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Koyote

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Koyote last won the day on November 11

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About Koyote

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    Disturber of the Peace

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  1. Koyote

    SAGA New Edition (2018)

    The Studio Tomahawk had these made for the Book of Battles scenarios. It's unclear from their post on Facebook who will sell these, although i suspect that it will be Gripping Beast.
  2. DECEMBER CAMPAIGN SCENARIOS Attached to this post are the December scenarios. Both have been modified, so don't use the versions found on Broheim or elsewhere. Scenario #5: The Necromancer's Tower This scenario is based upon a similarly named scenario from the Nemesis Crown Campaign. I believe that it is fairly straight forward, but if you have any questions, please feel free to post them here. Scenario #6: The Wild Wood This scenario can be a bit "tricky", so please read its rules carefully. The Necromancer's Tower.pdf The Wild Wood.pdf
  3. Koyote

    SAGA New Edition (2018)

    SAGA THORSDAY - Why Do I Play SAGA?
  4. Koyote

    Koyote's Mordheim Kislevites

    Poor brave Natasha died during my last game. She was torn apart by Witch Hunters' hounds. To make maters worse, three of my heroes went out-of-action and I rolled abysmally low with my 2 exploration dice, so I ended up with only one treasure (wyrdstone). I didn't have enough gc to pay the upkeep for my my hired swords and hire a new Youth, so I sold my rabbits foot, a lantern, and both of my Streltsis' bows (they never hit anything anyway). This gave me enough gold to keep both hired swords and hire a new Youth, Gregor. My replacement Youth is an actual Kislev Youth model from the long OOP Mordheim Kislev warband set. The Kislev weapon sprue didn't give me what I wanted, so I equipped him with a hammer from the Frostgrave Barbarian plastic set and a mace that I cobbled together from a bit from a GW Bretonnian men-at-arms kit. The dwarf is another OOP GW model. I had at one time planned to incorporate the model into my Kislev warband as a hire sword, but I don't think this will happen this time around. The model has been primered and sitting on my painting table for ages. I got tired of it starring at me with those tiny, judgmental eyes, so I slapped some paint on the little bugger and moved it to my display case. Now I have room on my painting table for another unpainted model that I can neglect.
  5. Koyote

    Post Apocalypse Koyote

    The 'Springtime in the Wasteland' TNT campaign ended before I finished painting the last two members of my Settlers warband. Here's the last of them.
  6. What was the outcome of the fight between the Norse and the Pit Fighters?
  7. I assume that your warband's rating was at least 50 points higher than Nathan's. Did you guys remember to award Nathan's warband an underdogs experience point bonus? Nathan really rolled that many '1's?
  8. So, how did the games go last night? My Kislevs had a tough game against Sherbert's Witch Hunters. Our game ended in a draw, with both warbands routing and the Banshee standing floating triumphant. Going into the game Sherbert was very concerned about my Road Warden (who in our previous campaign was a monster), but all that worrying was for not. Even though the Road Warden never needed more than a 3+ to hit, every shot but one was a miss. And the one time he did hit, he failed to wound (again, needing only a 3+). Each warband suffered two deaths -one hero and one henchman. The two models that I lost were the only two female models in my warband, my Youth Natasha and a Cossack named Oksana. Clearly, Witch Hunters are women hating jerks. It's no wonder the Sisters of Sigmar hate them so. Three of my heroes went out-of-action and I rolled abysmally low with my 2 exploration dice, so I ended up with only one treasure (wyrdstone). I didn't have enough gc to pay the upkeep for my my hired swords and hire a new Youth, so I sold my rabbits foot, a lantern, and both of my Streltsis' bows (they never hit anything anyway). This gave me enough gold to keep both hired swords and hire and arm a new Youth to replace poor Natasha. The Kislevs are down but not out. They will be avenged!
  9. Koyote

    Koyote's Mordheim Kislevites

    In addition to my other umpteen-zillion hobby projects, I really want to create a dwarf warband for a skirmish game. If not for Mordheim, then for Frostgrave, or possibly Rangers of Shadows Deep. Regardless of the game system, I want it to include a human wizard and a halfling thief. Yes. I know. Very unoriginal. But the heart wants what the heart wants. 🙂 The halfling is Stonehave Miniatures' Halfling Apprentice. The wizard was made from the GW Battlemage kit. I shamelessly stole the idea for the conversion from someone else on the interwebs. The pipes come from the old GW Dwarf Thunderers/Quarellers kit.
  10. Koyote

    Koyote's Mordheim Kislevites

    I finally got around to putting some paint on the chests. And, since one of this month's campaign scenarios is Cry of the Banshee...
  11. Cool. What time? My Kislevs have played only 2 games as well.
  12. Koyote

    SAGA New Edition (2018)

    My copy of the Book of Battles arrived last week. Love it! My favorite scenario thus far is in the Legends section (the narrative scenarios) and is titled Pillage. The defender sets up a village numbering between 4 and 6 buildings, 4 linear obstacles (low walls), and 3 bases of livestock. Neither player starts with hiss warband on the board, but the defender starts with 4 units of civilians (4 models each), each placed in a different building. On turn 1 the attacker's entire warband arrives on a short edge of the defender's choosing. At the start of each turn you roll a die and add it to a running tally. When the tally reaches a multiple of 7, the defender moves two units from his warband onto the board from the short edge opposite the attacker's board edge. The first group also includes 2 units plus the defender's warlord. As soon a civilian comes within L of an attacker's unit, the alarm is sounded and the running tally grows faster. Destroyed defender units (but no heroes) may be recycled. The attacker gains VPs by moving livestock off the board, looting unoccupied buildings, carrying the loot off the table, and, burning empty buildings. Each building can be looted once by occupying a building and making a successful search roll. If successful, the attacker randomly draws one of 8 chits. Each chit represents a different type of loot or encounter. One of the loot results is an old crone who attacks your unit. She attacks the unit only once, but gets 3 attack dice. Each hit causes an automatic casualty. Each loot type has a VP value and a weight value, numbered 1 to 3. A unit can carry a maximum weight equal to the number of models remaining in the unit. If the weight exceeds the unit's carrying capacity, the loot must be dropped. An unoccupied building can be burned by an attacking unit within VS of the building. The attacker rolls a D6. If that number is equal to or less than the number of models in that unit, the building is set aflame and thereafter, treated as impassible terrain. The defender gets VP for massacre points. Defender gets massacre points for each attacking unit that ends the game entirely outside 12" of any building. This is to prevent attackers from hiding far away from the village after seizing only a little loot.
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