via anonymous over on 4chan Bio Artefacts of the Tyranids 1.The Maw-Claws of Thyrax- S: user AP5 Melee, Assimilate (can give preferred enemy), rending 2.The Norn Crown- Increases synapse 6" 3.The Miasma Cannon Spit: Rang 36" S1 AP4 Assault 1, blast, poisoned 2+ Spray: Template S1 AP4 Assault 1, poisoned 2+ 4.The Ymgarl Factor- Can choose a new ability every assault phase, Slashing Claw, Tentacled Limbs, Protective Carapace 5. The Reaper of Obliterax- S+1 AP3 Melee, Life Drain (rolls of 6 have instant death), Shred, Swiftstrike (+3 init) Powers of the Hive Mind Primaris: Dominion-6" additional synapse 1. Catalyst : FNP 2. The Horror: pinning test 3. Onslaught: Unit can run and shoot 4. Paroxysm: Targets WS and BS lowered 5. Psychic Scream: Nova power; 2d6+2 vs ldrship or take difference in wounds 6. Warp Blast: Burst 24" S5 AP3 blast, Lance 18" S10 AP2 lance Biomorphs Acid Blood- Initiative check or take damage Acid Maw-sacrifice attacks for a single S5 Ap2 attack Adrenal Glands-fleet, furious charge Blinding venom-sacrifice attacks for S3 melee blind and poisoned 6+ attack Regeneration: 4+ to regen Toxic Miasma: suffer additional hits in melee Flesh Hooks and Spine Banks: grenades with shooting attack Toxin sacs: poisoned special rule Wings: becomes flying monstrous creature Tail Biomorphs: Bone Mace, Prehensile Pincer, Thresther Scythe, Toxin Spike