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New 40k edition


pretre

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ello everyone! Frankie here from the SoCal Open to discuss the dreaded metallic undead: the Necrons.

Necrons are one of the most resilient armies in the current edition, thanks to their Reanimation Protocols save, and in games today, Necrons are known for having giant Canoptek Spyders spawning hordes of little scarabs to overwhelm their opponents. It is also common to see large numbers of Canoptek Wraiths and Tomb Blades, which are extremely fast, resilient and hit like a ton of bricks. But how do these ancient metallic monsters fare in the new Warhammer 40,000?

40kFFNecronsForce.jpg

We should start with the most iconic Necron rule: Reanimation Protocols. This rule changes from a save to a roll to bring the model back to life each turn. When a Necron model with this rule dies, you keep track of how many in the unit have gone down. You will then be able to place models back into their units every turn on the roll of a 5+ per model lost. The models must be placed in unit coherency with the unit it came from. This rule is so powerful because it happens at the beginning of EACH of your turns. I want to say this again for emphasis: you roll for each downed model with this rule at the beginning of every turn unless the unit has been wiped out. So, if a Necron Warrior is killed in turn 1, you’d roll to bring him back turn 2, 3, 4, etc. until he either reanimates or the rest of the unit is destroyed. Wow. Necrons are seriously hard to keep down!

Illuminor Szeras, who is a bulked up Cryptek, can help boost this ability. Like all Crypteks, Szeras allows Necron units within 3” of him to add +1 to their Reanimation Protocols rolls. He can also improve a unit of Warriors or Immortals every turn by giving them either +1 Ballistic Skill, +1 Strength, or +1 Toughness, which lasts for the rest of the game (although a unit may only receive this bonus once per game), which turns those units into something to fear. Illuminor is a solid choice for any Necron army and will be seen leading many forces to battle.

40kFFNecronsCryptek.jpg

Anrakyr the Traveller is a Necron Character who can also provide bonuses to Necron Infantry by giving +1 Attack to units within 3” of him. But I think his best ability is My Will Be Done, which allows him to give a friendly Infantry unit +1 to hit, advance and charge. These bonuses can combine to make Necron Infantry very scary and play exactly how I would expect them to based on their background. Prepare to see legions of large units advancing in a phalanx, taking everything the enemy can throw at them and dishing it right back.

40kFFNecronsTraveller.jpg

Next up, we have the Heavy Destroyers, who will eat through a vehicle without breaking a sweat (or oil, or whatever they leak?). These ignore the penalty for moving and shooting heavy weapons which makes their Strength 9, AP -4, D6 Damage weapon especially lethal due to its mobility. They get to re-roll 1’s to hit, which makes them extremely deadly when paired up with a Character like Anrakyr.

40kFFNecronsHvyDestroyers.jpg

Lastly, we have the iconic Necron Warrior. These are now one of the strongest Troop units in the game with their Strength 4, AP -1 Rapid Fire guns. When let to battle by the various Necron Characters, these guys will last longer and bring even the strongest warriors to their knees. I often find myself running 60+ Necron Warriors in my list. With the maximum unit size set at 20, full units are the hardest to deny their Reanimation Protocol rolls. Backed with some of the more elite Infantry units, such as Immortals (whose standard gauss blaster is AP -2!) you have a short ranged and somewhat slow, but utterly vicious army.

40kFFNecronsGauss.jpg

Just be mindful of protecting your all important Characters, as they are what really makes the army hum. Luckily for you, nearly all Necron Characters (who are already pretty dang tough) have the Living Metal rule that allows them to heal a wound every turn.

And just because you’ve all been waiting patiently for millions of years, have a Monolith datasheet:

40kFFNecronsMonolith.jpg

Which dynasty of Necrons will you conquer the galaxy with? I hope all of you long time Necron players are as excited as I am for these changes and the new Warhammer 40,000.

Frankie is part of the team that runs some of the biggest independent Warhammer 40,000 events in the world, including the Las Vegas Open, the Bay Area Open and the recently announced Southern California Open. An avid player for years, with an impressive tournament record, he’s also been part of the playtest team for the new edition of Warhammer 40,000, putting in hundreds of hours to make sure this new edition will be great for all you gamers out there (Thanks Frankie!).

So, basically, he knows his stuff.

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4 hours ago, Skkipper said:

I was also of the understanding that GW is going to free digital rules and you can purchase books to have them handy. is that no longer the truth?

 

It was stated in the early release info about the new edition(prior to the start of the daily updates) that the app wouldn't be ready when the edition released but would be in the pipeline:)

  This actually follows pretty much what aid did with it's grand alliance books..of which will likely only be reprinted if a large amount of warscrolls are tweaked,added or removed.

 

 

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1 hour ago, Brother Glacius said:

Has a foot been put down? The rick and morty episode link was removed within an hour...but apparently 40K info is okay to leave up. :laugh:

To be fair, I have a day job and cannot police you guys all the time. :)

This thread has moved from a few leaks to a massive data dump, and we need to address it.

Please refrain from posting links to pirated material and greatly reduce the amount of leaked rules pages (that would include editing previously posted content on this thread).

Please let me know if you have any questions.

 

Image result for exterminatus

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So, with the super secret leak I was able to make this for my 2k Ork list

 

Warboss with Power Klaw
Boss Snikrot
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
10 Gretchin
Runtherd
3 MegaNobz in Trukk with Big Shoota:
3 MegaNobz in Trukk with Big Shoota:
10 Kommandos w 2 Burnas: Nob w/ Power Klaw
20 Stormboyz: Nob with Power Klaw
2 Wartrakks: Rack of Rockits
4 Mek Gunz: Kustom Mega Kannon
15 Lootas:

 

Comes out to 1997 pts

Interestingly, it has almost the same number of models as my 2k 7th ed list.  Missing 2 Warbuggies, a bunker, 1 mek, but gained 7 Lootas and Snikrot (HE'S BACK BABY!)

 

Oh, and that's a Battalion Detachment so I have 6 command points.  

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42 minutes ago, fluger said:

So, with the super secret leak I was able to make this for my 2k Ork list

 

Warboss with Power Klaw
Boss Snikrot
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
10 Gretchin
Runtherd
3 MegaNobz in Trukk with Big Shoota:
3 MegaNobz in Trukk with Big Shoota:
10 Kommandos w 2 Burnas: Nob w/ Power Klaw
20 Stormboyz: Nob with Power Klaw
2 Wartrakks: Rack of Rockits
4 Mek Gunz: Kustom Mega Kannon
15 Lootas:

 

Comes out to 1997 pts

Interestingly, it has almost the same number of models as my 2k 7th ed list.  Missing 2 Warbuggies, a bunker, 1 mek, but gained 7 Lootas and Snikrot (HE'S BACK BABY!)

 

Oh, and that's a Battalion Detachment so I have 6 command points.  

Now that is a lot of boyz

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56 minutes ago, fluger said:

So, with the super secret leak I was able to make this for my 2k Ork list

 

Warboss with Power Klaw
Boss Snikrot
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
30 Slugga Boyz: Nob with Power Klaw
10 Gretchin
Runtherd
3 MegaNobz in Trukk with Big Shoota:
3 MegaNobz in Trukk with Big Shoota:
10 Kommandos w 2 Burnas: Nob w/ Power Klaw
20 Stormboyz: Nob with Power Klaw
2 Wartrakks: Rack of Rockits
4 Mek Gunz: Kustom Mega Kannon
15 Lootas:

 

Comes out to 1997 pts

Interestingly, it has almost the same number of models as my 2k 7th ed list.  Missing 2 Warbuggies, a bunker, 1 mek, but gained 7 Lootas and Snikrot (HE'S BACK BABY!)

 

Oh, and that's a Battalion Detachment so I have 6 command points.  

Love it!

  You will rip faces off with that list and the new ruleset..excellent board control,,early threats,great shooting,and hordes of troops to easily pile onto objectives.

  /doublethumbsup

 

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10 hours ago, Brother Glacius said:

Don't we have rules about posting copyrighted material? All of these army lists that are being posted are from the $25 books that GW is going to be selling. So how exactly is it okay for us to post it on the forum?

Generally, if something is a problem they do. Or when someone draws unwanted attention to it.

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30 minutes ago, Brother Glacius said:

What is pretty amazing is that the Mob Rule looks like you can always use a unit's size for its leadership...and then a unit within 6" can use that leadership as well.

 As per the leaked info on Spiky bits,,,a unit will likely not be able to use another units model count as its leadership.I know its not rock solid clear being GW and all.But being a permissive ruleset,its allowing a unit to use its model count as its leadership,,were is when referring to another unit 6" away,it states it can use its "leadership Characteristic" that would strongly imply what is printed on its dataslate.Which is still nice if a Warboss or named leader is nearby:)

 

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A few dark eldar hot takes:

No WWP mentioned anywhere?? I'm not pleased.

Splinter cannons are rapid fire 3 so venoms have to be within 18" to get 12 shots. But they are crazy fast. Might only be good in abundance. 

Court of the Archon got way better! They're all 3+ wound characters that re-rolls of their hits when the Archon is nearby. Lhameans with 2+ to wound, mortal wounds on a 6 are preeeetty reliable. 

Wracks are troops again! With toughness 5 for having a haemonculus nearby. 

Warriors still seem pointless to me. Inefficient shooting platforms with no identity. They are dirt cheap though. 

Wyches still seem solid. Phantasm grenade launcher spam may be a thing. -1 Ld to any unit HIT by it with assault D3.

Reaver jetbikes seem pretty bad. They have 2 wounds which is nice, but they aren't good in combat and scourges shoot better for less. 

Hellions seem way better. Their glaves now are S4 AP-1 damage 2 and they're much cheaper than jetbikes.

Beast packs are individual units per type. The beastmaster is now a legit badass as well as Ld bubble for the packs. Razorwing flocks are more useless than ever. Why would I pay for 8 S2 attacks when I have poison absolutely everywhere? Maybe they'll be cheap road blocks...? 

Disintegrater cannons are great now with S5 being better, and damage 2 to boot! Ravagers must end up taking these more often and leave darklight to other units. 

The Talos seems better but the drop to T6 was a kick to the nuts. A lot shootier than before. 

Overall they seem to be a much shorter range army. Fast combat units screening for a more shooty, mid table wave. Wyches locking units in combat. Seems possible to just go crazy with MSU. And try to pop units with Ld drain and concentrated fire. 

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