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And here we go...Pretty Much...New Necromunda


andozane

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Where Kill Team was really lackluster in my opinion, if they flesh the rules out and give you a better point buy system for your "gang" or whatever they are going to call it, this will be a big win in my book.  My fear for it though is that model support might be limited to just repackaging of existing GW Models?  If that is the case, that is too bad...  But who knows, time will see.

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Interestingly enough, there is talk that this is a GW game, and that Necromunda from the Specialist Games is still coming...I'd say take that with a HUGE whole shaker of salt, but who knows.

I agree, I would have loved a return to the original.  But, an expanded upon Kill Team with awesome terrain would be a great game as well.  Time will tell...

 

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created : about 1 hour ago

Shadow War: Armageddon - terrain and factions

Tags : armageddon shadow war terrain

Thumb gama swa scenery content

Howdy Guys and Girls - little bit more informations about SW:A via warhammer community.

Regards, 
Lady Atia

Shadow War: Armageddon
 

"So, it’s a new, self-contained game set in the hive cities of Armageddon, with Orks against Space Marines and the option to add almost a dozen more factions? Sounds pretty cool to us.

Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers.

The terrain is perhaps the star of the set though. Never before has the tangled structure of an industrial hive been better represented. Your warriors can hide behind chimneys, sprint along walkways, gain higher ground, duck under arcane mechanisms, and generally make full use of this great new set.

The kits are, of course, also suitable for Warhammer 40,000 games, and it is fully modular, meaning you can combine kits in all sorts of unusual ways to create some truly huge and awesome terrain pieces."

Example for usable units
 

"You’ll be able to expand your game with extra models for the two squads in the box, or even add whole new races. The Kill Teams are all designed to be built around squads in an army you might already have, or can pick-up in a single boxed set. Here are a few of the units that you will be able to use, in case you wanted to get started building and painting now:

Skitarii Rangers 
Chaos Space Marines 
Cultists 
Dark Eldar Wyches 
Dire Avengers 
Eldar Guardians 
Harlequin Troupe 
Grey Knights Strike Squad 
Necron Immortals 
Necron Warriors 
Tau Empire Pathfinder Team 
Tyranid Warrior Brood 
Neophyte Hybrids 
Scouts 
Scouts with sniper rifles 
Cadian Infantry Squad 
Ork Boyz"

I guess they will let FW handle the "classic" Necromunda gangs and Arbites stuff^^

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12 hours ago, WestRider said:

"It's back" in the sense that nothing in print in the 40K setting has used Movement Values for years. Not that it's back in Necromunda, but that it's a thing in any currently printed 40K-setting Rules again.

necromunda is in the 40k setting...... :)

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2 hours ago, Andrewgeddon said:

Anyone thinking about getting multiple boxes and willing to part with the rules / game aids? Terrain is beautiful, but I've got zero room to store it, and I don't have much use for the Scouts / Orks.

There is a good chance I will buy two sets...it all kind of depends on what the rumors say that terrain will be as stand alone kits.  That and I have zero use for all those Orks and Scouts...

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