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Lord Hanaur

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Everything posted by Lord Hanaur

  1. Lord Hanaur

    LVO TIME!

    The deadline for lists is today and deciding on it was stressful. I had fully intended to bring glorious fiery absolution to my foes, and could not wait for the Beta Codex. Some of you can appreciate my dismay as I have tested it in 10 games, including a GT. It's complete failure to perform even remotely as well as its predecessor (though I did manag 6-4) led me to throw a poll out to ask my local players what I ought to do. They resoundingly told me to abandom my hopes of repping them at LVO and play the T'au Empire. Pretty heart broken bout it but it is what it is. Anyone else struggle with their decision? What kinds of fun do people anticipate will be the toughest, especially in timed games? Its my very first LVO and I am told it will be crazy. Crazy fun or just chaos? Anyone whose been there, clue me in on what to expect?
  2. Lord Hanaur

    LVO TIME!

    Yeah, good for going after a remote objective.
  3. Lord Hanaur

    LVO TIME!

    Aaaaaqalmost the same as what I fought at lvo. My opponent had more lootaz, and more gretchen instead of meganobz. Otherwise the same.
  4. Lord Hanaur

    LVO TIME!

    Dont apologize. Orks got a LITTLE exposed, but are still exceptional. Ynnari are currently still able to beat em, as is the bloody castellan list of one thousand paper cuts+ sledgehammer. I beat an ork at the LVO as well (and he timed out which obviously hurt). GT's always mostly bring the hard core lists, so im sure you'll break a sweat at least. I'll see if I can arrange things on short planning time. Also depends if my back is feelin it. I stayed in Vegas and am still there and have done a tooooon of exercize between the gt and going to and hither.
  5. Lord Hanaur

    LVO TIME!

    Git 'em. I forgot about Guardian Cup. Probably sold out by now. Ive gone 2 or 3 times. I never seem to do well at that event. But then again, I've never brought a real effort. I brought militarum Tempestus one year, I brought my fun time Tau a couple times, especially last time which was more of a narrative thing.
  6. Lord Hanaur

    LVO TIME!

    That would be pretty killer.
  7. Lord Hanaur

    LVO TIME!

    Well my final ITC standing is now 230 out of 10,000, looks like. Exceeded my previous best (previous was top 3%). Super sweet. I'll take it! I had 15 tournies when I did it before in 2016 and most of the top ones had about that many give or take as well. So maybe I can go higher if I go to more events? A pretty satisfying end to the season. Onward and upward.
  8. Lord Hanaur

    LVO TIME!

    LVO was a trial by fire for sure. Jason warned me not to win "by too much". Honestly I hate how true that is and my pride gets in the way of good sense. Joshua Death knows this very well, and its part of his winning strategy to go nap of the earth. He did again this LVO. Me, not so much. I went big or went home with 40, 38 and 30 point wins, but to go with them, 21,18 and 15 point losses. So 3-3. Not bad for a first LVO. I also did a single elimination thing Sunday. Got a 37 point win and then ran headlong into ynnari, played by the guy who was at top table at the Socal Open. What can ya do. No shame in that. So 4-4 weekend all told. Only got first turn once in 8 games. Lol? Best memory will probably be taking out a billion IG/mortars plus Castellan list. The worst memory in a separate game will be that my Ghostkeel had about 30 melta shots (including being charged) at a Castellan, at juice range, over the course of six turns ( JUST the Ghostkeel alone) and I never killed the damn thing. I really felt robbed in that game, I can tell ya. Ghostkeel never died and...yeah. absurd improbabilities in that game. Broadsides, ghostkeel, supremacy Railguns, Darkstriders analyzer, and so on... what a joke. That'll sting for a bit. Also had an opponent time out which has only happened to me one other time. That was noteworthy.
  9. Lord Hanaur

    LVO TIME!

    Well in this case, I wasnt going to ignore results. My T'au have won at competitive events and GT's as well as casual play, whereas the same was true to a far lesser extent w Beta Codex Sisters. My sisters were 6-4, and all of them but one were quite close games like ive mentioned (imp knight army did NOT enjoy itself against Sisters 🙂 ). Anywho, I am boarding the plane in a few minutes. Exciting.
  10. Lord Hanaur

    Forewarned

    Rivers of cheese flow In this place called LVO Soup kitchens grow jealous of our show Forewarned I am, yet forewarned I go The sound will attack Dozens of dice click and clack Models removed, hopes faded to black Forewarned I am, yet forewarned I go Orks and Ynnari Dark Eldar on safari Deaths cavalcade like none you will see Forewarned I am, yet forewarned I go 800 wild dreams Thatfor many end in screams For only 16, are dreams as they seem Forewarned I am, yet forewarned I go Forewarned, now you know What awaits at LVO Forewarned you are, forewarned will you go? -Josef McCoy
  11. Lord Hanaur

    Shadowsun question

    Seems to make sense.
  12. Lord Hanaur

    LVO TIME!

    Nanavati? Well I mean isn't he ranked number 1 (currently)? So I mean sure. Obviously! That number doesn't lie. I think he will do REALLY well. Board control is overwhelming with that list as i can tell you, and you don't need MUCH in the way of elemenets to slow the enemy down just long enough for the enemy not to hold more...ever. Killing more is iffy depending on who he fights because they CAN spread out and there ARE some pretty good hammer units that can respond to them. Someone can knock out ONE of the Lootaz squads in round 1 (he can only use the Gretchen shield to protect one of them), if they go first which would be helpful, and then could get the froggy Orks to Jump away from LD buffs and pound them after it gets its pound of flesh. So it makes sense almost to go second against him if not for the merging lootaz issue. Weird thing about orks, that. Going second against them isnt totally the most terrible fate depending on the deployment zone. Quarters deployment is pretty brutal. I think its the list you MOST need to plan for and honestly, there are no excellent answers against it. I suppose 3 Arco-Flagellant units would be one. Hehehe. They are suh good, even without the Stratagem. But I digress. My T'au Empire list is going to have its hands full against that. Remember the Zulus.
  13. Lord Hanaur

    LVO TIME!

    Cool. i was going to, but my despair just grew and grew as i played the Sisters of Battle more and more. Maybe I shoulda' just gone to do it for the lols but people talked me out of it. Put up a poll and the response was basically overwhelming that i should play the T'au Empire and rep with them. So I am. but i was heart broken about it. I had registered originally as them with great anticipation of the Beta Codex.
  14. Lord Hanaur

    LVO TIME!

    ...and yet... I can't make people decide faster. Not without a clock. Speaking of bodies everywhere, Nick Nanavati has a pretty big model count. Checked out his orks. they are exceedingly basic. Bike guy to keep up with orks and snag objectives, a little ork termie squad to do the same. Lot of ork hordes, plus one small one to mob up. Perfunctory 22 Lootaz, becasue: Lootaz. Gretchen shield to protect them. me wierdboyz etc... to buff them. Its so weird. the list i have basically used since the Index dropped is his. Only difference between them is I used a few less lootaz (15 instead of 22), and i obviously didn't use my Gretchen as shields (but still had them) sicne that wasn't a thing yet. Even included meganobz by golly. He's copying me! Lol. So basic. So good.
  15. Lord Hanaur

    Shadowsun question

    Were there women primarchs? Im unaware of any.
  16. Lord Hanaur

    LVO TIME!

    To be fair he was trying it for the first time so perhaps he was slower than he would otherwise be.
  17. Lord Hanaur

    Tau...

    I would have a hard time looking at the Surge as just 85 per missile. I mean I get that they are cool, but AT BEST you're hoping for 8 Mortal wounds, and while that's FAN-FREAKING -TASTIC in my book, it's also definitely not all you got for those points you spent. I think you may be minimizing the value the Stormsurge brings, and not just in its ability to chuck those missiles. The Surge is certainly not what it used to be. WAY slower, WAY less hitty, WAY less powerful missiles. But its a gunboat and its a very ACCURATE gunboat comparatively. It ablates damage to other units that would otherwise have been fair game but now must be left for later as the enemy pounds your 20 T7 wounds and the more you can take the less other things get shot. To allow it to continue on for a longer period is an ablative measure not just for him but for other units as well. I know I won't convert you...yet... and I think I've gone on enough about the Surge shield, so smite fiercely, and git 'em.
  18. Lord Hanaur

    LVO TIME!

    I fought a similar list recently. My Sisters killed the jets but good, but it definitely bought him time. Ended up running out of time because: Orks. Time clocks = necessary gainst them.
  19. Lord Hanaur

    Tau...

    I understood the Sept. I just don't see how you wont get 2 wounds (40 points) worth of production out of it. That seems literally impossible to me in almosty every game we might posit. No biggee either way. But when you're paying 20 points per wound to own the Stormsurge (and I've had a lot of experience with running one as you know)... The shield is just kind of an obvious thing, TO ME. But most people think my lists are stark raving mad anyways, so don't take that as any great argument. I leave the real thinking up to other more intelligent players who know better than I. Still, it's my opinion for what it may be worth.
  20. Lord Hanaur

    Tau...

    Well I respectfully disagree. How can it not make it substantially more durable when its shirking off meltas like they were n omore than -1 weapons? Or missiles? Or anything really. SUBSTANTIAL damage gets reduced on it, which absords increasingly greater resources. A unit of Dark Reapers with Maugan Ra will do 5.2 wounds it must save at -2. They fire twice. That's about 6 damage you didn't take. Which means that's another entire round of shooting you WILL get that you WOULDN'T get in the future, just as an example (and CP says you get full statline for them). And that extra fire in turn COULD be the difference between life and death for other units too when you return the favor. That's just the example of those missiles. Against meltaguns the "wound savings" becomes even more significant. And if a Harpoon hits you, you may re-evaluate your position dramatically for the 10 damage it might save you. I'm not explaining anything new. I'm just saying that were I you, I would value that 40 point investiture over 10 wounds from a Harpoon missile, or the 6 from the Dark Reapers. or from the Dominion Squads or {fill i nthe blank} squads. I understand that on occassion the shield will under perform and leave you going "What a waste" but it will over perform many times and leave your opponents cursing. The thing about averages is, they never actually happen but once in a great while. We get averages from them underperforming and overperforming. Still, the averages at least are an indicator, "all else being equal" of what to do and the Stormsurge costs you about 20 points per wound, yeah? So bouncing 6 wounds is 120 points worth of performance in one round of Dark Reaper shooting (net). I cannot see a scenario in which this oes not end well for you more often than it does not.
  21. Lord Hanaur

    Tau...

    Stupid editor. What I was trying to post is that the shield gen is mandatory on a Surge. Too many d6 weapons in this KNIGHT heavy meta not to.
  22. Lord Hanaur

    Tau...

  23. Lord Hanaur

    LVO TIME!

    Handy.
  24. Lord Hanaur

    LVO TIME!

    Given the recent events in which very highly ranked players chose to voluntarily accept Yellow Cards in order to see their competitions lists before they decided on theirs... I think it would be in poor taste not to reveal mine to anyone who asked. Some of my GT results were never submitted successfully, but even if they were, I'd be 288/10,000 players (if time stopped now). So I am sure they aren't digging to 288th place for answers. 😃 ++ Brigade Detachment +12CP (T'au Empire) [89 PL, 15CP, 1502pts] ++ T'au Empire Sept Choice: T'au Sept Aun'Va [5 PL, 95pts]: 2. Through Unity, Devastation, Aun'Va [85pts], Ethereal Guard [5pts], Ethereal Guard [5pts], Warlord Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts] Darkstrider [3 PL, 45pts] Kroot Carnivores [5 PL, 55pts]: 11x Kroot [55pts] Kroot Carnivores [3 PL, 50pts]: 10x Kroot [50pts] Strike Team [5 PL, 84pts] . Fire Warrior Shas'ui [7pts]: Pulse rifle . 11x Fire Warrior w/ Pulse Rifle [77pts] Strike Team [5 PL, 77pts] . Fire Warrior Shas'ui [7pts]: Pulse rifle . 10x Fire Warrior w/ Pulse Rifle [70pts] Strike Team [2 PL, 35pts] . Fire Warrior Shas'ui [7pts]: Pulse rifle . 4x Fire Warrior w/ Pulse Rifle [28pts] Strike Team [2 PL, 35pts] . Fire Warrior Shas'ui [7pts]: Pulse rifle . 4x Fire Warrior w/ Pulse Rifle [28pts] Strike Team [2 PL, 35pts] . Fire Warrior Shas'ui [7pts]: Pulse rifle . 4x Fire Warrior w/ Pulse Rifle [28pts] Firesight Marksman [1 PL, 25pts]: Markerlight [3pts], Pulse pistol [1pts] Firesight Marksman [1 PL, 25pts]: Markerlight [3pts], Pulse pistol [1pts] XV95 Ghostkeel Battlesuit [10 PL, 176pts]: 2x Fusion blaster [36pts], Fusion collider [30pts], 2x MV5 Stealth Drone [20pts], Shield generator [8pts], Target lock [12pts] Pathfinder Team [5 PL, 107pts] . 6x Pathfinder [48pts]: 6x Markerlight [18pts] . Pathfinder Shas'ui [8pts]: Markerlight [3pts] . 3x Pathfinder w/ Rail Rifle [51pts]: 3x Rail rifle [36pts] Pathfinder Team [5 PL, 107pts] . 6x Pathfinder [48pts]: 6x Markerlight [18pts] . Pathfinder Shas'ui [8pts]: Markerlight [3pts] . 3x Pathfinder w/ Rail Rifle [51pts]: 3x Rail rifle [36pts] Tactical Drones [4 PL, 60pts]: 6x MV7 Marker Drone [60pts] Vespid Stingwings [8 PL, 140pts]: 9x Vespid Stingwing [126pts], Vespid Strain Leader [14pts] XV88 Broadside Battlesuits [7 PL, 105pts] . Broadside Shas'ui [7 PL, 105pts]: 2x Smart missile system [30pts], Drone controller [5pts], Heavy rail rifle [35pts] XV88 Broadside Battlesuits [7 PL, 102pts] . Broadside Shas'ui [7 PL, 102pts]: 2x Smart missile system [30pts], Heavy rail rifle [35pts], Velocity tracker [2pts] XV88 Broadside Battlesuits [7 PL, 102pts] . Broadside Shas'ui [7 PL, 102pts]: 2x Smart missile system [30pts], Heavy rail rifle [35pts], Velocity tracker [2pts] ++ Fortification Network (T'au Empire) [12 PL, 240pts] ++ T'au Empire Sept Choice: T'au Sept Tidewall Gunrig [6 PL, 120pts]: Supremacy railgun [50pts] Tidewall Gunrig [6 PL, 120pts]: Supremacy railgun [50pts] ++ Spearhead Detachment +1CP (T'au Empire) [14 PL, 1CP, 258pts] ++ T'au Empire Sept Choice: Sa'cea Sept Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts] MV71 Sniper Drones [6 PL, 108pts]: 6x MV71 Sniper Drone [108pts] MV71 Sniper Drones [3 PL, 54pts]: 3x MV71 Sniper Drone [54pts] MV71 Sniper Drones [3 PL, 54pts]: 3x MV71 Sniper Drone [54pts] ++ Total: [115 PL, 16CP, 2000pts] ++
  25. Lord Hanaur

    LVO TIME!

    I learned that they fixed the rules for assaulting up levels in buildings for LVO. Yahoo.
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