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Hobbitron

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Hobbitron last won the day on May 3 2017

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  1. It's in the parking lot just next to work....
  2. Totally a good thing btw, the move. New job down there with the State
  3. I'll miss you all too! Just as the kids were getting old enough for me to not feel bad leaving them with Sarah for game night.....
  4. Forgot to post earlier.. I'm moving to Olympia today! One thing not coming with me: xwing Free to anyone that wants it, random assortment of stuff, but a deadline is a few hours before it ends up in a dumpster. Mostly imperial stuff a p1 and 2.
  5. https://m.facebook.com/story.php?story_fbid=1597195273712506&substory_index=0&id=346117498820296 Apparently we're getting a GW store? Anyone know anything about it?
  6. Genestealers sound like they will be pretty good. I might take my Nids outta storage and get in a game or two when 8th drops. My favorite thing ever was 50 stealers on the table. They may play differently (outflank is what made that many awesome), but still sound like lots of fun. Mostly I'm curious to see how transports/vehicles vs nid MCs ends up playing out. Now that they're on the same general ruleset, they should interact with the game more similarly. The rule for Subterranean Assault also makes me pretty gleeful. I have always wanted the rule to work out along those lines. And as for Pyrovores in a Trannocite being good? In 8th if it wasn't for it being an elite slot, it could even be a reasonable choice. They aren't terribly priced for 3 flamers + 5 devourers. Not *well* priced, but against the right armies could actually pack a punch. In the other 99/100 games they'll be less worthwhile.... Synapse in general bothers me. Brought this up before, but the more ways there are to ignore morale (like synapse) the less effective the rule becomes. And almost everyone will have a "Synapse". Or some condition that allows them to ignore/heavily mitigate morale. Making it more like LD is now anyway. Yay.
  7. Similar really, but for Genestealers. I loved my 50 genestealers in 5th.
  8. I just realized.... what if Pyrovores become good with their rules? Or if Subterranean Assault actually works? I'm super excited all of a sudden. Though, as a Nid player I should really keep my expectations reined in.
  9. Now I'm wondering if Preferred Enemy is going to be reroll 1s, or +1 to hit.... Also, is there the 1s always fail rule in AoS?
  10. I love the Power Level stat personally. Great way of just rounding off a point value for quick simple play. Wouldn't want to touch it when I'm being competitive for sure, fine tuned points will win out there. But just a, "Hey, I haven't played in 3 years and am looking to get back into it, grab a 100 power level game?". Means I don't have to get bogged down with which upgrades to take, I can mix the upgrades as I see fit to try things out, and get on the table in minutes. I see it as a fantastic middle ground. Also would help with newer people. Remember how intimidating list build is when you're first picking up the game? Less so, but still present for a new army. The more time spent slapping models down and rolling dice, and less time spent pouring over a spreadsheet (or app) is better in many cases.
  11. I'm thinking about Tyrannocites.... Maybe the weapon upgrades will be worth it. Can't wait to see those weapon stat lines.
  12. Shooting different weapon profiles at different units is exciting. I mean.... I doubt Tyranids will make much use of it, but it'll be fun to see mixed weapons in the squads I'm up against. This could make Warriors more interesting too. Warriors may actually get really good. T4 to get you over that hurdle, no more doubling out (at least I think it's gone? Unless it just becomes multiple wounds), now you can toss a bio-cannon in there and it isn't just a waste... Probably the same statline as marines plus a couple wounds, and still 4+ save I imagine. And it makes me wonder about trading Nids for Marines. I love the concept of generalist units. Mixed weapons to handle multiple targets, but it wasn't very effective since I started playing because you couldn't split fire. Sounds like it might be more effective now. Has anyone picked up on anything about charging rules for which units are able to be charged? If you fire on multiple units, which unit do you choose, or is the requirement to charge a unit you shot gone entirely. How does this work in 7th with split fire? Can you assault one/both/primary unit.
  13. I feel mixed on Morale. It will punish hordes pretty hard, combining a generally low LD with being squishy. And while they may get rules to minimize this (Mob Rule, Synapse, etc..) the more rules there are that ignore it, the less impactful it is anyway. And if ATSKNF modifies it (that doesn't seem like a crazy assumption) then the majority of armies played will be able to reduce the impact it has on the game. On the flipside, I do appreciate that even close checks will impact high point cost, multi wound model units. Failing by 1 and losing a paladin feeds my grudge against paladins. It can also encourage spreading fire at times vs focusing fire. Forcing 3-4 units to make morale checks could be beneficial, rather than make 1 take a check with higher modifiers. I dislike LD in general (now Morale) and how it's done in GW games just because there are enough ways to ignore it, that it doesn't really matter. Immune to Psych, Fearless, Stubborn, ATSKNF, LD rerolls, Inspiring Presence.... they take so many forms. It usually seems that is punishes certain armies severely, while many other armies ignore it almost completely.
  14. [Reserving this space for more updates]
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