Space Marines were first introduced. I really like 8th edition. There are some detractions. Rhino's lost their firing ports so the process of bringing Havocs with 2 heavy weapons and sit them in a stationary Rhino as an ablative is gone. Obliterators lost both their ability to shoot to 48" and assault with power fists and have to be taken in units of 3. Chaos Icons are pointless (if you want to argue this point take it to another thread), the Vindicator currently (see the Space Marine codex for why) has been significantly reduced (The Vindicators role in previous edition was to wipe out the tarpits, it can't do that anymore). Escalation League: Spoiled for choice! The only unit I currently am lusting for is Khorne Zerkers. I had 20-30 of them but they got nerfed into oblivion so I ended up taking the rather drastic step a long time ago of stripping them and turning them into Raptors/Chosen. They are definately back, with a vengeance. What I would like to do is take 2-3 squads of 5 with 3 plasma pistols and all chainswords and put them into Rhinos with Thousand Sons (Sorry, Rubric Marines) and do a midfield Rhino Assault old school style, but I haven't put that together yet. Base 2 attacks, 3 with a chainsword, 3 plasma pistols for 21 points AND the ability to consolidate forward and force a second fight during Both YOUR turn and your OPPONENTS turn. Oldies but goodies. Thousand Sons (sorry, Rubric Marines) Staying with the core mechanic of +3 ballistic skill, rapid fire bolters with -2 AP and the +5/+4 Invuln save as well as the 1 point Smite/Deny the Witch capability of the squad sorcerer makes this unit a SOLID choice. Add in the warp flamers (AP -2 Flamers?!!) for twice the price and they become very expensive.. very deadly cannon fodder. Welcome back. Land Raider. Actually, you need a WHOLE new way of describing the 8th edition capabilities of the Chaos Landraider. In 8th edition the land raider can do things it NEVER could before. The only other vehicle that can even come close is the Stormraven and the point is arguable given the +3 armor save of the Stormraven. I could probably talk for 30 minutes about the 8th edition land raider, but I won't. The important bit is, Too expensive for the escalation league. Staying solid. Plague Marines. Not really much change. The modeling stays the same from the beginnings. The good part is combi weapons can now fire every turn so the ability for plague marines to bring 3 plasma guns/Flamers to the fight is SOLID combined with the 5 toughness/+5 FNP/reroll 1's to wound. Take a second look!. Noise Marines. On paper they look.. meh. Until you notice a couple different things. First off. Noise marines come with base TWO attacks () AND can all equip a chainsword (). This puts them into Chosen territory. Alternatively you can go shooty with them, take the Sonic Blasters for 3 attacks at 24 inches that ignores cover save bonus after advancing. This is a good unit that exemplifies the "Take 2 units of 5" because you can take 2 blastmasters which will damage a landraider AND 2 doom sirens (AP-2 flamer anyone?) and gets a free shooty attack on death, even in close combat for the same price as chosen and Khorne Zerkers. Noise marines arguably suffer the most from the Rhino's lack of firing ports. Which is which? Chaos Space Marines / Chosen / Havocs / Fallen. For these units you really have to lump them all together and there is a reason why. They all got hit with the vanilla bat. If you want to make a comparison between Chosen and Khorne Zerkers then do that. Other than that specific comparison you are going to be looking at these 4 units together trying to pick and choose the best choice which will be most likely based on massed shooty and relying on the +3 armor save for the additional fight capability in units of 5, but added choices in groups of 7-10. They all can take heavy weapons. They all can take special weapons. Chaos icons don't help any of them for shooty. You have to take a Chaos Lord with them for shooty/assaulty re-rolls (or Cypher for the fallen). Abaddon has lost his special affinity for Chosen, so you can get the same effect from him with all 3 non-Fallen units. Now, here is the reason why. Chosen have to give up their bolter for a chainsword, they didn't have to do that before. Chaos Space Marines have to give up their bolter for a chainsword, they also didn't have to do that before. Havocs.. surprise surprise, have to give up their bolter for a chainsword. Fallen, have to give up their bolter for a chainsword. All 4 units can take heavy/special weapons but they have to give up their bolter for it. So. If you want shooty with 2 attacks base take either Chosen or Fallen. Fallen can't go into transports (But they can go into fortifications ) but that distinction is pointless because you can't shoot out of a rhino. If you want long range shooty you have to take havocs and either put them into a bunker or pay a LOT for the ablatives they will need on the 8th edition battlefield. Something to note, havocs don't get any shooting bonuses like Devastators/Long Fangs/Fallen. BUT with all these units you can bring a mix/match of heavy/special shooty weapons and plus up with added chainsword/pistol whippers to take the wounds and add to the assault if you bring 7-10 of them. Worth their weight in GOLD. Chaos Cultists/Plague Zombies (Sorry, Poxwalkers) Welcome back Chaos Cultists and their nurgle cousins the Plague Zombies (frak.. Poxwalkers) For the escalation league I wish I had some of these. I keep thinking of remaking a bunch of my Ork models into cultists, just haven't gotten there yet. The one problem with Chaos Space Marines currently is they are almost incapable of wiping out tarpits (see vindicator) In return the CSM can bring these cheap bastards that are definately price positive for what they do. You can also look into adding demon tarpits all of which are slightly added cost but bring shooty/assaulty/mind-zappery to the table (The Horror.. The Horrors) Ring in the NEW!. Scarab Occult Terminators. These.. Beat the stock CSM terminators out of the water. If you are going to take termies.. take these, unless you specifically want combi plasma/melta and/or power fist/chainfist/lightning claws. THEY ARE THE SAME PRICE. This is a unit that is built specifically to take in a full 10 model squad. Base 33 points plus 50 for the squad sorc, 4 points for the power sword, add 3 points for the -2AP combi bolter (4 shots ap-2 on deep strike??!!), 22 points for the AP-2 2 shot missile rack for d3 damage at 24"(compared to 25 points for the AP-2 1 shot krak missile at 48" for d6) , and either 20 points for the AP-3 4 attacks cannon or the 23 points for the AP-2 heavy flamer. Add in 1 point smite/deny the witch from the sorc. This unit exemplifies how 8th edition can work. You can put the missile rack ONTO the model with the cannon/heavy flamer, and keep them until the last because you choose where the wounds go. AND that model can fire the cannon/flamer into one target and the missiles into another target. Just.. boggles the mind. Even base you are getting 40 AP-2 bolter shots on first turn deep strike, with a below 27% chance to charge with power swords (bring Warp Time ftw). Add in the 5+/4+ invuln save. Base CSM terminators can't even compare. A list of pointless units. (8th edition, no surprises here, sorry you bought the models for the P2W 7th edition pricing scheme gamesworkshop put together, hope the so-called "waiting for the codex" works for you but given the way the Space Marines codex is built you will need a significant amount of command points and pay for multiple models to make them work) Heldrake. Not only can every unit shoot this 7th edition P2W model down, it isn't a transport. And it costs twice what a rhino costs, so 2 Rhinos can transport 20 CSM models with ALL the shooty/assaulty the pitiful heldrake fails to bring AND generally it will hit the enemy by itself leaving behind the rest of your models so it can get singled out for all the shorter range units in your enemy midfield (first turn) and backfield (second turn) that weren't going to be shooting at anything anyway. Warp Talons. No shooty.. Raptors have shooty. To assault on deep strike you have to invest some heavy resources to MAKE SURE you get an assault on deep strike. If you take the Warp Talons with the Icon of Wrath (and you would have to) AND you allocate a command point to reroll 1 of the charge dice you have a 27% chance to make the 9 inches you would need to get these guys in. If you add in a sorc with jump pack/terminator armor you have a chance to use Warp Time (once! that is deny the witchable!) These guys are 28 points per model for ONE wound. To give a comparison to, say, Occult Terminators, or even base terminators, or even raptors, 56 points for 2 wounds, 4 AP-2 attacks on the charge with a wound reroll, and can't be overwatched on the charge with a 3+ armor save . A base terminator is 38 points for 2 wounds, 4 AP- attacks shooty/2 attacks on the charge with a 2+armor save. BUT they can take lightning claws too for the wound reroll (44 points). Comparing Warp Talons to Occult terminators is even worse given the 4 shots AP-2 from the combi-bolter, the 5+/4+ invuln save etc. The comparison with Raptors is a little different. Raptors have alway been designed as a throwaway shooting surgical strike team. Cheap for 3 melta's on deep strike to take out vehicles, for example. 8th edition kind of took away the one-shot capability of melta's, so Raptors aren't all that and a bag of chips. And in 8th edition, terminators have 2 wounds. Bottom line is, point for point, Warp talons that don't make the charge and stay in the charge (They aren't Khorn zerkers) will be wiped out wasted. Obliterators. I put these on the table ONCE. They are crap. Compared to EVERYTHING else deep strikable they are absolute garbage. And to put them on the board with their pitiful 24" inch range they become a laughable pile of fluffy clowns compared to ANYTHING that can take plasma guns. Mutilators. Worse that Obliterators, they have no shooty. (see Warp Talons) and only 3 attacks on the charge. At least Obliterators (same price) have some shooty. Just imagine throwing 195 points into a 120 point tarpit and seeing them take out 4 models per turn. Ugh Chaos Spawn. 7" movement? WTF. And you can't hide IC's in with them anymore (See Flesh Hounds) Chaos Terminators. You have to take them in units of 5 now. Very expensive for only 2 attacks base. 38 points per model including combi bolter/power axe. You can mix and match (Good!). On deep strike 20 bolter shots plus a 27% chance to charge. Add in combi plasma/melta and mix and match. Now have 2 wounds. Bad when compared with the Occult Terminators, and since you have to buy 5 instead of 3 you lose the capability to provide cheap threat dispersion by deep striking 3 or more units of 3 like you used to. Posessed. Garbage compared to Khorne Zerks. More expensive, no plasma shooty and can't carry a charge into a 2nd unit. Vindicator. Craptastic. Even in the best case scenario you might.. MIGHT kill 5 models. Your average kill count on a 5+ model unit will be 3 models. At a 24 inch range. With NO assaulty capability. With, I might add, the necessity to fire stationary for the 3+ ballistic skill. Arguably even worse than Obliterators. At least Obliterators can deep strike. Absolute waste of points. Unit's Up in the Air/On the Fence. Chaos Predator. This one is a hard one. If you compare a predator with 4 lascannon/havoc launcher/combi-flamer to a 5 man havoc squad in a bunker you have a good idea why it's not easy to choose. 100 points for the lascannon for both. 65 for the Havocs, 102 for the predator, 100 for the imperial bunker. 265 for the Havoc/Bunker, 202 for the Predator. 11 wounds for the predator, 17 wounds for the Havocs in the bunker. BUT after only 6 wounds the Predator shoots at ballistic skill 4, whereas the Havocs in the bunker have to lose 12 wounds AND move to shoot at BS 4+. Add in the Havoc Launcher/Combi Flamer for 22 points (VERY good value). The Predator, if it moves will shoot at BS4 anyway. AND it's a single target that is surgical strikeable. Havocs in a bunker, it takes a bit to wipe them out because of the special rules that fortifications/bunkers have. And you can plop the bunker down onto an objective and have the havocs camp it and pwn anything shootable in 48 inches (8th edition cover saves.. or lack therof ftw!?) Helbrute. For a mix of shooty/attacky it is very lackluster. The shining example is adding 2 heavy flamers to the 2 fists. Unfortunately, given the lack of multi-deployment capability that both 8th edition and CSM gives to it and only having 8 wounds/3+ save making it surgical strikeable it becomes kind of an anti-deep strike unit (8" movement) bait/trap that you kind of hope your enemy falls into. Not really usable in escalation for the points. Chaos Bikers. Not only did they get hit with the CSM vanilla bat (No Toughness 6 Nurgle Bikers for joo!!), they also got hit with the 8th edition OMG we went WAY too far into the whole have everyone P2W dark angels scheme of 7th edition(No Jink bull[big bad swear word] for joo!?!). They are back to being what they are. T5 dudes on bikes. You can't use them to carry biker sorcs. Price compared to Raptors for melta/plasma but w/o the ablative wounds/deep surgical strike capability. There is a small caveat. Bikers can, instead of everyone else, swap their PISTOL for a chainsword. Since they come stock with combi bolters, 4 shots at 12", who needs pistols. BECAUSE they can take an ADDITIONAL item, (not swap) from the special weapons list. This means you can take the combi bolter AND Plasma gun/Melta AND chainsword AND in 8th edition you can shoot both the combi bolter AND the plasma gun. Add in the chainsword for 2 attacks on the charge with a 14" movement you have a very powerful, cost relative, unit. 31 points though for a 1 wound model? That's Occult Terminator territory, 64 points for 2 wounds, no invuln save, no power weapons and AP-1-3 weapons you are paying for through the nose. What the CSM lacks, and desperately needs is some form of anti-tarpit capability. More on that later.
  4. 9 points

    Another client job

    Some updates photos... almost complete just some cleanup work this is table top quality order(my lowest purchase level)
  5. 9 points

    2017 OFCC 40K Team Scores

    Teams can only win a single award, and the order in which they are awarded is: Overall > Sports > Painting > Spirit Overall scores were ~50% Sports, ~25% Paint, and ~25% Spirit Note: Crusade Force Bartel and Kill! Maim! Beer! has last minute drops and were only scoring 3 players through the weekend
  6. 8 points
    Should I ever play with Dusldorf? ---> No
  7. 8 points

    Another client job

    Some WIP of some models for a shadow wars team. Need more work on skin and trim this set will just be Table top quality
  8. 8 points
  9. 7 points

    OFCC Discount Terrain-a-palooza!!!!

    I'm pretty bummed that I won't be making it to the OFCC this year. To assuage my depression and to commemorate the greatest gaming event in the world, I'm having a terrain sale! From now until August 15th, you can receive 15% off your order from Worldsmith Industries using the coupon code OFCC at checkout. Please note that I'll be on holiday, so I won't fulfill new orders until 8/7/2017. To make certain that folks know about the delay, you need a password to enter the store. The password is resin. Want the finest quality resin terrain at a discount? 1) Go to WorldsmithIndustries.com 2) Enter the password resin to gain entry to the store. 3) Peruse the beautiful resin terrain, shop to your heart's desire! 4) At checkout, use the coupon code: OFCC and enjoy a 15% discount. Please note that orders won't be filled until 8/7/2017. 5) ENJOY!!!
  10. 7 points
    So... well, as the league plays out I'm working on a new army. The hive is coming.
  11. 7 points
    I have to say, that I am really excited by this league. I have been loving 8th edition, but learning the rules has been tough. Not that the new rules are difficult to understand, but there is SOOOOOOO much to unlearn. And this league has been a great opportunity to break bad habits, and play with awesome people. So I will take a moment to thank @DisruptiveConduct for running this thing for us. And speaking of DisruptiveConduct..... Game 1 vs. Genestealers @ 25 Power Level So I decided to play my Imperial Consuls for this league. Which wasn't a hard choice since I only have two 40K armies, and the other one is three Imperial Knights. I used my 25 power to build out a Battaltion Detachment, but due to the restrictions of the game I ran it as a patrol detachment. It consisted of: Captain with Thunderhammer and The Shield Eternal Primaris Lieutenant with Boltrifle 5 man Tactical Squad with Combi-plas, chainsword, and missile launcher x2 5 man Intercessor Squad When used as a Battalion Detachment this grants me a total of 6 CP. But I was running this as a patrol det, so I went into the game with three. I then used 1 cp to grant my captain a relic. However, since I was using the Ultramarines chapter tactics, I picked the warlord trait that allows for me to regain spent CPs on a 5+ roll. So I wasn't worried about only have 2 CP. I had never faced genestealers before, and so I thought three troops choices with plenty of rerolls would be ideal. it would give me the versatility I would need to tackle just about anything. And with 9 leadership across the board, re-rolls in the morale phase, being able to fall back and shoot, and re-roll 1's to-hit and wound, AND having objective secured.... I was feeling very good about my life choices. The pictures don't really do the match justice because my phone died. But there were a lot of great moments, and tons of laughs. I got the win, and I learned genestealers are a neat army to play against. I look forward to pairing off again so that I can see how they operate with more units on the table.
  12. 7 points
    Another- better picture of the tyrant- and the Trygon Prime should be done soon...
  13. 7 points
    Came by the club for the first time yesterday and had an excellent time. Everyone was very welcoming, and my league game was great. My opponent, Marshall, was kind enough to play down a few points to my power level, and helped get me up to speed on the rules. I played an all-Primaris Blood Angel army, consisting of Hellblaster, Intercessor, and Inceptor squads, as well as a Primaris Captain. The Inceptors did an excellent job of shooting down a large unit of boyz, but were ultimately chopped to bits by Marshall's Deffkoptas. In the future I will be staying far away from those. The Intetcessors did their job, securing an objective for a couple turns and holding their own again a mob of Stormboyz, but without any HQ support or special weapons they didn't really excel. The Captain and the Hellblasters camped an objective the whole game while taking supercharged plasma shots at whatever they could see. They did a nice job of supporting the Intetcessors from afar, and the re-rolls from the Captain were helpful. The game was close throughout with Marshall holding the lead, but I was able to secure a tie in the last round. In retrospect I think I should have put my Captain into the fray sooner; he hung in the back with Hellblasters for most of the game to fix their hits, but he really shined later in close combat. Overall, it was a great game and a great introduction to the club. I'm hoping to come by next week with a Primaris Lieutenant in the mix to help out my Intetcessors. I'll try to post some pics once he's painted up.
  14. 7 points

    Random Photo Thread

  15. 7 points

    Thank You All!

    This year's OFCC was a huge success. With 36 players it was the one of the largest events for Infinity on the west coast. Your tables and armies were amazing. Everyone was on a good mood. Thank you for helping tear down the event so quickly. Every member of the club was impressed by everything we did. I would like to thank George Spenser for all this hard work as the Head of Gaming. He has grown the event and invented the narrative scenarios. Next, I would like to thank the sponsors, Corvus Belli, Pride of Rodina, Fate & Fury Games, Darron Forbes, Battle Kiwi, and Marsbarn Designs. You are all generous and appreciated. Thanks to my opponents, Andy Brandt, Alex Sinkowski , Kyle Randolph, Ian Craick, and Cody Burkett for putting up will me . Finally, I would like to thank Justin Morgan and Evan Secan for being my second set of hands and diving into every task as well as rallying others. Their attitude, great swag, and display boards made my weekend effortless. Congratulations to: EMOJ FUC, Chris Matthews, Ian Craick, and Will Martinez for winning Best Overall. Uncle Vernon and the Haqqi-Slams, Evan Secan and Justin Morgan for winning the Marshal Johnson Award for Bests Sports. Make Infinity Great Again, Obadiah Hampton, Nate Kapke, and Adam Bienvenu for winning Best Painted! Weeaboo Wizard Van, Riley Nadeau, Tom Rolling, and Cody Burkett for winning the Achievements Award! and Joe Bumgarner and Pork Chop Express for having the Best Table. If you did not see it, it was a Big Trouble in Little China Table. I hope to see you all next year, at game night, or at your local event.
  16. 7 points

    A heartfelt THANKS from team FUC

    We loved ya, each and every one~! My teammates are not on these forums, but know that if you played Will or Ian, they wanted me to say you were exceptional experiences in getting a face punch!!! For those wondering, Will is well on his road to recovery. To my host, Erik, top bar none. I am in concern for my health, having eaten so richly, and alcoholed so much! Your pups are perfect company too~ Now on to my players. Joe, you are sneaky git with all those camo models. That was scary as heck to play, and you definitely kept them in character throughout! <3 Peter, you had me legit over the knee, and despite me sitting there rolling like a witch, you still tanned my hide hahaha awesome work man, don't stop!<3 Adam, you did in fact, make infinity great again. It was an absolute pleasure meeting you in person, having only known of your name via your excellent works. Your wisdom is obviously founded in real skill. You were so skilled, I had to kill my mans via a drop trooper's version of seppuku (dam30). <3 [and a special <3<3<3 for Obadiah I love him and he can't do anything about it so there]. Evan, I was previously pretty sure that gods do not walk the earth, and then I met your zen. Your rolls frustrated me, as they were so bad. Yet still you held that divine patience all the way to the end. I have much to learn from your impeccable example<3 Andrew, I hope we get to play much more, as your list and play are both extremely sharp. You had me so timid and scared, that we did not even open the bloody door till the very end of round 2! In the end, despite my great fortunes (read as 'crits'), you still maintained some extremely fun and professional plays with the world stacked against you! I will not be so lucky next time, as the dice ALWAYS come back around. If I had known you were a homebrewer, I would have tried to shake you down for a sample (or twelve) hahaha <3 It was my pleasure meeting so many new faces, and for waving at the known faces. I am shocked at all of your stamina for marathon gaming, and I will endeavour to get up to your levels! Lastly to Spencer and Weber, you did great herding so many cats in to one bag. Despite your A++ work, I am not sorry for stealing the "Dr. Spencer" token from the final mission. You have to play me, and win, if you want it back! ಠ_ಠ < | > /ω\
  17. 7 points

    The Infinity Run

    I am officialy done painting for the OFCC!
  18. 7 points

    FAQ Updates

    Holy crap, Flyer nerf Page 215 – Sudden Death Change point 2 to read: ‘If at the end of any turn after the first battle round, one player has no models on the battlefield, the game ends immediately and their opponent automatically wins a crushing victory. When determining if a player has any units on the battlefield, do not include any units with the Flyer Battlefield Role – these units cannot operate within a combat airspace indefinitely and they cannot hold territory without ground support. Furthermore, do not include any units with the Fortification Battlefield Role unless they have a unit embarked inside – even the most formidable bastion requires a garrison if it is to pose a threat.’
  19. 7 points

    Rate the Last Movie You Saw

    Oh man. You've never seen MK? You're in for a treat. Go watch MK2. It's like MK, but soooo much worse. And the best part of the original Mortal Kombat movie was just the intro song. "MORTAL KOMBAT dun dund undun"
  20. 7 points
  21. 6 points
    For this escalation league, I have decided to build a new Space Marine army since the Codex was just released. This is still very much in the planning stage, so I expect things to change quite a bit. My only requirement for this project is that it must be built for stuff I have on hand. This could end up being a crazy and eclectic collection of models. With that in mind, let me introduce you to the first model for the army - A Stalker! :)
  22. 6 points

    Rhuntar's Escalation league thread

    Few pics of the models I've been getting put together for the league. I was late, and got switcherooed into playing blood bowl last week, so nobody has seen the battlefield yet. The inquisitors theres a resin Russian Eisenhorn knockoff, and a xenos inquisitor with a daemon sword and some severe body modifications, (bought off of @Scarydog And the an Ordo Mallus inquisitor in terminator armour with a power fist and combo-weapon (he's blurry, sorry) and another old model who must be an inquisitor because, well, look at the brim on that hat. Next the acolytes arbities with a shotgun, (needs to be proxied as something since acolytes can't take shotguns), a mantic shark dude with a crazy gun, (plasma?), a catachan with a flamer, and a crazy bug guy with all the guns. I may use him as a proxy jaeokreo. The digital weapons can either fire scatter shot assault 5(all the pistols) or focused blast (heavy 1 s7, I think? So big weird xenos rifle) some Deathwatch marines These se guys were mostly purchased assembled and not my paint jobs. Theyll do the trick until I start putting some more together. And the vehicles: chimera, hellhound and razor back. All with doors that have been pinned to be functional. If it's worth doing, it's worth overdoing. Next up on the assembly list, some tempestus scions for inquisitorial storm troopers, maybe a squad of mantic models that look like elder exodites to be fielded as rattling snipers, and some converted kroot riding on beasties to be some rough riders.
  23. 6 points
    So had a blast last week playing Josiah. Ended up getting tabled at the very end of the 5th. Think if I had been more aggressive with my Rievers instead of dropping them in and sitting on objective I might have fared better. But man oh man My Redemptor Dread was a beast. He never got to fire outside of overwatch be he held it down for 4 rounds I think? Smashing Bikers in the face! Im building a Primarus only successor chapter of Salamanders. Still working on the fluff, but I like the idea, plus chapter tactic is sweet. Color scheme is an Orange Fire with blue/black (secret weapon Tire Black if curious) Have a list built for every week and even one up to 2000 pts (though still need some models for that one) Pictures are all Work in progress jobs
  24. 6 points
    Week 2 data is in. Keep in mind several people are out this week (Thanks, GenCon!) and will be doing makeup games or games this Sunday. That said, for those of you that do play on Tuesday night, I will be declaring the top points earner the Winner of the Week and awarding them a prize! I declare the Winner of Week 2 as Matt S with his Blood Angels! Matt S is new to the club and managed to hold his own against Marshall's speed-freakish Orks. For being the top points earner in Week 2, I award to him..... An Open War deck! These cards bring some really great and simple dynamics to an already fun new edition. I hope to generate some more cool missions for you guys using them. Congratulations, Matt S! Bring your friends, bring your snacks, build and paint and come to the club and have some fun! Check below for Overall Rankings: We have Chad R killing it at the top with a large pack below him that are all within 2-3 points of each other. Build, Paint, Play = League Points! (and snacks) Feel free to play additional games and report on them here or PM me. If you create an escalation league thread or post about your league experience, tag me in it by doing an "@" symbol followed by DisruptiveConduct with no spaces and it will alert me to your post.
  25. 6 points

    Space Marine Errata Released

    Did someone say "bacon"?
  26. 6 points


    This is very old Realms of chaos lore. One of the "tasks" of plaguebearers was to catalog and count all the diseases, in real time. They would count out loud, and the bass murmur lent a droning noise to an army on the march. This counting, or tallying, lent a nickname to the plaguebearers, the "Tallymen of Nurgle". AoS has a Nurgle warscroll called a Tallyband of Nurgle. Nice to see the entropic task of counting germs is being revisited.
  27. 6 points
    Time for another update....Razorback and Sniper Scouts
  28. 6 points

    Chapter Approved is coming back

    While I have enjoyed reliably getting to go first with my Raven Guard (much to the horror of my opponents), the +1 to go first instead of auto-first is the right call for the game. Seize the initiative seems a bit redundant in that context, however. First, roll-off to determine first turn. Then, roll again!
  29. 6 points

    Chapter Approved is coming back

    Chapter Approved is coming soon and with it, a host of changes designed to make your games more fun. With tournament season fast approaching, we’ve decided to release some of the new rules from Chapter Approved early in the interest of making sure that your matched play games are as fun and as balanced as possible. These include further changes to Flyers, a massive universal bonus to Troops units in every army and new rules about who gets the first turn of a game. We spoke to the Design team about what’s new: New Matched Play Rules We are always eager to listen to the Warhammer 40,000 community and improve the game based upon the feedback you provide, and one of the areas we get the most correspondence about is matched play. The joy of Chapter Approved is that, as we see certain themes emerge about rules that might not be working properly, we can take steps to address them. To this effect, Chapter Approved introduces several new matched play rules, all of which are designed to help redress certain imbalances or exploits within the rules that you tell us are leading to games that are not as fun as they could be. Here you can see one such example: As you may recall, we have already amended the Instant Death rule in Warhammer 40,000 to prevent Flyer-only armies from dominating matched play games. This was met with a positive response, but the feedback we have received since suggests that it did not go far enough. Boots on the Ground helps to redress this – aircraft are soaring so high and so fast that they cannot hold objectives; their role is to support the warriors and vehicles on the ground as they do the bloody work of capturing and controlling territory. New Detachment Rules Since Warhammer 40,000: Dark Imperium was launched, we have released several codexes, but there are still plenty of Factions – Orks, Drukhari, Necrons etc. – that don’t yet have a codex of their own. Chapter Approved gives these players a sneak peek of what many of these factions can expect when their codex is released (we are hard on work to get that done as quickly as we can), but one of the things we wanted to do was give everyone access to ‘objective secured’ right away: As you can see, this is an ability that rewards you for grouping your warriors into faction-specific detachments by giving Troops units the ability to control objective markers even when outnumbered by the enemy. As you can imagine, it gives these units a real edge, and helps to ensure your line troops are not at a disadvantage compared to those factions that are lucky enough to have a codex already. New Matched Play Missions A great mission is critical to a great game of Warhammer 40,000, and Chapter Approved includes a dozen brand new matched play missions for you to test your skills. One of the things we’ve had the most feedback about is about which player gets the first turn in these missions. Barring a sneaky Seize the Initiative roll, the current feeling is that the present method is a bit too reliable, and some players are developing armies and strategies to exploit this. We’ve taken this feedback on board and changed how you determine who gets the first turn in every one of the new matched play missions presented in Chapter Approved: This change ensures that in these new missions, the first turn is never guaranteed; whilst you can construct an elite army to stack the odds a little in your favour, it still all comes down to a roll-off, so you’ll have to build an army and deploy it accordingly. If you prefer the original method though, worry not! These new missions do not replace the matched play missions in the Warhammer 40,000 rulebook, they supplement them, allowing you to choose the style of mission rules you enjoy playing the most. These rules will be in place at Blood & Glory and at the NOVA Open, as well as several other competitive events around the world. If you’re entering any of these competitions, now’s the time to adjust your lists – you’ll want to stock up on Troops choices, and you’ll be free to take loads of units without having to worry too much about getting stuck with a second turn! If you’re interested in running your own events with these rules, check out the Warhammer 40,000 Grand Tournament event pack for scoring, tiebreakers and more.
  30. 6 points

    Awesome OFCC Was Awesome!

    Another great weekend of gaming has come and gone! Thanks to Ben for all the hard work. I also want to thank Scott, Thiel, Josh, Marietta, and the lovely and talented Aron for great games!
  31. 6 points
    https://imgur.com/gallery/s8Xpq I will be bringing this to Guardian Games League Night on 8-2-17
  32. 6 points


    It is 32 degrees cooler today! This morning, I hiked the boulder pile from the beach to the cliffs. I made it 3/4 of the way to the point before my daughter wanted to turn back. Just got back from another walk in the surf. The beach is flat and compact and effortlessly to walk on.
  33. 6 points

    Carnage Cup results

    Folks, the Carnage Cup has came and went, and along the way we had a terrific time. Please allow me to thank the participants, it was a pleasure to have you attend the event. Thank you very much to all of the many, many OFCC sponsors, but specific thank you's are owed to these three: Impact! Miniatures: the best source for fantasy football models, please visit, buy a lot, and tell them Ordo Fanaticus and the Carnage Cup sent you! Guardian Games: the host store of the OBBL Super League, Guardian has always been a huge part of the OFCC...this year they provided three generous gift certificates to the Carnage Cup! Rune & Board: located in Hillsboro, Oregon, Rune & Board provided the OFCC many great prizes, including two Blood Bowl Ogres raffled off this afternoon! It is my pleasure to present the winners of the event! Carnage Cup Champion - Most Tournament Points, Jason Casebolt @Casebolt (Everett Blood Bowl League) "Eadsplitter - Most Casualties, John Hanan @Zorcon (Ordo Blood Bowl League) Flash Git - Beast Appearance, Mark Burckhard @Burk (Ordo Blood Bowl League) Marshal Johnson Award - Favorite Opponent, David Burroughs @Patriarch of Sigmar (Everett Blood Bowl League) Raffle winner - Impact! Miniatures human team, Trent Le Clair @felix Raffle winner - Impact! Miniatures Orc team, Mark Burckhard @Burk Raffle winner - Rune & Board Blood Bowl Ogre, David Burroughs @Patriarch of Sigmar Raffle winner - Rune & Board Blood Bowl Ogre, Taylor Mead Most pics coming shortly, along with full results.
  34. 6 points
    Sgt. Rock

    From Russia, with love

    Guys, Team Pride of Rodina says thanks. This was the first OFCC for all of us, and boy were we not disappointed. Kyle, despite being sick as a dog for most of the weekend, said this was the most fun he's had in a long time, and well worth the trip from Missouri. Y'all showed us a great time, and I'm so proud to be able to call this community of great gamers my home. Eric, George, and the whole Portland/Vancouver community are all my friends, and I know you all pretty well, but you guys displayed a perfect example of what a great Infinity community has the potential to be. Every single one of you, locals or not, are awesome gamers and awesome human beings, and I look forward to doing this again next year. Oh, and go read our blog! it's awesome! http://www.prideofrodina.com
  35. 6 points

    Thanks for OFCC 2017

    Was just about to start this thread! Big shout out to all of my opponents in the 9th Age event: Josh, Sam, Jake, Bryan, and Scott! 5 great games, not nearly enough "favorite opponent" pins to pass out! Big shout out to Ben for putting on a great event! Very much appreciate the hard work and extra hours he put in! Big shout out to all the "out of towners" who made the long trek to Vancouver for OFCC, you all rock! And finally a big shout out to the event organizers and sponsors who make OFCC possible!
  36. 6 points

    40K OFCC - Looking for a Ringer

    In order to ensure we have an even number of players, we recruit a ringer to play if the need arise (odd number of players, injury, self-inflicted alcohol poisoning, etc.). As a 40K Ringer, you may not play, but if you do then you play for free :) If you need an army to play, I am happy to let you use my Death Guard army. Please let me know if you are interested. Ideally, we would like to get one person who can cover the weekend. If that is not possible, we can split the duty between Saturday and Sunday.
  37. 6 points

    Infinity Thoughts Blog

    Thanks! Here's the whole team together at last:
  38. 6 points

    FAQ Updates

    Tzeentch is clearly running GW now. I love it :) Seeing the silly stuff get wiped out within a month is amazing! Those lists will still find work arounds, but at least someone is finally paying attention.
  39. 6 points

    Sleeping Dragon Awakens - Escalation Blog

    Another one down. Kanren this time.
  40. 6 points

    Rudra's Super Special Infinity Blog

    Woah now, Paint Wizard, that's way over my head.
  41. 6 points
    Someone at GW finally figured out that if they made all of the chapters cool, then people would want to field all of them.
  42. 6 points
    you always have choices :)
  43. 5 points

    [Bland Title] Infinity Blog

    Introduction: I’ve been meaning to start a blog on this forum for a while, but always run out of motivation before I even make the initial post. Fresh off the heels of OFCC, I am motivated and have some free time, so I figured I’d give it a go and see what happens. For those of you who don’t know me, I played Warhammer Fantasy for many years, before personal life conspired with GW to put an end to that hobby. Wisetiger and Muskrat brought me back to the scene with Infinity in December, and I’m pretty much hooked. What do I hope to get out of this blog? 1. I hope that having some semi-public pressure from peers will motivate me to continue to improve, make progress on armies and terrain, and try new things (and also playing games I guess). I will want to have something to share, and that means putting paint to metal and models to the table. So thank you in advance for keeping up the pressure. 2. I had a fantastic time at this year’s OFCC and felt a sense of community that was lacking in the past. I want to continue to participate in this community year-round, and not just at events. This blog will a good way of doing just that. 3. I want to get input and insight into lists, painting and rules, and share my own thoughts, techniques etc. Participation is a two-way street. As much as I want to learn, I also want to teach and share, to the best of my limited abilities. If anyone has a question, let me know. To kick this blog off, I want to start with a priorities list. These are items that I want to get done in the next month, in no order: · Must Finish Painting- o 1x Imetron o 1x Ikadron o 2 X Slave Drones o 1x Unidron Plasma Sniper Rifle These are the backbone of any onyx army and will be used in almost every 300 point game. These are all base-coated and need details and basing. · Want to finish o Overdron Batroid o Umbra Legate Hacker o M-Drone Again, all of these are base-coated, but these are not as high a priority, but they are fun models I want to finish soon. Once these have been completed, I will finally have a fully painted 300 point list: Overdron 300 ────────────────────────────────────────────────── GROUP 110 OVERDRON Hyper-Rapid Magnetic Cannon / . (2 | 74) STALDRON Flash Pulse / Knife. (0 | 0) NEXUS (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16) UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24) UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) ÍMETRON . (0 | 4) GROUP 24 M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) ÍMETRON . (0 | 4) 6 SWC | 300 Points Open in Infinity Army Thanks for reading.
  44. 5 points

    Chikin's Escalation Thread

    For the escalation league I'm probably going to be playing with my Tyranids but working on my Elysians. I started with a new bag of parts: Then into the bath to wash the mold release from the models: I was able to finish one guy, and partially finish the rest of the squad.
  45. 5 points

    Infinity Thoughts Blog

    With OFCC over, I thought I'd do a short write-up about what happened and my initial thoughts on Bahram. I'd also like to apologize in advance for the lack of pictures. The only game I remembered to take any was the one that was over so quickly that it didn't matter . LIST Hassassin Bahram ────────────────────────────────────────────────── 9 1 1 GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) HUSAM Spec-Ops (4 XP) (Engineer, Hacking Device) Rifle, Light Shotgun / Pistol, Knife. (0 | 12) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25) ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) 3.5 SWC | 200 Points Open in Infinity Army First off, I wanna say that I really enjoyed running this list. The Ghulam link worked fantastically and the Doctor+Nasmat was 100% worth her weight in gold. The only change I'd be tempted by would be to swap the Lasiq and Al-Djabel out for 2xFiday (one with mines and one with a Boarding Shotgun). Even then, that's not a change I'd make in retrospect as both the tables and Viral ended up being huge. GAMES I want to preface this by saying that I didn't get much of a chance to hang out with anybody outside of the actual event and that I slept in one of the worst hotels I've ever been in and I still had a fantastic time. This was due in no small part to how wonderful my opponents were so I wanted to give a special thank you to Jay, Jenni, Bob, Aaron, and Evan. You were all fantastic and I'd play any of you again in a heartbeat. Now, as for the games themselves: Round 1: VS: Jay with his JSA Mission: Modified Cold Sleep Jay's List: Japanese Sectorial Army ────────────────────────────────────────────────── 8 4 HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22) HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22) OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) GUĬ FĒNG Spec-Ops (4 XP) (Engineer, Hacking Device) Combi Rifle / Pistol, Knife. (0 | 9) YÁOZĂO Electric Pulse. (0 | 3) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) 3 SWC | 200 Points Open in Infinity Army Jay's list was a classic Pain Train and one that I knew all too well. Unfortunately, as we weren't using the ITS Specialists rules, they also had the added benefit of being able to accomplish the mission. This lead to a game where I tried to disable a few of the missiles/Oniwaban looking at my objectives so I could score, failing to do so in a timely fashion, and getting smooshed in the score even with only one JSA model being left standing. Overall I had a great time playing the match and would love a rematch sometime. RESULTS: Loss with 1 OP. MEMORABLE MOMENT: On the last order of the game I could've nabbed another Objective Point for my team, but decided to instead go for a coup de grace on a downed Haramaki with my Nazmat for the style points. MISPLAYS: This was the first game of the weekend where I felt I used the mutt poorly. While I did end up landing an E/Marat hit on one of his ML Haramaki which removed him as a problem, I didn't try to do so until after my Ayyar had already eaten a crit missile to the face. Coupling this with failing to throw smoke to go for an entire team's worth of E/Marat lead me to rethink my usage of mutts in future games. Round 2: VS: Jenni's Bakunin Mission: Modified Rescue Jenni's List: Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 6 2 2 TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) VORTEX Spec-Ops (4 XP) (Engineer, Doctor) Combi Rifle / Pistol, Knife. (0 | 10) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) SIN-EATER Mk12 / Pistol, CCW. (0 | 30) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) 1 SWC | 155 Points Open in Infinity Army Jenni's list was an interesting one to be sure, but I don't have much experience with Nomads in N3 so who am I to judge (I also I can't remember the last 45 points of it)? This game boiled down to Al-Djabel having an easy time dragging vict-err, "civilians" back to my deployment along with his good friend the Ayyar. This was mostly due to the Taskmaster going down my turn one to a missile to the face along with the Nomad Spec-op and the robots. RESULTS: Win with 5 OP. MEMORABLE MOMENT: Since Jenni's turn two (she was the bottom of the round) started when the 25 minute warning was called, we were concerned about getting three turns in. While I'm betting we could've managed it, by mutually deciding to end it at the bottom of two we had a much more entertaining game. This involved Jenni having a Morlock and KHD Zero work together to down and then Spotlight Leila in order to net Jenni some extra deployment zone in her next game. MISPLAYS: This time around I think I played pretty well. One of the things I wish I'd done a little differently though is my use of Al-Djabel. I was so stuck on using him as an extractor, as normal Rescue lends itself super well to Fidays being used that way, that I wasted a bunch of orders doing weird [big bad swear word] in order to drop the threats such as the Sin Eater that Al-Djabel could've easily dealt with. Round 3: VS: Bob's Nomads Mission: Modified Biotechvore Bob's List: Nomads ────────────────────────────────────────────────── 6 INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13) VORTEX Spec-Ops (0 XP) Combi Rifle / Pistol, Knife. (0 | 10) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17) REAKTION ZOND HMG / Electric Pulse. (1 | 26) 3 SWC | 131 Points Open in Infinity Army Unfortunately, I didn't nab a copy of Bob's courtesy list so this is all I can remember about it. This game was marked by a series of early rolls that decided the game with my Lasiq and Ghulam link dropping everything Bob engaged them with and then my Ayyar+Al-Djabel getting rid of the other threats. In the end, the only thing left to do was mop up a messy game. RESULTS: Win with 9 OP. MEMORABLE MOMENT: I tried to drop Bob's last model (a lone Alguacil I believe) with my Ayyar with my last regular order only to fail. My Lt. Ghulam decided he could do better only to also get plugged in the face. Just goes to show you not to get too greedy or it'll come back to bite you. MISPLAYS: I think I mostly played this game pretty clean although I do think there had to have been a better way to deal with Bob's Suppressive Fire models than just wandering in and tanking with the Ayyar. I couldn't think of it at the time, but I'm sure it existed. Round 4: VS: Aaron's PanO Aaron's List: PanOceania ────────────────────────────────────────────────── 9 INDIGO Spec-Ops (4 XP) (Engineer, Doctor) Combi Rifle / Pistol, Knife. (0 | 10) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) BULLETEER Spitfire / Electric Pulse. (1 | 23) KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 24) KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, DA CCW. (0 | 38) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) 4 SWC | 200 Points Open in Infinity Army This was about the most unfortunate game I played of the weekend. Aaron just couldn't catch a break as every model he moved was in LoF of either my Ghulam sniper, ML Ghulam, or Lasiq which left him with zero models at the end of his turn. RESULTS: Win with 9 OP. MEMORABLE MOMENT: That time I deployed all my snipers on three-story buildings...yeah, sure, that one. MISPLAYS: Really, this wasn't a game where either of us played much at all. I pretty much just rolled crits and then walked around an empty board. Round 5: VS: Evan's Ariadna Mission: Modified Armory Evan's List: Ariadna ────────────────────────────────────────────────── 9 1 COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) INTEL Spec-Ops (4 XP) (Doctor, Hacking Device) Rifle / Pistol, Knife. (0 | 8) ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) TANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) 4 SWC | 196 Points Open in Infinity Army This list might be a little off as I was constructing it from the memory of what happened rather than any hard data. This was another game decided by early crits and three-story buildings as my Lasiq managed to drop the Spetsnaz on I believe the first order of the game with a crit while the Ghulam sniper did the same to both the Tankhunter and the Spec-op (who was rocking +6 ARM, ODD, and a HMG). Still, Evan managed to give as good as he gave dropping my Spec-op (+5 ARM, Motorcycle, and HMG), ML Ghulam, Lasiq, and Ghulam sniper in the first two rounds to even things up. That round two was pretty amazing as I was down to three regular orders and spent them killing off all the mines and camo people hiding in and around the Armory with just a (wounded) Ayyar. All in all a great and close game that the points did not reflect. RESULTS: Win with 9 OP. MEMORABLE MOMENT: I had a point where I spent a Command Token to make my mutt's order Regular so I could re-holo with the Ayyar and both slice down with the real Ayyar to avoid a mine, cause said mine to go off with a holo, and kill the Chasseur outside of her Sixth Sense L1 zone to get the -6 from the Ayyar all at the same time. I was definitely proud of that. MISPLAYS: The biggest misplay of the game was also the one that allowed Evan to gather any momentum at all. First, I activated Al-Djabel (still in Impersonation state) and entered the LoF of the Chasseur to let it dodge into the objective room. Then I decided that my ARM 6 Spec-op with a shotgun couldn't possibly lose in a firefight with said Chasseur's pistol before proceeding to die to just that. Couple that with not putting any other models in the objective room and I feel frankly super embarrassed with my play. If that's not bad enough, I could've just shot the zombies that were between the Chasseur and my Spec-op with my shotgun to force her to make dodge -3 rolls without endangering my Spec-op at all. Just sloppy play.... Anyway, I would say I ended up with a pretty successful run going 4-1 with 33/45 possible objective points. Next up I'll write up my thoughts on the list itself and my first few games playing Haqqislam. But for now, sleep!
  46. 5 points

    Thanks for OFCC 2017

    A special thanks goes out to all of the 9th age guys for allowing an AoS guy hang out and talk METAL and gaming. I also really enjoyed beating you at Munchkin...haha!
  47. 5 points

    AoS OFCC 2017 Wrap-up

    First off I wanted to thank the club for welcoming Age of Sigmar to the event roster this year,we had 10 make it to the tables and we all had a great time! Event results from BCP can be found here- https://www.bestcoastpairings.com/r/qp782dae OFCC awards went to- Best Overall -Sotzeentchy,Joe Krier--Note that Joe had flown in from Minnesota for his first OFCC:) Best Sporting- Pyre Warden, Steve Benz Best Painted Army-Lustriangod,Mike Case (Hope I spelled your screen name correctly,heh) Best Painted Terrain Piece-Mexican Ninja,Arturos Gonzalez. Top Generals for the Grand Alliances- Chaos-Sotzeentchy Order- PyreWarden Destruction-Mexican Ninja Death----Sorry death but you didnt make it to the tables..nothing at all wrong with a "Death free" AoS event though. In addition to Sotzeentchy making it in we also had Crash311 and his son Max comming in from the Auburn Wa area with the rest of us from the local area here. We chose not to "toggle" list power levels through comp since AoS is still a relatively new game on the competative level,yet this approach worked out pretty well due to the nature of AoS and its mix of matrched play scenarios.I believe there were a few games that ended by turn 3 however I heared of no complaints about armies being totally dominating.Joe was playing an interesting Change host list that caught many of us off guard as ive yet to see anything like it played in our area,,even still he knows his army very well and played very solid games with it,,I think all who played him had a good time having a go at it...myself,I think I need at least two more Kunning Rukks to have a chance against it though,lol. Finally,I want to thank the OFCC Senate for the great support on this event,and the(much needed) support for myself as a first time HOG for an OFCC event.These guys at the front desks do indeed put alot of time and effort into making this event happen.
  48. 5 points
    Hey there everyone, I just wanted to say thank you, and to provide you with a link to our blog on Fanaticus where I am going to document our progress as a group. We are still super interested in any terrain donations, or other items, as we had 19 people at our first gaming event. WHOA! Our Project Blog for the Library
  49. 5 points
    And another one. This time my Spec Ops.
  50. 5 points

    Weather Tokens

    Been tinkering around with some Weather Tokens to print out on label stock and put on 60mm MDF bases.