bunkbess20 Posted October 7, 2016 Report Share Posted October 7, 2016 BA 400 pt KT (400pts) Blood Angels: Codex (2014) (Kill Team Detachment) (400pts) (No Category) Relics and Detachment-rulesCodex: Blood Angels Troops (225pts) Tactical Squad Branson (155pts)Flamer (5pts), Heavy bolter (10pts), 9x Tactical Marine (126pts) Tactical Sergeant Branson(14pts)Bolt Pistol, Boltgun Tactical Squad Blaine (70pts)4x Tactical Marine (56pts) Tactical Sergeant Blaine (14pts)Bolt Pistol, Boltgun Fast Attack (175pts) Assault Squad Bayrard (95pts)4x Assault Marines (56pts), 2x Flamer (10pts), Jump Packs (15pts) Assault Sergeant Bayard (14pts)Bolt Pistol, Chainsword Assault Squad Pascal (80pts)4x Assault Marines (56pts), 2x Flamer (10pts) Assault Sergeant Pascal (14pts)Bolt Pistol, Chainsword Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 7, 2016 Author Report Share Posted October 7, 2016 feels weird making blood angels lists again. Link to comment Share on other sites More sharing options...
Xavier319 Posted October 7, 2016 Report Share Posted October 7, 2016 How many points are your heavy bolters? Remember, you only get 50 points worth of wargear. so the heavybolters, combi-weapons, storm bolter, power weapon, and the flamers AND jump packs on the assault marines count as wargear. if it's not included in the base cost of the model, it comes out of your wargear points. Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 7, 2016 Author Report Share Posted October 7, 2016 my mistake i changed it. Link to comment Share on other sites More sharing options...
Xavier319 Posted October 7, 2016 Report Share Posted October 7, 2016 Rock On! Link to comment Share on other sites More sharing options...
bunkbess20 Posted October 10, 2016 Author Report Share Posted October 10, 2016 taking heavy casualties in the first parts of the campaign.. elements of the 6th replace the several losses of the third. The 6th being not as campaign savey are green and egar to fight. in short all my veterans were either wounded and lost a trait or had to set out. so in short i'm filling them in with fresh people. I had 15 points in upgrades so i put the flamer in the armory and upgraded a missile launcher! BA 400 pt KT (410pts)Blood Angels: Codex (2014) (Kill Team Detachment) (410pts) · (No Category) o Relics and Detachment-rules Codex: Blood Angels · Troops (235pts) o Tactical Squad (80pts) Heavy bolter (10pts), 4x Tactical Marine (56pts) § Tactical Sergeant (14pts) Bolt Pistol, Boltgun o Tactical Squad (85pts) Missile launcher (15pts), 4x Tactical Marine (56pts) (FLAMER UPGRADED) Tactical Sergeant (14pts) Bolt Pistol, Boltgun o Tactical Squad (70pts) 4x Tactical Marine (56pts), Tactical Sergeant (14pts) · Fast Attack (175pts) o Assault Squad (95pts) 4x Assault Marines (56pts), 2x Flamer (10pts), Jump Packs (15pts) § Assault Sergeant (14pts) Bolt Pistol, Chainsword o Assault Squad (80pts) 4x Assault Marines (56pts), 2x Flamer (10pts) § Assault Sergeant (14pts) Bolt Pistol, Chainsword Basically the same thing just broke up the 10 man for 2 five man and upgraded a flamer to ML. Link to comment Share on other sites More sharing options...
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