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necrontyr

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necrontyr last won the day on June 15

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About necrontyr

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  • Birthday 02/13/1982

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  1. necrontyr

    New Kill Team boxed set / rules / etc.

    Wake up sucka: Kill Team Focus: Drukhari Insidious, mobile and used to daring strikes behind enemy lines – the Drukhari are perfectly suited to the vicious close-quarters action of Kill Team. In today’s Kill Team Focus, we’re looking at how the elite squads of the Dark Kin fight, from their main advantages, to the units they can use, to their sinister Tactics… Like in Warhammer 40,000, the Drukhari benefit from some unique special rules with Combat Drugs to boost their Wyches and Power From Pain – which makes you stronger as the game goes on. If you’re willing to take a few risks to win, you’ll love the Drukhari. An archetypal “glass cannon”, these guys have brutal shooting and deadly melee to make up for their relative defensive fragility. Drukhari kits are designed to be compatible both with each other and a huge range of other models, making converting up a distinct-looking kill team easy. Wyches are BRILLIANT in Kill Team. Fast enough to stay in cover, if you get these guys into combat, it’s pretty much game over for your foe thanks to their high number of attacks, invulnerable saves against melee, and deadly special weapons like razorflails. Armed with cruel splinter rifles, Kabalites always wound their foes on a 4+, making them great against tougher kill teams. Special weapons like Dark Lances and Blasters, meanwhile, are among the most powerful in the game. Often in Kill Team, you’ll have to choose between staying in cover and dashing out to make the best possible shot – with this Tactic, you’ll get to have it both ways! Really need an armoured opponent dead? If you can beat their Leadership on 3D6, this Tactic will let you take them down. If you’re looking for a shooting-focused Drukhari kill team, you’ll find everything you need in a set of Kabalite Warriors – likewise, for a melee-based force, Wyches are a great place to start. From there, literally any other Drukhari kit (any of them!) is packed with great bitz for converting and customising your kill team – so go wild! Prefer hunting xenos to playing them? Check back tomorrow, when we’ll be looking at the Deathwatch – the original kill teams.
  2. necrontyr

    Here's an Odd one for ya...

    In addendum, why the hell is AD&D so damn expensive anymore?!
  3. necrontyr

    Here's an Odd one for ya...

    Somewhere down the line, I acquired a few books out of an old D&D box set, and being the completist that I am, have been scouring the internet for months trying to gather up all the components for it. Well I finally found the last book, and the set is complete. Except for the box itself. So I'm trying to find an AD&D City of Splendors empty box so I can put this on the shelf and be done with this damn endeavor. Any help or even leads would be awesome. The box in question:
  4. It's a long shot, but I'm looking for the old Forgeworld Salamander Scout and Command tanks. Let me know what you have and we can make a deal.
  5. necrontyr

    Dice Age 40K Game?

    I don't know your schedule, but Mythic Realms does 40k on Thursday nights too. Seems to be a pretty good group of gamers there.
  6. necrontyr

    40K OFCC Team/Player Finder Thread

    Possibly working on putting together a team from the Mythic Realms crew...
  7. necrontyr

    Any Grom riders on here?

    Not a Grom, but pretty similar:
  8. You finally get a transport option! https://www.warhammer-community.com/2018/06/15/15th-june-new-rules-by-popular-demandgw-homepage-post-2fw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=FWAdMechRulesJune15&utm_content=FWAdMechRulesJune15
  9. necrontyr

    AoS 2nd Edition

    https://ageofsigmar.com/wp-content/uploads/sites/12/2018/06/AoS_Rules-ENG.pdf New rules have been posted.
  10. necrontyr

    Random Photo Thread

  11. necrontyr

    Warlord Help

    I wish that was possible. You're only allowed one relic per character though.
  12. necrontyr

    Warlord Help

    So I've been running Solar Macharius as my infantry (Mordian) warlord now, and I'm struggling to find the right rules to fit him, even just equipment. Original rules were: Equipment: Master-crafted bolt pistol, master-crafted power weapon, carapace armor (4+ save), trademark item (re-roll failed LD), Helm of Macharius (3+ Invul.) Models within 12" use his LD +D3 attacks on the charge Random WS & Attacks Automatically goes first Here's what I've been trying: 1) Company Commander Bolt Pistol, Power Sword, Laurel's of Command, Grand Strategist Equipment seems meh, but feels like the Master Strategist he is 2) Company Commander Bolt Pistol, Power Sword, Deathmask of Ollanius, Grand Strategist Better equipment feel, but not a good enough commander 3) Lord Commissar Bolt Pistol, Blade of Conquest, Master of Command This one feels like the best equipped (Carapace, Force Field, Actual Macharian Powersword,) LD bubble, and re-roll Morale being a commissar, but doesn't feel like the leader of men he should be, though he can issue orders to basically any model. Any suggestions or things I may have missed? I know he'll never be what he used to be, but I'd like to be as close to the fluff as possible. The man himself:
  13. necrontyr

    Imperial Knights reproduced, Big Bertha cometh

    Leading the Charge! Rising Xenos threats, sedition, treachery, heresy and the dark powers of Chaos are literally tearing the galaxy in half! The Imperium is in need of heroes as never before, and what better hero to answer that call than a towering giant capable of crushing a Helbrute underfoot? We already knew that Codex: Imperial Knights was on its way with a range of deadly new bipedal war machines in tow, and today we find out that this glorious knightly charge is due to be led by the very first dedicated Imperial Knights unique character. Sir Hekhtur, known as “The Chainbreaker”, is a hero known across the million* worlds of the Imperium. He takes great satisfaction in “liberating” the oppressed from under the heel of brutal xenos and traitor overlords** – a quest that has made him a byword for Imperial liberation across the galaxy. In fact, you can read a short and entirely unbiased description of some of his heroic exploits in this week’s Regimental Standard. Sir Hekhtur rides to war in his trusty Knight-steed, Canis Rex, which proudly displays the heraldry of his noble bloodline, and is equipped with some ancient and deadly weaponry, unlike any we’ve seen yet! We’ll learn more about it soon… The model even comes with a miniature of Sir Hekhtur, on foot and enthroned, the first time we’ve seen a Knight pilot model in plastic. You can even use him in your games – if his steed is slain, Sir Hekhtur may fight on with his archaeotech pistol!*** This Freeblade champion is a fitting centrepiece for any Imperial Knights army, or indeed – any Imperial army. He won’t be the first of the new Imperial Knights we see, though. Keep an eye out for more Imperial Knights news very soon… * At last count, before the Cicatrix Maledictum. No one has had the heart or desire to count since… ** And bring them back under the benevolent heel of the subjectively less tyrannical Imperium. *** Though in fairness, his combat efficacy is a tad diminished from when he had an Imperial Knight to command…
  14. necrontyr

    Beware of Cougars

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