Swan-of-War Posted May 9, 2017 Report Share Posted May 9, 2017 Awesome! Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 9, 2017 Report Share Posted May 9, 2017 4 minutes ago, pretre said: Well... I don't know about that. It depends on the powers in their bubbles. If Azrael still gives a 6" 4++ bubble and you put him next to 60 wolves, and you can still cast invisibility on them and the TWC lord can Heroic over when they charge/get charged, you get effectively the same thing without the Star appellation. Yeah,,you will still have "Kill Bubbles" to deal with Also,,I really ,REALLY want this rule in AoS! " there is a rule in the Shooting phase that means you can’t target a Character unless they are the closest enemy model." 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 Also, characters can't 'join' units, but that doesn't mean that I can't put my choppy character in the hole in the middle of a squad to protect from fire. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 I think the most important change here is that one character can't tank all the fire for a squad. 5 Quote Link to comment Share on other sites More sharing options...
CaptainA Posted May 9, 2017 Report Share Posted May 9, 2017 12 minutes ago, pretre said: Well... I don't know about that. It depends on the powers in their bubbles. If Azrael still gives a 6" 4++ bubble and you put him next to 60 wolves, and you can still cast invisibility on them and the TWC lord can Heroic over when they charge/get charged, you get effectively the same thing without the Star appellation. "Instead, you’ll tend to find that a lot of Characters will have an ability that affects nearby units with a certain Keyword within a radius of effect" I think they will mitigate this with Azrael giving that 4++ bubble to Faction: Dark Angel units. There may still be Faction type Death Stars, but hopefully not as bad as we have now. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 Yeah, still need to wait to see how that shakes out. Quote Link to comment Share on other sites More sharing options...
CaptainA Posted May 9, 2017 Report Share Posted May 9, 2017 8 minutes ago, pretre said: Yeah, still need to wait to see how that shakes out. That they are even saying that there was loopholes is a big step IMO. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 True that. Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted May 9, 2017 Report Share Posted May 9, 2017 1 hour ago, pretre said: Well... I don't know about that. It depends on the powers in their bubbles. If Azrael still gives a 6" 4++ bubble and you put him next to 60 wolves, and you can still cast invisibility on them and the TWC lord can Heroic over when they charge/get charged, you get effectively the same thing without the Star appellation. They will most likely have different keywords. 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 9, 2017 Report Share Posted May 9, 2017 I dont require GW to tell me "mistakes were made" to feel good about them. Everyone knows. Not being able to tank is cool. It was always a little odd. Remember that in the "olden" days, you had to distribute the wounds so they could tank a little but not like they do now. 8th is not going to stp super units it sounds like because: bubbles. But some pretty important things won't be happening and Deep Striking got super important for killing characters. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 Don't forget the most important part of bubbles: wrap. 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 arhammer 40,000 Faction Focus: Astra Militarum Who is Reece, and why should I care? Reece helps runs some of the biggest independent Warhammer 40,000 events in the world, including the Las Vegas Open and the recently announced Southern California Open. Like Frankie, he’s also been part of the playtest team for the new edition of Warhammer 40,000, putting in hundreds of hours to make sure this new edition will be great for all you gamers out there (Thanks Reece!). He knows what he’s talking about when it comes to Warhammer 40,000, so let’s see what he has so say… Listen up, Guardsmen! Reecius here to talk to you about the Astra Militarum in the new version of Warhammer 40,000. If your heart beats to the rhythm of boots marching and you love the smell of promethium in the morning, then this article is for you. The Astra Militarum have a long and storied history. They’re comprised of the nameless, faceless billions of brave souls that take up arms in defence of the Imperium. You have to love the idea of a human having the guts to go toe-to-toe with the myriad horrors the 41st Millennium has to offer, armed only with a trusty lasgun and faith in the Emperor. Currently, Astra Militarum forces often take to the field with big, sprawling infantry platoons sporting numerous attached Characters to give them bonuses or, at the other end of the scale, as largely mobilised tank armies firing massive guns and obliterating the enemy. This combination of hordes of men and powerful machines is a distinctive aspect of the Astra Militarum playstyle. However, at the moment, they don’t always play on the tabletop the way they’re represented in the background. Wouldn’t it be awesome if some of those units you so rarely see like Scout Sentinels were suddenly not only good, but great? What if Bullgryns and Rough Riders were actually scary in combat? How about Heavy Weapon Squads that actually provide covering fire to the rest of your men instead of just acting as distractions for enemy units? I am here to tell you that all of these things are true in the new edition! And the hype train just rolls on! Veterans now are truly seasoned warriors that–while no Adeptus Astartes–are soldiers to be respected. Your squads will no longer pop out of their Chimera, shoot one thing, and then die or run away immediately after the enemy returns fire. Nope, now, with the added “encouraging” presence of a nearby Commissar – which limits the losses of a bad Morale test – Astra Militarum are downright stalwart. Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor! But it’s not all about the ground pounders. The tanks of the Imperium have had a rough go of it in the current version of the Warhammer 40,000 ruleset, prone to getting destroyed in one shot or ingloriously throwing a tread going over a bush. But no longer. The tanks are back and better than ever. Leman Russes, for example, have Toughness 8 and a 3+ save, so they won’t be slowing down until they’ve lost half of their 12 Wounds. The tanks of the Imperial Guard will definitely be making their mark on battlefields across the Imperium. There’s so much more to say! Those of you who are long time Astra Militarum players, like me, are going to be thrilled with what is coming. Models you haven’t used in ages, or perhaps those you’ve had your eye on for years, will now be shining stars in your collection. But here’s one last little tidbit for you, as no conversation about the Guard would be complete without mentioning Orders. One of the Astra Militarum’s most well-known rules mechanics, Orders work automatically now and provide a variety of bonuses. You have 7 to choose from, but the one I want to discuss is ‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range! Combined with the fact that every weapon has a chance to hit any target, the much-derided lasgun can now be the deadly laser weapon the Emperor’s armies need. That’ll be all! Dismissed. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 Rough Riders scary again? No way! Too bad I sold all mine. :( 2 Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted May 9, 2017 Report Share Posted May 9, 2017 Holy mother of God..."Orders work automatically now and provide a variety of bonuses. You have 7 to choose from, but the one I want to discuss is ‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range!" 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 9, 2017 Author Report Share Posted May 9, 2017 "Our lasguns will shine like the sun!" "Then we will die in our shades..." 6 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted May 9, 2017 Report Share Posted May 9, 2017 Hopefully, there will be a FOC that lets me run all tanks still. Be really great to scratch that "ALL THE TANKS" itch and run a fluffy armored company while not making 3/4 of my opponent's army completely useless. 4 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 9, 2017 Report Share Posted May 9, 2017 2 hours ago, pretre said: Rough Riders scary again? No way! Too bad I sold all mine. :( Now, where did I put all those dinosaurs I found, that were just the right size for a Guardsman to ride on? :D 1 Quote Link to comment Share on other sites More sharing options...
Kingpin Posted May 9, 2017 Report Share Posted May 9, 2017 My big take away after the character post this morning is snipers being able to single them out. That is awesome and my 30 ratling are happy to hear it. 4 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 9, 2017 Report Share Posted May 9, 2017 My only question is how are special guard commander are going to work out. They used to be part of a squad by default. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 9, 2017 Report Share Posted May 9, 2017 Yeah, snipers actually being able to snipe! What a time to be alive. I might do my rough riders on motorcycles yet! 2 Quote Link to comment Share on other sites More sharing options...
Kingpin Posted May 9, 2017 Report Share Posted May 9, 2017 I converted my rough riders out of chaos marauders. It didn't take much work and they are the right size. 1 Quote Link to comment Share on other sites More sharing options...
CaptainA Posted May 9, 2017 Report Share Posted May 9, 2017 45 minutes ago, WestRider said: Now, where did I put all those dinosaurs I found, that were just the right size for a Guardsman to ride on? :D I did the same thing! 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 9, 2017 Report Share Posted May 9, 2017 Bretonian knights for me Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 9, 2017 Report Share Posted May 9, 2017 2 hours ago, WestRider said: Now, where did I put all those dinosaurs I found, that were just the right size for a Guardsman to ride on? :D Underneath your exodite "jet bike" squad? 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 9, 2017 Report Share Posted May 9, 2017 18 minutes ago, InfestedKerrigan said: Underneath your exodite "jet bike" squad? Nah, I've never owned an Eldar Jetbike, Counts-as or otherwise. 1 Quote Link to comment Share on other sites More sharing options...
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