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  1. until
  2. THE PLACE Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors! As always, your first Game Night is FREE! THE MISSION Games we play: This Tuesday is the kickoff of the 2022 Fall Ordo Blood Bowl League, but all games are encouraged! This includes (but is not limited to): Warhammer 40k, Necromunda, AoS, War Cry, board games and much more. While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming down. New players are always welcome, feel free to stop by and check it out. GAME NIGHT EXPECTATIONS Ordo expects a high level of friendliness and fellowship at Game Nights. Please be aware that the Czar has the ability to ask a player to leave if the Czar feels itnecessary. Games are meant to be fun, so let’s have fun.
  3. **THIS EVENT HAS BEEN CAPPED AT SIX PARTICIPANTS PER MULTNOMAH COUNTY LOCKDOWN GUIDANCE** It's a new year, and a great time to Blitz! New Year's Blitz! Season Two is a four-round, Blitz Bowl tournament held at the Ordo Fanaticus clubhouse in SE Portland, Oregon. New Year's Blitz! Season Two will feature all the new rules and player rules, stats and skills from the Blitz Bowl Season Two boxed set. All official Games Workshop released teams are available for play. If you use any of the new teams from Blitz Bowl Season Two, you must provide your own cards. COVID precautions will be in place, including mandatory masks, socially distant pitches, no dice sharing, touch your own miniatures, and hand sanitizer at all tables. Purchase your entry here. Rounds begin at 11am. Each round will last one hour. The scheduled is posted below. At the end of the event, we will acknowledge the Overall Champion, and Most Points Scored. Tournament scoring mechanism is shown below. All Challenge decks will include additional new, custom cards designed for the event. Want to learn more about Blitz Bowl? Watch this video. House rules: *Chaos Chosen Blocker* special rule change: Indomitable: The player cannot be Knocked Down. If they would be, make an Armour check for them - if it is passed, they remain standing. If they had possession of the ball, it will scatter from their square as if they had been Knocked Down. If the Armour check is failed, they are injured. Halfling special rule changes: Slippery Little Runt: When this player is the target of a block action, and the result of that block is a Miss, Shove or Tackle, their coach can choose to ignore the result and this player makes an immediate free Sidestep action; if they are unable to make the free Sidestep action, the result of the Block stands. Very Well Fed: Once per this player's turn, while this player is on the pitch, they can make a free Block or Mark action. Sudden Death victories are not in effect for this tournament; all games are played until the end of the Challenge deck as normal Schedule: 10:30a Registration 11:00a Blitz Bowl round one 12:00p Break 12:30p Blitz Bowl round two 1:30p Blitz Bowl round three 2:30p Blitz Bowl break 2:45p Blitz Bowl round four 3:45p Break 4:00p Results and Awards Blitz Bowl tournament scoring: Round Win: 15 tournament points Round Draw: 5 tournament points Round Loss: 0 tournament points Bonus: one tournament point per ten points scored in each game; ie, 22 game points would be two bonus tournament points Notes: Teams will receive one bonus tournament point for each ten points scored each game, rounding down; example: 17 points scored in the game would add one point, regardless of W/L/D Tie-breaker: total points scored across all games
  4. The second annual Hall of Fame Derby will be held on 3/21 at the Ordo Clubhouse. This tournament is a combination effort by the Everett Blood Bowl League and Ordo Bowl. For more details, contact @Weav or visit Facebook. This March 21st will bring the Second Annual Hall of Fame Derby in Portland, Oregon at the Ordo Fanticus Clubhouse. This is a joint production of the Everett Blood Bowl League and Ordo Fanaticus. Continue the tradition! Participate in the second Hall of Fame Derby and play one of the sixteen currently-published Hall of Fame Teams from Death Zone 1&2 and Spike Magazines 1-8. Only one of each team will be allowed to compete for the crown! Register at ebbltournaments@gmail.com. Pay $15 ($20 for non-NAF members) via Paypal at ebbltournaments@gmail.com. Everyone who is registered and paid by February 21st will be included in a drawing to determine the order for choosing a team. The order will be posted by February 22nd. Players who register after February 21st will need to choose one of the remaining teams after all of the pre-registered players have selected a team. The Hall of Fame Teams All teams for the Hall of Fame Derby must be played as published with the following modifications, if any. All teams are approximately 2,000,000 TV. Death Zone 1 The Bright Crusaders (Human) no changes Death Zone 1 The Orcland Raiders (Orc) no changes Death Zone 2 Warpfire Wanderers (Skaven) no changes Death Zone 2 The Greenboyz (Goblins) no changes Death Zone 2 The Grudge Bearers (Dwarf) no changes Death Zone 2 The Celestial Comets (Elf Union) Elf players may not start on the teleporting trapdoor; they must move at least 1 space to move onto the trapdoor as part of their activation each turn Death Zone 2 The Chaos All Stars (Chaos Renegades) no changes Death Zone 2 The Underworld Creepers (Underworld Denizens) no changes Spike Magazine #1 The Doom Lords (Chaos) Remove Beastman player Dumbgluck Spike Magazine #2 Naggaroth Nightwings (Dark Elf) Remove 1 re-roll and 1 fan factor Spike Magazine #3 Nurgle’s Rotters (Nurgle) Remove 1 fan factor and 1 cheerleader Spike Magazine #4 Champions of Death (Shambling Undead) no changes Spike Magazine #5 Greenfield Grasshuggers (Halflings) Remove Halfling Hot Pot and 1 fan factor, Add Rumbelow Sheepskin Spike Magazine #6 Athelorn Avengers (Wood Elf) Add Bloodweiser Keg, Fend to Lineman Honeydew Meadow, 2 Assistant Coaches, 1 Cheerleader Spike Magazine #7 Gwakamoli Crater Gators (Lizardmen) Add Mighty Blow to Saurus Gryndar Spike Magazine #8 Fire Mountain Gut Busters (Ogre) Remove Firebelly, Add Ogre with Guard, Add Agility 4 to Gnoblar Scritchit https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fpermalink.php%3Fstory_fbid%3D615783825846611%26id%3D208023086622689&width=500"
  5. Combined event; first portion will be to discuss the 2020 OBBL leagues, including The Human League as well as the Fanatics Founders Cup and fall Premiership. Please come prepared to play a friendly, and/or to request specific changes to the leagues, rules and their execution. In addition, the participating coaches in The Human League 2020 will draft their new teams at this session.
  6. Come join us for our second combined Blitz Bowl and Street Bowl tournaments, Red Shirt Riot. Emerging from the mean streets of The Empire isn't easy, and Blood Bowl is a common route to glory and riches. If they have the right amount of drive, work ethic and luck, young players are often the Blood Bowl stars of tomorrow. Regardless if these players start with illegal, unsanctioned games in the streets, or through more official avenues like the Blitz Bowl Crush, the ultimate goal is to make a professional roster. Join us at the Ordo Fanaticus clubhouse for a casual combination Blitz Bowl and Street Bowl tournament event. There is no charge to attend, but players are expected to participate in both events. These tournaments are open to players of all skill levels, and we very much welcome casual players or people that don't play Blood Bowl. We need a minimum of six players, and will cap at ten. I am playing, so I am looking for someone to offer to hang out and admin. Blitz Bowl will begin at 10am. Games will last 50mins. Coaches may choose any of the standard boxed teams, or the Dark Elves from White Dwarf. If you choose Dark Elves, you must supply your own cards. We will play three games (schedule below), and acknowledge the Overall Champion, and Most Points Scored. Scoring mechanism is shown below. All Challenge decks will include two new cards, one standard and one Endgame, both custom made by SpecialPlayCards.com. Want to learn more? Watch this video. House rules: Touchdowns are worth four points Challenge card - Show Us A Completion worth two points Endgame Challenge card - Make A Risky Throw worth three points *NEW 8/25/2019* Chaos Chosen Blocker special rule change: Indomitable: The player cannot be Knocked Down. If they would be, make an Armour check for them - if it is passed, they remain standing. If they had possession of the ball, it will scatter from their square as if they had been Knocked Down. If the Armour check is failed, they are injured. Street Bowl will begin at 2:30p. games will last 75 mins. Coaches may choose any of the 26 approved NAF teams from this doc. We will play three games, and acknowledge Overall Champion, Best Offense, Best Defense, and Most Brutal. Scoring mechanism is shown below. Standard Street Bowl rules apply to team build and game play, with the following exceptions: You may apply two regular skills to two separate players Rerolls may not be purchased Leader skill may not be taken Schedule: 9:30a Registration 10:00a Blitz Bowl game one 11:00a Blitz Bowl game two 12:00p Blitz Bowl game three 1:30p Street Bowl game one 3:00p Street Bowl game two 4:30p Street Bowl game three 5:45p Calculations and Awards Blitz Bowl tournament scoring: Win: 10 points Draw: 5 points Loss: 0 points Notes: Teams will receive one bonus tournament point for each ten points scored, rounding down; example: 17 points scored in the game would add one point, regardless of W/L/D Sudden Death victories will add an additional tournament point Tie-breaker: total points scored across all games Street Bowl tournament scoring: Win: 3 points Draw: 1 point Loss: 0 points Notes: Teams receive one bonus tournament point for winning by two or more TD’s, and for having scored MORE casualties than their opponent each game Tie-breaker: H2H, winning %, total TD’s + total casualties Red Shirt Riot Street Bowl is not NAF sanctioned
  7. Hello, Blood Bowl players! With the overwhelming response to @Burk‘s 2019 Ordo Crush Friday draft (Braft) tournament, Ordo Bowl has decided to hold three additional Friday events. Since the Ordo Crush is limited to only eight players, we want to have options for our coaches who aren’t playing in the Crush to play something else that day. There are three new events: ACAA Crush Combine 8/16/2019 10am: a FREE Blitz Bowl event, the Crush Combine is held by the Arabyan Collegiate Athletics Association (ACAA) to find the next group of young players to join next year’s Crush. The event will use the standard Blitz Bowl rules, but will feature a tutorial before game one so that coaches that have never played before can participate. The event will feature four 45 minute games. The winner will receive a trophy to acknowledge their victory, and points toward the Ordo Bowl III Grand Championship. As this is our first ever Blitz Bowl event, we will only be using official teams released in the core set or White Dwarf. Even though the event is free, we highly encourage coaches to sign up using the link below so we can anticipate participation. Please note: if you’re playing in the Ordo Crush, you cannot play in the Crush Combine. The two events are played at the same time. Bazaar Bash 8/16/2019 2pm: Ordo Bowl’s first ever Street Bowl tournament, Bazaar Bash brings the All Araby Derby to the markets and streets of Nagashizzar. Bazaar Bash follows all standard Street Bowl rules from The NAF, which can be found here. In Araby, the Bazaars bustle in the day time with the sounds and activities of the merchants and shoppers...but when night falls, the gangs of Araby use the streets of the bazaars to play the most brutal of all forms of Blood Bowl, Street Bowl. For the first time ever, Nikk Three-horn and Ordo Bowl have organized the action, and will be presenting a prize to the best Street Bowl team in Araby at the 2019 Bazaar Bash. Please note: if you’re playing in the Ordo Crush, you cannot play in Bazaar Bash. The two events are played at the same time. Standard Street Bowl rules, with the following exceptions: - You may apply two general skills to two separate players - Rerolls may not be purchased - Leader may not be taken Nagashizzar Nights 8/16/2019 7pm: As the lanterns fade and darkness falls on Araby, Nagash’s influence is felt more than ever. The evening’s uneasy tranquility is often wrecked by the sounds of clashing armor, broken bones, and the agony of players being reborn. Nagashizzar Nights is a four game Blood Bowl Sevens tournament, starting at 7pm after the 2019 Ordo Crush awards. Standard NAF rules will be used, which can be found here. In addition to the team building rules in the link, coaches may give one player one standard skill; stat increases are not allowed. No team may take the Leader skill.
  8. The NAF - Three-horn Cup tournament page OrdoBowl.com event page/roster upload Facebook event page - Three-horn Cup ⭐ TEAM CREATION ⭐ Teams may be purchased using 1,100,000gp Skill pack: you purchase your skills using your 1,100,000gp budget; regular skills cost 20,000gp, and doubles cost 30,000gp; each player may have up to 40,000gp in purchased skills; no stat advancements are available Only allowed inducements that may be purchased with your initial 1,100,000gp allowance are one Star Player, and Halfling Master Chefs to Halfling teams, and Bribes to Goblin teams; all teams will receive gold from Nikk Three-horn for inducements at the beginning of each game based on his temperment; see below for details Teams may be selected from any of the official 26 NAF tournament teams Teams must purchase a legal team with their 1,100,000gp budget; i.e., eleven players before Star Player, no more positionals than allowed by team creation sheet, etc... ⭐ DETAILS ⭐ When - Saturday January 12th, 2019; registration 9:00am, first game at 9:30am Where - Western Oregon Wargamers (W.O.W.) 717 SE Main St Portland, Oregon USA How much - $20/$15 Non-Champions/Ordo Champions (Registration) Who - Anyone! Awards - Three-horn Cup Champion, Marshall Johnson Award (Favorite Opponent), Players' Choice, Best Offense, Most Casualties, Horney Cup (Stunty Cup; only if three or more Stunty coaches participate) He's baaaaack! Former NAF commissioner Nikk Three-horn has returned, and he's here for redemption. Three-horn brings his unique perspective on the game of Blood Bowl, along with collaborating with Ordo Bowl to present the first ever Three-horn Cup! Three-horn Cup is a one-day, four game resurrection style, swiss-system Blood Bowl tournament. For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run four total matches. Awards include Three-horn Cup Champion, Marshall Johnson Award (Favorite Opponent), Players' Choice, Best Offense and Most Casualties, and the Horney Cup (Stunty Cup) if there are at least three Stunty teams. Teams will be built with 1,100,000 gold pieces, and must be legal with eleven players minimum. Coaches may buy skills for their players, but are limited to no more than 40,000 gold per player. No stat advances are allowed. Inducement purchases are limited, as teams may only purchase a single Star Player. Some teams may purchase specific inducements with their initial allowance. Please see the team build rules later in this document. Before each game, the generous Nikk Three-horn gives each team gold to purchase inducements! That's right, you may pick your inducements after you have your match-up, which allows you to change your choices for each of your opponents. All inducements, except special play cards, are available for purchase. That means Mercenaries, Star Players, (In)Famous Coaching Staff, Nurglings...you get it!. All Inducement rules apply, meaning, no more than one Wizard, no more than two Star Players and so on. If you do not spend all of your team gold allowance on building your team, it isn’t carried over to your inducement budget, so build your team wisely! Don't disappoint Nikk, he can be temperamental...you must spend as much of the inducement as possible for each game. The big question is, where did he get all that money...? All games will be played in Nikk's gorgeous new stadium, with state of the art amenities. That means no weather is rolled before the game. Before each round, the tournament organizer will roll on the Three-horn Cup 'Start of Match' chart. This chart will be published soon, and reflects the chaotic nature of Nikk's personality and temperament. Cost is $20 per player, or $15 for 2019 Ordo Fanaticus Champions. For registration and payment, please visit http://www.ordofanaticus.com/store/product/66-three-horn-cup-one-day-four-game-blood-bowl-tournament/ Three-horn Cup is NAF and West Coast Grand Prix sanctioned!
  9. until
  10. Welcome to the Ordo Bowl II: Southstorm Slaughter resources thread. In this thread I will post regular updates and links to important documentation. If you want to follow the progress, please post a reply and activate the 'Notify me of replies' toggle on the lower left of your reply window. First, here are the different areas you can access for Ordo Bowl II: Southstorm Slaughter information: Ordo Fanaticus Web Store, Ordo Bowl II Products (to purchase your Ordo Bowl II: Southstorm Slaughter entry) Ordo Bowl on Facebook (please like our page) Ordo Bowl II: Southstorm Slaughter Facebook event page (please indicated going/interested/can't go) Ordo Bowl events site Ordo Bowl II: Southstorm Slaughter (SplashThat promotional site) OFCCGaming.com (for all things OFCC, including Ordo Bowl II) The NAF February 2017 Tournament Rules (Ordo Bowl II: Southstorm Slaughter is NAF and West Coast Grand Prix sanctioned) The NAF Additional Teams for Sanctioned Tournaments document Blood Bowl Teams of Legend Second, you want rules! In addition to being posted at https://southstormslaughter.splashthat.com/, they can be found here: Ordo Bowl II: Southstorm Slaughter is a two-day, resurrection style Blood Bowl tournament, swiss style. First games will be determined randomly, with the remaining games determined based on tournament points. For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run six total matches, with four games on Saturday, and two on Sunday. What to bring: Painted and based team with suitable models; a fully painted and based team is mandatory. Bringing an incomplete team will disqualify you from any and all awards, including the Ordo Bowl II championship. It's easy; bring a painted team! You are not required to paint your own team, just bring a painted and based team to play with. Skill rings or another appropriate way to identify skills/positions (mandatory) Block dice D6’s, D8, D12/16/20 3 copies of your team roster including skill purchases and inducements Re-roll, turn and score markers Pitch and dugouts will be provided Tournament Rules: Standard NAF Rules 2017 with the following exceptions: NO Wizards NO standard special play cards Teams will resurrect at the end of each games; no SPPs, injuries or any roster changes carry over between games Illegal Procedure will not be enforced Four minute time limit can be enforced by opponent Games will have a maximum length of two hours and thirty minutes Event organizers will announce regular time checks as a courtesy to players Players must agree on cocked die rules, and sharing dice at the start of the match (Ordo Bowl strongly encourages players to use one set of dice for the entire match) If there are any disagreements or rules disputes, tournament directors will be standing by to assist Teams with the ability to raise killed players will not be allowed to keep raised player on their roster past the game in which they are raised NO OVERTIME ALLOWED Team building: Players may choose from all 26 NAF Sanctioned Teams: Human & Orc (Rules found in the 2016 Blood Bowl boxed set) Dark Elf, Dwarf, Elf Union, High Elf, Nurgle, Skaven & Wood Elf (Rules found in the Death Zone: Season One gaming supplement) Amazon, Chaos Dwarf, Chaos Renegades, Chaos Chosen, Goblin, Halfling, Khemri Tomb Kings, Lizardmen, Norse, Necromantic Horror, Ogre, Shambling Undead, Underworld Denizens & Vampire (Rules found in the Blood Bowl Teams of Legend document) Slann (Rules found in The NAF 2/1/2017 Tournament Rules document) Daemons of Khorne, Bretonnians Teams get 1,200,000 gold pieces to construct their roster Star players can be purchased as part of a roster; A star player can be your 11th player A maximum of 2 star players may be taken (Brick Farth & Grotty count as 1 star player, but will fill 2 roster spots as per rules) In the case that opposing teams hire the same star, both teams will be allowed to use the player Please Note only Stars listed in the NAF document will be allowed for the tournament Teams must be built with a minimum of 11 players Teams can purchase re-rolls, apothecaries (if allowed), coaches, cheerleaders & fan factor Teams may also include bribes as part of the roster as per the standard inducement cost The only inducements available for purchase are star players (limit two; Brikfarth & Grotty and the Hightower twins count as one star player spot for this purpose; Grak & Crumbleberry, Black Gobbo, White Dwarf, and Josef Bugman are not allowed for purchase), Bloodwessier Babes, Master Chef (Only for Halflings), and Bribes. Skill Packs; choose one of the following packs for your team for the entirety of the event; you may only give a player one skill in addition to what they already are equipped with, and no skill may be acquired via skill pack more than twice (i..e., if you are playing dwarfs several players come with tackle, but you can still use your preferred skill pack to apply tackle to one or two players that do not start with that skill): A) Six normal skills B) Four normal & 1 double skill(s) C) Two normal and Two double skills Tournament Scoring: Win: three points Loss: zero points Tie: one points Tie-breakers: The first tie-breaker will be head to head record; the second tie-breaker winning percentage (victories divided by total games); the final tie-breaker will be Favorite Opponent voting, with preference given to the player with the most Favorite Opponent pins at the end of the event Stunty Cup: Stunty teams will play for their own cup while still participating in the main tournament Stunty teams include Goblins, Halflings, Lizardman (only when team build is all Skinks or plus a Kroxigor), Ogres and Underworld teams (without Skaven players). Star players can be added to a stunty team without disqualifying them from the Stunty Cup. The top two Stunty teams will be matched up in round six, and the winner will be the Stunty Cup champion, regardless of tournament points. More information to follow, stay tuned!
  11. Blood Bowl star player Lewdgrip Whiparm
  12. ALWAYS. BE. PAINTING. Turning the corner on any painting project is a great feeling. If you're anything like me, you never really feel accomplished until you start to see the end of the project in the distance. Well, I had that moment this week with @Ziggens' Gnomes. After finishing a few sample models, a Blitzer and Longbeard, I focused my attention on completing the contraptions first. This included the remaining Blitzer and two Troll Slayers. I'm not including the Star Players that Ziggens gave me; those will be covered in a future blog post. This entry is labeled 'Time Bandits' as that is the name of Ziggens' team in the current Ordo Blood Bowl League Super League. Time Bandits are a Dwarf team, and as a result, most of my references to the Gnomes are in Dwarf terms. In this post I will cover painting the Blitzers, Troll Slayers, Runners, Longbeards and the head coach. First, we have the completed Blitzers: The Blitzers are identified by the red color located on the base mushroom, the color added to each side of the number, as well as the gloss red boiler in the center of the torso. The overall scheme for all the contraptions, including the Star Players and the Troll Slayers, was to spray paint with the satin olive green paint; next, the model was washed liberally with Citadel Nuln Oil wash. Next, the model was washed with a mix I made of Vallejo Model Color Turquoise, Nuln Oil, water and Citadel Lahmian Medium. Don't ask me to give you recipe, it's always different and really mixed by sight. The turquoise wash is difficult to see in the Blitzers pic above. The Blitzers were then stipled with Citadel Ironbreaker, and Citadel Typhus Corrosion was added to the crevices to create dirt and wear. A small amount of Citadel Dry Ryza Rust was added in places to give another textural element. With the extensive use of the green across the majority of the model, I wanted to break the monotony with the area beneath the Gnome's controllers. That is why I painted the area red, with a blended effect to imply glass, or any other substance that would look like a gem. However, the actual gloss is really there, I covered the area with clear nail polish to make the areas pop. This was done post sealant. The Gnome 'driver' was painted the same as the other gnome, except blue was used for his tunic. This was done to again to break up the green monotony. Below, you will see a pot of my precious turquoise wash, and a little detail from the legs of a Star Player: While the satin paint has it's disadvantages, the unintentional crackling effect is a welcome addition to weathered look. The picture above shows more of the blue tone, which helps to give the contraption's paint depth. I've become a big fan recently of using micro washed to create texture on flat surfaces. The turquoise wash is an example, and I'll post a few additional examples in the Art of War forum soon. The Troll Slayers were completed at the same time as the Blitzers. I followed the same recipe for the armor, the only significant exceptions being the different beard color and a color change to denote the different position. First, here are the Troll Slayers: Much like the Blitzers, I have used a color, in this case blue, to denote the position. In this case, blue was used as blue is the unofficial color of special basic (not Star) players. Blue was used in several places; there is a blue indicator on both sides of the number, the blue and orange mushroom on the base, and the blue shield protecting the Gnome driver. Lastly, while not blue, what real Troll Slayer doesn't have an orange beard? I've painted the Troll Slayer beards orange to match this familiar look. The Troll Slayer models include a large stone hammer to smash opponents, representing the player's frenzy. After sealant application, I added Citadel Blood For The Blood God to the hammers, as these Gnomes would clearly be causing major damage to Ziggens' opponents. When Ziggens and I were discussing his team originally, and how they would look, we didn't really discuss the Runners. In the lot of Gnomes provided, two models stood out as the Runners. These little guys are holding, or rather, cherishing the ball they are holding. Short (get it?) of the ball and the white indicators on the base, nothing else denotes these guys as Runners. The Runners were painted at the same time as the Longbeards with the same recipe. As a reminder, that recipe was simply the satin Olive spray, P3 Midland Flesh, Vallejo Game Color Scarlett Red, Citadel Ironbreaker, Citadel Administratum Grey, and P3 Greatcoat Grey. The ball was painted with P3 Bootstrap Leather, P3 Hammerfall Khaki, and a quick highlight of Vallejo Game Color Elven Flesh. Like the rest, the model has a liberal wash of Nuln Oil, before a single highlight of the base coat. Runners: The Longbeards are next, and like the Runners, they followed the basic recipe for the non-contraptions. Ziggens has one ST4 Dwarf Longbeard, so I made sure to number the meanest looking Gnome to match that player. He's more heavily armored and ready to destroy opponents tall and short. The eyes were a small challenge; I'm not terrific with eyes to begin with, but the smaller stature of the models made picking out the eyes a little difficult. I have tried a new technique for a while, and I do prefer it; I used to paint the eye black, then add a white to the middle, then a black dot in the middle. This was not very easy, as I often had the white covering a portion of the black border. What I do now is simply paint the eye area black, then add a white dot on the right and left side of the black. Much easier! The head coach looks like a tinkerer, fixing and innovating the contraption's abilities. This model was very simple, following the same recipe as the Longbeards. The one difference being the addition of the khaki work belt. The last picture for this post is the Time Bandits team. This picture represents the players that were active on Ziggens' roster as of 4/3/2018: The next blog post will feature the Star Players and the Deathroller! That will be the final post in the blog.
  13. ⭐⭐⭐Did you know... The Southstorm Squids' original pitch was actually ten meters underwater? Back when the team was sourced from the local 'Fishman' population, the pitch was an aquatic nightmare for opponents. During the Storm of Chaos, nearly the entire Fishman population was levied into the Bretonnian conscription, and subsequently deceased at the hands of Chaos. The result? The Squids' management decided to bring the pitch above water to the now infamous Southstorm Schooner, and has drafted an all new, non-gilled, team of humans from the local pubs and colleges. Ordo Bowl II: Southstorm Slaughter 8/25-8/26 2018! Ordo Bowl on Facebook Ordo Bowl II: Southstorm Slaughter Facebook event page
  14. ALWAYS. BE. PAINTING. With the gnomes fully assembled, it was time to get some color on them....and for me, white is a color . I opted to white prime, using an old can of P3 I've had around for awhile. I normally like to use watered-down Gesso, but that method would be too laborious for this project. Many painters like black primer as it is great for blackening and speeding up the process, but I've always preferred the brightness white primer provides. Once the priming is complete, my idea is to spray the base olive color on all the models and then follow my normal painting process after. Above is my very high tech priming rig; for those of you looking to emulate my perfect method, collect a box, box cutter, and saw horses. I think the next step is pretty logical, so I'll save you the explanation. As you will see in the pics below, the primer has given me the blank canvas for the olive paint. First up, here is one of the two Blitzers; I plan on placing a red mushroom on the player base to denote the contraption as a positional player. The Troll Slayers will have a similar methodology, with a colored mushroom making their position clear. The formally red Deathroller is now white and ready for color. The rest of the Gnome models. The Gnome with the ball on the right is one of the two Runners. The Gnome on the left with the wrench is the head coach. This contraption is a Troll Slayer. Next, I tested out some olive spray I purchased at Walmart. Now, I understand the difference between matte, gloss and satin...but I'm also lazy. So even though satin was the only olive color available, I still purchased it. The result? GLOSSY MODELS! Shocked? Me either...but as the consummate professional I am, I decided to go ahead and see how the satin paint affects the actual painting process. I also covered the right Gnome in Vallejo matte medium to hopefully provide some tooth and reduce the satin finish, as you see below, it's still satiny. Next up, some paint on the test models...stay tuned
  15. ALWAYS. BE. PAINTING. This has been my motto for awhile now, having a desire to put brush on model as often as possible. And while I have plenty of Blood Bowl projects to occupy my time, I have found myself painting teams for friends of mine recently. I painted up @savion47's humans for the OBBL Human League, and I finished and unified a partially painted Necromantic team for @Patriarch of Sigmar's trip to Orclahoma Bowl. Based on my work on the Necro team, @Ziggens asked me if I could help him with a team, and I said yes. Boy, did I not realize what I was getting in to . I was presented with the Impact Miniatures gnomes, a team that can be played as a few different Blood Bowl teams. They can easily represent Halflings or Gnomes (an unofficial Stunty League variant), or in Ziggens' case, Dwarfs. Ziggens brought over a box full of little bits, and nicely wrote his intentions for the team on each baggy. After receiving the models, assembly began, and wow...I learned a lot about this team. To start, and no disrespect to the team at Impact, these models are...not sculpted as nicely as others on the market. I think that is my diplomatic way of saying I won't likely be purchasing these models for my own team in the future . The Gnomes are small, and relatively detailed considering their size. As expected, the models were supplied with bases, very much in the Games Workshop slottabase style. However, with a lack of a tab on the Gnomes, and my desire to use Citadel Texture as the primary basing material, I decided to use tape to cover the slot. After a quick Exacto knife slice, the bases were ready to receive the texture. The basing choice is a combination of Citadel Armageddon Dust, fine slate and a ballast mix I use for all my basing. For some of you, it may seem unusual to base this early in the process. I used to struggle with finishing a model and then having little to no motivation to base. Now, I counter by basing early. Also, in those cases where I am feeling uninspired to paint, I can always base coat, wash, drybrush and work on the base. This has helped me get past painter's block. Ziggens wants a traditional garden gnome look, so these Gnomes will very much be in a rich garden landscape, complete with a bark dust feel, and of course, moss and lawn. Also supplied are some plastic mushrooms, but these will be added towards the end of the process. I plan on using a dark brown as base layer, then picking out the stones and slate in grey before wash and drybrushing. As a fan of static grass, I plan on using that for the lawn, though I'm playing with the idea of using it sparingly as weeds or ornamental grasses. after all, a garden gnome isn't often placed in the middle of the actual lawn. The Gnomes will represent both the Dwarf Longbeards and Dwarf Runners. The Blitzers and Troll Slayers are represented by the taller contraptions, with the Troll Slayers having the large hammers attached to their right arm in the picture below. The Blitzers, pictured in the final photo in this entry with the wide stance. The team comes with a oddly red plastic vehicle, in this case, Ziggens will use it as a Dwarf Deathroller. While is isn't as imposing as the current Forge World Deathroller, it certainly follows the theme of the team. In addition to the basic team, Ziggens included four additional contraptions, representing four popular Dwarf Star Players. These contraptions closely match the Troll Slayers and Blitzers, but have a few different legs and torsos. Pictured below, in order from left to right, is Boomer Eziasson, Barik Farblast, Flint Churnblade and Grim Ironjaw. The picture doesn't show Churnblade's saw blade/chainsaw very well, nor does it show Ironjaw's Gnome 'extend-o-fist', which clearly helps him frenzy players of the pitch. The team has been assembled and based, with priming as the next step. I'm not in love with these models, and I expect to run into some challenges with the project...however, given the nature of the models and my quick painting style thanks to Lahmian Medium, I expect the painting will go well. The plan is for red caps, mostly white beards (not Troll Slayers, obvi), olive tunics, and brown/black/grey/whatever boots and leather. The contraptions are puzzling, however. I'm sure I will paint them olive to match the team's tunics, but I will need something to break the monotony...battle damage for sure, but maybe another color. I may do some basic red striping to tie back to their caps, but I have time to decide. Also, I will need to find a way to identify easily the positionals; white for Runners, blue for Troll Slayers, red for Blitzers and grey for Longbeards. Feel free to offer advice in the comments section. I'm excited to see where this project goes, please follow and offer comments along the way!
  16. Time: 3 PM to ???? (we sometimes close later) Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: 40k, Blood Bowl, Board Games and more All are welcome. We also have tables open for Blood Bowl, Necromunda, AoS, 40k, or whatever game you want to play. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game before coming down. Hope to see you there.
  17. Click Here To Learn More!
  18. Blood Bowl players! As you should know by now, the Ordo Blood Bowl League and Ordo Bowl tournaments are part of a much greater wargaming community, Ordo Fanaticus. Ordo is a volunteer organization that hosts events for a variety of games, and of course, the large Ordo Fanaticus Club Challenge event each summer. However, much of Ordo's activities are not self-sustaining; in addition to donations from our awesome friendly local game stores, we buy prize support from them for many of our events, we buy terrain and paints, and we have the Ordo clubhouse that has rent, insurance, electricity and so on... How can you help? Glad you asked! The Ordo Fanaticus Championship program gives you loyal Blood Bowl players the ability to support Ordo Fanaticus, Ordo Bowl and the OBBL by purchasing calendar annual dues this January. If interested, please click on the link below to read the benefits from Ordo Fananticus Chaplain, Exile. BECOME A CHAMPION! SUPPORT ORDO!
  19. until
    In an effort to support the local Blood Bowl community, and more specifically the Ordo Blood Bowl League, I will be hosting a coaches meeting on January 7th 2018 at Western Oregon Wargamers. The purpose is two-fold: one, to discuss the commission's plans for the coming year; and two, for coaches to play friendlies and build their OBBL teams. The meeting will start at 3pm and will follow this agenda: Introductions Commission Existing coaches New coaches 2018 structure Friendlies Persistent League Competition pyramid Premiership Super League OBBDL Prizes and awards Fanaticus Founders Cup Prizes and awards The Human League Invitation process Special Play Card use Tournaments Ordo Bowl Red Card Rampage Carnage Cup Out of area tournaments Play Friendlies! We are looking forward to another terrific year of Blood Bowl, and this town hall meeting will help the commission understand the needs of the community. Please add your questions below...I hope to see you there! Discussion HERE
  20. Fanaticus Founders Cup The Fanaticus Founders Cup (FFC) is a multi-week, single elimination, league team tournament. The FFC is open to any team that has participated in the three seasons of the OBBL's Persistent League, and has been re-drafted. Based on number of participants, the FFC will run three or four weeks, in a one and done format; you win, you continue...you lose, you're done! The final two teams face off in the Cup final, and will take home the honors. Teams progress through the event, and all injuries and SPP's count like a normal league game. All monies collected go to prizes and the Cup trophy, which will be engraved with the winning team's name and the year. Minimum eight participants needed, maximum sixteen, sign-ups must be completed by 10/14; games begin 10/15/2017. Who's taking home the first Fanaticus Founders Cup?!?!
  21. One of the best Blood Bowl formats (so I hear) is Blood Bowl Sevens, and there is a full Blood Bowl Sevens event in Arlington, WA 11/25/2017. The Gravy Bowl is sure to be a ton of fun! for more information, please visit their Facebook event page: The Gravy Bowl - Blood Bowl Sevens
  22. The next OBBL season is coming soon, rules below! OBBL Premiership begins 6/20 OBBL Super League begins 6/22 http://ordobowl.com/index.php?section=rules OBBL Persistent League Rules Manual Overview The OBBL Persistent League will start its next season on June 20th, 2017. Coaches will be split into two divisions depending on experience, the Premiership (first division) and the Super League (econd division). The season will consist of 8-10 games, with 2 games every 3 weeks. After the regular season, each league will have playoffs to determine their division championship. The winner of the OBBL Premiership League will be crowed OBBL Champion. League communication will be provided via three primary channels: for all coaches, please regularly follow the Ordo Fanaticus Blood Bowl forum. Posts will be made regularly. Also for all coaches, major announcements will be made in the Ordo Bowl Facebook community. For the Super League, there is a dedicated Facebook group where communication is focused to the newer and inexperienced player. Game matches, or 'fixtures', can be played anywhere that is agreed upon by the coaches, but there will be scheduled game nights for each league. It is not required that games be played during the scheduled game night, however, it helps us build community when we do. The OBBL Premiership, for experienced coaches, will be on Tuesdays at Ordo Fanaticus Game Night at W.O.W. If you are not familiar with the location, more information can be found here. The OBBL Super League, for newer and inexperienced coaches, will be held on Thursday evenings at Guardian Games. Remember, games can be played anywhere at any time during the scheduled dates for that round as long as it is agreed upon by both coaches. The schedule will be posted incrementally to allow for new players to join through the season. If the match cannot be completed, please contact the Commissioner to try to make arrangements. If arrangements cannot be made, the Commissioner will make the decision as to whether one coach will concede or if the match will be considered a tie. Glittering Prizes Prizes will be awarded to the Championship team in each division. Premiership - First Division and OBBL Champion: · 100,000 gold pieces added to their treasury · The Ordo Bowl Champ title on the Ordo Fanaticus forums until a new champion is determined · League Trophy re-roll that can be used until the next season champion is determined Super League - Second Division Champion: · 80,000 gold pieces added to their treasury · The Super League Champion title on the Ordo Fanaticus forums until a new champion is determined · League Trophy re-roll that can be used until the next season champion is determined Schedule SUBJECT TO CHANGE BASED ON REGISTRATION · June 5th – June 19th: Registration and roster building on OrdoBowl.com (need to be done so matches can be made) · June 20th – July 9th: Rounds 1 & 2 · July 9th – July 31st: Rounds 3 & 4 (round may adjust due to OFCC) · August 1st – August 21st: Rounds 5 & 6 · August 22nd – September 11th: Rounds 7 & 8 · September 12th – October 2nd: Rounds 9 & 10 (if needed) After the regular season, playoff matches will take place and a schedule will be made. Coaches will be encouraged to play matches as quickly as possible. Friendlies: Coaches will be allowed to play unlimited friendlies during the league. These matches will not count towards league points, but otherwise all results will be recorded (including injuries, star player points, winnings, expensive misstates, and sprawling expenses). Coaches can play teams in either division. If a friendly takes place between coaches in the two different divisions the coach from the OBBL Premiership League will give ½ of their winnings to the coach in the OBBL Super League. Coaches will be able to schedule these in Ordo Bowl on their own. Information on how to create a match for your Friendly game using OrdoBowl.com can be found in the “How to Use the OrdoBowl.com Website” section. Please note: MVP awards are NOT available in friendlies, but other SPP's are. Contact Information If you have any questions about the league, please reach out to one of the following people. They will be able to help with questions and technical issues that arise. Shane O’Brien – savion47 – shane@ordobowl.com – Commissioner and head of the OBBL Premiership League Jason Weaver – Weav – weav@ordobowl.com – Head of the OBBL Super League League Rules All OBBL games will use the following rules for league and friendly games. All rules were discussed in the Ordo Fanaticus Blood Bowl forum prior to decisions being made. Note: all 'standard' rules for game play are in affect; the only changes are to 'non-standard' and optional rules as found in the Blood Bowl 2016 rule book, Death Zone Season One book, and Death Zone Season Two book. Please see a list of non-standard rules, as compiled by Ordo member Zorcon, and the official Ordo Bowl ruling: OBBL House Rules · Sharing dice: Coaches are encouraged to share one set of dice, but it is not required · Scatter template: The Scatter Template should be set once at the beginning of the game and retain that position for the entire game · Re-roll counters: Coaches should have one counter for each re-roll on their roster; instead of moving a re-roll down the track when used, all re-rolls counters should be placed off the track, and then placed on the track in the position corresponding to the turn in which it was used · Star Players available: All Star Players in the CRP, BB16, DZ1, DZ2 and NAF 2017 document are available for inducement; Grak & Crumbleberry are ONLY available for friendlies Main Rule Book · Special Play Cards: Available as an inducement (this adds +1 to the Draw and +1 to the Keep for the coach who bought the inducement during the Draw Special Play Cards step), mandatory for friendlies, both coaches must agree for official league games, including play-offs and finals; any and all decks released by Games Workshop, including Blitzmania, are allowed; coaches are encouraged to voluntarily limit decks to the Hall of Fame pack; when used, cards are to be distributed based on the rules in Death Zone Season One on page 23 · List of all Rosters available: All teams in BB16 rule book, DZ1, DZ2 and Teams of Legend; Any teams in multiple publications uses the newest version (Chaos Renegades, Goblins and Humans to date) · Illegal Procedure: Not used in any form; players are required to assist with moving turn marker in a friendly and productive way · Time Limit: Not used in Super League, used in Premiership WHEN NEEDED at the discretion of your opponent; set to four minutes Death Zone 1 · MVP: Use DZ1 MVP rules for both leagues Expensive Mistakes: Active · Resolving Downtime: Active immediately; work with league heads for rolls · Raising Funds: Active immediately; calculate value and confirm with league heads · Re-drafting: Active immediately; send new roster to league head ASAP · Piling On: Team re-roll required version active · Spiraling Expenses: Unused; Expensive Mistakes is enough · Argue the Call (require miniature?): Active, with miniature required in Premiership and not required in Super League Death Zone 2 · Rostering Star Players & Paying Upkeep: No rostered Star Players and therefore, no Paying Upkeep · Sponsorship Deals: Unused · Stadiums (random each game, become residents, and/or owning): Unused in league and friendly play but will be used and randomly determined for Finals · Famous Referees: Unused for league and friendly play, but will be used and randomly determined for Finals · Infamous Coaching Staff: Unused My Dugout App · Additional Teams (new alternate races for Orcs, Humans, Skaven, and Dwarves): Unused · Additional Star Players (A new SP for Orcs, Humans, Skaven, and Dwarves): Unused · Additional Inducements (race specific for Orcs, Humans, Skaven, and Dwarves): Unused · Match Events (a random event occurs on a random turn--requires app): Unused White Dwarf · Special Balls: Unused · Special Refs: Unused · Grombrindal and the Black Gobbo Star Players: Unused Misc · Alternate Weather Tables (Winter & Underground from alternate pitches) : Unused Prizes for painted teams: After round four, all fully painted and based teams received an extra MVP they can distribute to any player they choose; confirm with league head your team meets the standard · New FAQ & Errata (May from bloodbowl.com): Active · Special Play Card variants (from bloodbowl.com): Unused
  23. Is there a gaming group or any interested players from Astoria to Nehalem? I can't be the only one here. I am willing to meet somewhere PTLD is just to far.
  24. http://fameplus2.com/ The third episode of FAME+2 features the boys reviewing the Spike Open 2017, with a round by round examination of their games...please download this Wednesday, and subscribe, and leave us a positive review!
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