The Last Guardsmen Posted May 8, 2017 Report Share Posted May 8, 2017 So I've decided that after playing two games and ending up with a wopping 8 promethium caches that Imperial Guard run by a savvy Necromunda vet might be slightly over powered. My first game consisted of me terrorizing some poor old Necrons with a seemingly endless rain of krak grenades until thy were little more than scrap parts. Add to that my opponent rolled poorly for his number of fighters available and lost a guy BEFORE the fight even started. Also some of the scenarios are looking a little lopsided. Case in point: Game #2 lasted all of 2 turns. It was Scavengers. and we rolled only one loot counter which I got to place. 8 inches from my edge. My opponent's CSMs never even SAW my guardsmen. Amusing but hardly what I'd call a fun battle. Any how feel free to share your tales of skirmish level fun and fail. Quote Link to comment Share on other sites More sharing options...
Pyre Warden Posted May 8, 2017 Report Share Posted May 8, 2017 I mean, if it was just one counter I wouldn't have placed it near my deployment zone. Where is the fun in that? Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 8, 2017 Author Report Share Posted May 8, 2017 It was more a realization that I did a stupid. I hadn't been the one to roll the number of markers. The lack of any real game was in large part my fault, I should have double checked the number of loot tokens but I'd been distracted. Quote Link to comment Share on other sites More sharing options...
Ish Posted May 8, 2017 Report Share Posted May 8, 2017 This is one of those things that moreorless evens out over a long campaign. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 8, 2017 Report Share Posted May 8, 2017 Yeah, this sounds more like hitting the far end of the bell curve than an actual Game Balance issue. 2 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 8, 2017 Author Report Share Posted May 8, 2017 Westrider is correct. In retrospect. Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted May 8, 2017 Report Share Posted May 8, 2017 Placing the single objective near your board edge as an 'option' does seem a little broken. I mean, if it's one marker I usually put in the middle somewhere for fun. However, I would say the rules do unbalance some match-ups. I played Raid with 4 of my 6 guys, but imagine if I had rolled 1, i'd be screwed. So I can agree SW:A does have some broken games, but it makes for zaniness (which i like). 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 8, 2017 Report Share Posted May 8, 2017 Also, doesn't Scavengers say that you should place the counters before picking Table Edges? 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 8, 2017 Author Report Share Posted May 8, 2017 Just now, WestRider said: Also, doesn't Scavengers say that you should place the counters before picking Table Edges? I need to double check. I honestly didn't think about the win condition I wound up rolling to choose first and figured being close to the token would be helpful. I was a little surprised that there wasn't a provision for something like this. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 8, 2017 Report Share Posted May 8, 2017 36 minutes ago, WestRider said: Also, doesn't Scavengers say that you should place the counters before picking Table Edges? Yeah,you place counters then roll for table edge:) 2 Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted May 8, 2017 Report Share Posted May 8, 2017 2 minutes ago, Threejacks said: Yeah,you place counters then roll for table edge:) Hah, sounds like you got lucky! Very cool then, that's ZANY if I ever saw it :D Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 8, 2017 Author Report Share Posted May 8, 2017 Ok. I just realized there is some worrying fallout from this little bit of mayhem. I yoinked loot from a Khornate cult and didn't kill any of them. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted May 8, 2017 Report Share Posted May 8, 2017 1 hour ago, Dark Trainer said: However, I would say the rules do unbalance some match-ups. I played Raid with 4 of my 6 guys, but imagine if I had rolled 1, i'd be screwed. In one of my two "test matches" against Steel Angel, I was the defending side in a Rescue Mission and rolled miserably for my number of initial defenders: one lone Harlequin. It's not a mission Harlequins are well suited for as defenders even under optimal conditions... Still, dice were rolled, snacks were snacked, and beers were drunk. A good way to spend the evening. 2 Quote Link to comment Share on other sites More sharing options...
jollyork Posted May 9, 2017 Report Share Posted May 9, 2017 In Hit and Run, I was defender with 1 Solitaire vs 9 orks. I took all 9 out in HTH without suffering a wound. Game seems balanced just fine. ????♂️ Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 9, 2017 Author Report Share Posted May 9, 2017 Solitaires are total bosses. Quote Link to comment Share on other sites More sharing options...
Ish Posted May 9, 2017 Report Share Posted May 9, 2017 I just had my one Virtuoso... and totally forgot about the Fear rule. C'est la vive. 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 15, 2017 Author Report Share Posted May 15, 2017 So I stand corrected. Imperial Guard pale in comparison to Harlequins. But first let me set the stage. My first battle was against those pesky Khornite cultists and their World Eater masters. Having foiled their ambush without a single loss & rolling well on Vital Mission I was riding high. I should have known better. The second battle was against an opponent I SHOULD have run screaming from. My opponent beat me on the mission roll off after I rolled a 6 on the Mission Chart and he picked Raid. By turn 3 all of my sentries had their insides reduced to the consistency of CHUNKY SALSA. Turn 4 my reinforcements joined them in Salsa Town. To make matters worse or make sense in this case every one of my Guardsmen died to their wounds. Except one of my special weapons troopers. He got captured and there is no one left to save him. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 15, 2017 Report Share Posted May 15, 2017 Welcome to the other end of the bell curve :P 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 15, 2017 Author Report Share Posted May 15, 2017 More like a BELL END. Plus the shaft. Seriously I think I have some sort of whiplash. 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 22, 2017 Author Report Share Posted May 22, 2017 By The Throne revenge is great. My sole survivor was rescued* from his captor(s). This resulted in a crater and left my guardsman free to chew through his bindings and scamper home. Reinforcements were there waiting. I'm back on top and far wiser**. *Evisors are about as good at saving people as they are not making messes. **Paranoid 3 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 29, 2017 Author Report Share Posted May 29, 2017 Rainy Day's Shadow Wars league came to an end today. I Came in 1st with 23 promethium caches but in a stroke of cosmic irony I am tied with my arch nemesis'. Indeed at the end of the day those vilely colorful Harlequins of Commander Skittle's Merry Troupe had purloined 23 promethium caches for themselves. How this will be resolved remains to be seen. One thing I do know is I don't look forward to tangling with Skittles again. He left poor Cpl. Marlow* with a crippling fear of balloon animals and tights. That boy just ain't been right since we found him wandering the sprawl smeared with blood and grease paint. *The sole survivor form the last week. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 29, 2017 Report Share Posted May 29, 2017 Astro Creep 40,000: Grease Paint and Mon-keigh Brains ;) 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 29, 2017 Author Report Share Posted May 29, 2017 Well the prize was split and now will recall my troops so that they may receive the therapy they need. Next Shadow war team will be ether Skitarii or Ordo Xenos. Any thought? 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 30, 2017 Report Share Posted May 30, 2017 Ordo Xenos looks more interesting to me. Too much of the cool Skitarii stuff is restricted to being Special Operatives. Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 30, 2017 Author Report Share Posted May 30, 2017 Ordo Xenos it is then. I think I have some gubbinz for some proper henchmen around here somewhere. Quote Link to comment Share on other sites More sharing options...
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