PourSpelur Posted May 10, 2017 Report Share Posted May 10, 2017 For me, it's splitting up the shots that I like. Pintle mount heavy stubber and left bolter sponsor at those troopers, right sponson and hull bolter at those scouts in cover and battle cannon at that tank across the board. Spray death in every direction! 5 Quote Link to comment Share on other sites More sharing options...
deadwing34 Posted May 10, 2017 Report Share Posted May 10, 2017 16 hours ago, fluger said: This is a fun conversion not an official model. Yes I know fully aware just trying to be funny. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 Just now, deadwing34 said: Yes I know fully aware just trying to be funny. 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 10, 2017 Report Share Posted May 10, 2017 2 hours ago, fluger said: I still like the 2nd ed version best. Roll to hit as normal, but ever hit equals 2 hits. IIRC, it was only that way for single-shot Weapons. Stuff with multiple shots just rolled twice as many Sustained Fire Dice. I can understand their desire to not have the same Rule doing totally different things for different Weapons, tho. Now you just roll 4 dice for that Predator Annihilator, instead of needing one to be different for the TL Las. 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 10, 2017 Report Share Posted May 10, 2017 Yay combiweapons are badass now. 3 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 10, 2017 Report Share Posted May 10, 2017 Anyone else notice melta will be improved vs monstrous creatures and characters? Damage at half range is roll 2d6 discard lowest no mention of vehicles only! Great way of handling them and getting rid of instant death. I do wonder if there will be a rule out there that reduces damage suffered. Like by half or to just one no matter what. That would be super powerful. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 10, 2017 Author Report Share Posted May 10, 2017 Hoo boy, Sisters love that. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 10, 2017 Report Share Posted May 10, 2017 2 minutes ago, pretre said: Hoo boy, Sisters love that. Right!? Makes the melta way more versatile no more lamenting no plasma. Sisters the true masters of kill them up close. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 10, 2017 Report Share Posted May 10, 2017 I am going to assume that the game is going away from things that make people angry. How many angry posts about Triple Heldrakes or Magnus and his flying batteries or the stupid thing they did with Tzeentch horrors. I think they are going for a game where stuff dies, but you don't feel cheated by it. They want the game OVER in a reasonable amount of time and they want the stuff that really should be quite impressive, like Land Raiders, to be super impressive. they want things to "work like they seem they should", which is a mantra they have repeated soooooo many times in their communications. The pattern is clear: verisimilitude, lots of dying, a focus on actually making all the units useful and simplicity to learn while difficulty to master. ...And oh they are going to make sure every model is worth buying because for once (we hope) they figured out that having certain thigns suck (Looking at you, Eldar Rangers) simply makes no financial sense for them. 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 10, 2017 Author Report Share Posted May 10, 2017 I like the idea, but don't think that it is realistic. People always find something to be upset about. :) 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 10, 2017 Report Share Posted May 10, 2017 To be fair, they aren't redesigning gamers; just the game. 5 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 I'm starting to realize that infantry is going to be significantly more survivable. A battle cannon shooting at marines in the open averages 1 dead marine. And averages a wound on a Leman Russ. A twin linked heavy bolter is roughly equivalent. It starts getting more interesting when one realizes most small arms don't negate armor, upping the survivability of guardsmen or fire warriors significantly. Factor in the statements about how infantry alone can get bonuses from some cover, and... 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 10, 2017 Author Report Share Posted May 10, 2017 4 minutes ago, fluger said: A battle cannon shooting at marines in the open averages 1 deaf marine. Man, that seems like a really low fatality rate. Can't even kill one dude, just deafen him? 3 Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 10, 2017 Report Share Posted May 10, 2017 3 minutes ago, pretre said: Man, that seems like a really low fatality rate. Can't even kill one dude, just deafen him? It's part of a greater strategy. Why kill a soldier when you can disfigure them and send them home? They will put strain on the imperial medical system and kill the enthusiasm for the war effort. Very clever indeed. 4 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 10, 2017 Report Share Posted May 10, 2017 hey the M-16 was thought to be a great idea for similar reasons. More likely to disable someone than kill them and then you take two people out of the fight for the price of one. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 10, 2017 Report Share Posted May 10, 2017 18 minutes ago, pretre said: Man, that seems like a really low fatality rate. Can't even kill one dude, just deafen him? I thought all the sonic weaponry was Chaos stuff? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 10, 2017 Report Share Posted May 10, 2017 I love the way of handling blasts and template weapons. Think of the time savings! You don't need to carefully spread out your models if opponents have blast weapons. Thudd Guns and Thunderfire Cannons won't take forever to fire. No more finagling to get the one placement that gets a mm of another model's base under it. For the speed and simplicity, I'm a fan! 5 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 10, 2017 Report Share Posted May 10, 2017 I'm miffed my Battle Cannons aren't going to kill the traitors & gribbly thing from beyond The Stars/Time And Space/Dawn of History any where near as well as they used to. Also I'm a little worried for my poor Russ crews, at this rate they'll need counseling. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 Who knew that one typo could bring so much joy!? 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 13 minutes ago, DasBox said: I'm miffed my Battle Cannons aren't going to kill the traitors & gribbly thing from beyond The Stars/Time And Space/Dawn of History any where near as well as they used to. Also I'm a little worried for my poor Russ crews, at this rate they'll need counseling. The trade off is that battle cannons will now be doing righteous amounts of damage on big targets where before they weren't. Now a Wraithguard needs to fear a battlecannon. Think about it. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 17 minutes ago, JMGraham said: For the speed and simplicity, I'm a fan! Yup, it also takes away moments of high variance, like a unit being forced to disembark a vehicle that is all clumped up. Either you get a huge hit and wipe a squad or it deviates to nowhere. Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 10, 2017 Report Share Posted May 10, 2017 1 minute ago, fluger said: The trade off is that battle cannons will now be doing righteous amounts of damage on big targets where before they weren't. Now a Wraithguard needs to fear a battlecannon. Think about it. Guess your right but I just used Vanquishers for the burly things. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 Just now, DasBox said: Guess your right but I just used Vanquishers for the burly things. I suspect they will be doing D6 wounds instead of D3. Maybe. Either way, the iconic battle cannon is a threat to anything in the game at this point. That's nice. Quote Link to comment Share on other sites More sharing options...
Kremmet Posted May 10, 2017 Report Share Posted May 10, 2017 7 minutes ago, fluger said: Now a Wraithguard needs to fear a battlecannon. Think about it. I thought about it and I'm pretty sure Wraithguard already fear battlecannons. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 Just now, Kremmet said: I thought about it and I'm pretty sure Wraithguard already fear battlecannons. Dangit! Another typo! WraithKNIGHT. 2 Quote Link to comment Share on other sites More sharing options...
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