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Showing content with the highest reputation since 09/17/2018 in all areas

  1. 9 points
    Brick Bungalow

    Game Room

    Our west side game room has a face lift and is ready for action. https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/42221077_917602428434686_6151012536515821568_n.jpg?_nc_cat=107&oh=9f29d50fcfc0bbc6cc7de5fb84e26449&oe=5C2E8DBB
  2. 7 points
    andozane

    Random Photo Thread

  3. 6 points
    pretre

    they're good canids Brent

    Attention, Guardsmen! We have excellent news. Following the discovery of an ancient genetic strain of a Terran war-beast, and extensive testing and regulatory processes,* we will shortly be providing your regiment with a very special new recruit. Known as a canid, this creature has been shown in ancient historical manuals to be superb for morale and have a wide variety of combat uses. Canids, like Abhumans, are to be treated according to different standards from how you would engage with a human trooper.** We have prepared a pamphlet in order to assist: Provide Positive Reinforcement Canids, unlike Guardsmen, do not respond well to threats of violence, insults to their honour or accusations of heresy. Experiments have shown that these beasts are instead best dealt with through firm encouragement, and as such, when dealing with them, usual strictures on providing unwarranted praise to comrades are lifted. The following phrases have been found to be highly effective: “Who is an effective combat beast? Is it you? The question is rhetorical. It is you.” “Adequate performance, soldier.” “Prostrate yourself before the Emperor, and I shall rub your abdomen in reward for your humility.” Remember Your Place In order to prevent undue feelings of superiority among privates, all canids are officer rank. This means that striking your canid, presuming to give it commands or, theoretically, disobeying its orders are all offences punishable by death.*** Refusing to follow a canid into combat is also a capital offence. The following chart should help you learn your place. Drill Constantly Canids, like Guardsmen, thrive on discipline and constant exertion. When not in combat, ensure you involve your canid in your drills. Extensive testing shows these creatures rarely tire of retrieving thrown objects, as well as showing an enthusiasm for walks that any Guardsman would do well to emulate. We hope you enjoy your new companion, Guardsmen! * The project was a staggering success in terms of expediency and efficiency, with initial testing lasting a scant five centuries! ** Unlike Abhumans, canids are worthy of your respect, being fully aware of their inferiority to Mankind and expressing pure, unthinking loyalty when given commands and not presuming to crudely satirise the human form with their foul physiology. *** If issued clear, verbal orders by your canid, self-report for psychological evaluation following completion of said orders.
  4. 6 points
    Ish

    Random Photo Thread

    I must have this.
  5. 5 points
    Kill Team Rampart Astartes Chaper: Imperial Fists Chapter Number: VII Chapter Master: Vorn Hagen Company Commander: Captain Maluan Company: 5th Company Specialty: Area Denial / Sabotage Kill Team Rampart was formed 110.M42 on orders from Chapter Master Vorn Hagen of the Imperial Fists through a proposal from Oskar Lowis Lord Commander Militant of the Departmento Munitorum and with the consent of Roboute Guilliman, Lord Commander of the Imperium, directed the formation of what became known as "Primaris Kill Teams" across all the Astartes Chapters during the Indomitus Crusade. Drawn from the ranks of the Imperial Fists' Fifth Company, Kill Team Rampart would earn much honor and glory during some of the fiercest campaigning of that crusade. Veteran Sergeant Arnulf "Hammerzeit" König Type: Intercessor Sergeant Specialism: Leader Demeanor: Charismatic Unique Wargear: Power Hammer "Never tell people how to do things. Tell them what to do and they will suprise you with their inginuity." Corporal Bernard "Siggy" Sauer Type: Intercessor Specialism: Sniper Demeanor: Castellan Unique Wargear: Anti-Materiel Rifle "There's no substitue for victory." Corporal Claus "Hasen" Pfeiffer Type: Intercessor Specialism: Comms Demeanor: Pragmatist "If it's stupid and it works, it's not stupid." Sergeant Dietrich "Smiley" Brandt Type: Reiver Sergeant Specialism: Combat Demeanor: Agressive "A good plan violently executed right now is far better than a perfect plan executed next week." Lance Corporal Ernst "Rook" Neuman Type: Reiver Specialism: None Demeanor: Mysterious "..." Lance Corporal Friedhelm "Crow" Jung Type: Reiver Specialism: None Demeanor: Dour "If a man does his best, what else is there?" Campaign Roster Intercessor Sergeant (Leader; Auto Bolt Rifle, Power Sword) [ 18 Points ] Intercessor (Sniper; Stalker Bolt Rifle) [ 15 Points ] Intercessor (Comms; Bolt Rifle) [ 15 Points ] Reiver Sergeant (Combat; Heavy Bolt Pistol, Knife, Grapnel Launcher) [ 18 Points ] Reiver Sergeant (Scout; Bolt Carbine, Knife, Grapnel Launcher, Grav-Chute) [ 19 Points ] Intercessor Fire Team Intercessor Gunner (Auxiliary Grenade Launcher, Bolt Rifle) [ 16 Points ] Intercessor Gunner (Auxiliary Grenade Launcher, Bolt Rifle) [ 16 Points ] Reiver Fire Team Reiver (Heavy Bolt Pistol, Knife, Grapnel Launcher) [ 17 Points ] Reiver (Heavy Bolt Pistol, Knife, Grapnel Launcher) [ 17 Points ] Reiver (Bolt Carbine, Grapnel Launcher, Grav-Chute) [ 18 Points ] Reiver (Bolt Carbine, Grapnel Launcher, Grav-Chute) [ 18 Points ] Reiver (Bolt Carbine, Grapnel Launcher, Grav-Chute) [ 18 Points ]
  6. 5 points
    CaptainA

    3d Printer User's Group

    Oh oh me me! I have a Ultimaker 2+, using mostly PLA to build terrain, objectives, and other parts. Recently bought an Anycubic Photon Resin printer, first week was a nightmare getting things figured out but I finally think I have it. The Ultimaker is more for larger pieces and things that need to be tougher, the resin printer is for more bits like items that need to look good on a model. First two are a couple of resin prints. Others are PLA
  7. 5 points
    Ish

    New box set

    A friggin’ Wave Serpent in a starter set!? We’ve come a long way from the cardboard standee Ork Dreadnaught of the Second Edition...
  8. 5 points
    pretre

    Game Room

    https://www.facebook.com/RetroGameTrader/ Address: 13885 SW Farmington Rd, Beaverton, OR 97005
  9. 5 points
    Raindog

    Rate the Last Movie You Saw

    Unforgiven: Arguably, the best Western ever made, deconstructing every Western before it. As a bonus, it has one of the best and most realistic gunfights in a movie. Clint Eastwood, Morgan Freeman, Gene Hackman. I have watched it at least 5 times and I'll watch a few more times. 10/10
  10. 4 points
  11. 4 points
    https://pages.ebay.com/promo/2018/0927/69157.html How to redeem your Coupon: Shop for eligible items. (See below for exclusions). Pay for your item by 6:00 PM Pacific Time on September 27, 2018 Enter the Coupon code in the redemption code field: PICKSOON Terms & Conditions: This Coupon is a 15% discount off a minimum purchase of $25 valid from 10:00 AM PT on September 27, 2018 until 6:00 PM PT on September 27, 2018. The Coupon discount is capped at a maximum value of $100. Discount applies to the purchase price (excluding shipping, handling, and taxes) of eligible items on eBay.com, cafr.ebay.ca and ebay.ca. *Eligible items exclude warranties and protection plans, as well as items from the Coins & Paper Money, Gift Cards & Coupons, and Real Estate categories. Coupon must be used within a single transaction (and can include multiple eligible items), while supplies last. Max one redemption per user. Only eBay users registered on ebay.com, ebay.ca and cafr.ebay.ca, with an address located in the United States, Canada, Latin America or the Caribbean are eligible for the Coupon. Valid only for purchases from ebay.com, ebay.ca, and cafr.ebay.ca. Any unused difference between the discount amount, as shown on the Coupon, and the purchase price of an item(s) in a single transaction (or cart) will be forfeited. Coupon is subject to U.S. laws, void where prohibited, not redeemable for cash, has no face value, and cannot be combined with any other Coupon, or when paying with PayPal Credit Easy Payments or Gift Cards. eBay may cancel, amend, or revoke the Coupon at any time including in response to fraudulent activity.
  12. 4 points
    Raindog

    Fall Escalation League: Week One

    Bring Food,. Bring a Joke. Bring 150 points of Infinity Models. We are doing a straight kill mission I hope to see you there. @Muskrat, @Gremlin King, @Caitlandia, @Drak, @rudra34, @George, @Exile, @Sgt. Rock, @DustGod, @Omx8 , @Torg, @Andrewc, @PaladinX, @Hirangren @thediceabide, @WiseKensai, and you !
  13. 4 points
    Ish

    Random Photo Thread

    Sea puppers is a good doggo. I mean, haven’t we all wanted to fish slap a kayaker at one point or another? Guy probably paddled all the way out there just to tell the seal about Cross Fit.
  14. 4 points
    Age of Sigmar is definitely NOT forbidden. The sour grapes are mostly because the Warhamsters used to be a WHFB club before expanding into other games, and the End Times saw GW replacing a beloved game into which folks had sunk a ton of money, time, and talent with a game that, while it might be great in its own right, was definitely not WHFB. In that way, Age of Sigmar is a reminder of what we once had. Also, it gives old farts a chance to grumble about kids these days.
  15. 4 points
    Brick Bungalow

    Game Room

    We could fit three warhammer tables if there was sufficient interest. We don't currently support it because the walk ins just weren't there. We stocked minis for about two years without recouping and finally gave up. Card sales, on the other hand are paying for our new house. I think what I'll probably do is try to host a blood bowl tournament and see if the interest is there.
  16. 4 points
  17. 4 points
    Bosco

    Always to late.

    I'm confused, this really doesn't resemble the 'ideal turn of rolling no dice' that was described to me. I'm thinking that Frostitute was describing half-time now...
  18. 4 points
    Ish

    Kill Team....IN SPACE!

    Behold! The only living doggo in the Imperium of Man that is not a wolf! May the God-Emperor smile upon him as he bork borks at the xenos, nom noms on the mutant, and grr-arrghs on the heretic. They shall be my finest doggos, these puppers who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be hekken hueg and have mighty borks. For great walkies shall I lead them and with the mightiest teefs will they be armed. They will be untouched by fleas or worms, no mange will blight them. They will have squeakies, chewies, and nom-noms so that no foe can bribe them. They are my bulwark against the Squirrel. They are the Defenders of the Lawn. They are my Space Woofs and they shall be Good Boys.
  19. 4 points
    Omx8

    Questions for You: OFCC and Infinity

    1) Do people like the venue? I think the venue is fine. It's unfortunate that it is a drive for some people and is apparently spendy to stay but it's a nice middle ground between the Portland area and Seattle area Infinity groups. 2) Is the multi game system tournament event a good thing or does it detract from the Infinity Event? I think it's good for a once-a-year event for the club to showcase some of the different types of games people play there. While I haven't played Warhammer in a long time I do still love the game and love seeing other people playing and their armies. I think it's also a good opportunity for non-Infinity players to see the game in action and maybe even become interested. 3) Do you like narrative event or ITS events? Provided there is enough support I think it's good to have both. That gives different types of players an event to participate in that best fits their style of game play. 4) Is the painting requirement a barrier? This is a huge barrier for me. I would have participated this year and possibly even last year if painting wasn't required. That being said, I think it is a good requirement to have for a once-a-year multi-game event and it should be viewed as more of an incentive to paint than a barrier to play. 5) Is the price point a barrier? For me, no. 6) How many points do you want to play? 200, 300, 400? I have never played a 400 point game, nor do I really desire to. I think 200 and 300 are fine and probably best as they are with 200 points being for the narrative event and 300 points for the ITS tournament. 7) If you like a narrative event, do you want the missions to be secret and announced before play? I think the missions should either be completely announced before play or at the very least some basic ideas or themes should be noted so that people can tailor their lists to accommodate. Infinity lists do tend to be pretty flexible but it can be difficult to try to cover all bases with some factions or sectorials. 8 ) Should Ordo run Infinity events, or are Warcor like Rose City Raid enough or even preferred? I think the more Infinity events the better. If anything I'd like to see Ordo run more events! 9) What is a good weekend to run the OFCC? As others have said, there is never going to be a perfect weekend for everyone. I think the current end of August works fine. 10) How many games should we play in a two day event? 5 or 6? I think I would prefer 5 if I were to participate: 3 on the first day and 2 on the second to wind down. 11) If you did not attend, what were you barriers? Jeremy and I were able to attend this year so no barriers there. Again, the painted requirement is the main barrier for me but one that I agree with. I also wanted to give a big thanks to all and especially the event coordinators! I wish Jeremy and I had had the opportunity to hang out with you all more but we were only able to do the one day and had made plans for a meet-up there as well. And I hate bugging people while they're gaming but at least we were able to chat with raindog for awhile. Looking forward to next year! (maybe I will actually have a force painted so I can participate! ...but probably not 😐)
  20. 4 points
    Brick Bungalow

    Firefly

    Played this for the first time tonight. It's good. I'm still grappling with some facets. It's a game about completing contracts like Starship Traders or some of the better railroad board games. You get a random ship combined with a random captain and the combination of their abilities gives you your starting profile. Everyone gets a few basic resources as well. There are variations to this within the expansions. Your ability to complete missions is enhanced (or made possible) by the acquisition of new crew members, ship upgrades and various bits of gear. These enhancements cannot be simply acquired at will however. Some are available by completing missions. Most will require you visit a particular zone on the map where the corresponding bazaar. You can also get lucky and acquire some resources via random encounter cards. Most player turns will require careful planning and some compromise. Your available actions must be done in a strict order with movement coming first so that it's (almost) impossible to complete a contract in one turn as most require both a pickup and a delivery (or some equivalent requiring at least two movement phases) You can always opt to move just one space with no cost or risk and sometimes its a good idea but usually you will need to move further. When decide to make multiple moves you must draw cards for each one. The cards correspond to the location of the zone you move to. Half the board is ostensibly lawful and patrolled by space cops who will mostly leave you alone as long as you aren't doing anything illegal. The other half is infested with bandits. Many missions force you to move through both. Each game has a randomly determined victory condition that will direct player focus. There is a pretty good variety of viable strategies available to each player no matter what the initial draw. It's fairly non confrontational with only a limited number of ways to directly sabotage an opponent. You can't attack directly but you can dime opponents to the authorities, set bandits on them and steal their crew members. Competitive play (as far as I can tell) will probably require one to complete missions in creative combinations. I look forward to playing it again with a better understanding of the rules.
  21. 4 points
    PRODUCT UPDATE for 9/16/2018! TYRANIDS! Check us out on Facebook, in our Bartertown Sub-Forum or at http://mindtaker.org/trade.html for pictures, list of wanted items and our full, up to date product list. We are in the United States. Please mention if you are not in the US at the start of our deal. Shipping to international destinations is generally too high to deal with but if you are willing to pay it, that is up to you. Foreign buyers/traders should know that shipping will be higher on our end and that this may affect our decision to go through with a trade/sale. Prices do not include shipping. We now accept Paypal and Credit Cards. Until we finalize a deal, nothing is held and other offers may change what is available during negotiations. Additionally, some items may be crossposted to other sites, including eBay, and may not be held. CODEX/DATACARDS - Codex: Tyranids (Current) - $20 - Datacards: Tyranids (Used) - $8 TYRANIDS - Genestealers (8) (Bare plastic, partially assembled with metal 3rd party heads. 32mm bases) - $15 - Haruspex / Exocrine (NIB) - $44 MINDTAKER MASTERWORKS - ICE TYRANIDS COMPLETE ARMY - $1400 MORE PICTURES PENDING Commission painted by Warp Gate Studios, beautiful Ice Tyranids army. ARMY: - Broodlord - Carnifex - Carnifex - Carnifex - Genestealers (8) (Ymgarl Heads) - Hormagaunts (8) - Lictor (Metal) - Lictor (Resin) - Malanthrope (Resin, forgeworld) - Ripper Swarms (11) (4 unpainted) - Swarmlord (Plastic) - Termagants (20) - Trygon - Tyrannofex (Magnetized for both options) - Tyrannofex (Magnetized for both options) - Zoanthrope (5) (Plastic) EXTRAS: - Dimachaeron (Resin, unknown provenance. Included free with the army)
  22. 3 points
    scottshoemaker

    Fall KILL TEAM LEAGUE!

    Yes, the Kill Team League is coming! Join this 6 week narrative event, play games, have fun, play missions, write the story! Haven't played yet? No freakin' problem! Come to Kill Team Boot Camp! See what it's about. Not sure what to bring? Bring your infantry models and build a roster! Get the hook up! Prepare for the deadly game of cat and mouse that is Kill Team! Kill Team Boot Camps: Tuesday, Sept 11 6:00 PM at the Ordo Clubhouse Sunday, Sept 16 5:00 PM at the Ordo Clubhouse Tuesday, Sept 18 6:00 PM at the Ordo Clubhouse League begins Tuesday, Sept 25 6:00 PM at the Ordo Clubhouse Free to join (with exception of WoW game night fee) This league will be 6 weeks in length, and require 1 match per week. Additional games are encouraged, they just don't change the first match of the week for the league. League weeks will run Tuesday-Mon, starting Sept 25th Sept 25th - Oct 1st Oct 2nd - Oct 8th Oct 9th - Oct 15th Oct 16th - Oct 22nd Oct23rd - Oct 29th Oct 30th - Nov 5th Makeup games for a missed week are allowed. All games should be completed by Nov 5th. We will try to have the mission for the week posted EoD Sunday before the league week start (i.e. Posted Sept 23rd for week of Sept 25th. Weekly games can be played anytime during the week (best chances for a matchup will be Tuesday's. Sunday's will also support players at WoW). Try to play people that you haven't played yet and also need a game for that week. If someone needs an opponent, it's ok to play someone who has already played their official game to get that 1 person their completion for that week (i.e. I already played my game, but Jeff needs his. We can play to get Jeff his credit, I already got mine). Avoid playing the same folks multiple times during the league if possible (if required, a 2nd match against the same opponent during a league is acceptable, just not ideal). HAVE FUN! We'll be following somewhat normal campaign design for Kill Team (page 202). Each team will start with 6 resources in our case. Resources will be lost/gained from weekly matches. Kill Teams are 100 points in size (standard), playing on a 30"x22" standard board for now. Changing your Kill Team at any time is allowed. Don't feel stuck with your team. Play with all your options. You can even try other factions if you'd like. Fill in missing guys from your command roster (don't play a match down a player), this is supposed to be fun, not brutal. Replacing deaths from your roster is free, they would just lose any experience gained (with fire teams on page 205 being an exception to experience loss). Make sure to terrain up your table properly. Try to add 2nd levels or more too (avoid terrain light tables) Victory will be determined by highest number of resources at the end of the league. The narrative: Imperial team: Letting out a long sigh you think, "Another guard duty assignment. I can't understand why these Black ships need such overpowered prison guards. How dare they besmirch the honor of my squad. We should be out fighting the Xenos filth. Babysitting is beneath us...what was that?" The ship shakes violently and you call your squad to battle stations. "Finally, a fitting challenge!" Non-imperial team: An imperial guardsman approaches your cell. "Welcome prisoner to your last meal. Shouldn't be long now. You and your compatriots should see a proper execution soon. We'll be meeting up with another ship soon to carry out your sentence." Warning klaxons sound in the distance and the ship shakes violently. The imperial guardsman who was taunting you trips near the cell door. You grin as that imperial dog's blood drips down the door as you withdraw your crudely made shank from his neck. You smile and think, "Maybe death isn't coming for us today..."
  23. 3 points
    dataentity

    Fall Escalation League: Week One

    I'm so very tempted. I think I'm addicted to Hollow Men Tunguska ──────────────────────────────────────────────────7 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) 2.5 SWC | 148 PointsOpen in Infinity Army
  24. 3 points
    But I suppose you asked how can you make this list better? Well start dropping storm shields. I know you wanted them as part of the theme of the list. But you don't need so many. The big wulfin unit should have 4. The little units, 2. Same with the thunderwolf cav. Give them about 2 each. Your only trying to not die to lascannons and such for the first turn. If they focus fire on any one unit it will die. So save points. With those saved points add more blood claws. Maybe a axe or powerfist in each squad? Shave the meltas of the priests. Your a cc army with a ton of strength 8-10 attacks. No need for melta. Thunder wolf cav should have ss/chainsword on two guys, chainsword on two and a guy with thunderhammer. This way you have a ton of anti infantry attacks with a dash of s10. Also since they will probably die it's not as big of a deal, points wise, when they do. Send the army in waves. Thunderwolf charge in first or second turn. Followedd by the wulfen. By the time the blood claws get there, they should be able to clean up or push the combat in your favor. Also I highly suggest finding room for a ruin priest. I believe they have a stratagem or power that gives everything within 6" -1 to hit. With a on foot cc army, this is almost an auto include.
  25. 3 points
    Yarbicus

    Rate the Last Movie You Saw

    Thank you for this. I have been wondering about it and wasn't even sure it was out yet. Sicario is a masterpiece and I had high hopes for the sequel. Now I will just pretend that it doesn't exist.
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