Jump to content

WestRider

Members
  • Content Count

    10,894
  • Joined

  • Last visited

  • Days Won

    272

WestRider last won the day on March 19

WestRider had the most liked content!

1 Follower

About WestRider

  • Rank
    Champion 2015 Reaver

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nope, they are not monopose. Or at least, no more so than regular Terminators. The Contemptor was the only thing in the two HH boxed games that was monopose. As for how they'd look turned to Chaos, take a look at the Thousand Sons Scarab Occult Terminators. Those are based on the Tartaros pattern armour.
  2. It will depend on Points costs, but it kinda looks like infantry-carried Heavy Bolters are obsolete for CSM. Not actually any good news for the Emperor's Children specifically here, but the new Havoc Rules and options, and the Daemon Engine Detachment, sound pretty cool.
  3. Heretic Astartes Focus: Emperor’s Children The Chaos Space Marines are set to receive a huge wave of new reinforcements in the near future – in fact, you can pre-order the new codex, Vigilus Ablaze and Abaddon right now – so this week, we’ve been taking a closer look at the Traitor Legions themselves. In today’s preview, we’re looking at just who the Emperor’s Children are, for any who might be unfamiliar, before checking out the updated rules for Havocs and looking into an awesome Daemon Engine-themed Specialist Detachment. Who are the Emperor’s Children? Once, the Emperor’s Children were counted among the greatest of the Space Marines. Dedicated to perfection in all their pursuits, these once-noble warriors descended into degeneracy and madness, forsaking the Emperor and the Imperium in favour of the eternal pursuit of their basest desires. Worshipping the Chaos God of excess, Slaanesh, the Emperor’s Children have become so jaded to conventional sensations that only in the heart of bloody battle can they truly feel alive, finding perverse enjoyment in pain, bloodshed and the din of war. On the Battlefield Emperor’s Children armies are even better than they were before in Vigilus Ablaze, combining their existing strengths – a Legion Trait that lets them fight first and solid Stratagems – with a host of new units to master. Additionally, if you’re looking to add some more Noise Marines to your Emperor’s Children army, the original upgrade kit is 100% compatible with the new Chaos Space Marine plastics. Havocs Havocs are great in an Emperor’s Children army for reasons both thematic (the heaviest guns make for the sweetest music to the ears of these degenerate warriors) and tactical (the heaviest guns also make for the deadest enemies). Vigilus Ablaze makes these masters of destruction even better with some awesome new rules. Firstly, it’s time to answer a burning question many of you have been asking this week. Just what is that rotor cannon-looking thing wielded by the new Havocs? That, friends, is the reaper chaincannon – a gun with the firepower to make an Ork Mek weep (partly because of the dakka, partly because of how many Boyz it can chew through). Available to both Havocs, Chosen and Chaos Space Marines, the blistering rate of fire this weapon provides is ideal for any Slaanesh-marked Chaos army like the Emperor’s Children. If you want to embrace true excess, tool up a unit of Havocs with 4 of these bad boys, shoot twice with the Endless Cacophony Stratagem, and you’ll be kicking out 64 Strength 5, AP-1 shots a turn. Hope you brought enough dice! To put the icing on the cake, Havocs can now move and shoot without penalty – allowing you to maintain deadly accuracy as you advance on your foe! Daemon Engines Daemon Engines are awesome for pretty much any Legion (or Renegade Chapter) you use them in. In Vigilus Ablaze, all Daemon Engines (including those from Forge World, thanks to the keyword system) are incredible, thanks to a new Specialist Detachment designed just for them. The Soulforged Pack is made up of any combination of Warpsmiths (including the Lord Discordant) and Daemon Engines, and it allows you to advance on the foe with terrifying speed thanks to a nifty Warlord Trait. Couple this with the Infernal Engines Stratagem and your Maulerfiends and Defilers will be racing across the tabletop and into your opponent’s most precious units in no time! If you’re looking to kick off your own Emperor’s Children collection, grab yourself Slaaneshi arch-villain Lucius the Eternal – and stock up on Noise Marine upgrade sets…
  4. We're all still messing around with lists, but I figured that since mine is starting to come together to where I like it, I'd kick off the Team Thread. I'm planning on bringing Nurgle this year, and looking at something like the following at the moment: 180 - Daemon Prince of Nurgle, Wings, 2xTalons (9) 083 - Chaos Lord of Nurgle, PowerFist, Bolt Pistol (5) 146 - 7 Plague Marines, 2 Plasmaguns, Champ w/Plasmagun, Plaguesword (10) 144 - 7 Plague Marines, 2 Blight Launchers, Champ w/Plasmagun, Plaguesword (10) 149 - 7 Plague Marines, 2 Meltaguns, Champ w/PowerFist (10) 349 - 7 Blightlord Terminators, Flail of Corruption, 6 Baleswords, Blight Launcher, 5 Combi-Plasmas (27) 426 - 3xBlight Hauler, Missile Launcher, Multi-Melta, Bile Spurt (21) 180 - Auto/Las Predator (9) 158 - Dakka Predator, Havoc Launcher, Combi-Bolter (9) 180 - Auto/Las Predator (9) 1995 Points, 8 CP, 119 PL Probably going to go with the Chaos Lord as Warlord, with Arch-Contaminator. Suppurating Plate on the Daemon Prince and/or Fugaris’s Helm for the Chaos Lord for Relic(s). I’m thinking Miasma of Pestilence for the Daemon Prince’s Psychic Power, but maybe Putrescent Vitality. Probably going to spend the last 5 Points on a Plasma Pistol for the Chaos Lord, but might also change one Balesword to a Bubotic Axe and then add Combi-Bolters to the Chaos Lord and the other two Predators, or a Havoc Launcher to one more Predator.
  5. Yep. I've played both against and alongside them. Always a good time.
  6. Riddick: Mostly good. It drags a bit in places, particularly at the start, and they kill off his dog, but other than that, it's good stuff. They Remain: Wonderfully atmospheric slow burn horror. The plot doesn't really hold together, but the atmosphere and the performances are great. Sort of reminded me of The Alchemist Cookbook in that regard.
  7. And the best part is, if you don't win best overall, there's no trouble deciding what goes in the bucket!
  8. 2018. Also, I apparently wasn't paying attention and got the page reference wrong. 116 is the actual page. My page 119 matches yours.
  9. Dead Story: So much wasted potential. So many plot threads left dangling. And that's not even taking into account that a couple of those dangling plot threads. Or the fact that the mother in law is way, way scarier than the ghost. My main takeaway is that the actress playing the protagonist reminds me of Deborah Ann Woll, while the dude playing her husband feels looks and feels like a cheap knockoff of Nicolas Cage, which I would not previously have thought possible. Evil Dead (2013): Maybe this got hyped up too much for me before I got around to seeing it, but I was honestly a bit underwhelmed. Not a whole lot, I still liked it quite a bit, but it was described as being absolutely amazing, and it wasn't quite there for me. Mostly due to the middle-late section, which focused too much on Daniel and Eric. Daniel is too feckless, can't carry a scene like Ash can. Eric is just annoying(in addition to being the one who goes way beyond usual horror movie idiocy and directly causes everything that happens), and it took far too long for him to get killed.
  10. I think the updated edition of Gangs of the Underhive changed that (Pg.119): "Should any fighter purchase new weapons or Wargear, old weapons or Wargear may be added to the Stash."
  11. WestRider

    Rule ?

    Nope. Those abilities happen at the end of the Fight Phase, not in a new one.
×
×
  • Create New...