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http://www.drinkingquest.com/

Trilogy-Edition-Prototype2.jpg

 

 

 

How does a "Drinking RPG" work?

Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters.

The battles are a series of one-on-one fights to the death. You either kill the monster earning coins and XP or your character dies and you must chug your drink! The cards act as the GM (So everyone can drink) and the heroes go through four themed quests in each game - each getting progressively difficult and more likely to drink. However as this is a light RPG and a light Drinking Game there is a one chug per quest maximum which prevents Drinking Quest from being a "Pass out in 10 minutes" kind of drinking game. Over the course of 2 or 3 hours, a typical game averages 2 or 3 chugs.

All three Drinking Quest games are full games and not expansions. You don't need one to play the other and you can start with any game. However they all exist in the same "Drunken Middle Earth" so there is a lot of fun story telling and humour that comes from that. The humour ranges in style from dark, clever, meta, obvious and profound. There are a lot of layers of humour here that will keep the game funny through multiple playthroughs.

Whoever gets the most XP wins! Whoever loses had to chug the most so it's sort of like everybody wins.

Please Quest Responsibly!

 

 

Has anyone played this?

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