WestRider Posted May 18, 2017 Report Share Posted May 18, 2017 26 minutes ago, Munkie said: That could be the case, and I hope so, because I do enjoy when they take digs at the angsty community. However, just as likely, they already had their quarterly lasguns are "great" article in the works and they opportunistically rushed it out There have actually been a couple of other cases where the Regimental Standard has done posts responding to stuff that just happened. The PETA thing comes to mind. I don't think they actually do these that far in advance. Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 18, 2017 Report Share Posted May 18, 2017 4 hours ago, InfestedKerrigan said: Those dry Brits, it's always so hard to tell. I'd probably give a genuine chuckle perhaps a guffaw if they applied it to any other joke in the same family. -A Tau fire warrior cadet complimenting his friend's increasing close combat prowess. -An eldar engineer yelling at one of his mechanics about how simple the technology is, incredulous he could mess it up. -An imperial xenobiologist positing that tyrannids should be left alone because they keep the other aliens in check. There are ironic jokes to be made, but they looooooove lasguns (why don't they marry them?). It's about as tedious as reading another Munkie post complaining about their lasgun jokes 4 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted May 18, 2017 Report Share Posted May 18, 2017 meme never truer!!! 5 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 18, 2017 Report Share Posted May 18, 2017 Now that's a nice bit of streamlining. Just folding Tank Shock/Ramming into the existing CC Rules. One thing and another, and that takes like four pages out of the Rulebook right there. Also, 12" Move with just the -1 to-Hit Penalty is pretty sweet for a lot of Vehicles, if we assume that the Annihilation Barge is still more or less average as far as Vehicle Speed goes. That's going to make things like Predators really happy. I'm curious to see if they take all the Vehicle Speed variation and put it in the Move Stat, or if some of the faster ones are going to get the ability to Advance 2d6 or d6+6 or something. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 I really like the idea of making all those Ork vehicle melee attachments work! Wrecking balls for days! 5 Quote Link to comment Share on other sites More sharing options...
CaptainA Posted May 18, 2017 Report Share Posted May 18, 2017 5 minutes ago, fluger said: I really like the idea of making all those Ork vehicle melee attachments work! Wrecking balls for days! I'm thinking Ork vehicles are going to be hilarious. 3 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted May 18, 2017 Report Share Posted May 18, 2017 the rules for grot tanks and super grot tank will be interesting. 3 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 18, 2017 Report Share Posted May 18, 2017 The lack of discussion of Facings is not of concern as the article wasn't addressing shooting at vehicles. ? Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 Facings are gone. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 18, 2017 Report Share Posted May 18, 2017 4+ save on the Necron vehicle is interesting not all vehicles will have a good save. Also I'd say it is a good bet that most vehicles will have 2 wounds for every current hull point. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 18, 2017 Report Share Posted May 18, 2017 4 minutes ago, fluger said: Facings are gone. Yeah..i was hoping they would stay at least for certain vehicles..mainly to take into account fixed main guns vs turrets..bu yeah,it does cause disputes as you mentioned before. I'm fine with it though,considering all the other things they have taken from AoS and modified for 40k:) 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 3 minutes ago, VonVilkee said: Also I'd say it is a good bet that most vehicles will have 2 wounds for every current hull point. At the least. Its nearly 3 to 1 for the most part. Knights have 6 hp and were said to have above 20 wounds. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 18, 2017 Report Share Posted May 18, 2017 6 minutes ago, VonVilkee said: Also I'd say it is a good bet that most vehicles will have 2 wounds for every current hull point. Those we've seen so far have mostly gone from HP3 to W8, except the Morkanaut, which went from HP5 to W18, so I'd say that as an exact conversion, that's a pretty bad bet, actually ;) If you meant "at least", tho, it's sure money. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 18, 2017 Report Share Posted May 18, 2017 1 minute ago, WestRider said: Those we've seen so far have mostly gone from HP3 to W8, except the Morkanaut, which went from HP5 to W18, so I'd say that as an exact conversion, that's a pretty bad bet, actually ;) If you meant "at least", tho, it's sure money. What vehicles have we seen fully? I don't remember the rhino. The barge here had 4 hull points. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 18, 2017 Report Share Posted May 18, 2017 5 minutes ago, fluger said: At the least. Its nearly 3 to 1 for the most part. Knights have 6 hp and were said to have above 20 wounds. They lost the ion shield I bet so taking into account that saving Some damage. The jump didn't surprise me. Also realized I was talking more about regular vehicles not super heavies and the ones that should have been but didn't quite make the cut... Internet fail Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 18, 2017 Report Share Posted May 18, 2017 21 hours ago, Munkie said: Is anyone else tired of the "lasgun: king of the battlefield" gag? I'm enjoying their playful jab at the alarmists who might be outraged that its "possible". Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 9 minutes ago, VonVilkee said: What vehicles have we seen fully? I don't remember the rhino. The barge here had 4 hull points. Annihilation Barge is 3. Not the ghost ark or the upside down version. Leman Russ is 12 which is 4 times the 3 hp it has. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 18, 2017 Report Share Posted May 18, 2017 18 minutes ago, VonVilkee said: What vehicles have we seen fully? I don't remember the rhino. The barge here had 4 hull points. Dread (3:8 ), Leman Russ (3:12), Morkanaut (5:18 )and Annihilation Barge (3:8 ). I misremembered the Russ as only having W8. 2 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 18, 2017 Report Share Posted May 18, 2017 So fail all the way around Teach me to only use ordo for my internet fu Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 14 minutes ago, necrontyr said: The Ghost Ark had 4 Hull Points Yes, I know, this is the annihilation barge though... Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 18, 2017 Report Share Posted May 18, 2017 Hmm. I really want to see the 14 formations. 3 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 18, 2017 Report Share Posted May 18, 2017 The Strategms discussion was reeeeeeally interesting. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 18, 2017 Report Share Posted May 18, 2017 9 minutes ago, necrontyr said: > Power Fists and the like are -1 To Hit. Smart! Instead of swinging slower, you hit less often. Good balance there as now there's a reason to take Big Choppas for instance. > There's no amry specific Detachments - only army specific stratagems. Basic Detachments apparently cover everything already.> Imperial Fist stratagem can make them better at shooting. White Scars can us a stratgem to Hit & Run.> Factions can also use their Command Points before deployment to change how their army is constructed (?). This makes sense, I would imagine you spend Strategems/Command Points before game to get abilities related to your faction. Smart. > Defender decides casualties - no longer directional. 2 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 18, 2017 Report Share Posted May 18, 2017 Holy swear word, Batman. I really want to play this game. That no-restrictions on charging from Deep Strike, but you need to be 9" away thing is a little piece of genius. It also meshes nicely with the fact that units can disengage from combat. The assault armies can still strike from the skies with a precision hammer-blow, but they might not make it in, and even if they do they're not locked in the "safety" of close combat. The enemy can just walk away and gun them down with other units. Everyone gets cake? EVERYONE gets to eat it??!?!?! Absurd! 6 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 18, 2017 Report Share Posted May 18, 2017 So my army isn't going to be changing at all? This amuses me greatly. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.