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Haqqislam (Neopolitan) Lists

 

Tarik's Raiders:

 

Tarik Mansuri  - LT, Spitfire      56/2

Zamira Nazarova - LSG, E/m CCW 15/0

Zuleyka Nazarova - 2 x LFT, 2 x Breaker Pisotls, DA CCW  14/0

 

Shihab Remote - HMG, Total Reaction  25/1 

Najjarun Engineer - R+LSG, D Charges 17/0

Nasmat  3/0

Ghulam Hacker - R+LSG 20/.5

Janissary - Doctor Plus/Akbar Doctor 41/0

Nasmat 3/0

Djanbazan HMG 35/1.5

 

 

Murabids Tuareg - Hacker  35/.5

Murabids Tuareg - Doctor Plus 33/0

 

300/5.5

 

---------------

 

All The Heavies

 

Ahl Fassed - Boarding Shotgun 0/32

Ahl Fassed - AP Rilfe / Panzerfaust 0/36

Asawira - Spitfire 2/50

Jannissary - HMG 2/40

Jannissary - AP Rifle, Doctor 0/41

Azrail - Feuerbach 2/41

Hafza - Forward Observer 0/17

Hafza - LT 0/16

Kum - Chain Rifle 0/10

Zuleyka, Kum Enforcer - 2 x LFT, 2 x Breaker Pistol, DA CCW 0/14

Nasmat 0/3

 

6/300

 

I believe this list maximizes the AVA of Heavy Infantry for Haqq.  The Hafza will be deployed as holo-copies of more heavy Infantry, and the bikers are there for smoke support and harassment.  The Akbar Doctor should really shine in this list, potentially bringing back 50 points of troopers at a time. This is a very goofy list, but it might do ok in Quadrant Control and straight up firefights. It will struggle vs. lots of camo, but I think it would be a kick to play.

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Pan O Lists

 

Lieutenant Joan

 

Joan of Arc - LT, multi-rifle, DA CCW  50/+1

Croc Man Hacker - 36/.5

Trauma Doc - 14/0

Machinist - 15/0

Helper Bot - 3/0

Jotum - Multi HMG - 104/2

Nisse HMG - 34/1.5

Nisse Multi Sniper Rifle - 34/1.5

Fusilier -10

 

300/4.5

-------------------------------

 

Fusilier Swarm

 

JOAN OF ARC Lt+DACCW +1/50

Fusilier Hacker  0.5/18

Fusilier HMG 1/18

Fusilier ML 1.5/15

Fusilier Sniper 1.5/18

Fusilier Combi 0/10

TRAUMA-DOC 0/14

MACHINIST 0/15

PALBOT  0/3

CROC MAN Hacker 0.5/36

JOTUM 2/103

 

 

300 points,  6/6 SWC

 

-------------------------

 

150 Points Base Defense

 

 

JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)

NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)

AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)

AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)

REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)

REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)

TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)

PALBOT Electric Pulse. (3)

PALBOT Electric Pulse. (3)

WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (3)

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  • 2 weeks later...

Well it's awesome because it's a Cutter list. A cutter list with a couple of Nisses in it and a TO hacker. That said I think that Joan is a little wasted in this list. I never feel the need to max out my SWC but I feel like that is the point of people like Joan. She allows you to bring more heavy weapons than you normally can. So personally I would take 7 points of support weapons if I was running Joan. In this list I would probably take her out and get a couple more support type units.

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I don't see how she provides a free order. But even if she does, is a coordinated order something that you will really do that often? Seems to me that in a TAG list your Cutter will just be swinging his big robo peen around by his lonesome. Not to mention that coordinated orders with TAGs won't provide the typical "well hell what do I shoot at?" situation that your average coordinated order does. The TAG will be the one targeted until it is dead.

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I don't see how she provides a free order. But even if she does, is a coordinated order something that you will really do that often? Seems to me that in a TAG list your Cutter will just be swinging his big robo peen around by his lonesome. Not to mention that coordinated orders with TAGs won't provide the typical "well hell what do I shoot at?" situation that your average coordinated order does. The TAG will be the one targeted until it is dead.

 

Inspiring Leadership, in addition to making all of your guys regular (not really applicable in this list) allows the LT to use the LT order to perform a coordinated order without spending a command token, so long as she is in it.  

 

Coordinated orders are incredibly useful, and have actually changed the game significantly.  Especially for a small model-count army that is going to be low on orders.  Say I want to go murdering with that Jotum. Chances are good he's going to have to move once or twice to get in prime position. If he ever has to move+move, instead of just using him I can use Joan's LT order, and move her, the Jotum, and my other guns (or specialists) up to where I want them to be.  The other time coordinated order is almost a no-brainer is going on suppression fire.  Now I can put the jotum, the Nisse, Joan, and a scrub on suppression for 'free' every round at the end of the Jotum rampage.

 

She also gives everyone Courage (important for PanO!) and makes the army ignore retreat, which is just gravy.  

 

She certainly would be more impressive leading a bunch of knights or in a list which brings ALL the guns, but I like her and she will be plenty utilitarian here, in addition to being a beast in her own right.  Typically I am at max SWC because I also include a Hexa Spitfire, but I fell like I need hacking in this army.

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Haqqislam (Qapu Khalki) Lists

 

Medium Infantry Link Extravaganza

 

Kaplan Eng + ADHL 0/27

Kaplan Eng + ADHL 0/27

Kaplan ADHL 0/23

Kaplan Spitfire 1/28

Kaplan MSR 1.5/30

 

Sekban Haris 0/23

Sekban LT 0/22

Sekban HRL 1.5/24

 

Janissary Akbar Doctor 0/41

Hawwa Hacker .5/26

 

Group 2:

Kameel EVO Repeater .5/13

Yuan Yuan APCCW 0/8

Yuan Yuan APCCW 0/8

 

Total 5/300

 

Ship Defense Force:

logo_43.png Qapu Khalqi

──────────────────────────────────────────────────

 

Group 1

 ODALISQUE (Fireteam: Haris L1) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (1 | 25)

ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)

ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (22)

DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)

DJANBAZAN Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (31)

SEKBAN Lieutenant AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (22)

SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (25)

SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 28)

SEKBAN AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (22)

NASMAT Electric Pulse. (3)

NASMAT Electric Pulse. (3)

AZRA'IL (X Visor) Feuerbach / Pistol, Knife. (2 | 41)

 

Group 2

YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (8)

YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (8)

 

6 SWC | 277 Points

 

Open with Army 5

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  • 2 weeks later...

Aleph Lists

 

logo_701.png ALEPH
──────────────────────────────────────────────────

orden_regular.png9  
logo_5.pngMARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 120)
 sep.giflogo_5.pngKARKATA Flash Pulse / Knife. (0 | 0)
logo_57.pngDANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
logo_3.pngDEVA Combi Rifle, Nanopulser + Devabot / Pistol, Knife. (0 | 27)
 sep.giflogo_3.pngDEVABOT Heavy Flamethrower / Electric Pulse. (4)
logo_10.pngDALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
logo_9.pngSOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
logo_6.pngNAGA MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
logo_11.pngZAYIN Rebot HMG / Electric Pulse. (1 | 26)
logo_14.pngYUDBOT Electric Pulse. (0 | 3)
logo_16.pngPROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
logo_13.pngLAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

6 SWC | 299 Points

Open in Infinity Army

 

Aleph (Assault Subsection) Lists

Machaon LT .5/38

Myrmidon Spitfire 1/31

Myrmidon Chain Rifle 0/16

 

Phoenix HRL  2/35

Myrmidon Chain Rifle 0/16

Myrmidon Combi 0/25

 

Eudoros MK12 0/40

Myrmidon Hacker  .5/31

Myrmidon BS 0/24

 

Penthesilea 0/44

 

http://anyplace.it/ia3/ia.html?roster=F63P300S6T421O2T422O1T403O6T403O3T403O3T403O4T423O1T403O5T425O1T403O1

  • Pretty straightforward and aggressive, with 3 links and Penny to cause trouble in a hurry.  Theoretically, it might also be able to do some missions, with 2 specialist in links covered by Phoenix with a B3 Heavy Rocket Launcher and Penny speeding around.  
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  • 3 weeks later...

Nomads Lists

 

 Nomads - Corregidor Jurisdictional Command | 12 models

________________________________________________________
 
Combat Group #1
 Carlota Kowalsky Moriarty (30|0)
 Moriarty (4|0)
 Tomcat Engineer+zond (22|0)
 Zondcat (4|0)
 Tomcat Doctor+zond (22|0)
 Zondcat (4|0)
 Wildcat HRL (20|2)
 Wildcat Spitfire (24|1.5)
 Wildcat Hacker (27|0.5)
 Wildcat LFT (19|0)
 Wildcat LFT (19|0)
 Hellcat Shotgun (21|0)
 Hellcat Hacker (28|0.5)
Combat Group #2
 Mobile Brigada Lieutenant (39|0)
 Alguacil Missile (15|1.5)
________________________________________________________
 
298/300 points | 6/6 swc
open with Aleph Toolbox  : http://goo.gl/iRzrYL
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I feel like putting one more model in the second pool would be much better overall. Both of the models in the second group have solid hitting power and 2 orders per turn for one of them seems a little light. Other than that it looks badass.

 

Thanks! I just started thinking about what seems fun in Corregidor, and AD specialists are just awesome.  My thought with the second group is that the LT gets 3 orders a turn (2 regular + lt order) and the aguacile is simply an ARO threat.  In turns 2 or 3, I would then use command tokens to shuffle them into group 1, if room has opened up. 

 

*Edit* Alternatively, what I could do is put one of the AD troopers into group 2, then save her for turn 2 or 3, and shuffle her into the main group at the start of that turn. That would give me more orders for the initial AD assault.

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  • 3 weeks later...
  • 2 years later...

Haqqislam Hassasins Lists

logo_402.png Hassassin Bahram
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_12.pngAL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
logo_9.pngFIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
logo_9.pngFIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
logo_10.pngFARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
logo_22.pngÁYYĀR (Surprise Shot L2) Rifle + E/Mitter, D.E.P. / 2 Viral Pistols, CCW, Knife. (0 | 37)
logo_7.pngLASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
logo_7.pngLASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
logo_7.pngLASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
logo_6.pngRAGIK Spitfire / Pistol, CCW. (1.5 | 32)
logo_5.pngBARID Hacker (Hacking Device) Lieutenant Rifle + Pitcher / Pistol, Knife. (1 | 21)

GROUP 2sep.gifsep.giforden_irregular.png3  orden_impetuosa.png3
logo_11.pngMUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
logo_11.pngMUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
logo_11.pngMUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

4 SWC | 298 Points

Open in Infinity Army

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On 6/2/2017 at 10:09 PM, Justjokin said:

I was thinking about Lasiq Fireteams since I heard them discussed on Mayacast.  Is there anything else that can team with them?

Edit:  Could you put the whole Lasiq team behind the Mutts?

Unfortunately, I don't think the Bahram has any mix&match links. 

Raindog, normally I would put the Lasiq on her own, but she has to be with her Lasik bros to get the fireteam bonus.

But yes, I was think the Lasiks would be an ARO firebase with the Mutts hanging out around and in front of them to dissuade anyone from trying to get too close. With the combo of the +1 Burst, Mimetism, Viral Weapons, and X-visors, they should be pretty fierce.

*edit - I see what you're saying, Justjokin. Yeah, I could do that, but honestly, while I love those Mutts, I am fine with them just hanging out and doing their irregular thing for the first turn.  I find Fidays to be pretty order intensive, but also high-risk, so I'm pretty much guaranteed to lose some models first turn. In 2nd turn I could move some Mutts to the first group if I want them to go on a rampage.

N

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