fingolfen Posted July 12, 2017 Report Share Posted July 12, 2017 Since there are a lot of new folks coming into FoW and TY - I updated my ground scale vs. game scale analysis... Enjoy! https://miniordnancerev.blogspot.com/2017/07/team-yankee-and-flames-of-war-game.html Quote Link to comment Share on other sites More sharing options...
barca Posted July 12, 2017 Report Share Posted July 12, 2017 Thx. A fresh and fact-based perspective. The "distortion" is even more pronounced for naval battles! Quote Link to comment Share on other sites More sharing options...
fingolfen Posted July 13, 2017 Author Report Share Posted July 13, 2017 4 hours ago, barca said: Thx. A fresh and fact-based perspective. The "distortion" is even more pronounced for naval battles! I can imagine. I honestly bet a lot of people playing video games like world of warships don't realize that they are compressed in terms of scaling as well. Quote Link to comment Share on other sites More sharing options...
barca Posted July 13, 2017 Report Share Posted July 13, 2017 Agreed. Then there is the time distortion. For example, a skirmish engagement that was over in minutes (real-time) may take hours to play. In video games, the distortion may go the other direction. Months or years in real time can be played out in minutes or hours. "Real-time" activity could also result in tedium, instead of entertainment: I have seen some very complex game systems that feel like they play out in real time: half or most of a day for a "small to medium-sized" battle. In regards to wargaming vs. "reality", I adhere to this idea: "Essentially, all models are wrong, but some are useful", quoted from "Empirical Model-Building and Response Surfaces", page 424, by George Box, 1987 Quote Link to comment Share on other sites More sharing options...
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