Jump to content

Josiah

Members
  • Posts

    109
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Josiah

  1. Your plan sounds awesome, and I look forward to seeing those ugly little dudes across the table.
  2. I built a GSC gang for my friend a few months back, and they are surprisingly competitive, but I feel like you have to play them in a very narrow, highly specific way. The Adept is a good psychic leader, the Cult gets cheap hand flamers, and all your champs & leaders can take a psychic familiar that makes them stupidly hard to kill. The Cult is fun to play if you've already got models lying around for Kill Team or whatever, but I feel like House Cawdor is thematically similar, and they would give you more bang for your buck. If you want to read more about GSC in Necromunda, this Goonhammer guide is really great: https://www.goonhammer.com/necromunday-houses-er-cults-of-the-underhive-genestealer-cults/ To answer your specific questions: the Magus & Primus are both usable as leaders. I'd go for Magus if you have to pick one because that's the best model to use for the psychic adept leader. I think you can also use the icon bearer by hacking together a few of the character options, but I don't think it's a very great build. Neophytes will be your bread and butter, so pick those up. I would skip acolytes entirely: third arms are too expensive to use more than maybe one, and heavy melee weapons are even less cost-efficient. Like I said up top, Psychic Familiars are arguably the best model in the Gang, and you can use up to three. I hope this helps.
  3. I'm out for the time being due to a baby who showed up at my house on Black Friday.
  4. I'll be there for Necromunda. My friend Alvaro and I are gonna break out gang leaders this week because it's the last time I get to play for a hot minute. (My lady has a c-section scheduled on Black Friday.) If you want in on a three-person scenario, Jeff, go ahead and build a leader with 200 free credits.
  5. I'll be there for Necromunda. I think my friend Alvaro will be there too playing Genestealer Cults. I made him a list using the Book of Ruin rules, and that weirdo gang can be shockingly effective.
  6. I have a parenting class on Tuesday, but I'll be there for Necromunda on Thursday. Hope you get some games in, Scotty. These scenarios have been really great. Thanks for the sweat equity you've been putting in.
  7. Thanks for putting this together with Jeff, Scotty. I appreciate your hard work so much. Just to clarify, champions don't get to do anything during the "working your turf" subphase, is that correct?
  8. I have a friend I'll be teaching Necromunda to at the club on Thursday (just made him a GSC gang), so you should be able to get a game in.
  9. I can't make it on Tuesday, but I'll be doing Necromunda on Thursday instead. Hope everyone has fun!
  10. No doubt. I just double-checked that reloading rule, and I quickly earmarked 15 credits to buy smoke grenades ASAP.
  11. Oh man, that sounds brutal. I hope things calm down soon (as much as they possibly can), and let me know if you need any help from the admin side of things, especially when Ninefinger is out working in the Heretic Forgeworld of Waco, Texas.
  12. Aw, you're too kind, sir. Real recognize real, you helped me learn the game just as much, I've gotten so rusty. Also, I never realized the full potential of grenade launchers until yesterday.
  13. Tuesday is a better day for me right now, but there might be some weeks where I can switch my WOW visit day. Thanks for playing yesterday, Rory. You are extremely good at this game for somebody who has recently picked it up, and you're a nice person to battle with.
  14. This mission looks dope. Thanks for putting it together, Scotty. Sadly, I have a baby class to attend this evening, but I hope everyone has a great time playing lots of Necromunda.
  15. I'll be playing Necromunda as well if anybody wants to hang out and learn the game. I'm bringing an extra gang with me in case anybody wants to borrow some dudes.
  16. Hi Scotty. I was confused by the "generally 1/3 of your gang" statement. Thanks for clearing up that it will be variable based on the mission. I agree that Necromunda is not balanced, but it's important to have an open conversation about how much imbalance can occur before it negatively impacts the fun of the game. When I ran the Deathcap Junction campaign, the black market book had just come out, and we had to straight out ban a few items--I'm looking at you, Falsehood--because they simply made for a less good time. (It may have been a gentleman's agreement to stop using Falsehoods, I can't remember, it was the Before Times.) Either way, playing games more quickly is a good way to help mitigate imbalance issues, so kudos for taking us in that direction.
  17. But now that I look at Jeff's "Gang Raids" post, it says missions will involve 3-6 fighters. I guess we need to determine whether the number of fighters involved is based on a ratio of the total gang strength (a la Scotty's post) or a set number of dudes on the map (a la Jeff's post). This is pretty important for balancing because a horde gang like Cawdor only has a chance against an Oops-All-Brutes gang like Ogryn, if the number is based on total gang strength. Otherwise, 3 Ogryn will squash 3 Cawdor every day of the week. Also, Dan is bringing up an important thing to look at regarding the number of champions. If a gang can bring its full roster on a 3-6 ganger mission, then there's a mathematical incentive to avoid making a gang with (a) more than 6 members or (b) more than one champion. Again, this would make things tough for high-body gangs like Cawdor and to a lesser extent Escher. Maybe we should split the baby by including a hard cap for points allowed on a mission in addition to the 3-6 number of bodies allowed.
  18. That looks all kinds of snazzy, Scotty. Great work!
  19. The details are probably still being hammered out, but it looks like Ogryns might have to roll with fewer than 3 dudes for some of these missions. According to Scotty: Missions will be gang raid style, generally 1/3 of the gang involved. Balance and bodies is recommended, as it will be randomly determined who's involved for a particular mission. If you've played Warcry you'll be familiar. Depending on the mission, one 5 Strength/5 Tough Ogryn might be all you need, however. Also, there's nothing to stop people from just playing full-strength games in addition to the mini-gang raid missions.
×
×
  • Create New...