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Found 2 results

  1. Guest

    Pax's Imperials

    Still tinkering with list concepts, but for GG league (it has to be ITC legal), thinking something like this: DA (Consecrators) Battle Demi-Company Company Master (TDA, Shroud of Heroes, CF) Tactical Squad (5, ML) -Razorback (Las/TL Plas) Tactical Squad (5, ML) -Razorback (Las/TL Plas) Tactical Squad (5, HB) -Razorback (TL Las) Assault Squad (5, Jump Packs) Devastor Squad (5, 4x MM) Dreadnought Squadron (3, 3x TL Las + ML) IK Oathsworn Detachment Paladin (Icarus Autocannon) SM (Ultramarines) Suppression Force Whirlwind Squadron (2) Land Speeder Squadron (2, 2x dual heavy bolters) Total 1850pts Basic concepts: Company master deep strikes with the assault squad, who function mostly as a body guard, since the demi-company can't take any terminator squads. Demi-company makes entire detachment objective secured and BS 3 in overwatch (includes the dreads for overwatch, but not the transports). Not decided on heavy weapon selections, but will likely be some combination of those weapons (with plasma cannons being a waste of BS 3 overwatch). Paladin is general purpose, but covers the otherwise lack of AA nicely, without actually having to devote a unit. I'm a big fan of including barrage in every army, so the suppression force is mainly for that - it really isn't a huge point investment, and I do think that having the option for unlimited range on the whirlwinds will pan out in some games. Speeders are always useful, plus the DA ones cost more (+5pts). I went dual heavy bolters speeders because I expect to be jinking in most situations, so being able to hit while snapping is what I'll need. As for weak points, it's meant as an all comers list, so it's weak to very specialized armies. Otherwise, this army is mostly slow and doesn't have any psychic solutions, other than killing the enemy psykers.
  2. Guest

    Pax's Kill Teams

    Goofing around with concepts for kill team and trying to motivate myself to finish the many army projects I have underway. I think I'll make a kill team for each of the armies I own. At present, that's Tzeentch Daemons, Tyranids, Dark Angels, and my Ultramarines (intended as allied detachment, so not really willing to invest in models I wouldn't bring in normal 40k). Kill Teams in Progress (Pictures when I remember and the weather is clear....) Tzeentch Daemons (Not started yet, I'm thinking flamers or screamers are my only viable models in kill team since horrors lose the brotherhood of psyker rule in kill team) Tyranids (Also not started. Not a lot of tyranid options here, but I'm thinking I want to try a unit of Shrikes, some Hormagaunts, and one of those big spore mines) Dark Angels (Consecrators) So far, 5-man Company veterans Including one with plasma pistol AND Plasma cannon, one with power sword, and 3 stock models with bolters. That's 135pts. I'm thinking an attack bike or land speeder would fit, but a rhino or razorback may also be a wise option. Ultramarines (Not decided on chapter of Ultramarines (matters for paint), I'm thinking either stock Ultramarines, or Sons of Orar. I could also make up my own chapter.) I've got 2 land speeders (both dual heavy bolters) being built now for this detachment anyway. So I'm thinking 5 scouts, a LS storm, and 2 Land Speeders. Not a 100% sure I have a LS storm at this point, but I'm thinking it would be a fun conversion if I don't. Related comments and suggestions welcome. PS: yeah, posted on the PS4's internet. Pretty good for no spell check.
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