Duck Posted October 2, 2014 Report Share Posted October 2, 2014 Circle Bradigus Theme List: I don't know the exact allowed units/solos. I was told Gallows Groves are allowed, and obviously Shifting Stones, Sentry Stones, and warbeasts with Construct. 1: Only these models increase FA of Shifting Stones and Sentry Stones by 1 2: 1+ unit of Shifting Stones: redeploy one model/unit 3: 1+ Sentry Stones unit: sentry stones begin game with 3 fury 4: Bradigus is the only living model: Add a Woldwatcher to Bradigus' battlegroup for free. Character Satyr: PC 9 One POW 13 non-reach with Critical Pitch, POW 15 Reach attack with Mage Killer Gun, RNG 12, POW 11, Thunderbolt Primal Magic, Sacred Ward Affinity: Morvhana (When the satyr is damaged or kills an enemy model, Morvhana heals 1) Character unit: Wolves of Orboros Overtake, Prowl, Gang (3 man unit, one person gives an ability each) Heart Eater "new ability that allows character to spend a corpse token to make a model suffer 1 damage if it fails to exceed armour." All are DEF 14/ARM 14 with 5 wounds MAT 7 (?) One member has POW 13 with Reach, one has POW 11 with Powerful Charge, one has 2xPOW 9 with Combo Strike. Only one unit member has Reach. PC 5 Legion Blight Wasps: SPD 7, MAT 5, DEF 12, ARM 11, 5 boxes each One POW 8 stinger, critical poison Annoyance (see Troll Whelps) Swarm (+1 to melee attack and damage rolls for each other member of the unit engaging the enemy you're attacking) Animus: Cost 2 RNG 6, target friendly warbeast pack gets Killing Spree (see Gerlak Slaughterborn) PC 4 Zuriel: PC 10 MAT 7 DEF 12 ARM 19 28 boxes Flight Bond with Rhyas: Stealth Bond with Saeryn: Channeler Special Issue: Rhyas and Saeryn 2x POW 16 melee attacks (DOES NOT have Reach) 1 SP 8 POW 12, ROF 2 Chain attack: hit with both initial melee attacks, make a ranged attack Animus: Cost 1, Self: Gain an additional die on attack rolls against non-warcaster, non-warlock warrior models Blightblades: Stats as Striders (SPD 7, MAT 6, DEF 15, ARM 11) Ambush, Stealth, Pathfinder, CMA, Critical Grievous Wounds PC 6 Minions Gator Battle Engine: As spoiled earlier, will work for Legion, Circle, Blindwater Pig Battle Engine: Unknown if as spoiled earlier, will work for Skorne, Trollbloods, Thornfall Unnamed light cavalry solo, POW 7 AP gun, no further info, will work for Thornfall Maximus: Abomination, Fearless, relentless charge, spell ward, unyielding, reach, Berserk, magic weapon, weaponmaster DEF 13 ARM 16 PC 2 Skorne Scarab Swarm: 4 models PC 5 SPD 5, MAT 5, DEF 11, ARM 12 POW 8 mandible AD, Steady, Snacking, Critical Paralysis on the mandible Swarming Scarabs: +1 to attack and damage rolls against enemy models for each model in the unit that's in melee with the same enemy model, or for each Aradus warbeast (the non-gun heavy) Animus: Cost 2 RNG 6, target friendly warbeast pack immediately Digs In New heavy w/out gun cost the same as a Sentry, AD, pathfinder, snacking animus, SPD 3 (sorry guys) ARM 19, Carapace rule (+4 ARM against free strikes AND Ranged - sorry I missed this) 29 boxes New heavy w/gun cost the same as a Gladiator, rng 10 aoe 3 gun, AD, pathfinder, concealment animus, SPD 3 ARM 19, Carapace rule (+4 ARM against free strikes AND ranged - sorry I missed this) 29 boxes Keltarii CMA, blade shield, parry, reform, reach, no weapon master, 5/8 PC eXerxis Theme: non character warbeasts and tibbers. PGBH, cav units, tyrant units. Tyrant solos. Siege animantarax. huge based models reduced cost by 1 redeploy for every tyrant model/unit included +1 to starting roll for tibbers animantarax begins the game with rage tokens. Trolls From Virus646: From a guy that saw/had the book, he might be missing a thing or two as he didn't had time(wasn't willing to) take a pic or notes: Highwayman: Spd: 6 Rat 5 Def 12 Arm 14 Swift hunter camouflage Cra Gunfighter Range 8 pow 10 5/8 pts + New unit immune to cold. Similar to runeshapers but with spray 6, rat 6 pow 12 and assault/AD. They get +5 arm against fire and when on fire have aditionnal bonuses (steady, no stationnary, boosted dmg/hit).**That is probably the fiery revelation that PP talked about in their podcast?** +New character solo for Troll. It seems to boost Highwaymen but her/his rules seemed to be missing stuff (probably just took a small glance) so I'll stop there. Again: he might be missing a thing or two as he didn't had time(wasn't willing to) take a pic or notes I think that's about that for this book. Anything I miss or have incorrect I'll try to fix when I can Courtesy of F&f forums. 1 Quote Link to comment Share on other sites More sharing options...
Duck Posted October 3, 2014 Author Report Share Posted October 3, 2014 Warbeast packs! - they are a unit, but each model is a warbeast and not a warrior model - they have unit leaders - must get run/charge order or be compelled to run/charge - fury = number of models in play - increasing or decreasing fury effects never affect them - models forced independently, fury points generated on the leader - only forced while in formation while unit leader is in control area, other beasts do NOT need to be in control area - never have more fury than number of beasts - can't make power attacks - if unit commander frenzies they all frenzy, can't choose another model in pack as frenzy target - only leader has animus - can xfer damage to models in control as normal except if pack leaders fury stat is full 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.