michaels Posted April 28, 2016 Report Share Posted April 28, 2016 The minis look amazing in this. Only having one level of support seems pretty legit as well. Tempted to drop some $$ on it. https://www.kickstarter.com/projects/steamforged/dark-soulstm-the-board-game?ref=nav_search 1 Quote Link to comment Share on other sites More sharing options...
Jay Posted April 28, 2016 Report Share Posted April 28, 2016 Do it. 1 Quote Link to comment Share on other sites More sharing options...
deadwing34 Posted April 28, 2016 Report Share Posted April 28, 2016 I have been thinking about this game too, but in my head my money is already reserved for Seafall and I can get it this year (I hope). Quote Link to comment Share on other sites More sharing options...
michaels Posted May 2, 2016 Author Report Share Posted May 2, 2016 Had to pull the trigger on this one. It's so much game for $100! I'll be sad, though, if it's like the video game. I'm just not masochistic enough to enjoy that. 1 Quote Link to comment Share on other sites More sharing options...
Jay Posted May 2, 2016 Report Share Posted May 2, 2016 It is meant to play like Dark Souls so the boss fights will be pretty tough. But I think you will still be able to enjoy it. Quote Link to comment Share on other sites More sharing options...
michaels Posted May 2, 2016 Author Report Share Posted May 2, 2016 Here's a video on a boss encounter with two players. Needless to say, they die. Quote Link to comment Share on other sites More sharing options...
michaels Posted May 12, 2016 Author Report Share Posted May 12, 2016 Cool update: Treasure Chests These are pretty straight forward - you can spend one stamina to open the treasure chest and gain a draw from the treasure deck. Be careful though, it may be a mimic... Barrels Just like the video game, barrels don't offer anything in terms of treasure in most cases, however their main purpose is to use up stamina and block paths. When occupying a node you cannot move into that node without breaking the barrel which costs a stamina...yep - they are as annoying as the video game. Gravestones By using a stamina, you can access a gravestone to reveal one of the Boss AI Deck cards allowing you to learn their potential move-set as you progress towards eventually meeting them. They also act as terrain blocks and can be destroyed in a similar way to barrels. Traps An Encounter Card may reveal that a trap is present on the tile. The Trap Deck has a selection of iconic death dealing encounters that must be played out. Some are simple damage effects - remember getting hit in the face with a boulder down some stairs? Others may effect specific nodes on the board and create a 'which one is it' scenario with flip tokens. Stamina is tied to life. To regain stamina you have to take a rest action at the start of turn & that's the only action that can be made. For the gravestone thing: When you engage a boss they have an AI deck that's static until they hit half life or less. So if you know the progression of their deck you know what moves to look out for. Once they hit half life the AI deck grows larger & gets shuffled so knowing what moves they're going to make is pretty helpful. Quote Link to comment Share on other sites More sharing options...
Torg Posted May 12, 2016 Report Share Posted May 12, 2016 love the minis as well - but I can't drop another 100$ for a game off KS just for love of minis lol -d Quote Link to comment Share on other sites More sharing options...
michaels Posted May 12, 2016 Author Report Share Posted May 12, 2016 love the minis as well - but I can't drop another 100$ for a game off KS just for love of minis lol -d Blasphemy. ;) 1 Quote Link to comment Share on other sites More sharing options...
michaels Posted May 16, 2016 Author Report Share Posted May 16, 2016 This just funded. I guess I'll see whoever wants to play it....in April. :( Quote Link to comment Share on other sites More sharing options...
Prophecy Posted May 26, 2016 Report Share Posted May 26, 2016 I backed it and also added in the extra tiles and that forest expansion. I had almost all of it backed at one time but when they have nothing for breaking the record in sales I just got annoyed and pulled back. I felt their marketing was strong but some of the prices just weren't. They also had some solid rewards but they didn't make sense for the amount pledged. Quote Link to comment Share on other sites More sharing options...
michaels Posted May 30, 2016 Author Report Share Posted May 30, 2016 Only the add-ons seemed off to me. $30+ for a boss mob? No thanks. Darkmoor Basin seemed priced appropriately but a lot of the other ones should have been half what they wanted. Quote Link to comment Share on other sites More sharing options...
Jay Posted June 1, 2016 Report Share Posted June 1, 2016 When you see the scale of the models you will understand why they are thirty bucks. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted June 22, 2016 Report Share Posted June 22, 2016 Where is the pledge manager on this one? They are hardly giving any updates. Quote Link to comment Share on other sites More sharing options...
Jay Posted June 22, 2016 Report Share Posted June 22, 2016 The pledge manager is still a little ways off. The lack of updates is due to the back to back cons in the US that most of the SFG team is at. Quote Link to comment Share on other sites More sharing options...
michaels Posted June 22, 2016 Author Report Share Posted June 22, 2016 Booooooo Quote Link to comment Share on other sites More sharing options...
michaels Posted August 18, 2016 Author Report Share Posted August 18, 2016 Ooooooh. There's a persistent mode that allows for saving the character while going through the entire campaign. Pretty sweet! Quote Link to comment Share on other sites More sharing options...
michaels Posted September 9, 2016 Author Report Share Posted September 9, 2016 Some model updates. Pledge manager next month! WOOT! Quote Link to comment Share on other sites More sharing options...
michaels Posted March 12, 2017 Author Report Share Posted March 12, 2017 This ships in a couple weeks. Who's gonna be game for checking it out in April? Quote Link to comment Share on other sites More sharing options...
jollyork Posted March 15, 2017 Report Share Posted March 15, 2017 Can I play that dog wielding the broadsword? Because then I'm in. 1 Quote Link to comment Share on other sites More sharing options...
michaels Posted March 16, 2017 Author Report Share Posted March 16, 2017 4 hours ago, jollyork said: dog wielding the broadsword You're dead to me... 1 Quote Link to comment Share on other sites More sharing options...
michaels Posted May 12, 2017 Author Report Share Posted May 12, 2017 I guess I should post here instead of hijacking the KDM thread. So I'm about 7 hours into DS the Board Game & here's some changes I made based on what other people are also thinking. Hollow grunts/bowman = 1 soul per player Silver knights = 2 souls per player Hollow large soldiers = 3 souls per player Mini-bosses = 5 souls per player Main bosses = 8 souls per player Players can only spend their own souls to level up but anyone can buy equipment. Resting doesn't use a spark but does reset everything. If a player dies it uses a spark & everyone drops their souls. You have to clear the room you died in to get them back. You can sell back 2 treasure cards to Andre for 1 soul each. I was going through the campaign mode & I read the amount of souls you get per kill & thought "that can't be right. Are they [big bad swear word]ing kidding me?" as it's impossible feeling to get anywhere at the rate they suggest in the rulebook. Two souls per encounter, leveling up costs double & equipment costs double? Maybe I'm just a softy, though. Is anyone finding the base rules fairly balanced? Maybe I'm playing something wrong rules-wise? Maybe it's a lot easier playing 4 player? No idea but the base ruleset seemed pretty ridiculous to me as far as the risk-vs-reward part is concerned. I haven't made it to a mini-boss yet (the kid & I are really close) but I'm pretty sure I'm gonna use a lot of sparks on that as it's double-gargoyles in the campaign mode! My other thought is, while it's pretty fun (I'm a total soulsborne fanboy though so take that with a grain) it feels like parts are missing that will require the stretch goals to make complete. IE: some spells feel like I really need that cleric or sorcerer model or they're just a wasted treasure card. Embers really feel incomplete without invaders or summoned npc assistants (SUNBRO 4 LYFE!!). I'm guessing, come October, that will all be rectified but right now the core game feels like it has parts that were meant to be played with the full gamut of addons that we haven't all received yet. 1 Quote Link to comment Share on other sites More sharing options...
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