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DisruptiveConduct last won the day on October 26 2016

DisruptiveConduct had the most liked content!

About DisruptiveConduct

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    All Hail the Sky-Mother!
  1. So Warptime reads "Warptime Warptime has a warp charge value of 6. If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot useWarptime on a unit more than once in each Psychic phase." -pg 11 in Chaos The rules for Advancing are as follows: "Advancing When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn." - pg177 Core Rules There are no restrictions on advancing twice. Warptime says you treat it as if it is the Movement phase all over again. I would say yes, you can advanced twice. And if you have a special rule that allows you to charge the same turn you advanced, I would say you have a good chance of being in combat the turn you do it. This edition is reminding me more and more of 5th addition where you want to charge almost every turn in order to leap frog your way across the battlefield. They have limited this mechanic severely with the introduction of firing pistols while in combat. Something I find really cool and enjoy.
  2. I'll be there with my Genestealer Cult to do some more 8th edition.
  3. until

    I'll be there with my Genestealer Cult to do some more 8th edition.
  4. Date: Tuesday, July 24th Time: 4pm to 10pm (we sometimes close later) Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: We will be concluding the Pre-League games tonight. We always have tables open for Blood Bowl, Infinity, AoS, SWA, or whatever game you want to play (one of the rooms even has natural sunlight!). Note: Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game before coming down to avoid disappointment. Hope to see you there!
  5. I can confirm 15 so far. Good showing gents!
  6. Spoken like a true OFCC participant
  7. Genestealer cult psykers get access to cult familiars which allow for one use of an additional power. So they can do 2 a turn for 2 turns (two familiars). Not many other armies currently have access to a way to do multiples a turn.
  8. PM evil_bryan. Pretty sure since the format is diff this year, there is no need for the captains forum.
  9. Thanks!
  10. Can you please post a page number for this? I just went through the Advanced Rules section and saw nothing additional about the psykic phase. Page 178 states 2. Make Psychic Test A psyker can attempt to manifest a psychic power they know by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested. A psyker cannot attempt to manifest the same psychic power more than once in a turn. So I see no restriction on multiple psykers casting the same power on the same turn.
  11. No cutoff. Tickets will be in the webstore all month. We accept cash at the door. Get your tickets now!
  12. Now that's the spirit! Hail to the Sky-Mother!
  13. Yup! That's the plan. 50 power level points is equivalent to 1k. It's a real quick and easy way to build a list and get playing. See you there!
  14. Much fun was had last week. Let's keep it rolling and do 50 Power Level points and this time we play on a proper 6x4. I'll be bringing my GSC and hopefully get some more mileage out of their Cult Ambush abilities since there wont be 3!! other armies to contend with. As far as missions go, pick whatever one you like. I do not have the new cards, but will be reading up on them to see how they might play out. See you guys on Tuesday!