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pretre last won the day on May 12

pretre had the most liked content!

About pretre

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    Cooler than Fluger
  • Birthday 01/17/1980

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  1. Well, the BIN is there to make my life easy if someone is feeling saucy. A lot of the time, auctions go over the BIN but it is only available at the start. I thought of breaking them up, as well, which I may do if this auction doesn't sell (which I can't imagine it not doing, but...)
  2. Yeah, those are really good prices, considering. You gotta think that those 5 indexes are replacing ~25 codexes. And a hardcover in the box set is awesome.
  3. Me too! I started it at what I traded it for (which would be a loss with fees) and put a BIN for a little above $15 a model. The other big lots that I have seen of bare minis have done really well and they weren't this complete.
  4. Escher are on ebay - Escher Gang Collection (26.5 models) (COMPLETE ESCHER RANGE. Every escher model with extras. Bare metal. 2x leader with boltgun & Laspistol, 1x leader with autopistol & powersword, 2x Heavy - heavy stubber, 1x heavy - heavy plasma gun, 2x with autogun & stub gun, 2x with shotgun, 1x with autogun, 1x with lasgun, 1x with lasgun 2, 1x with autopistol & sword, 1x with plasma pistol & club, 1x with two swords, 1x with laspistol & flail, 2x with autopistol & chainsword, 1x with bolt pistol & grenade, 1x juve with stub gun & pick, 2x juve with autopistol, 1x with shotgun & autopistol, 1x juve with stub gun, 1x juve with autopistol & cludgeon. Extra heavy with no weapon (heavy plasma heavy)) GROUP PIC PIC1 PIC2 PIC3 PIC4 PIC5EXTRA HEAVY PIC - EBAY
  5. Rules extract Tags : warhammer 40 000 v8 Hello again again ! Rules extract found by spacemonk !! thx buddy :D imgur link : /cheers. bob. Page1 Page2
  6. Extra pics of assault marines Tags : warhammer 40 000 v8 hello again !! The guy from stayfrostystudio revealed assembling of the assault marines. Considering he waited to gw to reveal them i guess he had a call from Inquisition Lawyer ;) /cheers. bob. painted Gravis armor
  7. I'll definitely be selling off the chaos half of mine.
  8. Posted 23/05/2017 Warhammer 40,000 Launch Date Announced June 3rd – mark your calendars folks, because that’s the day you’ll be able to pre-order your copy of the new edition of Warhammer 40,000. You’ll then be among the first to get your hands on it come release day on June 17th. Incredible stuff! Here in the Warhammer Community Team, we think that the models alone make this the best Warhammer 40,000 box set ever made. Discussion has already begun about who’s buying two sets in order to bulk out their forces and, as is a time-honoured tradition, there are plenty of pledges of swapsies as the team vie to gain either more Space Marines or Death Guard. And yet, Dark Imperium is really just the beginning. The launch lineup for the new edition of Warhammer 40,000 is the most extensive we’ve had for any game we’ve ever released. So brace yourself, and let’s dive on in! This is an awesome box set. Inside, you get two armies of brand new miniatures, the full hardback Warhammer 40,000 book, dice and range rulers. Even the outside is covered in gorgeous artwork, and the sight of all those goodies as you open the box for the first time is very satisfying… but a bit more on that later… Fresh from the forges of Mars, and ready to bleed in defence of the Imperium, the Primaris Space Marines have come tooled for war. The bolt rifle-wielding Intercessors are the mainstay of the force. Alongside them march plasma-toting Hellblasters, providing deadly fire-support. And dropping in from orbit are Inceptors with the short range fury of their twin assault bolters. Intercessor Squad Intercessor Squad Hellblaster Squad Inceptor Squad Leading these new warriors are the champions of the Primaris Space Marines: the inspiring presence of the Lieutenants, the banner-carrying Ancients, and the commander of the force, a Captain clad in new Gravis armour. Primaris Lieutenant with power sword Primaris Lieutenant with auto bolt rifle Primaris Ancient Captain in Gravis armour The Death Guard are equally impressive. First up, a unit of Plague Marines. The archetypal unit of the XIV Legion swollen with the raw power of decay, these form of the core of any Death Guard force. Nurgle fans will also be pleased to see a shambling plague host represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. There is a new vehicle on offer too – the Foetid Bloat-drone, a floating Daemon Engine that hunts its prey with a malign intelligence. Plague Marines Foetid Bloat-drone Poxwalkers Rounding off the Death Guard are their own leaders, including a huge new Lord of Contagion, clad in warped Cataphractii Terminator plate and wielding one of the most brutal looking axes we’ve ever seen. Alongside him is the Noxious Blightbringer, a dark reflection of the noble Legion banner bearers of old, who carries a cursed plague bell that tolls with the death knell of his victims. Last but not least is the Malignant Plaguecaster – one of the pestilent sorcerers of this pox-ridden Legion. Lord of Contagion Noxious Blightbringer Malignant Plaguecaster A complete set of datasheets to field both these Death Guard and Primaris Space Marines armies are included in two separate booklets inside the box. You’ll also find a host of new background information on the two forces and on the Plague Wars being fought in Ultramar. And of course, there’s the new Warhammer 40,000 book itself. This 280-page, hardback tome is included in the Dark Imperium box and is also available separately. This book is your guide to the new edition and contains an extensive exploration of the Warhammer 40,000 setting. This includes some pretty major advancements in the story for every faction in the galaxy, not least of which are the arrival of the Great Rift, the rise of Chaos, and the launching of the Indomitus Crusade. And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies. This is easily the most complete Warhammer 40,000 book to date. And you needn’t take just our word for it. Last week, we gave a couple of Warhammer store managers a peek at the Warhammer 40,000 book and filmed their first reactions – take a look: Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on and from June 17th. Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000. Okay. Where are we? Awesome box set? Check. Epic miniatures? Check. Greatest Warhammer 40,000 book ever? Check. What else… Of course! The Indexes! These five books are the most requested things from you guys and gals out there; all of you wanted to be able to use your army with the new edition from day one. No problem. Between them, these five softback Index books provide rules for every single Warhammer 40,000 Citadel Miniature we sell. They are broken down into themed books: 2 for the Imperium, 1 for the forces of Chaos, and 2 for the xenos races of the galaxy. To start gaming with your existing army, you just need the box set or the Warhammer 40,000 book and whichever Index book has their datasheets and you’re good to go. Oh, and don’t worry, this doesn’t mean Orks and Tyranids are now on the same side, it just means they share a book for the moment. In the future, they’ll get their own dedicated codexes. Accompanying the new box set and books are a range of gaming accessories for the new edition. These include new Tactical Objective cards, Command Dice, Wound Trackers, a flexible Combat Gauge and the most thematic set of Warhammer 40,000 objective markers we’ve ever made, including a mini-supply drop pod and a xenos bio-containment tank. Tactical Objectives Command Dice Wound Trackers Combat Gauge Sector Imperialis Objectives Last up, for you Warhammer 40,000 fiction fans out there, we have the Dark Imperium novel from Guy Haley. This will be the first Black Library book (of many), set after the events of the Gathering Storm and starring the Primarch Roboute Guilliman, the new Primaris Space Marines and their mortal (and in some cases immortal) enemies, the Death Guard. So there you have it – the new edition of Warhammer 40,000 is so very nearly here. The release date is set. The galaxy is burning. All that remains is for you decide if you’re going to stand against the darkness or rain fire on what remains of the galaxy’s crumbling realms… Remember to keep checking back all throughout this week and next as we continue to look at all the new aspects of Warhammer 40,000.
  9. I kinda like those guys.
  10. Today we take a look at brutal urban combat in the 41st Millennium, and a little bit at how terrain works in the new game generally.| Battles in the sprawling gothic hives of the Imperium provide many of the most iconic images of war in the 41st Millennium. To recreate battles like this in the new edition, you need look no further than the new Warhammer 40,000‘s Advanced Rules on Cities of Death. These rules, like the Stronghold Assault rules we’ve seen already, are an optional add-on to theme your battles and add more variety to your games. In these types of games, certain units will thrive, while others will find their paths across the battlefield more limited. So, speaking of cities… let’s chat about ruins. The crumbling masonry of once-proud Imperial architecture has been a staple of Warhammer 40,000 battlefields for a while now. In the new Warhammer 40,000, they still will be, but the way they interact with the game will be a little different. Their impact takes the form of bonuses for units with certain keywords, and limitations for others. Infantry are the big winners here. They alone have the flexibility and dexterity to move easily between levels of a building, over ruined walls, through doors, hatches and windows, as well as taking advantage of holes blasted in the ruins themselves. They are also the only units that benefit from cover naturally, just for being in a ruin. Other units (monsters, vehicles etc…) will need to actually be obscured to gain any bonus. In Cities of Death games, these bonuses get even better – if a unit does not move, its cover bonus from being in a ruin is increased from a +1 to their Armour Save to +2, representing the unit digging into cover and fortifying their position. This can make even a humble Guardsman squad difficult to shift, and a power armoured unit all but invulnerable. It’s not just Infantry though, flying units will do very well in Cities of Death games, as they are able to leap from rooftop to rooftop easily. Some of these units will be Infantry as well! Imagine facing an entire army of Night Lords Raptors in the twisting streets of a ruined hive, and you start to understand what terror means… It’s not going all Infantry’s way of course. There are solutions to dug in enemies. Grenades for example. Any Grenade thrown at a unit in ruins will always count as having rolled the maximum number of shots (6, in the case of a frag grenade) and can reroll to wound thanks to the “Fire in the Hole” mission rule. One last thing Cities of Death gets us is a new selection of Stratagems. One of our favourites is Sewer Rat, which lets you set up a sneaky unit of subterranean infiltrators in the enemy’s face during deployment or right on an objective. One war zone where the narrative certainly calls for Cities of Death battles is Ultramar. At the end of the Gathering Storm, we already saw the forces of the Traitor Legions launch their attack on the Ultramarines utopian* worlds. Now the great cities of every planet are either surrounded or active battlefields. With his home under siege, you better believe that the liberation of the 500 Worlds** are high on the list for Guilliman’s Indomitus Crusade… *Well, by Imperial standards anyway. **Being in stasis for 10,000 years, it probably only feels like yesterday to Guilliman that he liberated them from the Traitor Legions the first time…
  11. - Escher Gang Collection (26.5 models) (COMPLETE ESCHER RANGE. Every escher model with extras. Bare metal. 2x leader with boltgun & Laspistol, 1x leader with autopistol & powersword, 2x Heavy - heavy stubber, 1x heavy - heavy plasma gun, 2x with autogun & stub gun, 2x with shotgun, 1x with autogun, 1x with lasgun, 1x with lasgun 2, 1x with autopistol & sword, 1x with plasma pistol & club, 1x with two swords, 1x with laspistol & flail, 2x with autopistol & chainsword, 1x with bolt pistol & grenade, 1x juve with stub gun & pick, 2x juve with autopistol, 1x with shotgun & autopistol, 1x juve with stub gun, 1x juve with autopistol & cludgeon. Extra heavy with no weapon (heavy plasma heavy)) GROUP PIC PIC1 PIC2 PIC3 PIC4 PIC5EXTRA HEAVY PIC - $350.00 - Necromunda Extras (Scum with Plasma Pistol, 3 Millosaurs, 1 Ripper jack, pile of heavy/extra weapons) PIC - $15.00 - Bonnie Anderson (Limited Edition Bounty Hunter, metal, some paint) PIC - $25.00 - Mad Donna Ulanti (Bare Metal) PIC - $25.00 - Tactical Squad (10) (AOBR, Bare Plastic. ML/Flamer and Sgt) PIC - $10.00 - Tactical Squad (10) (Non AOBR, plastic, black prime. Plasma and Meltagun. Sgt with Bolter/CCW) PIC - $15.00 - Librarian (Bare Metal with Staff and plastic BT sword arm) PIC - $5.00 - Librarian (Primed black with staff and plastic 2nd edition BP arm) PIC - $5.00 - Terminators (5) (Snapfit? 1 HF/CF, 1 SB/CF, 1 SB/PF, 2 CF/SB. Primed plastic) PIC - $15.00 - Commissars (5) (Metal, mix of painted/bare. 1 3rd edition commissar with power sword and missing arm. 2 RT/2nd edition with no arms, 1 pointing 2nd edition, 1 old Yarrick) PIC - $15.00 - DKOK Commissars (2) (Bare Resin, unknown provenance. Sold as shown) - $15.00 - Ratling Sniper (bare metal, 2nd edition) PIC - $5.00 - Rogue Trader Leftovers (11) (First Group: 1 Plastic PC Mrine, 1 Plastic HB Marine, 1 plastic Bolter/CCW marine, 1 Nicely painted AC/PF terminator with sculpted on detail, 1 bare/partially GS'd SB/PF terminator with IF shoulder, 1 Plastic RT Terminator painted, 1 painted metal terminator with IF SB arm and Power sword. Second Group: Bolter RT Marine Painted, Bolter/PF Marine painted, Bolter Marine painted, Librarian with sword and book painted. See pics) First Group Pic Second Group Pic - $20.00
  12. Most of the time, the problem isn't overwatch, it's getting shot up on the way.
  13. Disembarking at the start of the turn, certainly takes the sting out of assault vehicles. Nicely done.
  14. New Warhammer 40,000: Transports Lock your safety harness and keep your hands and feet inside the vehicle, folks – today we’re looking at Transports. Loads of you have been asking on our Warhammer 40,000 facebook page for a few more details on this, so we’ll see what we can do to answer your questions. Transports have some pretty fundamental changes in the new Warhammer 40,000. Previously, they were a bit of a mixed bag, and while usually quite a good tool to keep your troops alive and get them across the battlefield, a lot of the time, their main purpose ended up being just to soak up the first volley of enemy heavy weapon shots meant for the squad inside. In the new Warhammer 40,000, Transports are almost universally, better: they are more durable, faster, many are better at shooting, and all have fewer limitations on the units disembarking from them. For example, a unit disembarking from a Transport is no longer prevented from charging that turn. Units now disembark at the start of the Movement phase, before the Transport moves, but can then move, shoot and fight normally in that turn. This opens up loads of tactical options for both shooting and combat themed armies, especially now that multiple units can share a single Transport up to its capacity. For a combat army, this will mean you will need to get your Transports where you need them in the previous turn for maximum effect. One tactic we’ve seen used to good effect already is to then use the Transport to charge in alongside the unit into combat! We’ve seen already that vehicles can charge and fight in melee like all other models, and while they might not be the kings of close combat, they are generally pretty durable and can soak up the firepower of enemy units in overwatch before their potentially more fragile passengers make it in. This is particularly handy with units like Wyches, Ork Boyz and Harlequins, to whom overwatch fire can prove especially deadly. Here’s an example, of one such Transport: the Harlequin Starweaver. You can see already that this it is likely to be considerably more durable than it is today, and the skill of the Harlequin pilots even makes it not too shabby in a fight. This being open-topped too, the passengers in it can shoot normally even after that huge 16″ move, and still shoot pistols into units that are in combat with their Transport in their own Shooting phase! It doesn’t all go Transports’ way though. Being inside an exploding vehicle is still bad news. Models inside a wrecked Transport will now die on the roll of a 1. This isn’t so bad for units like Orks and Guardsmen, who were used to taking a few casualties when losing their Transport, but is going to hurt a bit more for elite units, so be sure to put valuable units in your most durable Transports, like Land Raiders and Battlewagons. So, lots to take in there – expect a lot of Transports to play a much bigger part in the new edition. We’ll be back on Monday to kick off the week with some news from Ultramar.
  15. Looks like the same artist (name slips my mind) that did the 2nd ed artwork though.