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New 40k edition


pretre

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I'm excited about the Skitarii / Cult merger.  I've got a Skitarii core with a Cohort Cybernetica now - I look forward to fielding a Tech-Priest Dominus more like an HQ choice for my entire army rather than tied to a certain formation.  I have both codexes, which I think I'll actually hold on to for the fluff and purty pictures.

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2 hours ago, Swan-of-War said:

I'm excited about the Skitarii / Cult merger.  I've got a Skitarii core with a Cohort Cybernetica now - I look forward to fielding a Tech-Priest Dominus more like an HQ choice for my entire army rather than tied to a certain formation.  I have both codexes, which I think I'll actually hold on to for the fluff and purty pictures.

I feel like those were always envisioned as a single force, but were basically split in two for marketing purposes. It's been frustrating to me since they first dropped, and I'm really happy about them getting consolidated into one!

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Just watched the FB live feed Q&A about 8th edition. 

One of the biggest takeaways was that if you bought a rulebook within 8 weeks of the announcement of the new game (which was last week IIRC) then you get a voucher for the purchase price. :tup: 

Aaron Dembski Bowden was one of the guys talking, he's a delight.

I'm happy to hear that they have been doing a ton of playtesting with good tournament players and have been working towards making every unit valuable. 

Blast and Templates are gone too which I love.

There's now a new hybrid between standard Force Org and Formations. Essentially there are 16 different force orgs that anyone can use and filling them out completely grants various bonuses. 

Tanks and MCs now work the same with T and W and both degrade in quality as they get wounded. 

The whole thing sounds great!

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Mixed emotions, big time. I know this is entirely my fault, but I bought a pile of 7e stuff and got almost no play time in so $$++. However, perceived rules-bloat was one of the big obstructions to getting games in more often -- and it looks like the next edition will really help out with that. Can't decide if I should be slagging GW, or praising them to the heavens..

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Starting here.
Movement is definitely in

Vehicles do not have armor values. Vehicles have a damage table that reduces their stats as they take damage.

Different Armies will keep their playstyles

Still a d6 system

They are trying to speed up a game of 40k, 1500pt game in 90minutes now.

Narrative with 3 ways to play with connections for shadow wars, campaigns etc. City fighting etc.

All models will receive rules in the new edition, including vehicles and scenery

Command Points: If you fill your force org chart you gain command points. There are 14 force org charts. You can spend command points to interrupt game play. You may only use one per phase. Thematic armies will get more command points.


Templates are going away

A lot of playtesting has gone on. Reese and Frankie from Las Vegas Open, and Mike from Nova have done tons of the playtesting.

Everyone will get their new rules day 1. 5 books, will have the rules for all the armies at a very low price point.

Codexes will come out with new additional thematic updates at a future update

Expansions like cities of death, planet strike, will be brought up to speed.

Every unit has been playtested and has been balanced. This will be the most robust and balanced edition of 40k. there wont be any broken units like riptides

There will be an annual update book "like the Generals Handbook"

They want the game to evolve the game with community feedback.

Yes there will be an army builder app, but its not ready yet.

There are not specific tournament rules, but there are guidelines for organizers.

They are pushing the thematic battle between the Imperium and Chaos, so they are focusing on it.

All the factions and models will be represented in the new edition

2 different ways to play with point values.
Power Level: narrative play- gives you values for squads regardless of what they are equipped with
Matched Play: Full points with upgrades like normal detail

All current armies will be in the new edition.

Any new factions Coming: Yes

Monstrous Creatures will also lose stats like vehicles.

Everything can hurt everything.... lasguns hurting tanks was mentioned

No stat is capped at 10

Bigger weapons do more damage.

Allied forces will still be available. Cross army bonuses will be limited now, meaning that a space marine army will give bonuses to other adeptus astartes models.

Still has an allied chart.

Deathstars were called loopholes in the rules.

Keywords structure for the game for rules.

There are Benefits to sticking to a single faction like command points.

There was a little oversight on the new galaxy map, so no many places were not destroyed.

the term "8th" was mentioned

Forgeworld rules will be available in the same way.

Storyline will continue forward for the next few years, but with no radical changes to storyline.


If you just bought a codex or rulebook.... The customer service team will be handing out vouchers within 8 weeks of the announcement to cover the cost of the rulebook.





 

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Blasts were always gamey.  Too easy to manipulate their effectiveness by spreading and on models with large bases.  They are also ludicrously time consuming to place and scatter and determine models hit.  

No idea what the actual method will be but I suspect something along the lines of roll to hit.  Hit = D6 hits Miss = D6-3 hits.  Large adds +2 hits.  

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25 minutes ago, fluger said:

Blasts were always gamey.  Too easy to manipulate their effectiveness by spreading and on models with large bases.  They are also ludicrously time consuming to place and scatter and determine models hit.  

No idea what the actual method will be but I suspect something along the lines of roll to hit.  Hit = D6 hits Miss = D6-3 hits.  Large adds +2 hits.  

It weas called "sound tactics" to spread out and "poor play" not to.  Hehehe.  I dont know about "manipulating" anything.  But your point on time is well taken and less moving around the table, for me, my back, my poor eyesight and my patience over people who seem to always find a way to exclude two models that are obviously under the blast will be good for me.  Lol.    Less arguments, faster games.  Sounds solid thinking to me.

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3 hours ago, Lord Hanaur said:

It weas called "sound tactics" to spread out and "poor play" not to.   thing.  

Call it what you want, but it always took me out of the game to see units in big Os or spread out to the max.  To me, that's just as abusive as min maxing (not that I didn't do it too!) or any of the other frowned on tactics in 40k.  

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11 minutes ago, fluger said:

Call it what you want, but it always took me out of the game to see units in big Os or spread out to the max.  To me, that's just as abusive as min maxing (not that I didn't do it too!) or any of the other frowned on tactics in 40k.  

weird.  Those things are worlds apart in my mind.  It doesn't matter in any event.  it wont change the game play itself all that much.  Just more rolling and less squinting.

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With Templates gone,,you can be sure it will be replaced with the "choose a point on the battlefield,all units(or models) within x" of that point suffer y damage" or something very close to that.

  So maximizing spread may still be a thing,,just wont have to be using those bit detroying discs anymore:.

 

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26 minutes ago, Lord Hanaur said:

weird.  Those things are worlds apart in my mind.  It doesn't matter in any event.  it wont change the game play itself all that much.  Just more rolling and less squinting.

Every one is the same in this, when we see someone doing something that doesn't look like how we imagine it should look and it is being done to gain an advantage in game, we find it off putting.  

Spreading out and making weird shapes out of units is just taking advantage of the way blasts/templates work in the game and has nothing to do with the reality of the game.  I'm not saying its not a justifiable tactic, just that it feels greasy to me and I dislike how deployment and movement and unit types (specifically units on big bases) would negate the effectiveness of blasts whereas there was no way to avoid high rate of fire weapons.  

Again, I liberally used these tactics, just always felt slimy for doing so.  

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Also, I love that all the ITC haters out there have to eat crow considering that Reece and Frankie got name dropped as big time contributors to the playtesting of 8th edition.  

That makes me super happy because I always believed in what they were doing and GW obviously agreed.

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25 minutes ago, fluger said:

Every one is the same in this, when we see someone doing something that doesn't look like how we imagine it should look and it is being done to gain an advantage in game, we find it off putting.  

Spreading out and making weird shapes out of units is just taking advantage of the way blasts/templates work in the game and has nothing to do with the reality of the game.  I'm not saying its not a justifiable tactic, just that it feels greasy to me and I dislike how deployment and movement and unit types (specifically units on big bases) would negate the effectiveness of blasts whereas there was no way to avoid high rate of fire weapons.  

Again, I liberally used these tactics, just always felt slimy for doing so.  

Well I spread out like crazy as you know and would be guiltier than most of not lining up for the slaughter.  I call it wisdom.  But as i said:  with its elimination we have less need to do it.

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