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Nomadamunda


Raindog

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Well Gents, it's been six months since I pulled the trigger and started playing Infinity. My WHFB armies have been benched and put away. The game is dead. Players have jumped ship and are playing Kings of War, Malifaux, and Infinity. Listening to podcasts, many  Warhammer refugees have found themselves playing Infinity. Games Workshop's loss is Corvis Belli's gain. With the release of Ice Storm and N3, Infinity is riding a wave of serendipity. 


 


The game is cheap. The rules are free. PDFs of markers, tokens,and templates. Instead of paying a $100 for a WHFB unit, I can pick up half an Infinity Army. It is easy to buy a ten dollar model here and there to round out a collection.


 


Second, the current  models are really good looking. It is hard not to buy random models simply out of the coolness factor. Despite the models being metal, the new models are easy to assemble and almost have their own internal pinning system. Gappage is at a minimum.  I still recommend pinning the models at the weakest joins, especially the feet. If you cannot fit an actual pin on the foot, it the slot at the bottom of the model can be snipped into a  narrow pin.


 


After years of two and half hour Warhammer games, Infinity plays fast. Tournament games last 90 minutes. I can rock out two games on a game night and not feel spent.


 


Infinity sells the game by stating the tag line, "It's always your turn." It's an exaggeration. It should be, "You always have a chance to react." While I play, the opposing player has a chance to shot exposed models, dodge out of the way, drop mines or even hack.


 


Given the table top can be played vertically as well as horizontally opens the table to micro zones where different tactics can be used an different models can shine. 


 


A good looking Infinity table makes a good looking WHFB pale in comparison. Since the game is a skirmish game, so much more can be done with the terrain. This great since the table can be as much a puzzle to solve as defeating the opposing army.


 


Coming from the world of GW where there is always a rock to somebody else's paper, the factions are all equal. Since the game uses a d20, a faction may have a five percent advantage on a specific characteristic over another, or it may have a five percent deficit. At best, there will be a 10 percent difference between equal costing models. Unlike GW games, there is no unbeatable superstar. The T7, unbreakable, five wound model with a one up, re-rollable armor save, and 4 up ward save does not exist. Furthermore, the best model can fall to a basic trooper and do, if used foolishly.


 


Games can be played for straight kills, but it excels when scenarios are employed. You can lose most important of up your army, but still win by accomplishing the scenario goals. I have lost games concentrating on kills. On of the best games I have played had little shooting. We were both using the terrain to achieve the scenario goals.


 


I picked Nomads of the look of the models: Hellcats andTomcats, Fast Pandas and Crazy Koalas, Intruders and Interventors. Pan Oceania was attractive with their TAGs and Knights, but they are the corporate super power. Three outlaw, super colony ships in space is just win.


 


The Haqq qaas a close second. I like their fluff. They, too, are underdogs with a single, inhospitable planet, but they are doctors, healers, and teachers of the world. They taken in the unwanted into the faith, but are still pirates in classic Sinbad sense. At the time their models were not quite up to the level of Nomads, and they were not in Ice Storm. Ice Storm was a seller. Great Nomad models for dirt cheap is an easy choice. 


 


True, I have picked up two dozen Haqq models since then. The models are cheap. So many are great. They will be my army to work on next year. 


 


Let's go back to the Nomads.


 


John Allen hooked me up with well painted and unpainted older models.  I was happy to take them off his hands. They helped me learn the game.  A few have become legendary, especially Once, the TR bot who really dislikes Rudra. Sadly, I have only painted two and half models. Painting and making terrain has been an obsession. Now that the next league is on us, it is time to assemble and paint the model I have, well at least Nomad models..... 


 


 


 


 


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So far my Nomads Model List includes......

 

Alguaciles: HMG, painted, older model

Alguaciles: Missile Launcher, painted, older model

Alguaciles: Combi Rifle, painted, pink hair

Alguaciles: Combi Rifle, painted, blue hair

Agulaciles: Combi Rifle, painted, blonde hair

Alguaciles: Combi Rifle -male

Alguaciles: Combi Rifle -female

Alguaciles: Combi Rifle -female -primer

Agulaciles: Combi Rifle-not Assembled

Alguaciles: Hacker - painted, older model

Daktari

Grenzer

Hellcat Combi-Rifle -painted

Hellcat Adhesive Rifle -painted

Hellcat Boarding Shotgun-primed

Intruder HMG- primed

Intruder -Sniper-not Assembled

Intruder- Combi-not Assembled

Interventor and Fast Panda --not Assembled

Interventor and Fast Panda --not Assembled

Interventor- female , older model

Lupe Balboa -

Mobile Brigada- Old -not Assembled

2 Mobile Brigada -

Reverend Custodier w/ combi

Reverend Healer

Reverend Moira

Salyut Zond- painted

Spektr Hacker

Spektr

Spekt with Mine

Szalamandra -painted

Wildcat w/ Heavy Missile Launcher -

Wildcat w/ Combi

Wildcat w/ Combi-not assembled

Zoe + PiWell

I really need more remotes, a Sin-eater, and a few more Wildcats, but what I have do far will do.

For the League, I am going to paint:

1. Hellcat w/ Boarding Shotgun

2. Intruder w/ HMG

3. Intruder w/ Sniper Rifle

4. Alguaciles: Combi Rifle -male.

5. Alguaciles: Combi Rifle -female

6. Reverand Custodier.

7. Spektr

8. Spektr Hacker

9. Daktari

10. Clockmaker

11. Wildcat w/ Heavy Missile Launcher

12. Wildcat w/ Combi

13. Wildcat w/ Combi

14. Reverand Moira w/ Sniper Rifle

15. Mobile Brigada w / Multi-Rifle

16. Lupe Balboa

17. Interventor w/ Fast Panda

18. Intruder w/ Combi

19. Reverand Healer

20. Alguaciles w/ Combi

 

The goal is to have a well rounded Nomad list, not just a Corregidor power team. Let's see what I can get to......

 

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I have found the hard part of infinity is focusing on one faction or sectorial. The diversity of factions and models within factions is massive. The rule of cool is a great place to start playing this game, find what you think looks cool and play that. The best advice i can give anyone is stick with it, Infinity is not a easy game, it is complex and multi layered. Learn your chosen faction play 20+ games with a list. use the various forms of media that are out there that help new players go in the right direction. And remember a basic model can kill the best model in the game at any time if your not careful.

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I have found the hard part of infinity is focusing on one faction or sectorial. The diversity of factions and models within factions is massive. The rule of cool is a great place to start playing this game, find what you think looks cool and play that. The best advice i can give anyone is stick with it, Infinity is not a easy game, it is complex and multi layered. Learn your chosen faction play 20+ games with a list. use the various forms of media that are out there that help new players go in the right direction. And remember a basic model can kill the best model in the game at any time if your not careful.

+123601246151123123.  starting out with vanilla aleph i took sooo many lumps as holy cow is vanilla hard to play.  more i played better i became(marginally so but still haha) especially when you start finding what list suits you with small changes.  i can definitely relate to this as starting with acontecimento it feels like im restarting all over again taking my lumps of 'wtf am i doing'.  playing one faction/list style and mastering it is the way to go.  i mostly got acon for just the change up but will be sticking with vanilla aleph for tournaments as i feel i havent learned crap with them yet!  

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Now, to get to painting, I have been prepping models. That starts with having magnets in the bases of models. I like to paint models magnetized to the lids of tea tins. It provides a steady surface and I don't mar the model with my finger oils .

 

After carving a hole into the resin base. I super glue them in, and then seal the magnet in with green stuff. I use the excess green stuff to strengthen holds joint for arms or fill in the slightest gappage that only I will care about.

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holy cow you have maaany more dudes than my aleph!  makes me want to count them... will be interesting to see what you settle on once you get more painted!

Also, thanks for jumping into infinity and giving me the balls to join lol.  after my failed star wars armada experience i was hesitant about going into another game...

Count them up and post your results.

 

I find that it helps to know what you have for list making.

 

After the demise of WHFB, I am glad to find a game my friends can all enjoy.

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I have found the hard part of infinity is focusing on one faction or sectorial. The diversity of factions and models within factions is massive. The rule of cool is a great place to start playing this game, find what you think looks cool and play that. The best advice i can give anyone is stick with it, Infinity is not a easy game, it is complex and multi layered. Learn your chosen faction play 20+ games with a list. use the various forms of media that are out there that help new players go in the right direction. And remember a basic model can kill the best model in the game at any time if your not careful.

This is really great advice.

 

It is easy to have gamer ADD and go for the new shiny model.

 

Playing the same faction for twenty plus games is the best way to learn the game.

 

A single model can change how the force plays.

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I can't wait to see what you put on the table, especially your take on Lupe.  Are you planning on sticking with a traditional Nomad Red?

Why fix something that is not broken. The red is such a good color. I like the boldness of the color and how it can stand out on a table top.

 

As to Lupe, I am going to try her out next week. She sounds solid. Let's say she can help lead a link team.

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+123601246151123123.  starting out with vanilla aleph i took sooo many lumps as holy cow is vanilla hard to play.  more i played better i became(marginally so but still haha) especially when you start finding what list suits you with small changes.  i can definitely relate to this as starting with acontecimento it feels like im restarting all over again taking my lumps of 'wtf am i doing'.  playing one faction/list style and mastering it is the way to go.  i mostly got acon for just the change up but will be sticking with vanilla aleph for tournaments as i feel i havent learned crap with them yet!

 

I think taking on a second army is great way to learn the game. Each Infinity faction highlights an aspect of the game and opens up gear that may be limited in another force.

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I think taking on a second army is great way to learn the game. Each Infinity faction highlights an aspect of the game and opens up gear that may be limited in another force.

This is true.  One of the best ways to understand the armies you'll come up against is to have played them yourself.  It also gets you out of a rut, and makes you think of new ways to use your first army. 

 

I'm looking forward to seeing what comes out of your Nomads this year!

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Okay, the Mobile Brigada is an odd model. It is so well built overall. It is a solid model. The helmet wings are the odd thing. They are so spindly and finicky. It is hard to glue them without sticking my finger to model. The model is together. I wish I had another gun to swap out for the multi-rifle/ flame thrower option, but what can you do.

 

Then, I put together a Wild Cat armed with a Combi rifle. It is an old model. I tried posing the model, but I could not make the arm meet the gun. I had to meet the support arm to the gun and then putty the shoulder to the model. It looks fine. Once paint is the model, no one can tell.

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Gents,

 

 I would like to point out, Infinity is a shooting game. It is not a rush through las-fire and bolter shots, so you can kill a tank with your chain sword game. A gun is better than a sword. Yes, some models excel in combat, but it is hard to reach combat without be shot first. 

 

Cheers,

RD

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Well, it wasn't just the first Wildcat. It was both. The hand and arms don't want to settle well with the shoulders to the body. I had to cheat again and green stuff the shoulder to into place. I am so glad this is an old model and CB has progressed light years into their tech and design.

 

Now, onto the Intervenors and Fast Pandas and I will have all the model I own for Nomads assembled.

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After playing Jay tonight, I realized I am not a dynamic player. Instead, I am cautious and am willing to tie turns instead of risking models for turn win. Dealing with his link team and Domaru on one side and his remotes and Shinobos on the other side was a struggle. Learning how to play with link teams does not help.

 

Lupe Balboa was helpful, but not mind-blowing.

 

 

I pulled a suppression trick out to help control the center of the table. In the end, I think it gave me the edge in the game. 

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Last night, I slowly worked on more bases. I am trying to get the as many of the bases done first, before I work on individual models. Yes, It is a weird way to do it, but I want to have the same technique used on a majority of the bases. I finished three more, but I am thinking about going back and placing a very watered down black wash over the deck sections.  

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