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Threejacks

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Threejacks last won the day on July 2 2016

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About Threejacks

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    Champion 2015 Warlord
  1. new stormcast Hero

    The +3 to charge rolls is pretty huge,,this guy will be a must take in lists sporting non battalion pally drops.
  2. Malign Portents

    Dreadfleet done right please! Ok,,yeah its probably just pirate skellies or something like you say....though it would be friggen cool if they mashed Firelocks Blood and Plunder naval warfare game with AoS.
  3. Malign Portents

    Deathcast
  4. Airbrushing and being a cheapskate

    I was using the harbor freight one for a couple years but it was overheating so much that I decided to get the one with the tank under it.I will never use one without a tank again... I just basecoat though,,still a noob with airpaint,lol
  5. So they changed some point values,,has there been any leaks indicating PL changes?
  6. Is it not yearly? Assumed it would be due to the "2017 edition" on the front of the book. Either way,ive been buying most all of my rulebook stuff in digital recently as they dont have much resale value once changes are made.
  7. Nice!..a 40k Generals Handbook! Good to see points being changed too,Plague Marines as it stands now are not worth it when compared to mobs of Pox Walkers in fulfilling battleline requirements,of course they change it now that ive got almost 30 of them painted... Gonna grab the digitial copy since this will be updated yearly:)
  8. Warhounds in Casual/tournament play?

    Seen an Eldar list running a Revenant loose to Necrons in one of the first 8th edition tourneys in our area.Eldar player only had like 5 units I believe..he did win 2 out of his 3 games though( most of us had very unoptimized lists for the new edition of course,heh).I believe Necrons have units that actually nerf multidamage shots or something along those lines..so the Revenant was only doing like 4 damage vs the unit per turn..not sure what it was. The nice thing about 8th is that you can bring the big stuff like this and not feel guilty...much like FW stuff in AoS,,its not all that great in competative games due to scenarios and objective play.
  9. TO question

    I would think that a 15 day minimum release time frame for updated army books is reasonable.Same day is stupid... You could always just start your event gathering time at 9:59 of the day,that way you are fine as the store cant release the new product until 10:00 am
  10. Chaos Warscroll Updates

    Rats can finally Nurgle properly... Now I know my next AoS Chaos army direction:)
  11. Any AoS players in Gresham?

    Word has it that it had changed names or was under new ownership this year and had a new name "On The Play" I think it was..then as of July or early August the new owners closed it down... I used to play out there when it had opened up years back but it became too far to go on Wed evenings when the 40k crowd was playing.
  12. Iron Jawz

    Have yet to build my Iron jawz so cant speak to optimum builds,,,though I have faced them several times. What I usually see is at least one unit of Brutes,a Mawcrusher and units of 20+ Black Orks(Ard Boyz is it?)The caster is pretty good too,im sure you will want at least one in the mix. There are a few lists that do the Boar Rush formation(forgot the name) not sure of the makeup either. The new Allied rules can add some much needed help to the army in the way of Grots for ranged support or even Bonesplitterz..something to look into. Equipment wise I would lean toward the more offensive end of it as you will get wrecked by shooting even with the most defensive equipment,,in short,your best defence is more offence,heh. Yes the GH 2017 is now the latest ruleset,,look for a 2018 next year,,they will do them yearly now:)
  13. Kharadron Overlords

    The updated warscroll for the Thunderer`s is only seen in the new GH2017 ..not even updated on the AoS app as yet. I ve been spelling the named boss first name wrong,,its Brokk Grungsson,,durr
  14. Kharadron Overlords

    The Thunderers were clarified to only be able to take up to one each special weapon per 5 models now,,this was the original intent as per their description of "bringing a varied arsenal of weapons".The base rifles they use arent bad,,but for 20 points per model it really doesnt pan out well,,there are better choices in the army.Still though they do have some interesting abilities like their retreat effect,,this could work in larger units of them,,10- or 15 possibly,,pull them back as your first activation when you know you will have initiative next turn and throw out some nasty shooting. I like the Skypikes and will be running a unit of company with 3 of them,,,they can put the hurt on stuff and have a 2" range to boot.The best use of them though is on the Skywardens,,just finished building a unit of 6 to use next week:).
  15. Kharadron Overlords

    Been doing escalation games with my "High Cirrus Raiders"(yes,Kharadron Overlords) over the -past month or so.We started at 500 pts and are now at 1k..next weekend ill be fielding a 2k point build at Food for the Blood God so I should get a solid feel for how they do in the more competative settings after next week. At 500 points I have been running 2 units of company,one with 3 skyhooks,one with 3 Volley guns,,a Khemist and one unit of 3 Endrinriggers stock.With this build im at 2 wins and 2 losses,,we played one week using the open war cards and one week with matched scenarios..each week was one win and one loss per session so I think its probably about as balanced a build as they come.The 1k build has had only one game but was a win...I added in Barak Grungson,10 Vulkite Berserkers and a Runesmiter(Fyreslayers),used the Fyreslayers to come up into the opponents backfield and wrecked some [big bad swear word]..major help to the army.Grungson is 300 points but sheese,,hes on par with most all melee monsters at that point value,,though with only 8 wounds behind a 3+ and no way to buff that within the army,he is a bit weak.He will wreck other heros and monsters though until hes dead,,and hes fast and can fly..I was planning originally to run my frigate instead of him but sadly,the mathhammer on the Frigate and Gunboat really dont work at all in competative play,,especially the Frigate,,it has piss poor damage output for its point cost.Its transport ability is nice but I will be using an Ironclad in my larger lists.The Ironclad is low in output for its raw damage but has some nice perks and a large transport capacity so its more on par overall with its cost. Pax,,as far as a direction to go with this army,,myself im too much of a hobby gamer to pursue any of these list suggestions,and im sure you are more into the hobby side as well but heres what ive been reading on forums and facebook about the KO`s. Probably the most popular build is the "party boat",,,that is an Ironclad dropping in loaded with mobs of Skyriggers,most of those being Endrinriggers,,then with 2 units of company and 2 or more khemisist on board to buff select skyrigger units for a first turn alpha strike.This can be a 2 drop army with the other drop being a unit of company starting on the board,,then give the other player first turn,drop the boat in,,blast stuff,charge stuff...think Tau Farsight bomb of sorts. My 2k list has a similar party boat possibility but not nearly as many Skyriggers to make it a true alpha strike list. Other builds ive seen are Company spam lists with mobs of 10-40 models all with 3 light skyhooks per 10 models,,then Khemists to spread the augmentations around.Now I can see this working but to me is totally not acceptable from a hobby standpoint as these models are fairly detailed and that painting part would just be brutal,,not to mention its not fluffy in any way.I can however attest to even just 3 Skyhooks getting 6 shots per shooting phase is very nasty,especially to elite class troops,heros and monsters..from a mathhammer perspective its a highly efficient use of points. Balloon spam,,these lists use masses of Endrinriggers backed up by a couple of Khemists to buff up the saws,,its very similar to the "party boat" above but can include Barak Grungson instead to give them all run and charge in order to get into combat fast.The backfield units would be units of 10-20 company all with the full alotment of Skyhooks of course. What doesnt work,sadly is lists that have 3 or more of the boats in them,,sadly they are just too expensive for matched play,,though in open play or even narative games that can go for several turns they can be useful to rescue units and redeploy them elsewere,,kinda like units that shine in Apoc games yet blow in regular 40k. Oh and yes,,the army in any form reminds me alot of playing Tau in 40k:)
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