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peter.cosgrove

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peter.cosgrove last won the day on March 16

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About peter.cosgrove

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  1. Interview with the Space Marine 3 Detachments: Blood Angels Battalion Detachment: Librarian, IP/FA/JP Lemartes 3x Scout Squad CB/BP/CS 1x DC 4x TH/10x BG/CS Salamander Battalion Detachment Librarian, FA/JP Techmarine, CB 3x Scout Squad SR 3x Devestator 4x LC Fortification Detachment 3x Bunker
  2. peter.cosgrove

    Fanaticus Founders Cup 2018

    Fungus Amongus II I think that's right.
  3. peter.cosgrove

    Fanaticus Founders Cup 2018

    I want in. orks/Fungus Amongus. What's the draft?
  4. peter.cosgrove

    Sisters of Battle

    hmm, that refills up the priority unit, fills up 2 squads devs AND gives me a techmarine w/ conversion beamer.
  5. peter.cosgrove

    Sisters of Battle

    So, 18 Storm bolters, 6 Heavy flamers, 3 dozer rams in an outrider detachment. 64 bolter shots, 42 hits, 21 wounds 0AP 21 Heavy flamer hits, 14 wounds -1AP 9 dozer hits, 6 wounds 0AP 6+ 36 killed, 5+ 29 killed, 4+ 22 killed, MEQ 16 killed. I like the idea of 3 repressors instead of 2. More scary plus threat density.
  6. peter.cosgrove

    Sisters of Battle

    I actually only needed 50 points for 2 lascannons. So I added an (3 total) extra Dominiun model with only a boltgun (10pts) and still have 35 points left to spend. I wish AM had an equivalent to SM Null Zone.
  7. peter.cosgrove

    Sisters of Battle

    Well, ok. 11 flamers, 4 heavy flamers, 2 Storm bolters, 2 dozer rams. Figure 30 Ork boyz, T4/Sv 6+. 38.5 flamer hits on average, 19 wounds 0AP 14 heavy flamer hits on average, 9 wounds -1 AP 5.2 storm bolter hits on average, 2 wounds 0AP 6 dozer hits on average, 4 wounds 0AP. 25 wounds 0AP, 9 wounds -1 AP. Total killed 29 on average. or... 15 storm bolters, 2 heavy flamers, 2 dozer rams. 7 heavy flamer hits on average, 4 wounds -1 AP 40 storm bolter hits on average, 20 wounds 0AP 6 dozer hits on average, 4 wounds 0AP. 24 wounds 0AP, 4 wounds -1AP, Total killed 24 on average. Or even better... 13 storm bolters, 4 heavy flamers, 2 dozer rams 14 heavy flamer hits, 9 wounds -1AP 34 storm bolter hits, 17 wounds 0AP 6 dozer hits, 4 wounds 0AP. 21 wounds 0AP, 9 wounds -1AP, Total killed 26 on average. +28 points per squad and added threat range to 12/24". 77 points is 3 extra lascannons.
  8. peter.cosgrove

    Sisters of Battle

    You mean storm bolters. 4 shots hitting on 3's for the same S/AP as a flamer auto hitting. It's cheaper, yes. Averaging 3.5 hits per flamer, 2.6 hits per storm bolter. Heavy flamer 3.5 hits at S5/AP-1 vs 2.6 hits storm bolter S4/AP-.
  9. peter.cosgrove

    Sisters of Battle

    ok, while I, heh, understand the point, 2 things. First, there's only 6 firing ports in the repressor, Second, you want to keep the whole "Scout" movement thing. The ability specifically says ONLY if EVERY model/unit in the vehicle has the ability. The DS can't be combat squaded (squaded? is that a word) and you are limited to 5 special weapons. So you take 1 squad of 5, that's 1 and 6 ports left open, Another squad of 5, that's 1 and 1 left open, so you take a 3rd squad with 1 special weapon? still leaves 1 port left unfired out of. I guess I should have said "It's funny, but you can only fire 11 flamers out of two repressors and still keep the scout movement"
  10. peter.cosgrove

    Sisters of Battle

    It is interesting that it's impossible to take more than 11 flamers in 2 repressors.
  11. peter.cosgrove

    Sisters of Battle

    I wouldn't be looking at a complete SOB list, but something to ally with to add positional advantage and high model count unit killingness that is able to do it on first turn for low cost/low command point requirements. The additional benefit of eating overwatch on the repressor is nice. I'm looking for something that can cross the 24" mark, kill a 30 model unit, hold 2 objectives and tie up 2 or more units in CC all on first turn for less than 500 points, no more than 3 deployment drops, and 0 command point usage. The additional benefit of it needing at least 2 units of shooting to take out a repressor and the dominion squad inside is an added bonus.
  12. peter.cosgrove

    Sisters of Battle

    Cut rate, 757 point Outrider detachment, 8 Flamers, 2 combi Flamers, 4 melta's/1 combi melta, 6 Heavy Flamers, 3 storm bolters, 3 dozer rams, 4 Drops. Canoness 2x Dominion Squads, 4 flamers/1 combi flamer 1x Dominion Squad, 4 Meltas/1 Combi Melta 3x Repressor, 6 Heavy Flamers, 3 Storm Bolters, 3 Dozer rams. 25-29" movement range, 33-38" threat range, 10 flamers/6 heavy flamers, 37-42" threat range 5 Meltas (31-36" double tap) 3 storm bolters, 27 dozer ram (hitting on 5's), plus threat density/positional advantage.
  13. peter.cosgrove

    Sisters of Battle

    The key element, to me, is that you gain this dual level of threat range/positional advantage WITHOUT using any command points. If you slice in 5 meltas/1 combi melta and another repressor , 1 dominion Squad, you can push the melta repressor and the single melta in the second repressor into double tap range on a vehicle and get 6 3+ shots, plus 2x heavy flamer/1x dozer ram in an Outrider detachment. You still have to figure out what to do with the HQ tax (45 point canoness, which can't go into the repressor) for 4 drops.
  14. peter.cosgrove

    Sisters of Battle

    SOB Battalion Detachment, 588 points, 11 flamers, 4 heavy flamers, 2 dozer rams, 2 drops. 2x Canoness, Combi Flamer 3x Battle Sister Squad, 2x Flamer, 1 Combi Flamer 2x Repressor, 2x Heavy Flamer 12" movement, 20" threat range 11 flamers/4 heavy flamers/2 dozer rams. 13-18" Advance, 21-26" threat range 11 flamers. Add in 3x Dominion Squads, 2x repressors, 11 flamers/4 heavy flamers, 4 total drops for 24" movement, 32" threat range, 11 flamers/4x heavy flamers, 2 dozer rams for 1093 points.
  15. peter.cosgrove

    Sisters of Battle

    Been looking at Sisters of Battle. IMO... Pros/cons You got gunline lists, resiliency lists and what I like to call metabanger lists. Fact is, metabangers almost always lose. When I look at SOB unfortunately all I can see is a brutal metabanging losing list. However if you want to clear out 1-2 20-30 model units and/or take out 1-2 Land Raiders on first turn and gain positional advantage for a lower than average point cost it would be really hard to find something cheaper than SOB. Dominion Squad/Repressor Synergy. Dominion squads have Scout which carries to the vehicle they are in, Repressors have 12" movement and 6 firing ports. Before first turn this means the Repressors with DS in transport can move 13-18", them move another 12" first movement phase. DS can take 5 flamers/Melta's in each squad, 2 squads in each Repressor. This means 25" movement range and 33" Flamer/37" Melta threat range (31" double tap). 6 Flamers/2 heavy flamers per Repressor, plus 9 attacks on the charge from the dozer ram (hitting on 5's). For 224 points you get 1 DS , 5 flamers and 1 repressor, 2 heavy flamers, dozer ram. 353 points, 2 DS, 6 Flamers, 4 Meltas, 1 repressor, 2 heavy flamers, dozer ram. If you scrap the meltas, go for 3 DS, 2 Repressors and a single HQ, for 3 drops it's 550 points, 11 flamers, 4 heavy flamers, 2 dozer rams, you can even go to 2 drops if you put the HQ into a fortification.
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