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Showing content with the highest reputation since 11/13/2018 in all areas

  1. 8 points
    Stoobert

    cyberwolf kitbash

    These wolves needed a 6th member so why not kitbash a Cyberwolf out of a Chaos Hound, Tyranid tail, and some other bits from my box? Story: Blown up in battle, a Fenrisian she-wolf was miraculously found still clinging to life. The Ironpriest rebuilt her, stronger and faster than before (6-million dollar man style) and brought his favorite wolf back to the pack as a Cyberwolf.
  2. 7 points
    Ish

    Random Photo Thread

    Too soon?
  3. 6 points
    rudra34

    Raindog's Rampage: 2018

    They tried to schedule me for Saturday so I kindly reminded them that it simply wasn't going to happen. Feeling the hype!
  4. 6 points
    Brick Bungalow

    Your first album

    I got two on the same day. Weird Al, Polka Party and the soundtrack to Beyond Thunderdome.
  5. 5 points
    Ish

    Bourbon

    “Oooh, look a chance for me to natter on nonsensically about medieval political trivia that no one cares about! My student debt was worth it after all!”
  6. 5 points
    Raindog

    Random Photo Thread

    TODAY IN HISTORY: On November 23, 1963, the BBC premiered a family-friendly sci-fi show called Doctor Who.
  7. 5 points
    I'll get you Robo Golo My pretty! And yer little dog Chronos Too!
  8. 5 points
    WiseKensai

    Emerald City Incursion Mark II

    Here's the second half: Emerald City Incursion Mk 2 - Day 2 Enjoy!
  9. 4 points
    May your injury rolls to your opponent always be 12's.
  10. 4 points
    VonVilkee

    Necromunda Consensus?

    I love it but it is every bit as flawed as the original just in different ways. There is supposed to be a compilation book soon ish with a clean up... I say wait for that before taking the plunge. https://yaktribe.games/community/categories/necromunda.19/ The game actually plays amazingly on the tiles but suffers in 3d... using the rules to pick terrain/ style along with mission and moving between the two styles gives the best balance.
  11. 4 points
    I think it was fine. I put it at 1300 points, 70 wounds, 10 firing ports, apoc transport rules, same weapons stats, same descending modifiers. Imperium could have easily killed it in the first turn, but waited till turn 4 to finally wipe it out. I wasn't paying much attention to the objectives, kill points or mission, was just trying to keep the tower alive as long as possible. The mission was actually rather intricate for an apoc game. Essentially the middle table was actually a no gravity asteroid field, so you had to asteroid hop to get across the board, only flyers could be in the spaces in between. So if you can imagine about 4500 ish points of Chaos against about 7500 points imperium playing hopscotch through an asteroid field in a bunch of terrestial vehicles with the end goal being to drop onto a moon sized space artifact that has warp portal technology to trigger a warp ritual that spawns chaos demon princes that is being guarded by an eldar army while orks and imperium are fighting to capture a spatially near space hulk and awaken it's capital weapon firing, loading, and tracking controls then that is almost exactly what we didn't do. Because what we DID do was turn the entire battle into a fearpit of complete destruction. Turn 5 I had 16 models left and evidently chaos still won. And Abaddon STILL didn't kill Robo Golo, mainly because we were playing cat and mouse across 4 feet of table.
  12. 4 points
    Torg

    Black Friday Apoc Game is a "GO"

    I’m putting together a blog post which will have all the photos I took at the event. It may be a couple days though. Was great fun. (Spoiler) Although the forces of Chaos overwhelmed the tables and took a narrow (?) victory. -d
  13. 4 points
  14. 4 points
    Raindog

    Raindog's Rampage: 2018

    What the Shelter Needs:
  15. 4 points
    WestRider

    Bourbon

  16. 4 points
    pretre

    Blackstone Fortress

    Dammit, GW, I can't buy it any harder than I already am.
  17. 4 points
    One of the reasons I like this game beyond the fact that it's very deep, is that it's not just the person across the table from you that you're facing off against. You are also your own opponent. What do I mean by that? Simplistically, I don't think anyone would say that going on tilt won them a game. More seriously though, try to watch yourself for tunnel vision and make sure you take a step back to re-evaluate your priorities for a turn. I hate to always use @Natetehaggresar as an example (sorry Nate!), but I do it because of the sincere respect I have for him. What makes him a great player and not just a good one is his consistent ability to do those latter things I mentioned. As much as @thediceabide and I joke about him being a Borg drone, he's human, gets salty, goes on tilt, and gets tunnel vision from time to time. But he also will say things out loud like: "I want to go kill your <x> because it was such a pain this last turn, but that's a bad idea. I'm going to think about what I HAVE to get done this turn, and how to set up for a next turn." Then he'll go quiet for a bit as he thinks and then proceed to win the game shortly thereafter. I think that moment of self-awareness and stepping back can be a major hurdle in many folks' infinity development, and personal development as well. I know I struggle with it every game and in my day to day. I've found that a simple "escape valve" rule for myself helps. If I start going on tilt because of dice, bad decisions, whatever, I stop what I'm doing, even if it's in the middle of an opponent's order, put down my dice/tape measure, take a deep breath, and refocus. If it's my turn I'll take a few moments and maybe even voice my frustration just to get it out there: "UGGH that's the worst!" is something I've said many a time. Anyway. You're not alone, @dataentity. We've all been there. I hope your next game goes better.
  18. 4 points
    Ish

    Bourbon

    I just find bourbons pair poorly with cigars and as such, that means I prefer scotch. Thus, as a confirmed scotch drinker, I am legally required to mock whiskey drinkers at every opportunity. I mean, I won’t say “no” to a nice bourbon when offered. Uncivilized is one thing, but that’s just downright barbaric.
  19. 4 points
    Romans832

    Rate the Last Movie You Saw

    Incredibles 2 - that was a GREAT movie So much fun!
  20. 4 points
    Ish

    Random Photo Thread

    In my personal “head canon,” this game is part of the WH40k canon.
  21. 3 points
    Frowbakk

    Ork Triple Battalion

    Ork Triple Battalion 1999 points, Battle Forged: + 3 CP (-3 CP for Extra Gubbinz) 13 CP left after list construction. Bad Moon Battalion (+5 CP)(-1 CP for Warphead) 745 points [Re-roll 1’s in Shooting Phase] 62 HQ Weirdboy Warhpead w/ Da Jump, Fist of Gork (Buff Da Fighty Characters) 75 HQ Big Mek (Index) w/ Choppa, Kustom Force Field [20pts] Warlord: Kunnin’ but Brutal (Redeploy Self +d3 Units) 90 TROOP 3x 10 Grots (Grot Shields for Lootas, expect every single one of them to die in your opponents first turn) 170 HEAVY 10 Lootas (Turn 1: 1 CP to Mob Up with other Lootas AFTER Finkin Kap deployed to get 6+ CP Farm’n) 255 HEAVY 15 Lootas 93 HEAVY Mek Gunz: 3x Smasha Kannons (Clearing screens & to be Loot It! bait for Lootas) Evil Sunz Battalion (+5 CP) 907 points [+1” to Charges, +1” to Move (2” iff Speed Freeks)] 91 HQ Warboss on Warbike (Index) w/ Big Choppa = Headwoppa’s Killchoppa 120 HQ Zhadsnark Da Ripper (Forge World) w/ Da Beast: 2x Big Shoota 215 TROOP 30 Shoota Boyz, Big Choppa Nob, 3x Tankbusta Bombz (Turn 1: Da Jump’d/3CP to UGT ‘recycle’ in Turn 2) 223 TROOP 30 Choppa Boyz, Power Klaw Nob, 3x Tankbusta Bombz (Turn 2: Da Jump’d after Mob Up) 75 TROOP 10 Choppa Boyz, Big Choppa Nob, Tankbusta Bomb (Turn 2: 1 CP to Mob Up w/above) 103 ELITE Painboy on Warbike (Index) w/’Urty Syringe, Power Klaw = Da Killa Klaw (1 CP to throw a Medi-Squig at Warlord) 40 FAST Deff Kopta w Twin Big Shootas (One to fly ahead with 3 Bikes & a Trike to keep them untargetable) 40 FAST Deff Kopta w Twin Big Shootas (Also a good source to buff Mob Up’d Choppa Boyz with Loot It! later in the game) Blood Axe Battalion (+5 CP)(-1 CP for Warphead) 347 points [Counts as in Cover > 18”, may Shoot OR Charge after Falling Back] 120 HQ Deffkilla Wartrike 62 HQ Weirdboy Warphead w/ Da Jump & Warpath 75 HQ Big Mek (Index) w/ Choppa, Kustom Force Field [20pts], Finkin Kap: I’ve Got a Plan, Ladz! (CP Farming on a 6+) 90 TROOP 3x 10 Grots (Can’t be used for Grot Shields due to <CLAN> mismatch, therefore Objective Grabbers) The Evil Suns are there to charge, as supported by their Kulture. The Bad Moons are there to shoot, as supported by their Kulture (I'll need to get a dice-rolling app to be kind to my opponents). The Blood Axes are there to be sneaky gits. (and get a free Warlord Trait… No I’m not talking about Finkin’ Kap.) Everything (except for a Blood Axe Gretchin camping objectives) should be deployed under a KFF's 5++ protection so no need to waste 2 CP on Prepared Positions even if going second. So much better than trying to improve 6+ saves which can still be whittled away by AP. I’ll need to practice deploying so that most models end up under one KFF othe the other. The Bad Moonz have the Big Mek with the KFF as Warboss in order to get Kunnin’ but Brutal which allows him and d3 units (Lootas, I’m looking in your direction…) to set up with the best sight lines, redeploy out of line of sight, and then Mob Up and get Da Jumped back into place so they can use More Dakka & Showin’ Off to best effect and Dakka ad infinitius, uber alles, ad nauseam. The Big Mek can also repair the Smasha Guns should the whim strike him. For the Evil Sunz Battalion: 3 Bikes & a Trike (OK, so he’s a Blood Axe, but he can still Advance & Charge to keep up with the Bikes) should get off a first turn charge on something, Biker Painboy should keep 'em in combat a little longer. 30 Shoota Boyz can get Warpath’d and Da Jump’d into a first turn multi-charge into units weak enough in close combat (Tanks/Artillery/etc.) so a few survive in order to either be recycled with 3 CP the next turn where the reappear 'Outflanking' and able to shoot and be effective right when they come in., or stay stuck in if there’s another target for the Lootas which will need the CP instead. Turn 2 the 10 Choppa Boyz can Mob Up with 30 Choppa Boyz, and get Warpath'd and Da Jump'd into probable charge range of whatever the Bikes & Trike didn't kill or Heroically Intervene into during my opponent's turn. The Blood Axe Big Mek with the Finkin Kap is there to walk behind the Choppa Boyz mobs and be untargetable while KFF escorting the Evil Sunz boyz and both Weirdboyz. Good thing KFF's and Psyker shenanigans don't care about <CLAN> mismatches. Now to answer the big question: Why is the Deffkilla Wartrike in the Blood Axe detachment instead of the Evil Suns detachment? Because if he’s a Blood Axe, The Deffkilla Wartike can Fall Back (and Snagga Grapple for 1 CP) and still Shoot or Charge. What Evil Sunz get as their Clan-specific Warlord Trait, ALL Blood Axes get due to their Kulture. So the Deffkilla Wartrike can fall back AND still charge in the same round, it’s like getting a third Warlord Trait for free. Graduate studies project in sneaky-gitted-ness; have the Mob Up’d Lootas use Loot It! on a destroyed Smasha Gun, have the Lootas refund the CP for it on a 4+ AND farm the CP on a 6+. Extra sneaky git shenanigan-ness: Your opponent have an annoying Character buffing nearby units? Consider sniping with Deff Koptas by either moving close enough so that character is the closest target, or by using Ramming Speed and putting some Mortal Wounds on ‘em.
  22. 3 points
    Duckman

    Rate the Last Movie You Saw

    It's worth noting that only Hollywood (i.e. the US film industry) that has these problems (this particular combination anyway) and I wish I understood why. As recently as the 60s, this was not the case. The Flintstones, for example, had a bunch of innuendo which was aimed at adults in the audience. In theory, the ratings committee is supposed to weigh subject matter when they give a rating so a PG-13 film should have more mature subject matter but since that gets convolved with all the other things like language there is no pure review of subject matter content indicating whether or not something is aimed at or even appropriate for children. That can also be taken a step further as evident in Princess Mononoke. The US film industry is really not good at grokking shades of grey, especially as it applies to films aimed at children. The original dialog for Princess Mononoke was very clear that there was a protagonist but there was no moral high or low ground for the cast. The antagonist was actually providing hospice for a leper colony and in many ways was a genuinely good person, for example. In the English translation that entire subject is stripped out so that the antagonist can be a simple evil which should be destroyed. There are examples of films which lack clear-cut good and bad characters in US cinema but film-makers are more and more often reluctant to introduce this ambiguity (Han shot first, damnit!). Personally, this is one of the things I enjoy about foreign film, whether it is European or is Japanese Anime.
  23. 3 points
    Ish

    Random Thought Thread

    Given the fact that a “normal” breath contains about 80% Nitrogen, 18% Oxygen, and about 2% being a melange of Argon, Carbon dioxide, Neon, Helium, Methane, Krypton, Hydrogen, and Xenon... Most of what we inhale isn’t what we actually “breath,” so the gases of no use to our body gets exhaled right away. I’d reckon that an increase in the amount of water vapor in the air isn’t going to have any statistically significant effect on a normal respiratory system. People with compromised respiratory systems probably struggle with it... But I’d imagine that it’s probably a minimal risk. I’ve seen “smog warnings” and “smoke warnings” before, but never “fog warnings.” (And before anyone brings it up, the infamously fatal “London Fog” of the Victorian Era and the Post-War years was not actually fog.)
  24. 3 points
    andy

    Your first album

  25. 3 points
    pretre

    Blackstone Fortress

    Yeah, they were totally subtle.
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