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  1. 10 points
    DisruptiveConduct

    History of OFCC

    HISTORY A long time ago, back when Games Workshop still ran Grand Tournaments, back in the infancy of Ordo, back in sixth Edition, WHFB players would flock to Seattle and play in the Pro-Football stadium. At the Grand Tournament, there were a lot of great people to meet and great armies to gaze on. The geek fest was palatable. There were two problems with the Grand Tournaments. First, this was well before the Internet created mega lists and offered tools and techniques to play against them. Player pools were smaller. Some gamers brought the models they had. Others brought honed lists that destroyed opponents. The Swiss System helped fix the inequity, but the first few games could be painful. Beat downs were inevitable and ugly. Second, for every 20 great guys, there was one person you would never ever want to play against. They were rude. They cheated. They made up rules. They would pick up bad dice rolls and claim they had rolled the opposite They would move models without measuring..... These players ruined the Grand Tournaments. But since there were so many cool guys, could we run our own event? Absolutely! We started in barn with a handful of clubs. It was called the NW Team Challenge. We made a hobby weekend. Jokes and painting and sportsmanship were valued more than winning. The Shop of Chop hosted the event. Ordo, the Z Games crew, and the WCP from Vancouver, B.C. played. It was a blast. The next year, thanks to Karl Gatke, we could expanded to an armory. The Da Mama's Boyz came, players came from Seattle and the Willamette Valley, and the team challenge became a proper event. We rated lists and tried to match armies with armies of equal toughness. Every year, a committee made of different members of clubs rated lists and made adjustments as books came out and editions changed. There were always hard restrictions. Items and units were banned: No Greater Daemons, No Dragons.... Magic levels were limited. There had never been Special Characters allowed. Captains were ambassadors of their clubs. Since the event was invitational, a captain vouched for his team and explained the nature of the event. After Club Challenges, players who were problematic were banned. In some cases, captains went so far to tell people on their teams, who were not banned, to grow up, chill out, and come back a few years later. Over the years clubs have folded, others have expanded, new clubs like the Black Sheep and Chop! have stepped in to fill the event with beautiful armies and Great Opponents. The Northwest Team Challenge has become the Ordo Fanaticus Club Challenge. We added sponsors. Later,we moved to a hotel, so we could all stay in one place and game for hours. In 2014, we combine the two events into one and made it a 4 day event with side events. The highest honor has always been sportsmanship. As long as Ordo runs the event, it will be a fun event featuring sportsmanship and balanced play. The Club Challenge is not for everyone, but fortunately, there are many large events. Some have heavy comp. Others don't. Pick the style of event you like. We run a team event where you can stand with your buddies and play people you look forward to each year.
  2. 8 points
    Woohoo! The announcement has been made, I will be your 40K OFCC Team Event Head of Gaming once again this year! (http://www.ordofanaticus.com/topic/209719-ordo-fanaticus-club-challenge-2018-event-and-hog-announcement/) This thread is to start the conversation and get people excited about this year's OFCC and how awesome it will be to play under a single rule set. :) (quick note for those who did not know, we juggled both 7th and 8th edition last year.) This thread is just for the discussion and you can expect to see an alternate post which will contain all of the event details once they have been fleshed out. The good news is that much of the work has been done and I am excited to share it with you. That being said, I think a healthy discussion can excite people and help shape the finer points to make this a truly awesome event. Now, in order to keep the conversation moving I would like to provide a bit of an incentive. For every page of comments that this thread reaches, I will reveal a new detail about the event in advance of the full event posting thread. (Update: After 15 pages, details were no longer being added to this thread.) In order to keep the details from getting lost in the thread, as I add them I will also update this first post. Since this post technically is the start of the first page of comments, I owe you a detail (and lets make it a big one). :) 40K OFCC Team Event - Sneak Peek Page 1 Detail: Match ups will be Team vs. Team Page 2 Detail: Team Sizes will be set at 4 Person Teams (like previous years). Also, like previous years I expect a few teams to be looking for players and few Merc teams to form for people new to OFCC. Page 3 Detail: Another return of a fan favorite, Captain Pairings are back this year. The goal is always to make sure your team members have fun all weekend and pair up well with their opponents. Page 4 Detail: Team versus Team Challenges are returning this year to 40K! Take control over your destiny, settle that grudge match once and for all, and reforge bonds in the crucible of battle! Page 5 Detail: There will be more than one Challenge Round!!! Page 6 Detail: The Page 6 spoiler is that we will have a special list of achievements available only to Team Captains which will carry with it special recognition. Team Captains are asked to do quite a bit and are critical to the success of OFCC, it is time to acknowledge and celebrate their contribution. Page 7 Detail: Army size this year will be 2000 points Page 8 Detail: OFCC will not use ITC rules Page 9 Detail: Best Overall will be calculated from 40% Sports, 25% Painting, 30% Spirit, and 5% Captain Achievements Page 10 Detail: We will be using battle-forged armies with a max of 3 detachments Page 11 Detail: All Games Workshop and Forgeworld models that have rules for 8th edition will be allowed at OFCC Page 12 Detail: The Painting requirements will be strictly enforced and models not meeting the minimums cannot be fielded. Captain's will be responsible for checking all armies on their team prior to the event. Page 13 Detail: The Player's Guide will be published on March 15th. Page 14 Detail: The Mission Pack will be published on June 1st and will contain 4 of the OFCC 40K Missions. The secret 5th mission will not be revealed until OFCC weekend. Page 15 Detail: Teams will be able to challenge opponents for all three games played on Saturday. Matches will be paired randomly on Sunday. Here are the rules: Challenges are options, and not required for play on Saturday All challenge matches must be prearranged by 8/1/2018 Both Captains must agree to the challenge match Only fully paid teams are qualified to arrange challenge matches After 8/1, challenge matches cannot be changed The process for submitting challenge matches will be outlined in the Players Guide. Between challenge matches and captain's pairing, players have never had a better chance to have an unforgettable OFCC experience. Bonus Detail: There will be a special award for the first fully paid team! Now get that conversation going and prepare yourself for more details to come :)
  3. 8 points
    happycamper

    My new project ....😎

    Some progress has been made, still lots to do
  4. 8 points
    Raindog

    Random Photo Thread

    My wife took this picture with her cell phone yesterday.
  5. 8 points
    With us reaching Page 8, I turn to the Magic 8 Ball for this next tidbit. "Oh Magic 8 Ball, will the OFCC be an ITC event or use ITC rules?" Now don't get me wrong, I am HUGE fan of Reece, Frankie and everyone else associated with Frontline/ITC/LVO etc. I think they have been an immensely positive force on the gaming community and I would be happy to advocate for them every opportunity I could. I would really have a hard time running out of nice things to say, but that is not the purpose of this thread. :) Unfortunately, in my opinion the ITC approach to 40K does not align well to the OFCC approach to 40K. That is why OFCC will not use ITC rules.
  6. 8 points
    Let me jump in here to clarify :) OFCC is not an invitation only event. We do have a team approval process, but that is only to ensure that new teams understand the how this event differs from a normal tournament. We really do go out of our way to refer to OFCC as an event rather than a tournament. It is a celebration of the hobby we love and is all about having 5 great games over the course of the weekend. We fully embrace soft scores and feel that good sportsmanship is not a goal, but a requirement for participation. Because we focus on all aspects of this hobby, our events require fully painted models. You are welcome to meet the minimum, but we love to recognize the teams and individuals that go well beyond that with their skill and creativity. In the 40K team event, we offer no prizes for performance and instead acknowledge achievement with awards. This approach further supports the core values of the event and the club. The OFCC has always stood apart as an event unlike any other. Our approach may not be for everyone, but that does not mean we don't want it to be. :)
  7. 8 points
    Raindog

    Random Thought Thread

    From my oldest: my parents play d&d with some of their friends and i’m listening to the women in the group rate my dad’s last dungeon crawl like it’s up there on fantasy yelp… “0/4 stars. we all almost DIED and we got NO treasure which is the point of a dungeon crawl. would not recommend”
  8. 8 points
    scottshoemaker

    An Arctic Wastes Table Build

    Finally, a freaking update. I'm backing off the Chaos theme for now and going more generic. As such I built a big hill. It's split so it can be a bit more flexible, plus each half can fit in a 12 gallon tote. Rough foam form on beveled MDF Chipped slate fit into place with foam cutouts Foam shaping done with a wire wheel, sanding block and orbital sander Detail on the split. I tried to get the smooth slate edges to line up. I'll fill them later.
  9. 7 points
    Raindog

    Random Photo Thread

  10. 7 points
    Swan-of-War

    Nausicaa-themed Eldar Exodites

    Worked on the wardroth beetle today - it's going to be a grav tank. Either a fire prism, falcon or maybe even another night spinner.
  11. 6 points
    The thread may be dead, but think of this as a wake rather than funeral. Over the course of a few weeks, we pretty much stayed on topic and revealed a ton of cool information about OFCC. I'm not sure if we have ever had this many details out 6 months before the event before. It is an exciting time and this thread is just the start. :) Also, with over 400 responses this thread broke into the top 10 most responded to threads in the history of the 40K sub-forum on Ordo. So, raise a glass and toast a post well lived!
  12. 6 points
    After the first succesfull kickstarter campaign, Gaspez-Arts is ready with its new Fantasy Football team: the "kickass Cossacks". The Gaspez-Arts team is always the same: Fabio (aka Gaspez-Arts) as manufacturer and the excellent artist Raffaele Stumpo the creator of Bull Warriors - Chaos Dwarf team. Look at the pictures about this ferocious and artistic football team. We are already preparing the Kickstarter page so stay tuned for more info and pictures in the next days Greetings
  13. 6 points
  14. 6 points
    JMGraham

    Kickstarter Advice

    Just saw this! I'll actually weigh in for the no stretch goal side of things. Pick a couple of reasonable rewards that are appropriately priced, and stay the hell away from stretch goals. You're a first timer, so it's really important that you deliver what you say you would, on time or early, and with good communication. I've seen too many new Kickstarter overcommit and develop a bad reputation when, if they would have stuck with what they originally offered, they would have done great. Besides that, advertise and build a following in advance. Day one should be a big day. Make certain you price things appropriately, including shipping, Kickstarter fees, taxes, etc. Good luck!
  15. 6 points
    Raindog

    Rogue Trading rules for posting?

    As long as your do not use the Ferengi Rules of Acquisition, you will be fine.
  16. 6 points
    I see that your fine level of sportsmanship is on display for everyone to see. Good luck on finding a team!
  17. 6 points
    ROGRE

    Random Photo Thread

  18. 5 points
    You gentlemen, are chasing the dragon. In this case it's an atomic powered, magic space-dragon.
  19. 5 points
    ROGRE

    Random Photo Thread

  20. 5 points
    Now we have reached page 15, which will be the last page I spoil a detail for OFCC. I have been sitting on this detail for weeks, and I knew it would be the last thing I would share in this thread. You may remember back towards the beginning of the thread where we spoke about the return of challenges, and I even shared that it would be possible to have more the one challenge round. It is now time to unveil the complete plan. Teams will be able to challenge opponents for all three games played on Saturday. Matches will be paired randomly on Sunday. Here are the rules: Challenges are options, and not required for play on Saturday All challenge matches must be prearranged by 8/1/2018 Both Captains must agree to the challenge match Only fully paid teams are qualified to arrange challenge matches After 8/1, challenge matches cannot be changed The process for submitting challenge matches will be outlined in the Players Guide. Between challenge matches and captain's pairing, players have never had a better chance to have an unforgettable OFCC experience.
  21. 5 points
    pretre

    Made To Order: Necromunda

  22. 5 points
    Looks like I should jump in before we leave page 11 :) For this spoiler, we will expand on our page 10 item to add that all Games Workshop and Forgeworld models that have rules for 8th edition will be allowed at OFCC.
  23. 5 points
    Some of you may know that Nurgle is my favorite Chaos god, so I consider 7 to be sacred number. As such, the reveal for Page 7 should be significant. Army size this year will be 2000 points!
  24. 5 points
    I will be returning this year, without the mastodon (unless everyone begs me to bring it). I have already booked my plane tickets and rental car. I hope to be piloting my own team of all Ohio locals this year. I hope for 2000 pts as it is a nice round number. Now what to call my team.....................
  25. 5 points
    Challenge all the rounds! And Beerhammer needs to be a thing! Like an actual Beerhammer event on friday, where skipper and I get too drunk to throw dice and yell at Fluger to keep pouring the destroyer shots!
  26. 5 points
    I’m going to have to find a team to go with this year. I haven’t played at OFCC yet, but playing at the clubhouse is always entertaining.
  27. 5 points
    Another day, another page :) Even though this next spoiler is related to the last one, it has never been done in the history of the 40K Team Event (as far I can remember) :) Hold on.... Are you ready? There will be more than one Challenge Round!!!
  28. 5 points
    Woohoo! Page 3! Time for another detail, sorry this one is not huge blockbuster but it is a detail none the less. Another return of a fan favorite, Captain Pairings are back this year. The goal is always to make sure your team members have fun all weekend and pair up well with their opponents.
  29. 5 points
    Why would somebody bring that kind of crap to OFCC? I thought this is covered by the unofficial "Don't be a dick" rule that is core to OFCC.
  30. 5 points
    Greetings, Ordoites! I am proud to announce the line up of events and the Heads of Gaming for the Ordo Fanaticus Club Challenge 2018! Warhammer 40k 2 Day Team Tournament - @evil_bryan Infinity 2 Day Team Tournament - @Raindog Ordo Bowl II 2 Day Tournament - @Weav The 9th Age Fantasy Battles 2 Day Team Tournament - @TheBeninator Age of Sigmar 2 Day Singles Tournament - @MikhailLenin Warhammer 30k 2 Day Event - @In Matt We Trust Star Wars: Armada 2 Day Team Tournament - @shmitty Warhammer Underworlds: Shadespire 1 Day Tournament - @deadwing34 Kings of War Friday 1 Day Tournament - @gilgamesh Infinity Friday Face-punch 1 Day Tournament - @Jay I would like the community to give all the Heads of Gaming a big "Thank you!" for volunteering to run these events. While this is currently an extensive list of events, we can always add more. If you see this announcement and think "I can do that!", we'll then please send me a PM! or ninefinger! We would love to hear what you want to do with this gaming weekend. The Senate continues to plan and design the official schedule and other events (Pub Quiz, anyone?). We plan to have multiple terrain days and Senate meetings on our way to OFCC. Please keep an eye out on the OFCC subforum to reflect the above list of events and contain all the information you need to attend. For the Good of the Order!
  31. 5 points
    Have a large lot of miniatures that you want to get rid of? Don't have the time and energy to break it up and deal with buyers yourself? We do both consignment and outright purchase, depending on your comfort level and need for immediate cash. - Outright purchase. We buy your games/miniatures for cash at approximately 25% of retail price and resell them. We don't do this with everything because not everything sells. Pro: You get immediate cash. Con: You get less of that immediate cash. - Consignment. We sell your stuff for you and take a 25% cut of any sales. We will generally do this with any item. Pro: More money for you. Con: Takes longer to get that money. If you're interested in either option, let me know. I'm always looking for more inventory/consignments.
  32. 5 points
  33. 5 points
    PaladinX

    Game Night: Jan 28th

    I'm bringing two TAGs, ten orders, and everything painted.
  34. 4 points
    Raindog

    Infinity at the 2018 OFCC

    The Ordo Fanaticus Club Challenge is fast approaching! This year the event will OFCC will be held from Friday, August 24 thru August 26, at the Hilton located at 301 W 6th Street in downtown Vancouver, Washington. The Club Challenge will feature two Infinity Events. This year’s event is the Infinity Team Challenge. Each team will consist of three players. The players will be able to use two single, 200 point, limited insertion lists. A single 12 point Spec Op is needed with each list. All models need to be painted to a three color minimum. The Team Challenge is a narrative event. Scoring will be based on sportsmanship, painting, achievements, and theme. The event is going to be different this year a little different this year. First, since this is team event, we are encouraging and rewarding team banners, team shirts, and team army displays. Anything that displays your unity will have merit. Bring team patches, dice, smoke templates ……. Don’t let us limit you. Surprise us. Team give aways for the prize pool are encouraged Second, each team is required to bring a table and not just any table. Bring your best painted table. Show off your hobby glory. Not only is there an award for best table from the overall event, but points will be awarded on the quality, theme, and ingenuity. Like last year, we want to intrigue and amazing the gamers from other systems with our terrain. As a reminder please make sure your table is playable, Infinity is a cooperative game system. We want everybody to have a great time and will be awarding points for sportsmanship with each game. We are playing with toy soldiers. Let’s have fun! The Infinity Team Challenge is not an ITS, but we will count wins and losses and well as a a check list of achievements. Each player will be given a list of goals. There are over thirty. You can only score them once. It may be impossible to reach them all. Try your best to complete them all during your five games. Number of Teams: Ten teams of 3! This can increase if sales demand it: Days: This is a 2 Day Event Points: 200, two lists, and a 8 point spec op. Scoring: All individual scoring will go to their team’s score. 

Battle Scores: (55 points max per player x3) A major win is worth 5 points (a win by 5 points or more), a minor win is worth 3 points, and a tie is worth 1 point. There will be a check list worth an additional 40 points and will be totaled after all five games. Painting: Players will vote for their favorite army 10 Points per first place vote. 5 Points per second place vote. Sports: Players will vote for their favorite opponent 10 Points per first place vote. 5 Points per second place vote. Theme: (50 Points Max per Team) Unified Display Board: 10 Points Matching Shirts: 10 Points Team Banner: 10 Points Prize Pool Giveaway: 10 Points Team Patches, Token, Dice, Pins, etc: 10 Points Table Competition. Best Table: 25 Points Second Pest Table: 15 Points. Third Best Table: 10 Points Scenarios 1. Mission: High Ground Briefing: Your team has been sent to the Tech-Platform Exile-34. It is a Pan-O corporate concern with rumored dubious funding. Security is tight. Your job is to infiltrate the facility, steal data, and appropriate any portable prototype tech. Reach high ground and scan the area to a make a threat assessment. Scoring: The side with the model on the highest piece of terrain at the end of the game outside the player's own deployment zone wins. To score the full points for the win, the opposing player may have no models outside his deployment area higher than ground level. Special Mission Rule: *All models must start the game on ground level outside their deployment zone. **Models in a null or marker state do not count for scoring. 2. Mission: Doctor, Doctor. Briefing: On arrival, your insertion team finds the station unresponsive. Scans show station personnel down with minimal life signs. Your new mission is to scan and heal as many of the staff as possible. Obtain whatever information you can to help you proceed with your mission. Set-Up: 7 Injured civilians are on the table. They will be placed in the zone that is 8 inches from each side of the center line. No civilian will be within four inches of another. The civilians are prone and will be placed by the TO. The goal is to Forward Observe and heal as many of the civilians as possible. You may not target the civilians for any attacks. Scoring: 4 Points for healing more civilians than your opponent. 3 Points for FOing more civilians than your opponent. 2 Points for killing more opposing doctors / paramedics than your opponent. 1 Point for killing more opposing forward observers than your opponent. Special Mission Rule: Any civilian that has been forward observed, may re-roll its PH roll for any doctoring or for use of the medi-kit, if the forward observing is on the same side. *Palbots can help heal for scoring points in this scenario. 3. Mission: Move, Move, Move! Briefing: From your intel and info stolen from other sources, we have located the data bundles on the far side of the tech platform. Scans show opposing forces and security systems closing in on the bundle hubs. Move your team with all immediacy to the data sites. Set-Up: This scenario is a variation of the Frontline mission. Scoring: Every model that is 12"-24 inches from your table edge is worth one point. Every model that is 24"-36" inches from your table edge is worth 2 points. Every model that is the opposing zone at the end of the game is worth 3 points. Your Spec-OP adds a point for being in a scoring zone. *Infiltration, AD, and Mechanized Deployment units are encouraged! ** Scores will be not be traditional in this scenario. A Maximum value of 5 tournament points will be awarded for a major win. 4. Mission: Seize the Data Briefing: Breach the data farm. Locate the data consoles. Download as much data as possible while preventing opposing forces from doing the same. Set-Up: This scenario is a variation of the Safe Area Mission. With consoles in each center of the four quadrants. Downloading data from the console requires a short skill attack roll based on WIP. Only Specialist may attempt to download data. Hackers and Engineers may use a command token to re-roll failed attempts. Since the amount of information in the data farm is significant, the downloading process takes time. The opposing side stop a download and switch the feed to their servers. The side that is downloading data at the end of the game counts as scoring. Controlling a console requires having any friendly model in base to base contact. The model may not be in a marker state. Scoring: Hold the same number of quadrants as your opponent at the end of the game: 1 point Hold more quadrants than your opponent at the end of the game: 2 points Control a console at the end of the game: 1 point per each console. *This means touching the console. Downloading a console at the end of the game: 1 point per each console. **This per each individual Console. *+ The baggage rule is used in this scenario. 5. Mission: Escape Briefing: Alert. Our doctors and bio-engineers have analyzed the data retrieved from the dead station personnel and the data downloads. A deadly nano cloud has breached the containment seals on several levels. The damage is spreading. Retreat to extraction points immediately. Set-Up: This scenario is a variation of Biotechvore. At the end of each turn, the nano clouds expands six inches from all four sides of the table. After turn two, the clouds has expanded 12 inches into the board. After turn three, the affected area is up to 18 inches into the table. The cloud acts as a Low Visibility zone. Models caught in the nano cloud at the end of the turn suffer a Damage 12 wound using the viral special ammunition rule. Along the table edge, on each end of the center line of table, is an escape hatch. An additional hatch is in the center of the table. The escape hatch opens automatically and allows up to four 25 mm bases or one 40+ mm base on it. A short order attack allows models to escape. One the model escapes. They score for victory points, but no longer generate orders. Models leaving the table via the hatch escape the nano cloud. Scoring: Have the same amount of points of models escape at the end of the game as your opponent. 1 point Have more points of models escape at the end of the game than your opponent. 3 points Have the same number of models escape: 1 point Have a greater number of models escape than your opponent: 3 points Have more points alive on the table than your opponent at the end of the game as your opponent. 1 point Have more points alive on the table than your opponent at the end of the game than your opponent. 2 points Have your Spec- OP escape: 1 Point Have your Lt. escape: 1 Point Check List: OFCC Infinity Schedule: Each Check is Worth One Point. Check off each only once! ______1. Break a fire team link. ______2. Complete a turn without a model wounded. ______3. Coup de Grace an unconscious model. ______4. Crit a crit. ______5. Discover a camo marker or an impersonator. ______6. Dodge a Mine, Mad Trap, Drop Bear, or Crazy Koala. ______7. Fail a re-roll, after a command token is used. ______8. Get Tabled. ______9. Have a Light Infantry Model Kill a Tag. ______10. Have model in the opposing deployment zone at the end of the game. ______11. Have your Spec OP die in every game. ______12. Have your Spec Op live in every game. ______13. Heal a model with a doctor or paramedic. ______14. Immobilize or Isolate an opposing model. ______15. Kill a friendly model with a doctor or paramedic ______16. Kill a hacker with a hacker. ______17. Kill an opposing model in close combat. ______18. Kill a model that is in suppressive fire. ______19. Kill an alien (depending on force played). ______20. Kill an opposing Lt. ______21. Kill an opposing model in ARO . ______22. Kill a religious troop ______23. Kill the enemy Spec-Op. ______24. Kill a TO model without using a MSV. ______25. Lay a mine, drop bear, or repeater. ______26. Lose Initiative in every game. ______27. Lose more models in the active phase, than your opponent. ______28. Make Three armor rolls on the same model in one turn and have the model live. ______29. Place three enemy models into the null state with one order. ______30. Repair a remote or TAG with an Engineer. ______31. Scavenge a model ______32. Spotlight or Forward Observe an opposing model. ______33. Stay out of retreat due to the baggage rule. ______34. Successfully Dodge Engage. ______35. Successfully throw any type of grenade. ______36. Successfully change facing as a dodge. ______37. Use supportware or hack through a repeater. ______38. Win a Face to Face roll with a penalty of -9 or greater. ______40. Win Initiative and elect to go second. Saturday: 0900-0945: Check in 0945-1000: Captains’ Meeting 1000-1200: Game One 1200-1345: Lunch! Set up you Armies for paint judging. Identify your Table to be judged as well. *I recommend the Farmer’s Market at Ether Short Park across the street 1345-1600: Round Two 1600-1800: Round Three 1800-2100: Dinner and Open Gaming 2100-2145: Pub Quiz in the Main Room Win Prizes! Test Your Knowledge 2145-0000: Open Gaming! Sunday: 0930-0945: Check In 0945-1000: Captains’ Meeting 1000-1200: Round Four 1200-1345: Lunch! Set up you Armies for paint judging. Identify your Table to be judged as well. *I recommend the Farmer’s Market at Ether Short Park across the street 1345-1600: Round Five 1600-1700: Tear Down! Please Help with the terrain and tables for all the game systems 1700: The Grand Awards Ceremony! What To Consider When Making your OFCC Table: Via @Kremmet Build your tables from the center out in terms of height. Touch each table edge with at least one decently-sized terrain piece. Look at your table not just from North to South, but also East to West. What Your OFCC Table Should Not Look Like............ 1. Not Enough Cover. 2. Massive Fire Lanes. 3. Not enough cover on the board edges. 4. The height of the table is not built from the center. 1. Not Enough Cover. 2. Massive Fire Lanes. 3. Not enough cover on the board edges. 4. The east-west lanes are wide open. 1. One side has a massive advantage. 2. Massive Fire Lanes. 3. Not enough cover on the board edges. 4. The east-west lanes are wide open. 5. The height of the table is not built from the center.
  35. 4 points
  36. 4 points
    Munkie

    Random Thought Thread

    If I ever open a gym (I won't), I'll call it "Paunchous Pilates."
  37. 4 points
    I just wish the Archon could just take a 4++ save. I get the design concept behind having required troops to get command points. But that's not a problem for armies with troops and HQs that are worth taking. I'm perfectly happy taking a Vanguard detachment and Outsider detachment and settling for 5 CPs. One haemonculus, one HQ tax, and I'll still throw 2 squads of troops in because it feels right. 3 squads of troops, and not enough fast attack or elite slots unless I take a 3rd HQ is just not worth it to get another 1-2 CPs.
  38. 4 points
    Meets minimum 100 color and basing...
  39. 4 points
    For the page 13 spoiler, I need to do some stage setting. In planning to manage an event of this size I'm sure it comes as no surprise that I have a task list of things that need to happen. Here is a glimpse at that list: Determine the event scoring criteria by category (there will be an opportunity to earn points pre-event like last year) Decide on this year's approach to list review, submissions, rating and team matching methodology Construct the team captain checklist and list of achievements Build and publish the Player's Guide (to include all things listed above) Create the missions and mission scoring (to be a separate guide) Update player achievements (for Spirit) Design the player event reference sheet/packet Determine the game scoring and reporting mechanism (sheet, app, etc.) Now that you have seen how the sausage is made, the page 13 spoiler is that the Player's Guide will be published on March 15th.
  40. 4 points
    Raindog

    Random Thought Thread

    My from my daughter's tumblr..... me [reading menu]: mom, what's makes a margarita a margarita other than tequila and salt? mom: well, this is a blended margarita, so it's basically a slurpee with fruit juice and ice dad: IT IS NOT A SLURPEE mom: okay, then what is it? dad: ... IT'S NOT A SLURPEE, OKAY?
  41. 4 points
    Frankenstein, or, The Modern Prometheus, by Mary Shelley. Kind of a weird experience. As with when I watched Rambo, the name Frankenstein, and a distorted version of the story, has become so embedded in popular culture that it's impossible to read the book without preconceptions. Other than the central idea that Frankenstein creates a pseudo-human, and they eventually destroy each other, none of the film adaptations I've seen really have anything to do with the actual story here. The creature is articulate (and, indeed, loquacious), and highly intelligent, if suffering from rather limited and very negative life experience. Frankenstein himself is no doctor, indeed holds no degree at all, having abandoned his university lectures after two years to create the creature in his dorm. Perhaps not surprisingly, since his work was a continuation of the styles of Gothic and Dark Romantic literature, the writing style reminds me to a great degree of Lovecraft. As with many other foundational or revolutionary works, it is mostly worth reading for historical value. The themes, concepts, and techniques have all been reworked and refined and improved and deconstructed and examined over the two centuries since it's original publishing. Mostly, but not entirely: There is definitely a spark in there all its own, and it is very worth contrasting with alterations made in the various films inspired by it.
  42. 4 points
    Raindog

    Random Photo Thread

  43. 4 points
  44. 4 points
    necrontyr

    Rogue Trading rules for posting?

    You leave me out of this. I mean every offense.
  45. 4 points
    Could happen to anyone. I paint em different for a reason. Are their ears pointy? Do they frolic hither and thither? Yeah that's an elf. Is it a focused frolic? Is it a jovial frolic? Is it a menacing frolic? These are the kind of questions that keep many a 40k player up at night.
  46. 4 points
    I had fun against the mastadon! People are silly.
  47. 4 points
    Forge World Preview: Rogal Dorn Revealed After 30 years, the castellan of the Imperium is finally getting a model to match his legendary reputation. Say hello to Rogal Dorn: Rogal Dorn is the next magnificent entry in the Horus Heresy Character Series and the latest Primarch to join his brothers in miniature form. Dorn is depicted imperiously surveying the battle around him, a bulwark against the tide of terrors that face the Imperium in the 31st Millennium. Rogal Dorn has long been an iconic character, and his miniature draws on art and influences from across Warhammer 40,000’s history. We caught up with the designers to see how they brought this iconic figure to life: Whether you’re a dedicated Horus Heresy player or you’re just an Imperial Fists fan who’s been itching to get your hands on a Primarch of your own, Rogal Dorn’s arrival is a momentous occasion. You’ll be able to order this guy for your army soon, and if you’re attending the Horus Heresy and Necromunda Weekender, you’ll have the chance to pick him up early.
  48. 4 points
    Greetings, Ordoites! I am proud to announce the line up of events and the Heads of Gaming for the Ordo Fanaticus Club Challenge 2018! Warhammer 40k 2 Day Team Tournament - @evil_bryan Infinity 2 Day Team Tournament - @Raindog Ordo Bowl II 2 Day Tournament - @Weav The 9th Age Fantasy Battles 2 Day Team Tournament - @TheBeninator Age of Sigmar 2 Day Singles Tournament - @MikhailLenin Warhammer 30k 2 Day Event - @In Matt We Trust Star Wars: Armada 2 Day Team Tournament - @shmitty Warhammer Underworlds: Shadespire 1 Day Tournament - @deadwing34 Kings of War Friday 1 Day Tournament - @gilgamesh Infinity Friday Face-punch 1 Day Tournament - @Jay I would like the community to give all the Heads of Gaming a big "Thank you!" for volunteering to run these events. While this is currently an extensive list of events, we can always add more. If you see this announcement and think "I can do that!", we'll then please send me a PM! or ninefinger! We would love to hear what you want to do with this gaming weekend. The Senate continues to plan and design the official schedule and other events (Pub Quiz, anyone?). We plan to have multiple terrain days and Senate meetings on our way to OFCC. Please keep an eye out on the OFCC subforum to reflect the above list of events and contain all the information you need to attend. For the Good of the Order!
  49. 4 points
    We let our 5 and 3 year old purchase Disneyland: Adventures on the Xbox One during the last big sale with money from Grandpa, thinking they would have some fun roaming around and meeting the characters. After watching them play for a couple of hours....the wife and I had to buy it for ourselves. The premise: You are a boy or girl visiting Disneyland, and the Disney characters give you quests to collect items. Sometimes the items are on rides, sometimes they are just laying around on the paths of the park. Along the way, you are given magical items to help like a magic wand, space blaster, squirt gun or fishing pole. They have pretty well faithfully recreated the park, although there's like 1/1,000,000th of the people that would actually be visiting the park on any given day to deal with. The small rides, like Dumbo and the carousel can be ridden, which takes like 30 seconds and is pretty much like the park. The big rides (Matterhorn, Space Mountain, It's a Small World, etc.) are actually a bit different. They are set up as multi-part levels based on the lore behind the ride, so to speak. For instance, the Matterhorn is 3 levels. Level one you meet Goofy who tells you to jump in a sled to ride down the mountain. Along the way, you collect coins and avoid rocks/branches. About 1/2 way down, you have to avoid snowballs thrown by Yetis, and you can throw snowballs back at them. Each level also has "Hidden Mickeys" to collect, for the above level you need to hit all 9/9 Yetis with snowballs. Level two, the Yetis have grabbed Goofy, you are on foot and throwing snowballs at a horde of Yetis to rescue Goofy. Level three you are back on Skis trying to escape the Yetis. In each land in the park (yes Fantasyland, Tomorrowland and all the rest are there), you have a bunch of collections to complete, like using your wand on all the manhole covers, using squirt gun on all the flowers, etc. You collect pins for completing quests and collections. You also collect tons and tons of coins along the way, which you use to buy autograph books and photo albums, each of which is a collection as well. There are tons of clothes to buy in the stores, you can wear a Buzz Lightyear outfit, dress like the Mad Hatter, all kinds of things. The last thing I will mentions is this, you can play 2 player couch coop, where you work together to complete all of these. The coop functions differently to a game like a Lego game, where both players have to be actively moving around otherwise one player gets stuck. In Disneyland: Adventures, player 1 moves both players around the park, and both players can use the magic items. In the mini-levels, each player controls their character, but neither is kept from advancing due to one not moving or completing an objective. This is IDEAL for my 5 and 3 year old, as the 3 year old will simply walk away during gameplay sometimes, not stranding the 5 year old in place. Overall, this is a great game. I am probably 40 hours of gameplay in and only have about 55% of the collections. For younger kids who are into Disney, it's a winner. Kids: 10/10 Kids at heart: 9/10
  50. 4 points
    WestRider

    Random Photo Thread

    Planetary, I just recently re-read. Made me want to buy a couple of extra copies to cut apart and stick up on the walls and try to map out all the connections and references with pins and string and stuff, conspiracy theorist style.
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