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New 40k edition


pretre

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1 hour ago, Threejacks said:

  Leading my Rough Riders into battle...

 

  Need to unbase my Knight though,but since hes not fully finished yet,shouldnt be too hard,heh

 

Knightsaur.thumb.jpg.c17293393bd99296a0c32f6f51892e8d.jpg

I am so confused now, its a 40k model riding a FW AoS model on a square base, what direction are they taking this new edition into! I was fully on board the 8th edition train until I saw this monstrosity haha!

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Shared from another group. A bit a Q and A session from GW. Thanks go to Mike Sault

" Characters 
Q: > Guilliman standing further away than a single guardsman. 
> Enemy cannot target the huge dude that towers over vehicles, because single Guardsman is closer. 
Makes sense. 
A: If your army can't kill that one Guardsman first, what exactly were you going to shoot at Guilliman that was going to worry him? 

Q: So how about tanky IC's, will they be able to soak fire in lieu of their units still? Or can you bypass an IC to shoot up a unit behind them? 
A: Nope. 
If you want something "tanky" in Warhammer 40,000, you should put your units in a tank. 

No more independent characters magically intercepting an entire armies shooting on their tiny stormshield. 

Q: to avoid indipendent character to join a nearby unit it's an idiocy... a very bad rules and poor design. my character should led his comrades to the victory fighting in first line, and not hiding himself behind his comrades to avoid being targeted from enemy fire. very poor decision gw... there are countless sistem to avoid death star and this is the worst. welcome to the era of coward heroes in 41k millenium 
A: Hey Gisberto, 
We suggest you give it a try first. It really does work. Even in the current rules these heroes tend to deploy at the back of units. 
In the new Warhammer 40,000, we tend to find characters used to accompanying units, advancing alongside the main battleline, possibly flanked on either side by squads, which looks great on the tabletop. 

Q: Does that mean a Commissar can stiffen the backs of more than one unit of glorious Astra Militarum!? The Commissar union will have them on strike after this blatant downsizing and cost cutting venture from Terra! 
A: We're pretty sure that going on strike is against the Commissariat guidelines. 

Q: Will there be weapon types such as the sniper rifle that will avoid the closest target rule and be able to pick out characters? 
A: Wouldn't that be something... 

Q: I like this!! I am just wondering how the wording will be for the command benefits from some characters. I can see people trying to fin the loop hole and mix matching characters around a unit to beef them up with out having the characters join the unit. 

I am hopeful the just canceled the deathstars for the most part!!! 
A: Hey Allan, 
It's certainly still beneficial to have your units accompanied by Characters, but the days of units benefitting from special abilities from heroes outside their faction is gone, and generally, it is harder to keep both the unit, and character totally safe from harm, which has been an issue in the past. 

Q: How will this effect deployment in transports like drop pod lists etc? Will the character need to buy a pod for himself or can he still hitch a ride with another squad and separate once he's landed? 
A: Hey Kevin, 
Good question. We'll be looking at transports in detail in an article soon. 

Q: Warhammer 40,000 but there's still a big part of characters I'm dying to know...challenges! Do challenges still exist for characters? Or is that gone from this edition? 
A: Hey Clinton, 
challenge rules are gone from the fight phase, but the restriction on hitting lone characters is only in the shooting phase, so expect to still see mighty heroes taking chunks out of each other in the fight phase. 

Q: I'm intrigued as this would appear to mean no more command squads/ honored guards etc but you've also stated that everything will still be usable. Any clues how this is going to work? 
A: Why would that mean you can't have Command Squads? You can totally still have Command Squads. 

Q: Girlyman is just too shy so he hide behind his smurfs while my man, Magnus who is a sorcerer need to fight like a man. Good job! 
A: Also, he's as big as a house. 
You ever tried to hide a flying red cyclops the size of a house? Not so easy. 

Q: The shooting rule makes sense since there would have been a wall of rage over hero's being sniped. 

Is magic similarly effected or can characters still be sniped with long range psyker spells? 

Any chance of getting this in AoS? Would be awesome to protect my Savage Maniak Weirdnobs as they move up behind boarboys 
A: We saw already that "Smite" (your default killy-power) targets the closest unit only. Some other powers might be different though. 

Q: Greatly disliking this change- now my Company Master can't join up with his COMMAND SQUAD, and is essentially reduced to just a passive buff-bot following his troops around and leading from the rear. There must have been a better way to fix deathstars, like more accurate point costs, or doing away with allies or something. 
A: Hey Peter, There is nothing stopping you having your commander advance to battle with his Command Squad. 

Q: What about when characters are in combat? Can they be targeted if they are the closest model? (e.g. A tactical square with a chaplain is charged by a unit of assault terminators. If one of the terminators is "base to base" with the chaplain, can he be targeted by that terminator?) 
A: Indeed, you can't hide in Melee. 

Q: Really disappointed with this, though at least it seems to only apply to independent characters. 

I get why but yet again it feels like a sledgehammer approach over a scalpel. 

Yeah,Guilliman will be fine with his crazy stats or the Chaplin type hero where they have good T and armour stat along with an inv save and the wargear options to make them good at close range shooting and cc but what about the ones that don't?. 

Guard commissars and colonels,pretty much every type of Eldar,Dark eldar and quin character, necron cryptek and mini lords etc. 
It's ok being "safe " when outside 12" or behind a unit but many races have podding unit's or deep strike capable of getting in that range easily,or flyers that are quick enough to get behind them. With many of those "support " characters having only a 4/5 save before modifiers they feel horribly exposed. 

I know we haven't seen full rules yet but that feels so unbalanced towards Sm level hqs who were the worst offenders for deathstars 
A: Hey Kaibong, 
Jeremy's right about being able to hide a little either in, or between units. Also, we've yet to cover how things like Drop Pods work in the new game (we will, don't worry.) 
In practice, all armies will have ways to protect their characters. 

Q: please reconsider this change. I fully understand nerfing death stars, but banning chericters from joining any unit is one of the worst rules in aos and has no place in 40k. it would have been much better to limit chericters to joining units of their own faction. i was really looking forward to 8th, but this has just killed all of my enthusiasm for it. I guess I'll stick to 7th and hope you reverse this terrible decision with 9th ed. 
A: Hey Andrew, 
Thanks for your thoughts. 
It is still pretty hard to kill a character with shooting here - they have to be the closest model to be targeted, unlike in Warhammer Age of Sigmar. So you still find characters advancing into battle alongside their squads, much as many of them do today. What's been removed, are the more extreme examples of multiple-character mega-units. 

Q: So with area effects, why can't you just keep 3+ hqs huddled together behind an infantry blog or two, keeping them alive and adding cumulative buffs (possibly to each other)? 
A: Hey Aaron, 
Lots of reasons - like getting all those units dragged into a combat with a single unit, and not being able to shoot next turn. Or being so packed together, you can't take objectives easily. 

Q: Will currently legal conversions such as Chaos Lords on Bikes or jump pack sorcerers that do not have current models still have rules in 8th? 

Also will characters be able to jump in with a squad in there dedicated transport (if there's room)? 
A: Hey Tim, 
Good questions. 
We're well aware loads of you out there have converted up characters for your armies with the current options - you'll be glad to hear that both of those units you mentioned are covered in the new rules. 
We'll deal with transport units in an article soon. 

Q: So Magnus can be shot on while girlyman the immortal can't. Makes sense. Also in a 1v1 girlyman best Magnus with his crazy sword and resurrection steroids 
A: Hey Kim, 
Both brothers get new rules in the new edition - who's to say that's even the case anymore? 
Magnus is going to do just fine, don't worry. 

Q: So are Tyrant Guard obsolete? Or are they possibly an upgrade option for a Hive Tyrant? Not like they could ever join any other kind of unit anyway... 
A: Hey Robert, 
Like all Warhammer 40,000 units, Tyrant Guard will get new rules, including some that might just help them keep the big guy alive if he's nearby... 

Q: How will this affect the hive tyrant when he has tyrant guard that are suppose to take wounds for him? 
A: Hey Jonathan,All units, including Tyranids get new rules to go along with this new edition. They will work as you imagine they should, don't worry. 

Q: Really curious how Astra Militarum Command Squad will work? Should I be building up some Flag Sergeant to lead them? 
A: Hey Bradley, 
Good question - we know there are a lot of questions raised here. 
We'll have more on specific units in articles soon, don't worry. 

Q: So how does models that grant FNP work? Does FNP even exist outside of AoS Nurgle Demons any more? 
A: Hey Ryan, 
Good question. 
Every single model has new rules in the new edition, so don't assume your character's rules will work in the same way. It may well be a bonus to certain units within range to make them more durable. 

Q: How will this work with units that are "meant" to accompany an HQ? Like the Court of the Archon or Tyrant Guard? 
A: Hey John, 
They can totally still accompany them to battle. 
All will get new rules, some to help protect their character, others will further bolster the units around them. 

Q: So i built and painted my blood angel honour guard for nothing? Cheers guys. 
A: Hey Christopher, 
You can absolutely use your Blood Angels Honour Guard in the new edition. Why would you not be able to? 

Q: Wait, are Kroot Shapers now an HQ? Are there even HQ in this edition anymore? As a Kroot Fanatic I must know. 
A: Hey Hunter, 
HQ's are certainly still a thing, but there are plenty of Characters aren't HQ's. The Kroot Shaper is one of these. 

Q: So shadowsun cant have stealthsuit bodyguards anymore?? Her bloody rules revolved around that!! 
A: Maybe she has new rules. 

(She totally has new rules.) 

Q: How will Drop pods work? Can they carry multiple units or do you need a separate drop pod for the character? 
A: Hey Paul, 
thanks for the question. 
We'll cover transports in detail soon, don't worry. 

Q: this will be a great change IF you can put multiple units in transports. otherwise characters will be stranded 
A: Hey Jonathan, 
Glad you like the changes. 
We'll cover transport vehicles in detail in an article soon. 

Q: will techpriest engineseers still have attached servitors? how will commissars and priests work. actually i like the idea of a comissar scaring ever unit around him into holding the line and him pulling the trigger at any unit that fails 
A: Hey Lilia, 
We like that image too! 
You'll have to wait a little longer for full details on each unit's exact rules though. 

Q: What happens to command squads now? 
A: Hey Robert, 
Command Squads work as they always have - a great unit to accompany your commander to battle. 
All will get new rules, some to help protect their character, others will further bolster the units around them. 

Q: So no more command squads? 
A: There are absolutely still Command Squads. 

Astra Militarum Imperial Guard Focus 
Q: When can we expect a Dark Eldar preview? Need to know how my favourite pointy eared friends will play 
A: we'll have a Dark Eldar preview soon - we're going to run through all the factions. 

Q: Can the chaos article be rewritten to include some juicy details as well? 
A: Ace. The Chaos article was a little light compared to this one on the juicy details, so we'll use Rubric Marines when we look at Datasheets later in the week. How's that? 

Q: Automatic win with Sly Marbo now, right? 
A: we think it's a 2+ with re-roll. 

Q: I wouldnt call a las gun trusty 
A: That is why it fails you.

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1 hour ago, deadwing34 said:

I am so confused now, its a 40k model riding a FW AoS model on a square base, what direction are they taking this new edition into! I was fully on board the 8th edition train until I saw this monstrosity haha!

This is a fun conversion not an official model.

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6 hours ago, Lord Hanaur said:

how many times are people going to ask sly questions about command squads?  geez.  Get the clue:  you can take em and use them to "wrap" the character so heres never  the closes target.  

 

Move on!  Good lord.

I'm gonna guess those questions were all submitted independent of one another. Apparently just a LOT of people are concerned about command squads.

I was just confused as to why they compiled multiple identical questions into their Q and A sesh. You don't have to answer the same question every time it's asked. Just use the best one.

Or maybe it was more of a live Q and A, in which case, good lord indeed. 

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New Warhammer 40,000: Weapons Part 2

40k-header.jpg

Today, we’re taking a look at a few of the simple rules changes in the new rules for weapons, but ones that have some pretty cool in-game effects.

Twin-linked Weapons

If you play Warhammer 40,000 today, you’ll know that there are a lot of twin-linked weapons about. These let you re-roll to hit dice, making them generally quite reliable, but potentially no more deadly than a single weapon. In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots.

This is a massive boost to a lot of units. Many vehicles, in particular, are going to be kicking out ruinous amounts of firepower – your Land Raider, for example, almost doubles in effectiveness. With its twin heavy bolters and now utterly lethal godhammer pattern lascannons, it becomes, quite rightly, one of the most powerful models in the game.

Orks as well, renowned for their habit of twin-linking for “more dakka”, gain a lot of bullets from this change. Just think about the number of shots those Waaagh!-planes will be firing now!

New40kWeapons2TwinHB.jpg

Combi-weapons

Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. This is a pretty awesome boost in power for a lot of elite units like Chaos Terminators, Sternguard and Meganobz – no longer just one-hit-wonders with those shooting attacks.

New40kWeapons2CombiMelta.jpg

Explosives

Warhammer 40,000 has no shortage of things that go ‘boom’. Whereas once these weapons would have used a template, in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots. This represents either how many warriors are caught in the explosion, or how direct the hit is on a larger single-model target. Otherwise, these work exactly as any other shooting.

Explosives tend to work pretty well now against both numerous infantry and large individual models, but not as well against either dedicated anti-infantry or anti-tank weapons.

New40kWeapons2BatCan.jpg

We’ll be back tomorrow, with some news on how Datasheets work.

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7 minutes ago, pretre said:

Hey look, TL weapons make more sense now!

I still like the 2nd ed version best.  Roll to hit as normal, but ever hit equals 2 hits.

Regardless, this is nice.

Interesting to see how melta works and how blasts work.  Not a huge fan of the blast mechanic, but it is fast and better at various things that it used to not be, namely tackling single models.  The main battlecannon is pretty nice as is.

The change to combo weapons is nice as well.

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16 hours ago, deadwing34 said:

I am so confused now, its a 40k model riding a FW AoS model on a square base, what direction are they taking this new edition into! I was fully on board the 8th edition train until I saw this monstrosity haha!

To be fair, the Dread Saurian was a WHFB that has been repurposed to AoS so the square base isn't all that confusing :wink:.

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