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Battlezones are a new addition to the latest edition of  Warhammer 40,000.|

 

 

Across the many worlds of the far future, battles are fought in all sorts of deadly and exotic environments – in the depth of space, in impenetrable jungles, beneath battling starships, in the quagmire of an artillery-pounded trench network, in the heart of an etheric storm – the list goes on. Some of Warhammer 40,000’s most iconic battle have taken place in some very unusual environments. Battlezones allow you to bring these to your tabletop.

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Effectively, these are special rules that can be layered over the top of any other game to represent an unusual environment. The upcoming Warhammer 40,000 book covers three of these. Night Fight, Psychic Maelstrom, and Fire and Fury. To get an idea of how these interact with the game, here’s an example, Fire and Fury – rules for battling as all hell rains down around you.

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You can see that these rules will alter the way you play and position your forces, which not only gives you a new tactical challenge but is just incredibly cinematic. Picture a Black Templar assault on an Ork Rock as meteors rain down around them, or a mass regiment of Cadian Shock Troopers and the Black Legion battling over a ravaged world as their fleets battle for supremacy above. You can’t say that isn’t cool.

What’s really elegant about these is that they can be used in any mission, giving massive replayability to the (not inconsiderable number of) missions in your main Warhammer 40,000 book.

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Narrative players are going to have a ball with these. Imagine running a map campaign where every location has its own Battlezone, or where players have the choice to attack at night, or with fleet support, or whatever else you can think of.

While certainly created with narrative play in mind, there’s nothing stopping this being used for other games – even matched play. If you’re looking to add just a little extra flavour to your matched play event, for example, maybe every table could have its own Battlezone rules, or maybe the first game of the day kicks off with a Night Fight game?

It’s your hobby – go nuts.

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  The Battlezone rules are ported from AoS were they are refered to as "time of War" rules.They add a very interesting twist to a regualr scenario and are indeed very fun.I personally would like to use them in every game I play or events I set up,,however some of the more competative minded players still prefer just base scenarios with no suprises.Hopefully once people get used to the more random and chaotic type gameplay of the new ruleset there will be more acceptance to adding in this layer of rules to their games.

 

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Posted 02/06/2017

Let Your Soul Be Armoured With Faith…

Did you think we were through showing you cool stuff?

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The Warhammer Community team is attending the UK Games Expo today, and as well as talking about the new edition of Warhammer 40,000 (available to pre-order tomorrow, if you didn’t know) Andy Smillie and Pete Foley also showed off some more exciting stuff – with news on a new vehicle, a new Global Campaign and new books on the way later this year.

Let’s start off with this ceramite-armoured monster…


The “Repulsor”

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This new tank is one of the new armoured vehicles that accompanies the Primaris Space Marines to war. Like their arms and armour, it was forged on Mars, and is recognisably of the same STC origins as its predecessors. Could this be ancient technology long lost and uncovered once more, or has Cawl been “tinkering” with Omnissiah-blessed technologies? This new war machine stands ready to crush its way to war alongside the tried and tested Predator andLand Raider tanks of the Space Marine Chapters.

The Repulsor is on its way soon. Stay posted for more details.


Next up, we revealed a new global campaign:

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The Fate of Konor is a massive worldwide campaign that will decide the fate of one of the primary planets in the 500 Worlds of Ultramar. You’ll be able to battle at home or in stores across a variety of planets and war zones in the system, and your games will decide the eventual fate of one of the strategically important worlds in the segmentum and the Imperium.

The campaign kicks off in July – so you’ll have plenty of time to get your head round the new Warhammer 40,000 rules and paint up some new units for your army.


Last up, we got our first look at Chapter Approved 2017, a new book on its way later this year.

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We’ve said right from the start that the new edition of Warhammer 40,000 is one that we’d work to make even better over time. This is one of the ways that will happen. Each year, you’ll have a new Chapter Approved, expanding your gaming options and making what we think is already the best Warhammer 40,000 ever, even better.

Expect the first Chapter Approved book in time for Christmas.


Wow, loads to look forward to there, and remember, the new edition of Warhammer 40,000 is just hours away from pre-order.

Don’t forget to grab yours tomorrow morning from games-workshop.com or your local gaming shop

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With mere hours to go until you can order your own copy of the new Warhammer 40,000, we have time for one last preview for you, here on warhammer-community.com

We do hope you’ve enjoyed our series looking ahead to the new edition of Warhammer 40,000. Together, we’ve explored almost every aspect of the new edition, from rules to unit datasheets, lore, background and new miniatures that are on the way. But there’s much more in the new edition than we could ever hope to cover.

If you’d like to read back over the dozens of articles we’ve published since the new edition was announced you can do so here:40kNewEditionButton.pngA lot of people, here in Nottingham and beyond, have worked for a very long time to make this new edition the game that we think is the best incarnation of Warhammer 40,000 ever. This is the game you asked for and a game we’re proud to bring you. We hope you decide to pre-order your copy tomorrow, either from our webstore, or your local store, and when you get your copy in your hands, we hope you love it.

Now there’s just time to bask in some of the grim dark glory of the new artwork you can look forward to in your new Warhammer 40,000 book:

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Warhammer 40,000 Faction Focus: Thousand Sons

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Hello again everyone, Frankie here from the SoCal Open to talk to you about the Thousand Sons. This army of powerful, heretical Sorcerers use the baleful power of the Warp and a finely honed tactical cunning to win their battles, but they have suffered a terrible curse in their ancient past as a result.

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Currently, Thousand Sons are not used all that often in matched play. They have beautiful models but rules that can make them a bit complicated to use to their best advantage on the tabletop. They have an army wide invulnerable save, which makes them more resilient than most Space Marines and they have AP 3 ranged weapons, which makes it easy for them to bring down power armoured foes foolish enough to be in the open. They also have Sorcerers in each of their units allowing, them some nice psychic flexibility. Unfortunately, they cost a lot of points and so often lose out to cheaper options. Luckily for us, that is all about to change.

Thousand Sons in the new Warhammer 40,000 will be led by none other than their Primarch – Magnus the Red. This guy does justice to the lore; coming in at Toughness 7 with 18 Wounds and a 4+ invulnerable save, he is one of the toughest Characters on the battlefield. Magnus also receives +2 when casting psychic powers and can manifest 3 a turn.

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He’s no slouch in close combat either, moving across the table 16″ a turn and hitting with 7, Strength 16, AP -4, attacks that do 3 Damage each – it’s enough to lay low nearly any opponent. Magnus the Red also bestows bonuses to his fellow Thousand Sons, allowing them to reroll 1s to hit and 1s rolled for invulnerable saves. This Primarch will bring glory to his Legion.

Next up, we have the Scarab Occult Terminators. Not only are they amazing models, they are quite destructive on the tabletop as well. They get the All is Dust ability, giving them +1 to their armour save if the attack has a Damage characteristic of 1 and also allowing them to ignore the -1 to hit when moving and shooting Heavy weapons.

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They come with inferno combi-bolters which are Rapid Fire 2, Strength 4, AP -2. Some of them may also be armed with ranged weapons that go up to AP -3 and some that deal D3 Damage. Utilising Teleport Strike to bring these units to the tabletop will surely leave your opponent’s army in shambles.

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Lastly, we will talk about the Rubric Marines. They are a little slower than non-dust Space Marines, but again, the All is Dust rule makes them hard to kill with small arms fire, so they can still survive a trek across the battlefield.

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Rubric Marines come with their iconic inferno boltguns giving them AP -2, which is incredibly good. Some of them may also be armed with soulreaper cannons which are Heavy 4, Strength 5, AP -3. Or you may find yourself preferring the AP -2 flamer option which is brutally effective at close range. In any case, you will be happy with the amount of damage this unit dishes out.

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As each squad has a Sorcerer with the ability to deal out mortal wounds, and the rest of the unit rains down death with their powerful arsenal, the Thousand Sons will bring honour to Tzeentch and are, for the first time in a long time, a fighting force to be truly feared.


Frankie is part of the team that runs some of the biggest independent Warhammer 40,000 events in the world, including the Las Vegas Open, the Bay Area Open and the recently announced Southern California Open. An avid player for years, with an impressive tournament record, he’s also been part of the playtest team for the new edition of Warhammer 40,000, putting in hundreds of hours to make sure this new edition will be great for all you gamers out there (Thanks Frankie!).

So, basically, he knows his stuff.

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We’ve already seen the new Warhammer 40,000 book and the impressive Dark Imperium box, but there is a 3rd way for 2,000 of you discerning collectors to get your hands on the new Warhammer 40,000.|

 
To show you what it is, we’re going to pass you over to our favourite unboxing expert, Baz:

 

The Limited Edition of Warhammer 40,000 will be available exclusively from games-workshop.com tomorrow, alongside all our other pre-orders for the new edition. If you want one, don’t hang around, there are only 2,000 copies available worldwide.

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Black Library also have a Limited Edition book on offer tomorrow…

This weekend, Warhammer 40,000 enters a new era with the release of the Dark Imperium boxed set, and Black Library ready to join the Indomitus Crusade, starting with a novel by Guy Haley, aptly titled ‘Dark Imperium’. As the first novel set in the new galaxy status quo, it’s only fitting that it has a lavish Limited Edition…

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The ‘Dark Imperium’ Limited Edition is a 368-page hardback book with a soft-touch cover and leather-wrapped spine, with both gold foiling and artwork from the new game. The pages are gilt-edged, and the book includes two marker ribbons in black and gold – so it looks and feels like an artefact from the 41st Millennium.

But what about the contents? Well, the story sees Roboute Guilliman leading his Indomitus Crusade across the galaxy, bringing him back to Ultramar, where the pustulent Death Guard are laying siege to the Five Hundred Worlds. And as if that weren’t enough, this edition also includes an exclusive short story, ‘In the Grim Darkness’.

Each copy is individually signed by author Guy Haley and numbered from an edition of just 1,000. And it’s only available to order from blacklibrary.com, from this Saturday.

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