InfestedKerrigan Posted May 22, 2015 Report Share Posted May 22, 2015 "If you are using the battle-forged method, you will instead need to organise the Imperial Knight models in your collection into Detachments such as the Household Detachment and the Oathsworn Detachment shown here. This is a fun process in its own right. Note that you can also include any of the Formations present in this section as a part of a Battle-forged army." Can I take a Household Detachment (3-5 Knights) that consists of the Exalted Court(5 Knights)? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 23, 2015 Report Share Posted May 23, 2015 Models can not belong to multiple detachments/formations. This is in the main rule book, the necrons get a rule that specifically allows for it. Eldar might as well but the knights don't have it. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 23, 2015 Author Report Share Posted May 23, 2015 That's good, because I was still wrapping my head around the Warlord aspect and putting him at WS 7 BS 7, and everyone getting +1ws/bs and Obj Sec. For no points cost, it seemed a bit OTT. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 23, 2015 Report Share Posted May 23, 2015 Yeah, except for the big Combi-Formations, Units may only belong to a single Detachment. That phrasing just means that you can include both Formations and more flexible Detachments in the same Army. 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 I'm reading through HH: Conquest, and god damn if GW didn't drop the ball on this Codex. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 24, 2015 Report Share Posted May 24, 2015 I'm reading through HH: Conquest, and god damn if GW didn't drop the ball on this Codex. How so? Tech back then worked way better than the current 40k time line. I wouldn't have minded a few more gun options, cough uber Lascannon cough, but over all they fit in decently as big robots of fun. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 You have Pilot upgrades that determine what roll you fulfill within the Standard Force Org. HQ 25 (0-1) +1 ws/bs 50 (0-1) +1 ws/bs/++, reroll warlord trait EL +25 +1 Reserve Rolls if this model is on table; Knights within 6" have Overwatch and Interceptor, Hellfire Templates do d6 wounds +35 (0-1) Choose a Target, if you kill target, +d3 vic points; May make one final attack against target if target inflicts catastrophic damage against this knight Free blades Varies TR +0 Obj Sec -35 Obj Sec, -1 Ws/BS and INV Save FA +0 Front Armor -1, Scout, Hit and Run, Snap shots only at targets >24" +25 Must Reroll Failed Charges/Advances; If It can charge a MC/GC/SuHvy/Walker, it must. HS +25 Tank Hunter; If model doesn't move, gains Skyfire +35 +1 Damage Table vs Buildings; May Reroll Stomps, 5++ vs Grenades/Melta Bombs, No Sweeping Adv 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 The only Wargear options are upgraded sights that let you reroll 1s on Vehicle and Destroyer table at targets you hit with a ranged attack within 12". Poisoned rounds for the Heavy Stubbers. An alternate battle cannon for the Paladin. Otherwise, everything that is available to us is available to them, from what I can tell. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 Yes, some of the formations cover aspects of the pilot skills, or combine them, but you can't make a reasonable sized list using the formations. It feels as though GW is pushing the game towards 3k-4k points. This, while they work on scaling FB down to smaller skirmishes. What's your game, GW?! Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 My complaint is probably very inline with the complaints of Tank/Mech Company Guard players a couple of editions ago. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2015 Report Share Posted May 24, 2015 Yes, some of the formations cover aspects of the pilot skills, or combine them, but you can't make a reasonable sized list using the formations. It feels as though GW is pushing the game towards 3k-4k points. This, while they work on scaling FB down to smaller skirmishes. What's your game, GW?! Been trying to figure it out too. Sometimes, seems like they are pushing towards less models, while other times seems like a push towards higher points. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 24, 2015 Report Share Posted May 24, 2015 I think it's more of pushing for more value ($) per points. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 24, 2015 Author Report Share Posted May 24, 2015 I think it's more of pushing for more value ($) per points. I agree, the cost per point has gone up since I first started with the hobby. My thought on the increase in game values starts sounding Tin Hit. GW supports the Beer and Pretzel scene, not the Tourny scene, currently. The Formation system (Apoc 3.5?) is lending itself more and more towards 2500+ as opposed to 1500-2000 points. A 5 game, 3k point tourny doesn't sound like a manageable Saturday, to me. How many people were not buying the Superheavies as they weren't allowed them without Escalation being accepted? This is where 3 Formations/Detachments makes sense at 1850, if most formations are 500+ points. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 25, 2015 Report Share Posted May 25, 2015 All I can say is I disliked Imperil Knights in normal games of 40K before, and now I thoroughly dislike them. It's unfortunate. I am dreading what the new Tau Codex might do with Riptides. Please God don't make them Gargantuans nor frikkin Super Heavy Walkers. I'll just cry if they do. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 25, 2015 Report Share Posted May 25, 2015 All I can say is I disliked Imperil Knights in normal games of 40K before, and now I thoroughly dislike them. It's unfortunate. I am dreading what the new Tau Codex might do with Riptides. Please God don't make them Gargantuans nor frikkin Super Heavy Walkers. I'll just cry if they do. You may wanna rethink your challenge of how we roll... Cuz well I like to roll imperial knights :) and I'm part of the team. Just a friendly fyi based on your above comment 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 25, 2015 Report Share Posted May 25, 2015 Haven't seen the lists for that team yet... Multiple knights? Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 25, 2015 Report Share Posted May 25, 2015 You may wanna rethink your challenge of how we roll... Cuz well I like to roll imperial knights :) and I'm part of the team. Just a friendly fyi based on your above comment No. If anything, its all the more reason to challenge. =) 1 Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted May 26, 2015 Report Share Posted May 26, 2015 Folks have always wanted Knights on the table. They are in the business of selling things. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 26, 2015 Report Share Posted May 26, 2015 Some folks, maybe. Im not sure about "always" either. But it's here now. So. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 26, 2015 Report Share Posted May 26, 2015 Haven't seen the lists for that team yet... Multiple knights?We are in the process of submission And yes I submitted multiple knights in a baronial detachment. Tossed in some Grey knights as the dreamforge models look so pretty together! If it matters I'm only gonna use divination powers no Telepathy, those are for the weak! Below is the picture, ended up swapping five termies for some interceptors but the big boys are all there... Weapons are a bit different too. Warden, crusader, and gallant the models I'm using have quick change arms. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 26, 2015 Report Share Posted May 26, 2015 Baronial Detachment for the Team Event? Yikes. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 26, 2015 Report Share Posted May 26, 2015 Worse they can say is no... I've found that one people are playing them enough they are really fun. Course I'm not using them to plug a gap in an existing army I'm using them as the primary detachment. Front and center. The baronial doesn't actually help all that much. Same issues of flanking and 90 degree to the front guns make it rough for me late game. If you stay in front of them it hurts but the second you split my focus it all falls down. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 26, 2015 Report Share Posted May 26, 2015 Yay walkers and hull mounted weapons... Quote Link to comment Share on other sites More sharing options...
pretre Posted May 26, 2015 Report Share Posted May 26, 2015 I just don't imagine a multiple knight list passing LRC. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 26, 2015 Report Share Posted May 26, 2015 Corey, I love ya dawg, and I know that Knights are scarier on paper than they actually are effective on the board, but I'm going to agree with pretre and say that (as someone on the LRC), I'm probably not going to pass a multi-knight list for the team event. Quote Link to comment Share on other sites More sharing options...
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