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kb10r

2017 OBBL Champion
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About kb10r

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    Extremist
  • Birthday 12/19/1968

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  1. kb10r

    The Gravy Bowl II - discussion

    I thought about it. MB to the Yhetee is nice...
  2. kb10r

    The Gravy Bowl II - discussion

    The other option is to go Dwarves, but it feels too slow. Add MB to the two troll slayers. 1 Onrine Stump Blitzer 80000 5 3 3 9 Block, Thick Skull GS AP 0 2 Kildarien Tir Blitzer 80000 5 3 3 9 Block, Thick Skull GS AP 0 3 Hinate Geth Troll Slayer 90000 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull GS AP 0 4 Gath Reisoun Troll Slayer 90000 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull GS AP 0 5 Gimli Thaleen Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0 6 Parele Tamtha Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0 7 Bando Hardnoggin Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0
  3. kb10r

    The Gravy Bowl II - discussion

    Here is my thought, Norse: 1 Levelys Idint Lineman 50000 6 3 3 7 Block G APS 0 2 Carl Hyza Lineman 50000 6 3 3 7 Block G APS 0 3 Wymmar Traven Lineman 50000 6 3 3 7 Block G APS 0 4 Alaris Mim Catcher 90000 7 3 3 7 Block, Dauntless AG PS 0 5 Olissa Sirio Ulfwerenar 130000 6 4 2 8 Frenzy, Block GS AP 6 6 Eard Westri Ulfwerenar 130000 6 4 2 8 Frenzy, Block GS AP 6 7 Karissa Akki Yhetee 140000 5 5 1 8 Loner, Claws, Disturbing Presence, Frenzy, Wild Animal S AGP 0
  4. kb10r

    Tuesday 11/6 - Ordo Game Night at WOW

    Hey Pete, Fungis Amongis and my orcs have a round 5 game. You up for tuesday?
  5. kb10r

    Tuesday 10/30 - Ordo Game Night at WOW

    I get to play you twice, three times seems a little much.
  6. kb10r

    Tuesday 10/30 - Ordo Game Night at WOW

    Anyone not in my Division want a Blood Bowl Friendly? Or, I would like to run 1 or 2 BB 7's games to get the feel for it.
  7. kb10r

    Fouling change?

    OMG - here is a second thing I was wrong about: Failing a roll with a modified 1. So, I see 4 times that a skill check is modified to test for success; Dodging, Throwing, Catching, Intercepting. Throwing the Ball: "Fumbles Sometimes a player attempting to throw the ball will drop it in their own square. This is more likely if the player has any opposing players breathing down his neck! To represent this, if the D6 roll for a pass is 1 or less before or after modification, then the thrower has fumbled and dropped the ball. The ball will bounce once from the thrower’s square, and the moving team will suffer a turnover and their turn ends immediately." But for Dodging, Catching and Interceptions, only a 1 BEFORE modification is a guaranteed fail. This only comes into play if the Players Agility is 6+. So, an AG 6 catcher in 2 tackle zones, tries to catch an accurate pass, he needs a 1+ ( surprise! I actually thought it topped out at 2+ ) because he has AG6, he adds 1 to the die roll because of the accurate pass, and then subtracts 2 from the roll because of 2 tackle zones, for a net die modifier of -1. He rolls a 2, which is reduced to a 1, and it is still a success! I thought a MODIFIED 1 was always a failure, but that is only true for passing which results in a fumble! wow. Who can use this... very few models, Ram Tut the 3rd, breaking tackle with his S6, A Deathroller(!) with its break tackle S7, and a treeman who gains break tackle. ( I guess a Big Guy could get Strength +1 and also gain break tackle...) Guess who has a Deathroller in the game I just had... He could have dodged into 3 tackle zones and succeeded on a 3+, I was sure it would have been a 4+.
  8. kb10r

    Fouling change?

    I Just had a very interesting events in my inter-divisional game against Ziggens Dwarves. Was there a Fouling update? In the LRB ( page 23 ) fouling "No player from either side may assist a foul if they are in the tackle zone of an opposing player, do not have their tackle zones, or are not standing." In the new rule book this section doesn't appear. So assists aren't cancelled by opponent tackle zones? Can someone tell me if this has been updated in the various magazines. It really adds extra bonuses to the Armor break. We played that ALL opposing models added +1 to the armor break even if they were in a tackle zone. It's kinda a cool boost to fouling.
  9. kb10r

    Tuesday 10/16 - Ordo Game Night at WOW

    All 4 plus a little more.
  10. I sent you a PM, memorial day weekend is a "go out and have fun" time for the fam.
  11. no. An AG4 player picking up the ball with reroll ( or sure hands ) has a 35/36 chance to picking up the ball. ( 97.2% ) An AG3 player picking up the ball with reroll ( or sure hands ) has a 8/9 chance to pick up the ball. ( 88.8 % ) An AG2 player picking up the ball with reroll ( or sure hands ) has a 3/4 chance to pick up the ball ( 75 % ) So whether picking up the ball, throwing the ball, or catching the ball, an Elf loses 8.5% chance to pick up the ball. A non-elf ( let's not talk about the poor khemri or Ogres ) loses 13.8%. Elves have it better.
  12. The choice that Games Workshop made in selecting it for a whole week.
  13. Arg... the spike site is dead. Anyone have downloaded rules?
  14. kb10r

    Desired Long term team value

    Hello, @Burk got an earful of my thoughts ( some might say a whine of my childishness ) last night when we were setting up ( and maybe while we were playing ) our league game about this seasons change to the "end of season" process for the league. Generally, some structure is in place in the rules to limit the upper end of TV to keep more parity in a league, e.g. Spiralling Expenses, expensive mistakes, the new re-buy structure. I wanted to know what peoples idea of an ideal TV is. A TV that would be fun to let's say, prebuild teams to, and you would have fun playing against each other.
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