Swan-of-War Posted July 20, 2017 Report Share Posted July 20, 2017 Sorry for the easy question, but having only played a psycher-less army I've been glossing over this. Can a Psychic power only be cast once a turn per psycher or per army? E.g. could Farseer's only cast Guide once per model or can the Eldar army only cast it once per turn? Thanks 1 Quote Link to comment Share on other sites More sharing options...
Psilence Posted July 20, 2017 Report Share Posted July 20, 2017 In matched play each power (other than smite) can only be cast once per psychic phase. So only 1 guide in your example. In open play you can do as you like: "You get guide, you get guide, everybody gets guuuiiiidddeee!" ;) 2 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 20, 2017 Report Share Posted July 20, 2017 41 minutes ago, Psilence said: In matched play each power (other than smite) can only be cast once per psychic phase. So only 1 guide in your example. In open play you can do as you like: "You get guide, you get guide, everybody gets guuuiiiidddeee!" ;) Can you please post a page number for this? I just went through the Advanced Rules section and saw nothing additional about the psykic phase. Page 178 states 2. Make Psychic Test A psyker can attempt to manifest a psychic power they know by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested. A psyker cannot attempt to manifest the same psychic power more than once in a turn. So I see no restriction on multiple psykers casting the same power on the same turn. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 20, 2017 Report Share Posted July 20, 2017 Matched Play section P215. PSYCHIC FOCUS With the exception of Smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn. 5 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 20, 2017 Report Share Posted July 20, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
Prophecy Posted July 22, 2017 Report Share Posted July 22, 2017 Can the same caster cast smite as many times as they want? Quote Link to comment Share on other sites More sharing options...
Kremmet Posted July 22, 2017 Report Share Posted July 22, 2017 No, a psyker can still only attempt to manifest a power once a turn. the Smite exception just allows multiple psykers to attempt the manifestation. Pg. 178 BRB Quote A psyker cannot attempt to manifest the same psychic power more than once a turn. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted July 22, 2017 Report Share Posted July 22, 2017 I'm trying to find a way to use all 3 of Voldus' spells in a turn and it's really hard. Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 22, 2017 Report Share Posted July 22, 2017 Genestealer cult psykers get access to cult familiars which allow for one use of an additional power. So they can do 2 a turn for 2 turns (two familiars). Not many other armies currently have access to a way to do multiples a turn. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 25, 2017 Report Share Posted July 25, 2017 Can a unit using Warptime Advance twice? Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted July 25, 2017 Report Share Posted July 25, 2017 So Warptime reads "Warptime Warptime has a warp charge value of 6. If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot useWarptime on a unit more than once in each Psychic phase." -pg 11 in Chaos The rules for Advancing are as follows: "Advancing When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn." - pg177 Core Rules There are no restrictions on advancing twice. Warptime says you treat it as if it is the Movement phase all over again. I would say yes, you can advanced twice. And if you have a special rule that allows you to charge the same turn you advanced, I would say you have a good chance of being in combat the turn you do it. This edition is reminding me more and more of 5th addition where you want to charge almost every turn in order to leap frog your way across the battlefield. They have limited this mechanic severely with the introduction of firing pistols while in combat. Something I find really cool and enjoy. 5 Quote Link to comment Share on other sites More sharing options...
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