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ninefinger

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ninefinger last won the day on April 8

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  • Birthday 03/28/1984

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  1. Little schedule tweak - setting a schedule of 3 weeks per 'Cycle', with the goal that folks can get two campaign games in during that period. Gang Raid games are an option for the enthusiastic who can make it every time, but figuring folks will have a variety of conflicts, etc. But overall goal - 2 games every 3 weeks. I'm also looking at adding a couple 'tiers' of involvement and offical sign up location. Feel free to post up here, or message me, in the interim. Folks looking for the traditional campaign experience should sign up as a "Ganger", folks that want to play but aren't anticipating having enough availability to take part regularly can field a "Hive Scum" gang and take part on an interim basis, opting to track Xp, injuries and costs if desired, but not required. Details to come.
  2. I'm expecting 2-4 folks around playing Necromunda - it may be the soft launch of the campaign.
  3. The Deluge - Awash in Victor’s Valley Sign Up Link The Setting A Nomad’Se Gang Creation Schedule Trading Post Territories Missons and Battle Sequence Guide
  4. I'm just recovering from a week of vacation - but I think I've got things ready to go - so either 1 or 2 weeks? If folks are ready we can start right quick, but I always want to give any lurkers time to pull the trigger.
  5. The internet demands PICS!!!!
  6. https://us04web.zoom.us/j/77207903871?pwd=6xtwl1erbcV6XR6aC5vvuw4G2gfscK.1
  7. Hey all I've been parsing rules, prepping for our upcoming campaign at Ordo. Drafted up this set of guidelines after answering some questions coaching a member through gang/vehicle creation. Tossing it here for review before including it into my upcoming (slowly) campaign info pack. Let me know if it doesn't jive with how you read the rules, etc. Hopefully its a good reference if anyone is looking. As with all Necromunda - House rules and Arbitrator Rulings are common, so feel free to change or ignore rules that don't match your groups' desired experience. ************ Creating Custom Vehicles Follow the rules laid out in the Wasteland Workshop section of the Book of the Outlands. A few notes about concerns that may not be readily apparent. You must purchase a crew member - typically this is either a Scum Racer or your House Gangs’ Crew Type. House Gangs Crew members may be in Book of the Outlands, any of the 3 Aranthaian Succession campaign books, or in the Apocrypha Necromunda book. Updated Vehicle Weapon Lists for House gangs are in the Apocrypha Necromunda Book. Squats and Enforcers may use the Vehicle Weapons and Wargear from their STC pattern vehicles as a guide for permissible starting vehicle Weapons and Wargear with Arbitrator approval. Custom Vehicles Start with one Weapon Hardpoint that does not use any of the available upgrades for the vehicle. You must Select either Crew Operated or Passenger Operated at purchase. You must determine the Weapon’s firing Arc at this point. A single Arc (Front, Right, Left or Rear) is included for free, additional arcs may be added for 15 credits each. Additional Weapon Hardpoints will use 1 available Body upgrade for the vehicle, cost 40 credits and are Rare (8) - meaning they may not be purchased at gang creation unless the Arbitrator has allowed for purchasing a number of Rare items upon gang creation. Custom Vehicle Upgrades can only be selected as described on page 63 of the Book of Outlands upon Gang creation from the limited list provided. STC pattern vehicles similarly have their own restrictions provided with their Equipment Lists. Other upgrades purchased from the trading post may only be fitted during the campaign if allowed in a vehicle’s equipment list As far as I can tell, there is no mechanic for removing upgrades from a vehicle, nor for placing them into the Gang’s stash once they’ve been installed. An option to remove or replace them once fitted to a vehicle will only be available via petition to the Arbitrator. This is not true for weapons or wargear - weapons may be removed or fitted to a weapon hardpoint to and from the Gang’s stash in between battles. * Note* Yaktribe does not fully portray Upgrade restrictions, Weapon Hardpoint costs, Crew vs Vehicle Weapon lists, etc. Look to your Arbitrator for questions, suggestions or approval for any nonstandard builds you are attempting. Repair costs for vehicles are determined by the vehicle base cost plus any upgrades, but not crew, weapon or wargear costs. It is recommended you note this credit value on your Vehicle Card for reference during campaign play. Vehicle Crew are only ever fielded with their vehicles. Gang members that have been equipped with wargear that gives the Mounted special rule gain a modified ‘Tools of the Trade’ rule that allow them to be fielded without their mount during Underhive games.
  8. Welcome! Those are looking great! @Obligatory has been scheduling a learning series lately with some new folks - hopefully he can connect you, although. maybe not in time for a game tonight. You may also try crossposting on the discord - a lot of our traffic/eyeballs have been shifting over there. You're also always welcome to pop by and check things out, pickup games are rare, but they can happen. I'll be around playing Necromunda with some folks tonight.
  9. I generally can always have a gang to loan out as well, if a day pops up where you're able to make it, but hadn't been planning on it, etc.
  10. Yes and no? Totally depends on what you're looking to do. The box sets are great starter sets - come with two factions, solid amounts of terrain, a bunch of missions and rough campaign format. If you're going to play with a couple other people and use that book as the basis, you should be good to go. One word of caution - Corpse Grinder Cult are frequently regarded as a little overpowered and Enforcers are generally regarded as underpowered when compared to the standard 'House' gangs. What other rules would you need to pick up? Will totally depend where/who you're playing with. Generally the local ringleader is going to be the best person to check with, as it probably varies from group to group. As far as what's been published, etc: There is an updated 'Core' Rulebook that has a handful of updates to the rules, another campaign type, vehicle rules, etc. Its a massive 300+ pages. There are a variety of Codex style books that have broader lists for most of the gangs. Enforcers are doubled in the Book of Judgement. Corpse Grinders (as well as Genestealer cult and Helot Cults (generic chaos)) are in the Book of Ruin. House of Iron for Orlock, House of Chains for Golaith, etc. There are also a handful of extra units in the series of Aranthian Succession campaign books. Goliath Mauler motorcycles, the Enforcer Tauros Venator, etc. There are missions/scenarios all over. Gang tactics cards are available as card packs but duplicated in the House of and Campaign books... Honestly its a bit of a mess. There is a kindly local arbitrator who could connect you to some resources if you're unable to find them across the internet on your own. I also have hard copies of all of the books and will be glad to bring them to the clubhouse if requested. If I remember, I'll snap a photo of my necromunda bookshelf, for general shaming and bewilderment.
  11. I'll be doing a last minute Necromunda Learn to Play. Anyone is welcome to join, and the club will be open for your other gaming needs.
  12. THE PLACE Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $8 for Ordo Members, $3 for Ordo Warlord Champions, and FREE for Emperors & Imperators! As always, your first Game Night is FREE! THE GAMES Games we play: All, with a focus on Necromunda, Star Wars Legion, Warhammer Fantasy (6th, 9th Age, TOW), and Turnip 28. While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming down. New players are always welcome, feel free to stop by and check it out.
  13. I'll be around wrangling some Necromunda - We may have a learning game going on.
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