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paxmiles

Emperors
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paxmiles last won the day on April 5

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About paxmiles

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    What doesn't table you, makes you stronger...
  • Birthday September 7

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  1. @Jay your model was put into the WOW locker by @ninefinger
  2. @Inquisitor66 He's selling Inquisition!!!
  3. How many do you need? Aside from trading my own, I'd suggest offering to split cost with someone that needs other parts from a kit. That devastator kit, for example, most people just want the heavy weapons, I'm sure you make someone happy by reducing their costs by buying off the legs. Though if you are going CSM or Iron Hands, you could always look into heavy conversion leg alternates (robotic/mutant legs or wheels/tracks). Don't need actual SM/CSM legs if you just make something else for that "slot."
  4. Got to test out my LR Excelsior: Rolled terrible all game so not really a good measure of effectiveness, that said it was certainly a durable fire base. I think it would be a good addition to a better organized gunline, even a mobile gunline. A techmarine seems like a must have addition. Like typical land raiders, it has no melee protection, so I really need a counter charge unit, embarked or otherwise. And it has none of it's own psychic defense.
  5. Got totally wiped by @Inquisitor66's GK and Ordo Malleus INQ. Aside from rolling substantially below average all game, my army suffered due to a lack of psychic defenses. It was a really fun game, though.
  6. Thanks to @Inquisitor66 for waiting for me and to @ninefinger for both hosting and for informing Inquisitor that I'd posted that I was still coming. I had fun.
  7. For today vs @Inquisitor66 ++ Patrol Detachment (Imperium - Elucidian Starstriders) [10 PL, 106pts] ++ + No Force Org Slot + Detachment CP + HQ + Elucia Vhane [4 PL, 45pts] + Troops + Nitsch's Squad [3 PL, 36pts]: Aximillion, 3x Voidsman, Voidsman, Voidsmaster Nitsch + Elites + Knosso Prond [3 PL, 25pts] ++ Battalion Detachment +5CP (Imperium - Dark Angels) [104 PL, 8CP, 1884pts] ++ + No Force Org Slot + **Chapter Selection**: Dark Angels Battle-forged CP [3CP] Detachment CP [5CP] + HQ + Land Raider Excelsior [24 PL, 408pts]: Grav-cannon and grav-amp, Shroud of Heroes, 2x Twin lascannon . Warlord: 6. Stubborn Tenacity Rhino Primaris [9 PL, 170pts]: Orbital array, Twin plasma gun + Troops + Tactical Squad [5 PL, 98pts]: 3x Space Marine . Heavy Weapon Marine: Grav-cannon and grav-amp . Space Marine Sergeant: Bolt pistol, Boltgun, Melta bombs Tactical Squad [5 PL, 98pts]: 3x Space Marine . Heavy Weapon Marine: Grav-cannon and grav-amp . Space Marine Sergeant: Bolt pistol, Boltgun, Melta bombs Tactical Squad [5 PL, 98pts]: 3x Space Marine . Heavy Weapon Marine: Grav-cannon and grav-amp . Space Marine Sergeant: Bolt pistol, Boltgun, Melta bombs + Elites + Company Veterans [3 PL, 50pts] . Space Marine Veteran: Missile launcher, Storm shield . Veteran Sergeant: Bolt pistol, Chainsword Deathwing Terminators [13 PL, 205pts]: Watcher in the Dark . Deathwing Sergeant: Storm Bolter & Power Sword . Deathwing Terminator . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator: Plasma cannon, Power fist Deathwing Terminators [13 PL, 210pts]: Watcher in the Dark . Deathwing Sergeant . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . Deathwing Terminator: Power fist, Storm bolter . Deathwing Terminator: Plasma cannon, Power fist + Fast Attack + Ravenwing Attack Bike Squad [3 PL, 37pts] . Ravenwing Attack Bike: Heavy bolter . . Space Marine bike: Twin boltgun + Heavy Support + Devastators [8 PL, 140pts] . 4x Space Marine (Plasma Cannon): 4x Plasma cannon . Space Marine Sergeant: Bolt pistol, Combi-plasma + Flyer + Caestus Assault Ram [16 PL, 370pts]: Twin magna-melta ++ Total: [114 PL, 8CP, 1990pts] ++ Created with BattleScribe
  8. @Inquisitor66 I'm still coming, but I will be very late. Sigh. Sorry again.
  9. @Inquisitor66 I'm very sorry, but I failed in getting there on time today. I did intend to play, but I haven't left yet and now I am too late. Very sorry.
  10. Starstriders have the same rule as the INQ which allows them in any IMPERIUM transport. Hmm...tricky bit with the Starstriders is that every model has to deploy within 6" of their HQ (or all in the same transport), despite being multiple units. It's 10 models for all of them, so no Razorbacks/Primaris Rhinos. Granted, I could field less than all of them, but a basic patrol detachment is exactly 7 models, so still interferes with the smaller SM transport options. I could do an Auxiliary Support Detachment and just take one of their options. Really cheap compared to my marines, but not super cheap either. All Starstriders combined is 145pts and 15pl. That's 4x characters and 1x unit of 6 models. Starstriders have very varied weapon options, but is mainly short range, low toughness, and bad saves, so the transport option really does seem like the way to go. Starstriders do have their own 40k stratagems, including one that allows them to teleport (all together). I'm thinking I might run them without 2x of their characters (so 8x starstriders). Then put them in a Land Raider with room for my marine characters.
  11. You were talking about DS scion forces. My suggestion was the multiple fortifications and deep striking other units for turn 2+. Could even deploy a unit behind the building, and then embark turn 1, so as to have more units deployed on the table. Anyway, I was suggesting buildings in general, rather than bastions specifically. I like the bastion, but for your small scion units, that Imperial bunker is probably a better choice. Costs half as much, plus it doesn't have to buy any weapons. Less toughness and less wounds, but much cheaper and easier to hide. The Plasma Obliterator costs about as much as a bastion and has the same profile, just has alternate weaponry (2d6 shot 72" always overcharging plasma weapon instead of heavy bolters and optional turret). Anyway, I don't think the building rules are great in this edition. But if looking for a durable transport to hold out in while waiting to DS troops to do their thing, buildings are that. Not that it matters for your scions, but another function of buildings is if you are trying to spam high toughness, things like the Vengeance Batteries and the Bunkers are T8 for about 100pts, which is cheap for T8.
  12. Tigtone (free adult swim stream, here: http://www.adultswim.com/videos/tigtone/tigtone-and-the-pilot) 5/5 Show for RPG fans. Protagonist is a classic adventurer obsessed with completing quests. Episode plots are satires of RPG adventures.
  13. 2k works, though if you want to do less, that's fine too.
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