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Found 10 results

  1. That's right, there's going to be a team Armada tournament this year at the OFCC. The details that I know right now: 3 Person Teams - Same Faction - No duplicate uniques 5 rounds Sat-Sun 400 points I'll post more details soon, but wanted give people an idea of what to expect.
  2. Hopefully an ongoing photo and post journey through Armada. And slowly getting more people in my group playing.
  3. Click for intro! The first battle of the conflict took place above the world of Vagran, home to a network of valuable repair yards. A fleet led by the Rebel High Commander Jun Sato arrived in orbit of the planet, but Moff Jerjerrod had anticipated the attack and was ready with a fleet of Star Destroyers and a carefully laid minefield. Hera Syndulla and the crew of the Ghost crippled Jerjerrod's flagship with a series of successful bombing runs by her fighter wing, but the rest of the Rebel fleet was hemmed in by the minefield and crushed by the combined firepower of the Victory Star Destroyers as the ISD Relentless limped away. In the last moments of the engagement, the Rebels' lone surviving Corellian Corvette went out in a blaze of glory with a suicidal ramming attack against the Relentless, finishing off the damaged Star Destroyer before being destroyed itself in a hail of turbolaser fire from the nearby VSD Protector. While Jerjerrod focused on a defensive operation, he sent the most viscious Admiral under his command, Terrinald Screed, to make a Show of Force in the Sacorria System. As the Imperial fleet advanced on the undefended space stations orbiting the planet, a Rebel fleet led by General Crix Madine responded to the Sacorrian distress call. Despite Madine's most valiant efforts, his fleet was overwhelmed by the fast-moving ships under Screed's command. The Rebel bomber wing was crushed by the ace pilot Mauler Mithel and several squadrons of TIEs as Boba Fett started laying down bombing runs on ships and the neutral stations alike. In the end, Madine saw that his best efforts were not enough to save the Sacorrians and ordered the remains of his fleet to make the jump to hyperspace, escaping with the Mon Karren along with a lone flotilla of transports as the rest of the fleet burned. Meanwhile, the Imperial Admiral Kassius Konstatine was locked in talks with the Planetary Governor of Aurea, a world known for its skilled Diplomats, as a Rebel fleet led by General Carlist Rieekan arrived via Hyperspace to sway the world to the Rebellion. Using their superior agility, the Rebel fleet was able to outmanuever the Imperials and force Konstantine's flagship to leave the battlefield while the remaining ships carried on the assault. In the end, the Empire was forced to flee the field and cede the planet to the Rebellion. --- Overall the first turn of the campaign ended in 1-1 tie in campaign points, but a big resource advantage for the Empire. At the end of the day, the map looked like this: And for reference, these are the lists that the players went into this turn with: GALACTIC EMPIRE REBEL ALLIANCE
  4. Just a heads up, Barnes and Noble has a 50% off sale on X-wing and Armada stuff, including 3 Armada core sets, a few Armada expansions (not sure which they were), an indeterminate (but small) number of force awakens core sets, K-wing, Khiracz fighter, Decimator, Rebel transport, tie bomber, and a few others. Not many left, but worth a trip today, especially if you want to get into Armada for $50. Also, I saw a sign in a store in Fairhaven advertising a new board game/rpg store, called Your Turn, opening this month -- maybe this weekend. Has anyone heard anything about this? A web search turned up nothing.
  5. FFG just announced a pretty rad looking new campaign set today: Article Link Would anyone be up for doing this whenever it comes out? It looks like it'll probably be late fall/early winter so still a ways out, but for those of us on board the Armada train or those on the fence, this seems like a great way to get some games in and have a cool narrative campaign along the way. It sounds like it plays 2-6 players!
  6. Dice Age Games is hosting a Star Wars Armada regional tournament on May 7th. It's a great chance to get some games in and win some exclusive prizes. The entry is only $10.
  7. Hello all, I just got my Armada start set, may pick up another ship or two soon, and was wondering if anyone wanted to get a game in with a new player? I live down in Milwaukie, but don't mind driving nearly anywhere, I play at WoW, and Guardian the most. I prefer to play in the early afternoon, either Saturday or Sunday, but am open to another time if it is more convenient for you. If anyone is interested or knows of a new player friendly weekly store games, just let me know. Thanks and see you at a gaming table soon, Kevin
  8. PNW Star Wars Miniatures Championships An Armada/X-Wing/Imperial Assault Tournament What: A 4-round Star Wars miniature tournament using Armada, X-Wing, and Imperial Assault. When: August 8th - 12:30 PM Where: Dice Age Games – Vancouver, WA How Much: $20 Why: Because it’ll be awesome. The Plan: Round 1 – 300 Point Armada Round 2 – 300 Point Epic Scale X-Wing Round 3 – 100 Point X-wing Round 4 – 40 Point Imperial Assault Skirmish Prizes: The tournament is the weekend after GenCon. Any models being released early at GenCon will be given away as prizes. The number of prizes given away will depend on the number of people in the tournament. There will be an overall grand prize and the remaining prizes will be given away as a raffle. There will be separate raffles for each game system. What if I don’t have all 3 games? – There will be spare fleets/squads available for each system that you will be able to borrow. You can also sit out rounds for games that you don’t play, but you will only be eligible for the raffles of the games that you do play.
  9. I got a game in yesterday with some of the new Armada ships from the Wave 1 expansions. It definitely added some nice depth and options to the game. I really enjoyed having some additional fighter options. A-Wings and B-Wings performed better than I had expected, while the TIE Advanced was a huge boon to the Imperials. Also it looks like I will be running an Armada tournament at Dice Age on June 6th.
  10. Hey All, I was tinkering around with an idea i had for playing Firestorm as a campaign over a series of weeks, either using a points system as is being currently used for Spartan, or on a map that i could paint up (I'm a fantasy cartographer by profession). I wasn't sure how much interest there would be in such a campaign, but i thought it would be fun to mull over with everyone. Main Idea: For a map (My preference of course) it would be cool to run it a bit like a FoW campaign. I could map out the Storm Zone, and dice it into territories connected by Waygates or some such thing for capture. Certain territories would have an abundance of certain Terrain types, or possibly limit certain capabilities (No Shunt Arrival, more or less Ambush tokens, Limited Shields or Cloaking etc.) Players would roll off against one another and whoever wins may choose what territory to attack. Each week could have an Initiative bonus based on the Fluff. (First Week- Zenian League Attack Initiative+2, Second Week, +1, Third Week- Even, Fourth Week- Alliance of Kurak +1, etc.). Optional Stuff: An overall commander could be chosen for each side. Might be neat though since each side could receive reinforcement tokens as a point bonus for a single match. This might get outta hand unless the points were small, like 100, 150, 200pts. Anyways, just figured i'd throw it out there for discussion!
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