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Ordo Fanaticus Presents the OFCC Infinity Events


Raindog

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  • 3 weeks later...

I know the narrative event is going to reveal bits and pieces as we play but I was just wondering about the importance of specialists. Should we bring a lot? Are they not very important? The 200pts feels a tad restrictive so I'm having trouble list building. I want to build something fun but I also don't want to make something that can't win missions

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So you may ask what are achievements?

Well, I will give an example from the Rampage. Of course, these are not the ones that will be used for the Narrative Event, but they are a good example of what they could be......

 

 

Each Check is Worth One Point. 

Check off each only once during the entire Rampage. 

Have your opponent -Initial the Check!

 

1. Break a fire team link.             __________

 

2. Complete a turn without a model wounded that turn.      __________

 

3. Coup de Grace an unconscious model.     __________

 

4. Crit on the roll of a one.  __________

 

5. Discover a camo marker.     __________

 

6. Dodge a Mine.    __________

 

7. Have model in the opposing deployment zone at the end of the game.     __________

 

8. Heal a model with a doctor or paramedic.     __________

 

9. Immobilize or Isolate an opposing model.      __________

 

10. Kill a model that is in suppressive fire.     __________

 

11. Kill an opposing Lt.     __________

 

12. Kill the enemy Spec-Op.      __________

 

13. Lay a mine or repeater.      __________

 

14. Place three enemy models into the null state with one order.       __________

 

15. Repair a remote or TAG with an Engineer.     __________

 

16. Spotlight or Forward Observe an opposing model.      __________

 

17. Successfully throw any type of grenade.       __________

 

18. Successfully change facing as a dodge.      __________

 

19. Use supportware or hack through a repeater.       __________

 

20. Wound an opposing model as an ARO        __________

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OFCC Infinity Schedule:

Friday:

0930-1000: Check In

1000-1200: Round One

1200-1345: Lunch!

1345-1600: Round Two

1600-1800: Round Three

1800: ITS Awards

1800-0000 - Open Gaming in the Hall

 

Saturday:

0900-0945: Check in 

0945-1000: Captains’ Meeting

1000-1200: Game One

1200-1345:  Lunch! 

Set up you Armies for paint judging.

Identify your Table to be judged as well. 

*I recommend the Farmer’s Market at Ether Short Park across the street

1345-1600: Round Two

1600-1800: Round Three

1800-2100: Dinner and Open Gaming

2100-2145:  Pub Quiz in the Main Room

Win Prizes! Test Your Knowledge

2145-0000: Open Gaming!

 

Sunday:

0930-0945: Check In

0945-1000: Captains’ Meeting

1000-1200: Round Four

1200-1345: Lunch!

Set up you Armies for paint judging.

Identify your Table to be judged as well. 

*I recommend the Farmer’s Market at Ether Short Park across the street

1345-1600: Round Five

1600-1700: Tear Down!

Please Help with the terrain and tables for all the game systems

1700: The Grand Awards Ceremony!

 

 

 

 

 

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So Ladies and Gents, you may ask, “What the heck is theme?”

 

Think of theme as atmosphere. What ever enhances the overall gaming experience is theme. Think creative, geek pageantry. Does your team have a name? Do they have matching shirts? Is there a display board that unifies the three forces?  Do you have a team banner? Do you have matching unique command tokens? Do you have have swag to hand out to your opponents. Does your table have a unified theme or is a collection of random terrain bits. None of these are requirements, nor are they limitations. Bring what sings to you. Do what you can complete. Simple, but well executed goes a long way. We are surrounded by creative hobbyists and gamers. Show us what you can do. Make the other gamers wish they were playing Infinity.

 

 

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  • 4 weeks later...
4 hours ago, Wiccus said:

So I saw that an objective room needs to be included. Is it the standard 8" by 8" room used for missions like the armory? If so does it need to be centrally located? Just trying to plan the table properly.

Yes to everything. Set it up like the armory, centrally located. 

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  • 3 weeks later...

OFCC Infinity Narrative Campaign Event

 

Specifics:

 

200 point list, 4 SWC, One 4 point Spec Ops

 

Specialists are only needed to obtain classified objectives.

 

Each Classified Objective is worth 2 inches of additional deployment in the next round of play.

 

Mission Objectives are added together as a team score, divided up evenly among the members of the team, any leftover numbers are thrown out. Those points are used before the next round to roll on either Booty Chart 1 or Booty Chart 2. Of the items rolled for, you may only keep one to add to your Spec Ops. You do not get rerolls based on duplicates. If you roll 1, 1 and 10, you have two choices to choose from.

 

Sample: Tom scored 3 OP, Dick scored 7 and Harry scored 3 for a grand total of 13. The average is 3 each. Each member rolls 3 times on the booty chart and keeps one of those items for their spec ops. These items carry over from game to game unless your Spec Ops passes from the null state to the dead state.


If your Spec Ops becomes dead, you start with a fresh 4 point Spec Ops in your next game.

 

If you have any questions about list building rules or have questions about scoring, please feel free to email me at grspencer@hotmail.com

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On 5/20/2017 at 9:15 PM, Sgt. Rock said:

I like the way that booty roll is going to work. I was thinking the other day how useless it would be for a Fusilier to end up with an E/M CCW...

That is until you roll E/M CCW for all your rolls. Angus needs to practice his stabbin', Red!

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5 hours ago, EriktheRed said:

Well now, I'm just going to have to say that 200 pt limited insertion totally favors some factions over others. That's why I play more than one faction. So I blaim George for making me play ASS

Well, you play like an ASS anyway so it's all good!

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