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BeaverBeliever

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  1. Some good Infinity deals: http://www.miniaturemarket.com/searchresults?q=Back+to+School+Sale&utm_source=Miniature+Market+-+Full+List&utm_campaign=522384021f-Back_to_School_Sale_Aug_20168_22_2016&utm_medium=email&utm_term=0_be5b9f7f95-522384021f-25884089&mc_cid=522384021f&mc_eid=4bcd60dde5#/?_=1&page=1&filter.manufacturer=null&filter.manufacturer=Corvus%20Belli&filter.category_hierarchy=null
  2. Not a deal of the day, but MM has an extra 10% off Infinity stuff until 7/22.
  3. Another good sale at MM for lots of Infinity. Looks like good stock currently, too: http://www.miniaturemarket.com/clearance/sales-bf.html?utm_source=Miniature+Market+-+Full+List&utm_campaign=eafcaf129e-Spring_Cleaning_Sale_20164_1_2016&utm_medium=email&utm_term=0_be5b9f7f95-eafcaf129e-25884089&mc_cid=eafcaf129e&mc_eid=4bcd60dde5#/?_=1&filter.manufacturer=Corvus%20Belli&page=1&resultsPerPage=96&sort.name=asc
  4. Lots of Infinity: http://www.miniaturemarket.com/clearance/sales-bf.html#/?_=1&filter.manufacturer=Corvus%20Belli&page=1
  5. I think you said it right there. Carolina's offense against almost everyone else this season was pretty great. Cam put up something like ~36 pass TD and ~14 rush TD (50 total, split something like that). He did look shaky and a bit nervous, probably since it's the Super Bowl, so that could account for some of it. When Denver's front four could get that much pressure consistently, though, you're not going to have many open guys down field with seven dropping in coverage. That being said, there was lacking execution on both offenses, so that led to some lackluster all movement and scoring. Great game from a defensive perspective though. Just depends on your taste, I think.
  6. Well, that's what I get for skimming and not reading the full context; I saw PanO and just assumed the Guarda de Assaulto. I'll be quiet now (Also, apologies to anyone who does have dyslexia, I can see how my posts may not have been very sensitive to that)
  7. Which army builder are you using? CB's online one has it as Guarda (not that any of this matters anyway )
  8. Also, thanks everyone for the kind words. I'm hoping to get the Father Knight done for Mayacast's painting contest, but I'm not sure if I'll have enough time. Gotta keep at it, little by little.
  9. Guarda is correct, so keep on keepin' on.
  10. Finally finished my first guy, took some inspiration from storm/clonetroopers: The super clean aesthetic of most of Infinity didn't really appeal to me, so I dirtied and scuffed him up. Onto the Father Knight!
  11. Put me down as a maybe. Will depend on who's playing in the NFL playoffs on that Saturday.
  12. Hi Jim, I'd suggest a few things: 1. New glue; it does get old for whatever reason and a tube of glue is pretty cheap. I like using the gel super glue, rather than the super liquidy stuff, as it gives you a lot more control. I've also found that it sticks nearly instantly but does have some cure time for 100% effectiveness. Not sure what that time is, but if you leave it over night I'd think that'd be plenty. 2. Wash your models before gluing and painting. Metal models have mold release agents that help them not stick to their casting molds and this needs to be removed, otherwise things don't like to stick to them. Warm water and soap with an old toothbrush will do the trick. 3. Green stuff has always worked for me with metal, so hopefully the above two points make the difference. A small amount to interface between the two metal surfaces will increase the glue bonding surface area. Hopefully that helps (and hopefully I'm not forgetting anything)!
  13. 100% casualties (or any % casualties) only matters if it comes to the minor victory condition. In your second case, you'd be at 1000% casualties if you summon 100 models, but as long as you wipe your opponent off the board, that doesn't matter, you'd have a major victory regardless; you're betting heavy to win heavy, which can have its appeal. You could also score a sudden death victory with 1000% casualties. Under this reading of the rules, the %'s are more just a bookkeeping/scoring number than having a basis in reality. And for your last point, it would matter for triggering sudden death, as DP and others have stated. If either you keep models off the board to try and choose a sudden death condition or keep them off to prevent your opponent from choosing one, that makes a difference for %'s if it comes to the minor victory condition. It would force you to weigh whether you think a sudden victory is going to be more likely than a minor one, given the current number of models on the board. Again, possibly betting heavy to win heavy. But alas, it doesn't really matter since the German translation seems to clear things up. Just an interesting thought experiment, IMO.
  14. Let me preface this by saying that a) I hadn't thought of this interpretation, since my initial reading was the same as most people's, b) I didn't read the other forum's post, so this might be repetitive, and c) I don't really care too much either way, as I'm not too interested in these rules, but I do find this possibility intriguing: Automatically counting them as casualties, even if they aren't actually removed from the table, could provide a good balancing mechanic for the gross over-summoning that someone could perform in a game (or a turn). You'd have to weigh more carefully whether what you're summoning is going to kill more than it automatically gives up to the opponent. It also doesn't automatically cause you to lose, since you only auto lose when you get totally wiped out or due to a sudden death condition. I don't know, seems somewhat intriguing to me to balance things out.
  15. Just to try it, at least once. Can't hurt if it's free. Don't have my hopes up, that's for sure, though.
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