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This is actually relevant. It is exactly the same mental process that has you holding your ground on this phrase as has you convinced that Knights are going to be broken in 8th. It's called the Backfire Effect, and it is devastating to our ability to adapt to changing situations. We hold ourselves back by fighting anything that challenges what we think we know.

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8 hours ago, Kremmet said:

 

In your example, who are you debating in the cage if the philosophy professors are observing it? 

Well there's only two options.

1) You debate yourself as you're the only one in the cage.

2) You debate everyone not in the cage.

In this binary system there is only the single, or the mass. By dividing the world into the single and the mass you must ask yourself, "which option would the philosophers enjoy more?".

Would they prefer to watch me singularly debate with myself while confined in a barred structure?

-or-

Would they rather watch me mass debate in a cage?

;)

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4 hours ago, scottshoemaker said:

Until the rules for all this stuff is in hand there is no point discussing it.  Forming opinions before all the facts are in is foolish. Y'all are proving it...

I think there's certainly a point in discussing things as they come out. There's a lot to process here. Taking hardline stances on what is good, bad, or broken I would agree is a waste of time. 

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10 hours ago, WestRider said:

This is actually relevant. It is exactly the same mental process that has you holding your ground on this phrase as has you convinced that Knights are going to be broken in 8th. It's called the Backfire Effect, and it is devastating to our ability to adapt to changing situations. We hold ourselves back by fighting anything that challenges what we think we know.

Sure.  We can go with that.

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https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/

 

  So they pretty much took everything about the new transport rules added in AoS recently,nice:)

  Having to unload at the start of your turn adds in more tactical options too,,also allows the opponent a chance to wreck a mech charge before taking it to the face from the contents.Charging with the transport itself can juke out the overwatch as well,,since drop pods cant move and may have to drop at the 9" min distance(Inertial guidance could change that though) this right here makes Rhino`s and other similar transports much better I think.

 

  Most droolworthy is the shooting from OT vehicles  even AFTER they have moved their full move..no loss of effectiveness at all:cool:

  NOW i regret selling my Ork trukks...friggen shoota and burna boy spam all truck mounted.Heading to ebay now...

 

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New Warhammer 40,000: Transports

40k-header.jpg

Lock your safety harness and keep your hands and feet inside the vehicle, folks – today we’re looking at Transports.

Loads of you have been asking on our Warhammer 40,000 facebook page for a few more details on this, so we’ll see what we can do to answer your questions.

Transports have some pretty fundamental changes in the new Warhammer 40,000. Previously, they were a bit of a mixed bag, and while usually quite a good tool to keep your troops alive and get them across the battlefield, a lot of the time, their main purpose ended up being just to soak up the first volley of enemy heavy weapon shots meant for the squad inside.

New40kTransportsGoliath.jpg

In the new Warhammer 40,000, Transports are almost universally, better: they are more durable, faster, many are better at shooting, and all have fewer limitations on the units disembarking from them. For example, a unit disembarking from a Transport is no longer prevented from charging that turn.

Units now disembark at the start of the Movement phase, before the Transport moves, but can then move, shoot and fight normally in that turn. This opens up loads of tactical options for both shooting and combat themed armies, especially now that multiple units can share a single Transport up to its capacity.

New40kTransportsRazorback.jpg

For a combat army, this will mean you will need to get your Transports where you need them in the previous turn for maximum effect. One tactic we’ve seen used to good effect already is to then use the Transport to charge in alongside the unit into combat!

We’ve seen already that vehicles can charge and fight in melee like all other models, and while they might not be the kings of close combat, they are generally pretty durable and can soak up the firepower of enemy units in overwatch before their potentially more fragile passengers make it in. This is particularly handy with units like Wyches, Ork Boyz and Harlequins, to whom overwatch fire can prove especially deadly.

Here’s an example, of one such Transport: the Harlequin Starweaver.

New40kTransportsStarweaverCrop.jpg

You can see already that this it is likely to be considerably more durable than it is today, and the skill of the Harlequin pilots even makes it not too shabby in a fight. This being open-topped too, the passengers in it can shoot normally even after that huge 16″ move, and still shoot pistols into units that are in combat with their Transport in their own Shooting phase!

It doesn’t all go Transports’ way though. Being inside an exploding vehicle is still bad news. Models inside a wrecked Transport will now die on the roll of a 1. This isn’t so bad for units like Orks and Guardsmen, who were used to taking a few casualties when losing their Transport, but is going to hurt a bit more for elite units, so be sure to put valuable units in your most durable Transports, like Land Raiders and Battlewagons.

So, lots to take in there – expect a lot of Transports to play a much bigger part in the new edition.

We’ll be back on Monday to kick off the week with some news from Ultramar.

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REALLY excited about these rules. Raiders with splinter stacks and warriors/trueborn, wyches in venoms, it'll be glorious. And you know all those spiky bitz vehicle upgrades will make them better in CC.

Speaking of transports in CC, does anyone else think the Chimera might FINALLY get to use those side mounted lasguns? It would be sweet if it had a couple tank profile attacks and then 12 strength 3, haha!

The only thing that saddens me about the new transport rules is it looks like grotesques should be on foot only, if you take them at all. First the leadership rules, now the blown up transport rules moving 3 wounds at a time, it's not looking good for the 'roided up butchers.

WWP is the final piece of the puzzle.

 

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