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How best to get started with Infinity?


Wellington99

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I've fairly recently started to get into Infinity. It had always intrigued me before but I never really got around to it until after a bit of "gentle persuasion" (read: pestering, though I would've likely gotten into it at some point anyways). I've firmly settled on Ariadna, more specifically the Caledonians, and with a bit of help, have a list of units to buy to get me started. As when I usually get into a new game, I checked out the free downloadable N3 rulebook, YouTube videos, and messing with the army editor to see what it is I'm getting points wise. I noticed with what I was getting (the hopefully soon to be released new Caledonian Highlander Army pack, William Wallace, and a Dozer w/ Traktor Mul), I was just shy of 200 points, so I thought "why the hell not?" and settled on adding an SAS with chain rifle and grenades.

However, fairly recently I've been messing around with the editor some more and chatting to another friend who played Ariadna, and I worked up another group of units to get that also equals 200 points (Wallace, Dozer, SAS with chain rifle and nades, Scots Guard ML, Cateran T2 Sniper, Mormaer T2 rifle, and the Highlander Rifles). From what this other friend has said, this list does give me options and flexability, but of course the previous list is certainly cheaper, basically coming down to paying 26 bucks more for the latter or waiting perhaps another week or so for the former.

For a brand new player who has experience with other table top games (WH40k specifically) or any kind of new player, what do you suggest in general? Do you suggest getting what was originally suggested to me (sectoral army pack, lieutenant, and engineer) or to try and get enough for a standard game of 200 points, or trying for a more allegedly flexible list? I have no qualms about spending slightly more as I'm coming from 40k and if in general the latter idea is the better idea, I'm more than happy to dump the cash to get them.

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I'm actually in Ohio with the guys down in Athens. Got into 40k a year ago with Sean(Xavier), Jeff, and Alex(Kaoshin) and all those in Athens, and now getting into Infinity because of them.

I'd probably end up getting the latter list because at least on the surface it gives me a rounded composition, and Wallace + Highlanders is a good combo from what I've heard, but I wanted to know what others thought might be better for a starting player. It's almost like buying a Get Started kit in 40k plus another model kit versus a bunch of different models individually. Both are viable but I've seen the former recommended more often than not.

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Caledonia is getting several kits over the summer. The next one will be released in June 23rd. 

My advice on how to start to to pick up the starter kit and flesh it out to 200 points. The list should her at least 10 orders. What from there? Have your range bands cover. Have a chaingun or shotgun. Have a rifle or two. Have a few medium range weapons like Molotoks, spitfires, or HMGs. Finally, a have a long range gun like a missile launcher or sniper rifle. If your local group is playing missions, you will need specialists to accomplish the mission: Forward Observers, Doctors, Hackers, Engineers, etc.

I highly recommend playing 2-5 games with the same list before changing out units. It is easier to learn the weapons and abilities if you are not changing models all the time.

I also recommend playing 10 unit, " limited insertion" games to keep track of your units and not be overwhelmed..

 

The diceabide is a local guy. He has a good article on the subject.. 

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Well I took a bit of a look. Going with the new starter, I can get 200 and 10 orders with adding a Dozer, Wallace, and a Cameronian, though one is impetuous. It also doesn't look like it has any long ranged options with only Chain rifles, a single combo rifle, three rifles, and three T2 rifles.

in contrast the other list I'm thinking of with the Highlanders, Wallace, Mormaer, Scot with ML, Cateran, and SAS give me 10 plus 4 impetuous and has a T2 sniper and missile launcher. It means I don't have an HMG or a molotok for medium range but for short and long I'm covered (Unless the T2 rifle and combi rifle count as medium range weaponry which I would think they do? Don't have some of the information on hand atm of writing).

Both lists give me a specialist in a Dozer (a variation of the former list has an SAS forward observer instead of the Cameronian), which means I am lacking more than a bit in the specialist department (though the former and the variation on the former give me a paramedic in the starter box).

In all, the former has some decent kit with technically 10 orders and can have two specialists if I make the list a certain way, whereas the latter gives me the ability to engage at almost all ranges, fully 10 orders, and solid infantry but with a single specialist.

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On the original note, I've heard that there are no bad units in Infinity. If that's the case, then (so long as I add another specialist or two) I can pretty much make my army however so long as I use them correctly. Even so, after I get my starting 200 points, what's generally a good next acquirement, or is it wholly dependent on how I wish to spec my army out for?

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There are no bad units in Infinity. What does not work for you, may work very well for somebody else. It is about styles of play. Some people like Jay like Heavy Infantry and hard hitters. I like cheap troops and playing piece trading. Some people like to set up defensive teams and have a few action pieces to take the objectives.

That being said, the Scot ML to is burley in the right hands. Doziers  and SAS are solid. 

I like Highlanders. They are cheap and can link with William Wallace for and order battery. I would use them as piece traders, but that is my style of play.

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While there aren't many bad units in Infinity, there definitely are subpar ones for what you're doing. Make sure that you're making the most of the equipment options given to you to fully utilize why certain models cost more and are "worse" at their job than others. 

Ex: A Crane Rank w/ Spitfire is the same cost as a Su-Jian, but has -1 BS, ARM, no REM presence, no NWI, and no access to kitty-cat-meow-meow form, but in exchange it has a huge CC boost (+6 CC and MA3), an X-visor, and the ability to be in a 5-man link in ISS. While the Su-Jian is a superior brute, if what you actually need is a midfield controller who isn't weak to CC/reduced chance of failure for long-ball shots then the Crane is your dude.

A very important part of Infinity is the equipment each model has as nothing is free (expect in ALEPH). Opportunity costs are real and should be considered during list making.

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