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DisruptiveConduct

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DisruptiveConduct last won the day on August 22

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About DisruptiveConduct

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    All Hail the Sky-Mother!
  1. Snagged one

    Nice!
  2. Club is open and Pete is ready to game
  3. 40k 8th Edition Escalation League Week 7 Mission *************************************************************************** Here we go again. Just two more times around we go. Week 7. 1250 points or 63 Power Level. I want to see some game faces tomorrow night. I want to see hunger (and not just for chips). I want to see you pushing your units to the max. Let’s show the present how the future God Emperor deals with problems: WAR. MISSION 7 – Total Tactical Success Armies: All armies shall be 1250 points or 63 PL, Battleforged, must qualify for a Patrol Detachment (if you can fit more, go for it! No Brigades, yet though. Any combination of Patrol, Battalion, Vanguard, Spearhead, Outrider, or Auxiliary Support Detachment is fine.). Battlefield: Setup terrain on a 6x4. Make sure there is a variety of terrain as the Advanced Rules contain entries for craters, ruins, battlefield debris and other cool things (all of which should be in the terrain room or tubs)! Setup 6 tactical objective markers (numbered 1 thru 6) as detailed on page 226 of the Rulebook. Deployment: Dawn of War Deployment (12 and 12). Roll off and winner chooses deployment zone. Alternate deploying units with winner of deployment placing first. Deploy units so that they are wholly within your deployment zone. First Turn: The player who finished setting up their army first can choose to take the first or second turn. If they decided to take the first turn, their opponent can seize the initiative on a roll of a 6. Objectives: Maelstrom of War: Deadlock is the objective. Follow all the rules on page 235 to play the mission including the Battle Length, Victory Conditions, and the Strategic Deadlock Special Rule. Game Length: At the end of round 5, the player who is winning, rolls a d6. On a 3+ the game goes to round 6. At the end of round 6, the other player rolls a d6, on a 4+, the game goes to round 7. Game is over at the end of round 7. Victory Conditions: At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the player with the lower Battle Points or Power Level is the winner. Special Rules: Strategic Deadlock: From the start of the third battle round, the Command Point cost of all Stratagems used by players is doubled. ***I will have copies of the mission printed out and available at the club.***
  4. I will be showing up around 5 to host Week 7. 1250 points or 63 Power Level again! I made some genestealer saves my last 1250 pt game. Here's hoping I can pull a win on Game Night. Mission here.
  5. Date: Tuesday, September 19, 2017 Time: 4pm to 10pm (we sometimes close later) Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: We will be continuing the 40k 8th Edition Escalation League tonight. We always have tables open for Blood Bowl, Infinity, AoS, SWA, or whatever game you want to play (one of the rooms even has natural sunlight!). Note: Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game before coming down. Hope to see you there!
  6. Nathanvoodoo's escalation league

    Wow dude! That was all black primer on Tuesday! Looks amazing!
  7. Ando's Grey Knights for Escalation

    That Justicar looks amazing! Of course you have such standards!
  8. Rankings - 40k 8th Edition Summer Escalation League

    i'll explain later tonight. i went over this before but maybe didnt have everyone around to hear it.
  9. word from Burky, is that he will be there to open up the club sometime after 3PM for all you early gamers. see you guys at 5!
  10. Rankings - 40k 8th Edition Summer Escalation League

    yup. that is correct.
  11. Let me find out if anyone else is going to be there to open up before 5.
  12. 40k 8th Edition Escalation League Week 6 Mission *************************************************************************** Due to the terrible weather last week, we will be skipping right to Week 6. 1250 points or 63 Power Level. I think this will be a very interesting week with everyone’s army and what they can bring. Getting over 1k is usually a turning point in the caliber of units showing up on the table. MISSION 6 – Cleanse the Population Armies: All armies shall be 1250 points or 63 PL, Battleforged, must qualify for a Patrol Detachment (if you can fit more, go for it! No Brigades, yet though. Any combination of Patrol, Battalion, Vanguard, Spearhead, Outrider, or Auxiliary Support Detachment is fine.). Battlefield: Setup terrain on a 6x4. Make sure there is a variety of terrain as the Advanced Rules contain entries for craters, ruins, battlefield debris and other cool things (all of which should be in the terrain room or tubs)! Setup as many clearly defined buildings, ruins, bunkers, cans of beer, cargo containers, stacks of barrels, debris piles, tubes of chips, groves of trees, or statues to desiccate and set on fire (on the battlefield, not in real life). This should be all over the field and done before choosing table sides. Deployment: Please see below image for Vanguard Strike Deployment map. Roll off and winner chooses deployment zone. Alternate deploying units with winner of deployment placing first. Deploy units so that they are wholly within your deployment zone. First Turn: The player who finished setting up their army first can choose to take the first or second turn. If they decided to take the first turn, their opponent can seize the initiative on a roll of a 6. Objectives: This mission has three ways to generate victory points. The term “building” can refer to anything your opponent agrees on: trees, rubble, piles of barrels, a bastion, and a bunker, whatever you want. IF IT’S ON THE TABLE, BURN IT DOWN! 1. Purge: 1 VP for each building in your own deployment zone you set alight. 2. Cleanse: 2 VP for each building in the middle, no-man’s land of the table you set alight. 3. Desiccate: 5 VP for each building in your opponent’s deployment zone you set alight. Game Length: At the end of round 5, the player who is winning, rolls a d6. On a 3+ the game goes to round 6. At the end of round 6, the other player rolls a d6, on a 4+, the game goes to round 7. Game is over at the end of round 7. Victory Conditions: At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the player with the lower Battle Points or Power Level is the winner. Special Rules: Set Alight: To set a building on fire, an infantry unit must end its movement phase wholly within 3” of the building’s base (including being inside the building). As long as at least one model from this unit is still within 3” at the beginning of their next movement phase, the building is set alight. The unit may still do psychic tests, shoot in the shooting phase, and fight in the fight phase. It can even charge as long as a single model remains wholly within 3” of the building at the beginning of their next movement phase. ***I will have copies of the mission printed out and available at the club.***
  13. Rankings - 40k 8th Edition Summer Escalation League

    so i have this all put into excel but the website is being weird at work and not letting me add the updates the way I want. Will have to update this later tonight.
  14. Sorry for the late start on this. I will be getting a mission setup this evening. I have been recovering from a very active holiday weekend followed by another crazy week. Week 6 is 1250 points or 63 power level. Folks are getting to bring some pretty awesome toys at this level. Cant wait to see how these games play out. I'll be there around 5 to play a game if anyone wants to throw down. Mission is up!
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