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After much noodling before points dropped today, plus some additional cuts/edits once they did, I settled on a list with which to start playing games of 9th ed. I've always liked soup for the utility options it provides; this list may not deliver the strongest board control, or shooting, or mobility, but it can do all three competitively, and it's designed to take all comers. A couple of combos that are worth pointing out: The inquisitor and GK strike squads: the former's warlord trait gives me a 12" radius Ld 10 bubble that buffs the Purge Soul power, plus I can Terrify a unit to give them an additional -1 Ld. Against otherwise tough units like Riptides, suddenly each strike squad is doing up to 7 mortal wounds on the turn it drops in. Taking three detachments lets me start each game with both a Culexus and a Vindicare. Basically I'm getting extra value out of my third detachment, since I'll rarely if ever have to pay 2cp to swap either of these assassins for a Callidus or Eversor. (As a side note, the Callidus' cp tax ability feels much less valuable in 9th ed because everyone gains 1cp at the start of each turn; if I can't deplete someone's cp pool early, or force them to make really tough choices, then I'm not as into it.) Here's the list: 2k imperial soup (AM, AS, GK) [680] AM battalion (-2cp) Detachment battalion (-3cp) warlord (+3cp) Strats vigilus: emperor's fist (-1cp) tank ace (-1cp) No slot doctrine: gunnery experts, jury-rigged repairs [100] culexus HQ [190] tank commander (155), heavy bolter (15), battlecannon (20), tank ace: master mechanic, relic: hammer of sunderance (free) [205] tank commander (155), heavy bolter (15), punisher (35), tank ace: master mechanic [35] company commander (35), chainsword, laspistol, warlord Troops [50] 10 guardsmen [50] 10 guardsmen [50] 10 guardsmen ==== [880] AS patrol (-4cp) Detachment patrol (-2cp) Strats open the reliquaries (-1cp) arbiter of the emperor's will (-1cp) No slot conviction: valorous heart [63] ordo hereticus inquisitor (60), storm bolter (3), chainsword, psyker, terrify, relic: blackshroud, WT: formidable resolve HQ [60] canoness (50), blessed blade (10), bolt pistol, wrath of the emperor [195] triumph of st katherine (195) Troops [55] 5 sisters (55), chainsword Elites [45] imagifier (45), tale of the stoic Fast attack [72] dominions (60), 4 storm bolters (12) Heavy support [195] exorcist (150), exorcist missile launcher (30), heavy bolter (15) [195] exorcist (150), exorcist missile launcher (30), heavy bolter (15) ==== [440] GK patrol (-2cp) Detachment patrol (-2cp) No slot [100] vindicare HQ [85] castellan crowe (85), inner fire Troops [85] 5 strikes (85), halberds, purge soul [85] 5 strikes (85), halberds, purge soul [85] 5 strikes (85), halberds, purge soul ==== total points: 2000 total units: 20 starting cp: 12 -3 (battalion) +3 (warlord refund) -2 (patrol) -2 (patrol) -4 (strats) = 4
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Here is a good post on the use of smoke from The Dice Abide’s website.
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Here is a good post on the use of smoke from The Dice Abide’s website.
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@thediceabide Check it out! Infinity Tactics 101: Sensor, Sniffer, and Sat-Lock Or How to combat camo
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Hi Awesome folks! I just finished another post on aos-tactics.com: The power of Summoning in Age of Sigmar I think that summoning is a great and misunderstood tactical tool in Age of Sigmar. To help myself and others understand its strengths and weaknesses I decided to write a post about it. In this post, I explain the basics of summoning and how you can us it to kick butt. I do so by covering the following topics: Flexibility Model placement Overruling restrictions The Balewind Vortex Summoner Efficiency Dealing with the rule of 1 Minimising casting risk A bunch of other stuff I would love your input on the subject and the article. How do you use summoning and do you think it is worth it? Cheers!!
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Hello, ITEM HAS BEEN SOLD! NOW I CAN START FROSTGRAVING!!!! (maybe some more Infinity models too) ================================================================================================================== I'm attempting to clear out a few games, so I can move onto another game obsession (Frostgrave and DragonRampant ). Not sure if anyone still plays this but I have a small contingent of Dust Tactics miniatures and game components I need to sell. They are all in excellent condition (played about 5-6 times before being distracted by some other bling). I still have original boxes and contents. I'm asking $80 for the whole thing (which is how I would prefer to sell it all at once). -Core Set Revised - contains all original contents (rules, dice, play mats, and following miniatures: Heavy Flak Grenadiers, Heavy Laser Grenadiers, Sturmpioniere, Lara Feldwebel character, "Hans"-Panzer Aufklarealaufer 1-c, "Death Dealers" - Raner Weapon Squad, Rhino character, "The Hammers" - Heavy Assault Squad, "Hell Boys" -Ranger Attack Squad, and Blackhawk Light Assault walker M1-B). -The first edition Dust Warfare rulebook -boxset "Hot Dog/Pounder/Steel Rain/Mickey" Medium Assault Walker -boxset "Wildfire/Honey"-Light Assault Walker -boxset "The Boss"- Ranger Command Squad -boxset "Kommandotrupp"-Sturmgrenadier Commmand Squad -boxset "Luther/Ludwig/Lothar"-Medium Panzer Walker -boxset "Henrich/Hermann"-Light Panzer Walker -I also have three White Dwarfs (Dec. 2012, Jan 2013, and Feb 2013) (also poster of GW Hobbit minatures and poster of WH 40k miniatures). Sell all for $5 obo. -and I have the Maulifaux 1.5 paperback rulebook in excellent condition sell for $5 obo. Thanks! Jim
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I broke down and bought the starter set. I now have to justify the decision too myself. :) This video makes some interesting points about tactics for AoS.
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I'm shelln' out some teef for a new ork army. I am wondering about trukks, the voice of the intra-webs seems pretty divided. Have you guys had any luck with them?