Xavier319 Posted October 6, 2016 Report Share Posted October 6, 2016 Start with 400 points worth of basic infantry. With a maximum of 50 points worth of wargear and special upgrades per kill team (this is included in the 400 points). The initial wargear points are only usable at team creation. Any that are not spent then, are lost. Basic infantry defined as infantry type models. Nothing with a veteran style statline (ie, command squad, crisis suit, etc). See end of document for list of what are allowable starting models for each faction. Your roster is 400 points, but most games will be 200 points. You will construct your team before each game, from your roster. May not start with vehicles Choose your warlord upgrade, do not roll. Warlord trait must be re-rolled if new warlord is ever chosen (due to death or choice). Choose three models that receive random veteran skills from a category of your choice. No two may have a skill from the same category. Models roll on a chart if they get a kill. If they are removed as a casualty, roll on another chart. If they break, roll on another chart. (provided below) At any point you may replace lost points with ‘basic infantry’ models with no wargear or skills. At the end of the week’s games you may release models and remove them from your Kill Team. Max roster size is 40 models, including vehicles. May upgrade basic infantry to alternate unit types based on same modelsIe. Tactical marines to bikers, or to sternguard veterans. Or may be changed into vanguard veterans. Any model that has at least one veteran skill may be upgraded to new unit types. These units must still meet minimum size requirements and you must devote the requisite points. May release soldiers in order to make room points wise within your Kill Team for vehicles, upgrades or other units at any point, but only just enough for what is needed. After each game, a kill team gains a number of ‘wargear points’ for which to save or spend on upgrades, wargear or units. To upgrade tactical marnies to veterans, you must pay the points difference, etc. Basic infantry does not come out of this pool! You may save points indefinitely. You may ‘sell’ wargear and weapons for half their cost (round down). Win 3d6 tie 2d6 lose 1d6 points. Each week you my fill out your lost points in your roster, ONLY with ‘basic infantry’ as stated above. Each game, roll on a chart for the type of game to be played, or play the special mission for the week. May only play the special mission once per week. Captured Models may be ransomed back to the owning player for wargear/upgrade points, or traded for other captives. Costs to upgrade basic infantry into other types (tactical marine to biker), those points must come from your ‘wargear points’ from playing games, but still take up points from your 400 point roster. Models must be fielded in the units that they are purchased with in the overall kill team roster. If a model is removed as casualty, and the unit had upgrades, newly added models may not be added to that unit as they lack the required upgrades, and the unit must be fielded with fewer models. If such losses brings a unit below minimum size, that unit may not be fielded. Basic infantry added to units with unit-wide upgrades (such as astra militarum veteran doctrines, or EMP grenades on a strike team) are the only exception to the rule that prevents the purchasing of wargear or upgrades between games (usually only allowed at the end of a week). Veteran sergeant upgrades do not count as ‘upgrades’ or ‘wargear’. Any upgrade that is not part of a model’s base cost, such as assault marine jump packs or EMP grenades for a Fire Warrior Strike Team, count as wargear. If a model gets a kill during a game, roll on the following chart after the conclusion of the game – 11-66 11-16 nothing 21-56 gain one random veteran skill from a random chart 61-65 gain one random veteran skill from a chart of your choice, or remove one random injury 66 gain one veteran skill of your choice If a model breaks and flees the battle, roll on the following chart after the conclusion of the game – 11-66 11 killed by allies for fleeing 12-16 captured by opposing player 21-26 flees from battle, must sit out next battle 31-56 flees from battle 61-66 flees from battle, comes back with 5 points worth of wargear or weapons that they ‘found’ as an apology for fleeing. If a model gets removed as a casualty, roll on the following chart after the conclusion of the game – 11-66 11-13 dead, remove from roster, lose wargear/weapons. 14-16 dead, remove from roster, retain wargear/weapons. 21-26 lose one random veteran skill, gain an injury 31-56 gain one random injury 61-65 gain one random injury and one random vereran skill 66 gain one random veteran skill Injury table – 11-66 11-13 -1 toughness, must sit out one game 14-16 -1 strength, must sit out one game 21-23 -1 ballistic skill 24-26 -1 weapon skill 31-33 -1 initiative 34-36 -1 attack (min 1), if only 1 attack, re-roll 41-46 -1 leadership 51-53 cannot run 54-56 always moves as if in difficult terrain 61-63 always strikes last in close combat 64-66 superficial wound, no penalty List of acceptable ‘basic infantry’: Space Marines: Tactical Marines, Scouts, Assault Marines, Crusader Squad Adeptas Sororitas: Battle Sisters, Doinions, Seraphim Blood Angels: Tactical Marines, Scouts, Assault Marines Dark Angels: Tacical Marines, Scouts, Assault Marines Grey Knights: Strike Squad, Interceptors, Purifiers Space Wolves: Grey Hunters, Bloodclaws, Scouts, Skyclaws Deathwatch: Kill Teams (no bikes) Cult Mechanicus: Kataphron Breachers, Kataphron Desroyers, Electro Priests (both types) Skitarii: Rangers, Vanguards, Rust Stalkers, Infiltrators Astra Militarum: Infantry Platoon, Rough Riders, Veteran Squad, Ratlings, Ogryn, Bullgryn Chaos Daemons: Any Basic Daemon type Chaos Space Marines: Chaos Marine Squad, Cultists, Raptors Dark Eldar: Kabalite Warriors, Scourges, Wytches, Beast Packs, Hellions, Wracks, Mandrakes Eldar: Guardians, Storm Guardians, Dire Avengers Harlequins: Troupe Inquisition: Henchmen Khorne Daemonkin: Cultists, Chaos Space Marines, Bloodletters Militarum Tempestus: Scions Necrons: Warriors, Scarab Swarms, Wraiths, Flayed Ones Orks: Boys, Gretchin, Kommandoz, Burna Boyz, Tankbustas, Stormboyz Tau Empire: Strike Squad, Breacher Squad, Gun Drone Squadron, Pathfinders, Vespid, Kroot Carnivores Tyranids: Hormagaunts, Termagaunts, Warriors, Genestealers, Shrikes, Raveners, Gargoyles Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Genestealers Link to comment Share on other sites More sharing options...
billhowell75 Posted October 6, 2016 Report Share Posted October 6, 2016 I hope someone will post a list so as to make this more clear. So is 400 points my total army of which 200 points will take the field? Or, will I put the full 400 points on the table? Link to comment Share on other sites More sharing options...
Xavier319 Posted October 6, 2016 Author Report Share Posted October 6, 2016 your roster is 400 points. the standard size of kill team games is 200 points. So you would construct a list before each game. Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 7, 2016 Report Share Posted October 7, 2016 very interesting... thank you for taking the time to think this out and implement it. Link to comment Share on other sites More sharing options...
Craeat Posted October 8, 2016 Report Share Posted October 8, 2016 Do black templar crusaider squad count as basic infantry? Link to comment Share on other sites More sharing options...
Xavier319 Posted October 8, 2016 Author Report Share Posted October 8, 2016 OH! yeah! Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 10, 2016 Report Share Posted October 10, 2016 i made 20 copies of the rules and a table for character vet skill and wound for the store. I found it hard to keep track.. not that my marines were durable or anything... Link to comment Share on other sites More sharing options...
Xavier319 Posted October 12, 2016 Author Report Share Posted October 12, 2016 ironically your assault marines were mush, your tacs were tough as nails. Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 12, 2016 Report Share Posted October 12, 2016 #truestory ahh well im more of a up the middle kind of guy. Been listening to fulgrim on youtube and its got me thinking about blunt force tatics that are "beautiful and perfect"? Heretic..? Link to comment Share on other sites More sharing options...
Ashmanonar Posted October 25, 2016 Report Share Posted October 25, 2016 Hey Sean, Question about wargear allocation. Can wargear (say, a missile launcher) be swapped between squads between games, or only at the weekly muster? It's going to affect how I comprise squads (dropping the assault marines and picking up a razorback and another scout squad). Link to comment Share on other sites More sharing options...
Xavier319 Posted October 27, 2016 Author Report Share Posted October 27, 2016 You can only change your overall list at the end of a week. in between games you can ONLY replace dead soldiers Link to comment Share on other sites More sharing options...
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