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Kremmet

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  1. What's the problem with painting skin tones?

    That looks alright from what I can tell, but the ambient yellow light is really murdering those pictures.
  2. [Bland Title] Infinity Blog

    For Deadly Dance, it's actually pretty simple. There are four quadrants with a console in the center of each quadrant. At the beginning of the game, you roll randomly to determine the quadrants each side is trying to control. This roll is pretty [big bad swear word]ty as you can end up with super lopsided games, but I digress. At the beginning of each turn after the first, each player with a Specialist in B2B contact with a console makes a WIP roll (Hackers get +3) with the roll being F2F if both players meet this condition. The winner of this roll determines where their opponent's zone moves to by flipping a card (seriously, why isn't this just roll a die?) from their Objective Deck with even moving the zone clockwise and odd pushing it counterclockwise. Dominating your zone at the end of each round is worth 1 OP or 2 OP if you have a friendly TAG in your dominated zone. There are some extra OP for killing more of your opponent's army along with dominating more zones and a Classified Objective as well. It's a pretty simple mission with some [big bad swear word]y rules that don't add to much to the experience. As for your lists, I don't personally see anything egregious that needs tweaking. Also keep in mind for central objective room missions that mines and hackers are excellent along with shotguns. Thankfully, Rodoks have all of those things!
  3. Infinity Thoughts Blog

    Part 2: Ayyar: Strengths: Good weaponry Solid defensive stats Surprise Shot L2 Soooo much Shock Weaknesses: Competes with Fidays Low defense outside of a holo state Poor weapon variety The Ayyar is likely the most talked about HI release I've ever seen and that's saying something. It seems everyone wants to compare their troops to them and with good reason: holo2 and SS2 are incredibly effective. I do find the lack of viable profiles to be slightly off-putting, but considering how good a Shock Marksmanship Rifle is, I'll let it slide. As for how the Ayyar performed in my one heuristic testing, this is definitely a piece worth fielding. I wouldn't call the Ayyar an autoinclude, but never did I feel I had wasted my points when I put it on the table. However I did have some problems with its survivability once I had popped out of holo and even sometimes when I was in it. I've taken to treating the Ayyar like an aggressive MI piece with a little extra wiggle room due to the extra wound and have found it to be a useful way of thinking about it. Side note: A SMR Ayyar costs the exact same as 3xFO Ghulam which can be a helpful thing to remember when you're deploying one. Al-Djabel: Strengths: Excellent melee Fair ranged capabilities Excellent field presence Slightly busted in 20x20's idea of a mission Weaknesses: Expensive Fragile High risk/high reward My thoughts on Al-Djabel are pretty standard with my thoughts on Fidays as a whole: they're excellent corral pieces. This is one of the few weirder tricks in Haqq that I have some experience with using considering my experience with Speculo Killers, limited though it may be, so I wasn't completely lost on how to use Hussein. Mainly I'd just infiltrate near stuff my opponent obviously didn't want me to kill and either Rambo turn one to remove as much of their force as possible or just leave him there as an omnipresent threat that is very expensive to root out. While Al-Djabel offers enhanced CC abilities over a normal Fiday, he does compound an issue that all of them have in that they're rather squishy and one crit away from being a complete waste considering how deep in enemy territory they operate. Still, while I likely wouldn't bring Al-Djabel in a normal 200 pts game, I felt justified in my selection of him over a normal Fiday in LI. Nothing says "...and the horse you rode in on" more than slapping someone with a CC23 MA4 PH13 Viral pimp glove to the face. In fact, I prefer it to the Monofilament sword of the Speculo, but that's a question of what each model is trying to accomplish. Where the Speculo is there to remove any threat large enough to play ball with an EI Aspect, Al-Djabel and crew are there to terrorize the backfield and remove the support from my opponent's army. Note: Don't forget about his rifle. He's mainly a CC killer, but you can still get out of ZoC/LoF shots on people pretty easily with him especially as the game progresses. Muttawi'ah: Strengths: Excellent weapon selection No fat on the model Low cost Impetuousness works in their favor Completely busted in 20x20's idea of a mission Weaknesses: No long-range weapons Not particularly good in CC ...don't come with free lollipops? (it's honestly hard coming up weaknesses for these guys) The Muttawi'ah are really the only models in the game that make me look at the Proxies and think maybe they're not the most broken things in the game. Honestly, there's very little reason not to take a few of these at every chance you get and I can't imagine a sane person advocating against them. At OFCC, due to LI restrictions, I was stuck only bringing one, but had this been a normal event I probably would've slapped down at least three. The combination of Jammer (which isn't even Comms Equipment so can't be shut down), Smoke, E/Marat, and Chain Rifle along with an excellent WIP of 15 just makes these guys a complete terror on the playing field. I consistently felt like I was messing up or at least underutilizing the mutts in all of my games and they were still punching far above their weight in those games. There's just no way around it: mutts are too good not to field.
  4. The Infinity Run

    My favorites were the Scared Hitless table and I believe the Rodina table (the one that was very obviously DIY). Andrew's table was executed the best IMO design wise while Rodina had a certain charm about it given its base parts along with being a surprisingly good table to play on.
  5. Infinity Thoughts Blog

    I plan to do a write-up about the other units once I have some time this week.
  6. Infinity Thoughts Blog

    I do find I prefer the doctor outside of the link due to how good they are with a Nasmat, but otherwise I agree with your assessment.
  7. Infinity Thoughts Blog

    As I mentioned before, I have thought a fair amount about Hassassins and Haqq as a whole after my first outing with them. These are those thoughts and I know thoughts; these are the best thoughts: First off, Haqq's strengths as a faction are pretty well known. They have excellent light infantry, their Lt. options make me sad to play Combined, and their access to doctors along with high WIP feels fantastic. These were all things I found to be true, but what really surprised me was the strength of their HI and just how many sneaky tricks they had up their sleeve with Bahram being particularly good at that last one (and the Ayyar something to call out in particular). While I still have a lot to learn about the faction, I think I can speak somewhat knowledgeably about the models I ended up dropping into my list. Ghulam: First off is the humble Ghulam, the mainstay of many Haqq lists. In Bahram in particular, I think they're pretty much a must-have due to the solid strengths they bring along with the low cost. Strengths: Low cost Fair weapon options Excellent Lt. options Excellent specialist options Weaknesses: No MULTI access No special Fireteam access (i.e. no added HI or other nonsense) Normal grunt stats beyond WIP Slightly expensive if you're not using aforementioned WIP The weaknesses to Ghulam as they appear in Bahram aren't many, but they are felt on the table. The pricing and WIP "problems" in particular are easily mitigated through list selection (i.e. giving them a plan at the beginning) while the weapon access was just something to deal with. While I did miss having MULTI next to my Sniper, I didn't miss the extra SWC cost so I'd call it a wash. As for the strengths, they're mainly expressed through keeping these bad boys and girls as a defensive backfield link. While adding Leila and keeping her in the backfield feels bad at first, this can quickly be alleviated through the use of the many Repeater/Pitcher options available to Bahram and her Shock Marksmanship Rifle and BS 12 are truly excellent additions to an otherwise BS-starved and long-range focused Fireteam. Note: the Doctor+ option feels like an always include to me. WIP 17 with a Nasmat for coverage at 19 pts is just too good to pass up. Sure she can't be in the link, but even in Limited Insertion I didn't feel like my doctor was taking away a slot better suited for a different model. An excellent addition to any force (plus, I recommend any backfield piece that comes with a rifle and a shotgun). Lasiq: Man, I had a love/hate relationship with this model the whole weekend. While on paper it seemed like a good pick and I was never disappointed with my strategy, the performance kept biting me in the butt until the bitter end. I definitely need to work more on my execution in the future regarding the Lasiq. Strengths: Good weapon options Fair cost Fair stat line Fair special rules Weaknesses: Limited weapon options Viral sniper in particular feels "win more" rather than helpful Weak defensively Low versatility It seems weird to write that the Lasiq both has good and limited weapon options, but that's the truth of it. Both the Viral Rifle and the Viral Sniper are excellent weapons, but they are lacking in versatility (although the rifle variant does also come with a Light Shotgun to help out). In the brave new world of the Ayyar the Lasiq might end up being a piece taken mostly for its pricing rather than a deep need to me. Note: I'm fully aware that the Viral Rifle variant plays much more aggressively and is definitely something I'm looking forward to in the future. As it stood in a Limited Insertion format, I just wanted the sniper as something to spend SWC on rather than the Daylami I would probably normally buy with that 1.5. To be continued....
  8. Infinity Thoughts Blog

    It was not, but now I'm more worried . I even remember you saying Scots Guard now. Silly me! I'd also love to do it again some time, preferably within an ITS to really see the carnage!
  9. 40k 8th Escalation League - Genestealer Cult Blog

    With the grinder in the position it is in this picture, I'm almost tempted to try and make this some sort of vehicle for an ork.
  10. OFCC: Infinity Feedback

    The problem with the three-story buildings wasn't just that there were sniper roosts, but that those positions could also see too much of the table. It's hard to adjust your play to eating 3+ superior-range shots a round if you try to anything but sit in your DZ. This also wasn't the only issue I saw in the tables as a few allowed for massive advantage when viewed from left to right rather than top to bottom. While you personally might not have a problem with the roosts, they did have a massive impact on the games I played and watched on said tables. This is something I think I missed in my short write-up on table setup and is well worth consideration (poor Maggie).
  11. Beyond RV and OIS PDFs are up

    Correct.
  12. Beyond RV and OIS PDFs are up

    This was the best before it was corrected. Spitting that red hot fire!
  13. [Bland Title] Infinity Blog

    Yeah, six specialists is pretty alright although none of them being Infiltrators is a little on the weak side for an average list. That said, it's just something Onyx has to deal with in the same way that they have to deal with the very real possibility of being in LoL forever. That new list looks great! I have yet to run my Overdron just yet, but that's a pretty solid murder list by my reckoning. The only thing I'd do is fiddle with the weapon load out on the Overdron as you could get a lot of minor changes through a weapon swap. Again, not something I think you need as the HMC is pretty useful given the lack of burst in the list, but it is something to think about.
  14. [Bland Title] Infinity Blog

    Cool to see you start a blog and I loved the paint in both your table and your models! A couple of things about your list that I'd consider as I spent most of the past year playing Onyx: -Consider running an E-drone. One of CA's advantages is how good our EVO is compared to everyone else. Given its access to a gun, extra program, and superior silhouette, it's pretty much always the first hacker I reach for. -Swap around the combat groups a little. Overall I like the list, but I would also like to see the groups swapped around just a rad to increase efficacy. Try moving at least one of your specialists to group two and an Ikadron to group one. I'd personally put both Dr. Worm and Lt. Nexus in there along with an Ikadron in group one as this'll give you more tactical flexibility for Repeaters/Flamethrowers along with the ability to utilize your Engineer/Supportware without wasting orders you'd rather use on murder.
  15. Infinity Thoughts Blog

    With OFCC over, I thought I'd do a short write-up about what happened and my initial thoughts on Bahram. I'd also like to apologize in advance for the lack of pictures. The only game I remembered to take any was the one that was over so quickly that it didn't matter . LIST Hassassin Bahram ────────────────────────────────────────────────── 9 1 1 GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) HUSAM Spec-Ops (4 XP) (Engineer, Hacking Device) Rifle, Light Shotgun / Pistol, Knife. (0 | 12) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25) ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) 3.5 SWC | 200 Points Open in Infinity Army First off, I wanna say that I really enjoyed running this list. The Ghulam link worked fantastically and the Doctor+Nasmat was 100% worth her weight in gold. The only change I'd be tempted by would be to swap the Lasiq and Al-Djabel out for 2xFiday (one with mines and one with a Boarding Shotgun). Even then, that's not a change I'd make in retrospect as both the tables and Viral ended up being huge. GAMES I want to preface this by saying that I didn't get much of a chance to hang out with anybody outside of the actual event and that I slept in one of the worst hotels I've ever been in and I still had a fantastic time. This was due in no small part to how wonderful my opponents were so I wanted to give a special thank you to Jay, Jenni, Bob, Aaron, and Evan. You were all fantastic and I'd play any of you again in a heartbeat. Now, as for the games themselves: Round 1: VS: Jay with his JSA Mission: Modified Cold Sleep Jay's List: Japanese Sectorial Army ────────────────────────────────────────────────── 8 4 HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22) HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22) OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) GUĬ FĒNG Spec-Ops (4 XP) (Engineer, Hacking Device) Combi Rifle / Pistol, Knife. (0 | 9) YÁOZĂO Electric Pulse. (0 | 3) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) 3 SWC | 200 Points Open in Infinity Army Jay's list was a classic Pain Train and one that I knew all too well. Unfortunately, as we weren't using the ITS Specialists rules, they also had the added benefit of being able to accomplish the mission. This lead to a game where I tried to disable a few of the missiles/Oniwaban looking at my objectives so I could score, failing to do so in a timely fashion, and getting smooshed in the score even with only one JSA model being left standing. Overall I had a great time playing the match and would love a rematch sometime. RESULTS: Loss with 1 OP. MEMORABLE MOMENT: On the last order of the game I could've nabbed another Objective Point for my team, but decided to instead go for a coup de grace on a downed Haramaki with my Nazmat for the style points. MISPLAYS: This was the first game of the weekend where I felt I used the mutt poorly. While I did end up landing an E/Marat hit on one of his ML Haramaki which removed him as a problem, I didn't try to do so until after my Ayyar had already eaten a crit missile to the face. Coupling this with failing to throw smoke to go for an entire team's worth of E/Marat lead me to rethink my usage of mutts in future games. Round 2: VS: Jenni's Bakunin Mission: Modified Rescue Jenni's List: Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 6 2 2 TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) VORTEX Spec-Ops (4 XP) (Engineer, Doctor) Combi Rifle / Pistol, Knife. (0 | 10) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) SIN-EATER Mk12 / Pistol, CCW. (0 | 30) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) 1 SWC | 155 Points Open in Infinity Army Jenni's list was an interesting one to be sure, but I don't have much experience with Nomads in N3 so who am I to judge (I also I can't remember the last 45 points of it)? This game boiled down to Al-Djabel having an easy time dragging vict-err, "civilians" back to my deployment along with his good friend the Ayyar. This was mostly due to the Taskmaster going down my turn one to a missile to the face along with the Nomad Spec-op and the robots. RESULTS: Win with 5 OP. MEMORABLE MOMENT: Since Jenni's turn two (she was the bottom of the round) started when the 25 minute warning was called, we were concerned about getting three turns in. While I'm betting we could've managed it, by mutually deciding to end it at the bottom of two we had a much more entertaining game. This involved Jenni having a Morlock and KHD Zero work together to down and then Spotlight Leila in order to net Jenni some extra deployment zone in her next game. MISPLAYS: This time around I think I played pretty well. One of the things I wish I'd done a little differently though is my use of Al-Djabel. I was so stuck on using him as an extractor, as normal Rescue lends itself super well to Fidays being used that way, that I wasted a bunch of orders doing weird [big bad swear word] in order to drop the threats such as the Sin Eater that Al-Djabel could've easily dealt with. Round 3: VS: Bob's Nomads Mission: Modified Biotechvore Bob's List: Nomads ────────────────────────────────────────────────── 6 INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13) VORTEX Spec-Ops (0 XP) Combi Rifle / Pistol, Knife. (0 | 10) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17) REAKTION ZOND HMG / Electric Pulse. (1 | 26) 3 SWC | 131 Points Open in Infinity Army Unfortunately, I didn't nab a copy of Bob's courtesy list so this is all I can remember about it. This game was marked by a series of early rolls that decided the game with my Lasiq and Ghulam link dropping everything Bob engaged them with and then my Ayyar+Al-Djabel getting rid of the other threats. In the end, the only thing left to do was mop up a messy game. RESULTS: Win with 9 OP. MEMORABLE MOMENT: I tried to drop Bob's last model (a lone Alguacil I believe) with my Ayyar with my last regular order only to fail. My Lt. Ghulam decided he could do better only to also get plugged in the face. Just goes to show you not to get too greedy or it'll come back to bite you. MISPLAYS: I think I mostly played this game pretty clean although I do think there had to have been a better way to deal with Bob's Suppressive Fire models than just wandering in and tanking with the Ayyar. I couldn't think of it at the time, but I'm sure it existed. Round 4: VS: Aaron's PanO Aaron's List: PanOceania ────────────────────────────────────────────────── 9 INDIGO Spec-Ops (4 XP) (Engineer, Doctor) Combi Rifle / Pistol, Knife. (0 | 10) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) BULLETEER Spitfire / Electric Pulse. (1 | 23) KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 24) KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, DA CCW. (0 | 38) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) 4 SWC | 200 Points Open in Infinity Army This was about the most unfortunate game I played of the weekend. Aaron just couldn't catch a break as every model he moved was in LoF of either my Ghulam sniper, ML Ghulam, or Lasiq which left him with zero models at the end of his turn. RESULTS: Win with 9 OP. MEMORABLE MOMENT: That time I deployed all my snipers on three-story buildings...yeah, sure, that one. MISPLAYS: Really, this wasn't a game where either of us played much at all. I pretty much just rolled crits and then walked around an empty board. Round 5: VS: Evan's Ariadna Mission: Modified Armory Evan's List: Ariadna ────────────────────────────────────────────────── 9 1 COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) INTEL Spec-Ops (4 XP) (Doctor, Hacking Device) Rifle / Pistol, Knife. (0 | 8) ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) TANKHUNTER Missile Launcher / Pistol, Knife. (1.5 | 29) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) 4 SWC | 196 Points Open in Infinity Army This list might be a little off as I was constructing it from the memory of what happened rather than any hard data. This was another game decided by early crits and three-story buildings as my Lasiq managed to drop the Spetsnaz on I believe the first order of the game with a crit while the Ghulam sniper did the same to both the Tankhunter and the Spec-op (who was rocking +6 ARM, ODD, and a HMG). Still, Evan managed to give as good as he gave dropping my Spec-op (+5 ARM, Motorcycle, and HMG), ML Ghulam, Lasiq, and Ghulam sniper in the first two rounds to even things up. That round two was pretty amazing as I was down to three regular orders and spent them killing off all the mines and camo people hiding in and around the Armory with just a (wounded) Ayyar. All in all a great and close game that the points did not reflect. RESULTS: Win with 9 OP. MEMORABLE MOMENT: I had a point where I spent a Command Token to make my mutt's order Regular so I could re-holo with the Ayyar and both slice down with the real Ayyar to avoid a mine, cause said mine to go off with a holo, and kill the Chasseur outside of her Sixth Sense L1 zone to get the -6 from the Ayyar all at the same time. I was definitely proud of that. MISPLAYS: The biggest misplay of the game was also the one that allowed Evan to gather any momentum at all. First, I activated Al-Djabel (still in Impersonation state) and entered the LoF of the Chasseur to let it dodge into the objective room. Then I decided that my ARM 6 Spec-op with a shotgun couldn't possibly lose in a firefight with said Chasseur's pistol before proceeding to die to just that. Couple that with not putting any other models in the objective room and I feel frankly super embarrassed with my play. If that's not bad enough, I could've just shot the zombies that were between the Chasseur and my Spec-op with my shotgun to force her to make dodge -3 rolls without endangering my Spec-op at all. Just sloppy play.... Anyway, I would say I ended up with a pretty successful run going 4-1 with 33/45 possible objective points. Next up I'll write up my thoughts on the list itself and my first few games playing Haqqislam. But for now, sleep!
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