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1 hour ago, WestRider said:

It specifies that you have to choose between Armour and Invul Saves, but everything else seems to stack.

  Thnx,missed that,:blush:

 

  It will be interesting to see if there is many save stacking combos in the game..AoS does have a few sprinkled around that can be very annoying,heh

 

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The way the head is 'tucked in' makes it look battle-suit'y.  He also need to work his legs at the gym for a few days ;p

 

I like the detail in the power fist (fingers), and the assault cannon looks very cool.  The swivels for the storm bolters are neat too.

 I wonder how it scales next to a leviathan?

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2 hours ago, Psilence said:

The way the head is 'tucked in' makes it look battle-suit'y.  He also need to work his legs at the gym for a few days ;p

1 hour ago, VonVilkee said:

I like the overall looks way more agile. The one thing I don't like from the pics is the belly/ waist carapace looks potbelly to me... if that had been more streamlined o think the legs would look better too 

They could've solved both problems by just sliding that front piece up. Move the potbelly to torso level and the head just under the top cannon.

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12 hours ago, WestRider said:

Yeah, def want those. I don't think I've ever seen a sprue with two different kinds of plastic on it. If that's not just shoved together after casting, but it looks like one sprue. That's cool.

Bandai has been mixing colors on one sprue for a very long time.

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Another piece of new lore from the new edition today, as we look at the Ultima Founding.|

 

 

 

In the wake of the Gathering Storm, the scattered Space Marine Chapters of the galaxy have been bled dry. Facing gigantic Warp storms that swallow whole systems, constant attack by the forces of Chaos, rampaging xenos and more, the Adeptus Astartes are stretched thinner than ever. Many Chapter Planets are now actively under siege, some Chapters are confirmed as destroyed* or lost, and even those faring relatively well have suffered high casualties and are in desperate need of reinforcement.

Enter Roboute Guilliman and his Primaris Space Marines. The newly reinstated Lord Commander of the Imperium has decreed that those Chapters most devastated by the ongoing wars should be amongst the first to be reinforced with this new breed of warrior. Starting with the Ultramarines, but also deploying these new Space Marines to every other Chapter in need, Guilliman aims to reinforce the Imperium’s scattered defenders across the galaxy.

It is not just as reinforcements to existing Chapters though. Guilliman has also ordered the creation of a host of new Chapters, the Ultima Founding, composed entirely of Primaris Space Marines. The warriors of these new Chapters were created entirely using the new processes discovered by Belisarius Cawl and established with all the necessary weapons, armour and equipment that they’ll need to conduct their defence of the Imperium.

These Chapter’s still trace their genetic lineage back to the gene-seed of the First Founding, and scions of all nine loyalists Legions emerged from the vaults beneath the red planet. They benefit from three additional organs and larger size, but it still remains to be seen if Cawl was able to successfully stabilise any of the known genetic deviations or impart any additional resistance to the effects of Chaos.

Many of these new Chapters have been assigned home worlds on the edge of the Great Rift, the Imperium’s new frontline in the war against Chaos, though some have inherited the empty Fortress Monasteries of Chapters that had been lost to the attrition of constant war. Many of these worlds face a continuous battle against the Daemons of the Warp, as well as an unpredictable mix of xenos raiders, pirates and invaders.

If you are looking for an excuse to embark on a Space Marine army come the new edition, this is it.

Here’s a page from the upcoming Warhammer 40,000 book, showing off not only how those new Primaris Space Marines look in the colours of some familiar Chapters, but also showing off few whole new ones:

New40kUltimaFoundingSpreadPage.jpg

Many new Chapters have been created, so if you wanted to, this could be an opportunity to create one of your own! If the thought of creating your very own heraldry and backstory appeals, we’ve created this downloadable image of a blank suit of Mk X Tacticus Armour for you to try some colour schemes on.

SpaceMarineHeraldryCardWebSized1200.jpg

Download-button.pngHave fun!

*Don’t worry – none of the big ones, though Magnus gave it a pretty good go at Fenris…

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We now have access to a preview of the new Chaos Marines codex.|

 

This is unfortunately a fairly poor quality copy, but it is likely to be of interest to players of other armies too, as it contains a better view of the way GW is pricing units and wargear upgrades than anything else we’ve seen so far.

 

The pages we can see include an example of a Psychic Table (Dark Hereticus Disciplines) that the player can roll on to generate powers, as well as a secondary table (Contagion Disciplines).

There is also a profile of a Flyer in the form of a Heldrake (12 Wounds 3+ save) well worth a look, but I must admit I was stopped in my tracks by the 70pt cost of the Chaos Rhino.

The Costs of Chaos

Gaze in awe at all 415 points-worth of Magnus the Red!

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Contagion Discipline Powers

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The Renegade Knight

Note that this unit has a weapon (the Twin Icarus Autocannon) which has a bonus vs Flyers specifically, and a penalty when firing at other targets.

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Abaddon is back, at 253 points

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Oblitorators and Havocs

Havocs cost 13 points each (units of 5-10), while Oblitorators are 65pts each (units of 3). The Oblitorator guns are powerful but also extremely random. They fire with anything between Strength 7 and Strength 9, with an AP of a gently tickling -1 to a suckerpunching -3 and Damage of 1 to 3.

How much players like the new version of the Oblits may well depend on their tolerance for randomness — but then remember, they did already choose to play Chaos! 1f642.png

 

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Heldrake and Land Raider

The Heldrake claws are a Melee weapon that has a bonus against Flyers – well, that’s a first! All for a 138 point price tag.

The landraider includes a rule called ‘Daemonic Machine Spirit’ which allows it move and then fire fire heavy weapons without a penalty. This could indicate something very similar to come for Marines, with their own non-daemonic Machine Spirit.

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The Dark Hereticus Discipline Table

Either roll a D3 on this table, or select the powers you wish the psyker to have (unless there is something we are missing, I’d really recommend choosing!).

Warptime looks excellent when used in combination with any strong close combat unit, despite the short range.

table.jpg

The post 8th Edition Chaos Space Marines – Sneak Peak at the new Codex appeared first on 3++ is the New Blac

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40kFFSpaceMarinesBanner.jpg

They know no fear and are the Angels of Death, serving as the Emperor’s mailed fist, delivering death to the enemies of mankind.|

 
They are the most iconic faction in Warhammer 40000: Space Marines. While considered by many in the Imperium to be heroes, they are undeniably monsters to their enemies. The most popular faction in the Warhammer 40,000 universe is coming back with reinforcements, the new Primaris Space Marines.

 

40kFFSpaceMarinesPrimarisLt.jpgArmies of the Adeptus Astartes are currently mostly played two ways. One is the Battle Company play style which consists of lots of Space Marines, grav cannons and (often free) vehicles. All told, it can often make them feel like a bit of a horde army. The other way is to pair them up with Space Wolves and Dark Angels to combine the numerous overlapping Universal Special Rules from Characters into a single, powerful unit.

In the new edition of Warhammer 40,000, Space Marine players will have a wealth of options for how they assemble their force. While this may mean that the builds that are currently most popular may no longer be the most efficient, it means that you can look again at the massive range of Space Marine units available, and know that all of them can find a place in your army.

Let’s start with the Centurions since these guys have been very popular since their release. They get the Centurion missile launcher, which is D3 shots at Strength 8, AP -2, which do D3 damage. They can also take two lascannons. which means these guys are terrifying against high Toughness, high Wound models. Now if hordes are what you fear, don’t worry, they can still take two heavy bolters and hurricane bolters, dishing out loads of shots every turn. These models will be extremely hard to kill with their 2+ save and 3 Wounds. And, be sure to keep an Apothecary nearby to keep these guys alive and kicking.

40kFFSpaceMarinesImpFists.jpgBut, what about the question everyone has on their minds? What about grav cannons? The weapons that single-handedly changed the game in the current Warhammer 40,000? Well, I am very happy to say that grav weapons are still good, but have been mercifully toned down to a much more reasonable weapon. They now no longer relegate so many units in the game to being relatively poor choices, but they still pack a nasty punch for those of you that have these models in your collections.

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Next up, let’s talk a bit about Predators. Predators haven’t been seeing much play in quite a long while. As noted above, with the abundance of grav weapons on the tables, being a vehicle was a hindrance. Luckily that is no longer the case. Predators are powerful, able to carry 4 lascannons into battle while being Toughness 7 with 11 Wounds – this vehicle is now a very scary unit. The Predator will be in your backfield raining death upon transports and elite units alike. Or, load them up with the Predator autocannon and heavy bolters, or a mix of any of those choices, as you can fire every weapon at a different target! Make sure to get these bad boys a new paint job in honour of the new edition and make some room in those army cases, cause Predators are back!

40kFFSpaceMarinesPredator.jpgHow about we talk a little bit about the famous Primarch that just came back, Roboute Guilliman? We’ve all seen his stats and he looks like a beast with his 9 Wounds and 6 Attacks. His gun also is good, being Rapid Fire 3, giving him 6 shots at half range. It is also Strength 6, AP -1 and does 2 Damage per shot – essentially an auto cannon with more shots on a platform that hits on 2s and is hard as nails to kill. He also wields the Emperor’s own sword which gives him +2 Strength and slices up enemy armour with AP -4 and 3 Damage per swing. Plus on the wound roll of a 6+, the weapon does an additional D3 mortal wounds…ouch! This guy can kill most things in the game by himself.

His new armor is pretty awesome as well, giving him a 3+ invulnerable save and allowing him to get back up of a 4+ the first time he dies. Good luck killing Roboute. He cannot have anything else going for him could he? Well, he also gives all Ultramarines within 6” of him the ability to re-roll hits and wounds. That is magnificently powerful. Guilliman is a warrior straight out of legend and will be seen on many a tabletop.

GS3HeroBannerOption2.jpg

Lastly, let’s talk about the iconic Space Marine Dreadnaughts. These machines, unfortunately, have been outpaced by other units for a while now, but that is all about to change. Dreadnoughts in the new edition are Toughness 7 with 8 Wounds, which makes them a lot more resilient than before. They also have 4 Attacks that are Strength 12, AP -3 and 3 Damage each, which will put a serious hurt on any target. Their heavy flamer is excellent for overwatch and killing hordes, and the heavy weapons they can take make them scary at range as well. I anticipate a lot of twin lascannon equipped Dreadnaughts in the near (far?) future.

Dreadnaughts are no longer pushovers, and they can be scary in close combat and in shooting. Like all vehicles, they no longer have to worry about the punishing damage table rendering them worthless due to immobilisation, etc. It is a good day to be a Dreadnought…you know, despite having to be horribly injured and stuck in a walking sarcophagus.

Overall Space Marines are a very versatile army and will play more closely to their lore without the free points and character bombs. I hope you are all ready to retake the galaxy for mankind!

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 Humm..prevous rules leaks stated that models with the Fly keyword would have 2 movement values,,min and max move.The slate for the Helldrake above doesnt show that.Having a minimum move of 30" is rough,,wondering if the minimum move is half the stated value and the previous rules leak wasnt a final draft or something.

 

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13 minutes ago, Threejacks said:

 Humm..prevous rules leaks stated that models with the Fly keyword would have 2 movement values,,min and max move.The slate for the Helldrake above doesnt show that.Having a minimum move of 30" is rough,,wondering if the minimum move is half the stated value and the previous rules leak wasnt a final draft or something.

 

Those bits stated that "some" Units with the Fly keyword would have min and max move values. I'm guessing we'll see that come into play when we see some of the Flyers that didn't have the Hover type in 7th.

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