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Warpath Alpha


pretre

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They pride themselves on making rule light games.

 

Indeed,and I like that about Mantic games.However those current WP2.0 rules just looked too much like the KoW rules,which work well for troop block games but not so much for a more skirmish/shooter futuristic game.

 

Looks like public Alpha will be available in a few weeks,I don't have a sub to BoW so ill wait it out:)

 

From what ive read so far of others that have the set,it does seem to be quite different than the WP2.0 set so that's nice to see.Though it looks like they removed the alternating activation part of them,,which I rather liked,heh.

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  • 3 weeks later...

 

 

Three weeks ago Warpath returned, with a set of alpha rules released exclusively to Beasts of War backstage pass holders. However, we couldn’t hold them back from the masses forever, so today we are putting the alpha rules on general release! 

warpath logo final with TMThis is the new iteration of the Warpath mass-battle sci-fi game – a game that has been nearly five years in the making. To get an understanding of what we are trying to achieve, please read the previous blog here. 

The alpha period so far has been fantastic, with over 150 comments on the feedback thread, and lots of games going on, and I’m really looking forward to a new wave of players entering the fold and letting us know what they think. To be clear, the game is still very much in an alpha stage – we’re still playing around with things to improve the game, as you’ll see later. We’ll keep the game at this stage for another month or two, and then we’ll pool together all of the feedback and polish it into a beta version, to start fine-tuning the detail. 

Please post all feedback here. https://manticforum.com/forum/warpath/warpath-rules-discussion 

For those of you who have already read and played through the Beasts of War version, you’ll want to know what’s changed. All of the changes have been listed here. There were some excellent suggestions and comments from the community, so you may see some of your own influence in there. 
Vehicular Combat 

Last time we talked about Warpath, we showed off the Enforcer Interceptor, which went down a storm! This time around we’ve got concept art of the Forge Father Tank for your feedback – an assault variant and an APC. There will be additional weapons for the assault version too. 

Warpath Firefight 

One of the biggest areas for discussion has been about the general scope of Warpath, and what people are actually looking for in a sci-fi battle game. Opinion has been divided between those who are excited about playing big battles with whole units, and those who are looking for something with fewer models and more granularity and detail for the individual figures. This is addressed in the discussion on Warpath ‘Firefight’ – which you can find below. Have a read and let us know what you think. 

Essentially, we want to create an alternate version of the game, scaling down the same mechanics to provide the individual casualty removal and detail that people are looking for, while keeping the game as slick and fast as possible. This game will have a sweet spot of 30-50 models, so smaller than the core Warpath rules, but closer to some of the other games on the market – hopefully providing a viable alternative for those who are looking for it. We haven’t fully developed this alternate version yet, but I have made some comments on the original rules to explain how it would work. 

Check out the initial thoughts here: Download Warpath Firefight (PDF) 

That should give you plenty to digest for now – I’m really looking forward to hearing what you think. Over the next few weeks we’ll put out more army lists, and we’ll be on the forums to answer your questions. 

Please post all feedback here. https://manticforum.com/forum/warpath/warpath-rules-discussion

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One of the biggest areas for discussion has been about the general scope of Warpath, and what people are actually looking for in a sci-fi battle game. Opinion has been divided between those who are excited about playing big battles with whole units, and those who are looking for something with fewer models and more granularity and detail for the individual figures. This is addressed in the discussion on Warpath ‘Firefight’ – which you can find below. Have a read and let us know what you think. 

 

Essentially, we want to create an alternate version of the game, scaling down the same mechanics to provide the individual casualty removal and detail that people are looking for, while keeping the game as slick and fast as possible. This game will have a sweet spot of 30-50 models, so smaller than the core Warpath rules, but closer to some of the other games on the market – hopefully providing a viable alternative for those who are looking for it. We haven’t fully developed this alternate version yet, but I have made some comments on the original rules to explain how it would work. 

 

Check out the initial thoughts here: Download Warpath Firefight (PDF) 

 

That should give you plenty to digest for now – I’m really looking forward to hearing what you think. Over the next few weeks we’ll put out more army lists, and we’ll be on the forums to answer your questions. 

 

Please post all feedback here. https://manticforum.com/forum/warpath/warpath-rules-discussion

 

 

This is precisely what I hope GW will be doing with WHFB 9th ed.

 

But those Mantic space dwarfs keep making me look again and again...

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