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9 minutes ago, InfestedKerrigan said:

If you are playing with the optional Cities of Death rules from what I gathered.

Even without that additional bonus, their Save going to 2+ from being Infantry in Ruins (that part was for all Ruins, whether in a Cityfight or otherwise) makes them really durable until you start bringing stuff with a significant Rend value to bear.

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Boo to true line of sight. 

With all of their efforts to remove those awkward conversations with opponents (scatter dice direction, how many models under the template, tank shock path, etc.) I was really hoping they'd move back to the more representative terrain of 4th edition. 

Obviously that piece was only covering cities of death ruins, but I do not like representative (sort of) for infantry, but TLoS for other units.

It's subjective and clumsy and "mutual" agreements tend to be a lesson in who is more dominant and who is more submissive when it comes to disputes.

25% obscured? No, sorry, looks more like 20%. Oh [big bad swear word] I just killed your big fella, tough break...

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19 minutes ago, Munkie said:

Boo to true line of sight. 

With all of their efforts to remove those awkward conversations with opponents (scatter dice direction, how many models under the template, tank shock path, etc.) I was really hoping they'd move back to the more representative terrain of 4th edition. 

Obviously that piece was only covering cities of death ruins, but I do not like representative (sort of) for infantry, but TLoS for other units.

It's subjective and clumsy and "mutual" agreements tend to be a lesson in who is more dominant and who is more submissive when it comes to disputes.

25% obscured? No, sorry, looks more like 20%. Oh [big bad swear word] I just killed your big fella, tough break...

To be fair, you're projecting here (unless I missed something).  There could be a status of obscured having to do with intervening terrain and models.  Warmahordes uses this conceit.  

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35 minutes ago, fluger said:

To be fair, you're projecting here (unless I missed something).  There could be a status of obscured having to do with intervening terrain and models.  Warmahordes uses this conceit.  

On the same note, I think that a major alteration like moving from TLoS to volumetrics as seen in WM would warrant some mention. While we don't know for sure, the smart money is on the return of TLoS and all that comes with it.

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1 hour ago, fluger said:

To be fair, you're projecting here (unless I missed something).  There could be a status of obscured having to do with intervening terrain and models.  Warmahordes uses this conceit.  

Absolutely I am. And projecting based off how ruins work only in the cities of death game type. 

However, it's probably reasonable to assume ruins work similarly in the core rules to how they work in CoD. 

Discussing and agreeing on terrain, and then handling terrain disputes you forgot to discuss is just one of those silly, fiddly bits of 40k that I was (and still am I suppose) hoping they clean up for us.

For instance, I like simplistic rules. If your base is on a terrain piece defined as a ruin, you get the save. I don't care if you're behind the wall, on the base, getting hit by barrage, whatever. You're in the terrain, take a 4+. Both easy and peasy.

Others prefer to play according to the letter of the law, which is a nuanced, complicated, and subjective process. And if I don't hammer all the details out ahead of time, we can get into awkward situations where I've positioned thinking I'm getting a save and my opponent starts starts shooting thinking I don't. Maybe I could've positioned differently but it's too late now. How to resolve?

These situations I desperately want to avoid, but given how the article read and with a few implications and inferences, it appears as if those conversations may be here to stay.

To which, I say Boo!

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6 hours ago, InfestedKerrigan said:

If you are playing with the optional Cities of Death rules from what I gathered.

  Yes and the idea being is to have event scenarios using these various envornmental rules,say 3 rounds in 3 different environs representing an initial engagement outside the city,possibly near road junctions and such,second scenario being on the outskirts with a few buildings ,then the final scenario in the city itself.All three having various perks or even debuffs for unit keywords.

 

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Posted 23/05/2017

Warhammer 40,000 Launch Date Announced

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June 3rd – mark your calendars folks, because that’s the day you’ll be able to pre-order your copy of the new edition of Warhammer 40,000. You’ll then be among the first to get your hands on it come release day on June 17th.

Incredible stuff! Here in the Warhammer Community Team, we think that the models alone make this the best Warhammer 40,000 box set ever made. Discussion has already begun about who’s buying two sets in order to bulk out their forces and, as is a time-honoured tradition, there are plenty of pledges of swapsies as the team vie to gain either more Space Marines or Death Guard.

And yet, Dark Imperium is really just the beginning. The launch lineup for the new edition of Warhammer 40,000 is the most extensive we’ve had for any game we’ve ever released. So brace yourself, and let’s dive on in!

This is an awesome box set. Inside, you get two armies of brand new miniatures, the full hardback Warhammer 40,000 book, dice and range rulers. Even the outside is covered in gorgeous artwork, and the sight of all those goodies as you open the box for the first time is very satisfying… but a bit more on that later…  

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Fresh from the forges of Mars, and ready to bleed in defence of the Imperium, the Primaris Space Marines have come tooled for war. The bolt rifle-wielding Intercessors are the mainstay of the force. Alongside them march plasma-toting Hellblasters, providing deadly fire-support. And dropping in from orbit are Inceptors with the short range fury of their twin assault bolters.

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Intercessor Squad
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Intercessor Squad
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Hellblaster Squad
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Inceptor Squad

 

Leading these new warriors are the champions of the Primaris Space Marines: the inspiring presence of the Lieutenants, the banner-carrying Ancients, and the commander of the force, a Captain clad in new Gravis armour.

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Primaris Lieutenant with power sword
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Primaris Lieutenant with auto bolt rifle
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Primaris Ancient
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Captain in Gravis armour

 

The Death Guard are equally impressive. First up, a unit of Plague Marines. The archetypal unit of the XIV Legion swollen with the raw power of decay, these form of the core of any Death Guard force. Nurgle fans will also be pleased to see a shambling plague host represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. There is a new vehicle on offer too – the Foetid Bloat-drone, a floating Daemon Engine that hunts its prey with a malign intelligence.

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Plague Marines
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Foetid Bloat-drone
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Poxwalkers

 

Rounding off the Death Guard are their own leaders, including a huge new Lord of Contagion, clad in warped Cataphractii Terminator plate and wielding one of the most brutal looking axes we’ve ever seen. Alongside him is the Noxious Blightbringer, a dark reflection of the noble Legion banner bearers of old, who carries a cursed plague bell that tolls with the death knell of his victims. Last but not least is the Malignant Plaguecaster – one of the pestilent sorcerers of this pox-ridden Legion.

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Lord of Contagion
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Noxious Blightbringer
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Malignant Plaguecaster

 

A complete set of datasheets to field both these Death Guard and Primaris Space Marines armies are included in two separate booklets inside the box. You’ll also find a host of new background information on the two forces and on the Plague Wars being fought in Ultramar.

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And of course, there’s the new Warhammer 40,000 book itself. This 280-page, hardback tome is included in the Dark Imperium box and is also available separately. This book is your guide to the new edition and contains an extensive exploration of the Warhammer 40,000 setting. This includes some pretty major advancements in the story for every faction in the galaxy, not least of which are the arrival of the Great Rift, the rise of Chaos, and the launching of the Indomitus Crusade.

And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies.

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This is easily the most complete Warhammer 40,000 book to date.

And you needn’t take just our word for it. Last week, we gave a couple of Warhammer store managers a peek at the Warhammer 40,000 book and filmed their first reactions – take a look:

Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on games-workshop.com and warhammer40000.com from June 17th.

Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000.

Okay. Where are we? Awesome box set? Check. Epic miniatures? Check. Greatest Warhammer 40,000 book ever? Check. What else…

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Of course! The Indexes! These five books are the most requested things from you guys and gals out there; all of you wanted to be able to use your army with the new edition from day one. No problem.

Between them, these five softback Index books provide rules for every single Warhammer 40,000 Citadel Miniature we sell. They are broken down into themed books: 2 for the Imperium, 1 for the forces of Chaos, and 2 for the xenos races of the galaxy.

To start gaming with your existing army, you just need the box set or the Warhammer 40,000 book and whichever Index book has their datasheets and you’re good to go.

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Oh, and don’t worry, this doesn’t mean Orks and Tyranids are now on the same side, it just means they share a book for the moment. In the future, they’ll get their own dedicated codexes.


Accompanying the new box set and books are a range of gaming accessories for the new edition. These include new Tactical Objective cards, Command Dice, Wound Trackers, a flexible Combat Gauge and the most thematic set of Warhammer 40,000 objective markers we’ve ever made, including a mini-supply drop pod and a xenos bio-containment tank.

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Tactical Objectives
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Command Dice
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Wound Trackers
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Combat Gauge
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Sector Imperialis Objectives

Last up, for you Warhammer 40,000 fiction fans out there, we have the Dark Imperium novel from Guy Haley. This will be the first Black Library book (of many), set after the events of the Gathering Storm and starring the Primarch Roboute Guilliman, the new Primaris Space Marines and their mortal (and in some cases immortal) enemies, the Death Guard.

DarkImpBook.jpgSo there you have it – the new edition of Warhammer 40,000 is so very nearly here.

The release date is set. The galaxy is burning. All that remains is for you decide if you’re going to stand against the darkness or rain fire on what remains of the galaxy’s crumbling realms…

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Remember to keep checking back all throughout this week and next as we continue to look at all the new aspects of Warhammer 40,000.

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