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SPaceORK

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Everything posted by SPaceORK

  1. I'm offended... Naw. T5 and T8 are great and T10 doesn't exist really. T9 is the sweetest spot though. Skabbbathrax, the Salmander dredd, Fellblades are all on that amazing T9 which basically makes you immortal, cause they dont just hand out T9, they hand out T9 plus stuff. That being said T8/5++ on a highly mobile, less than 10 wounds character at 750 point is pretty darn good.
  2. Well I've got a custom SM chapter (the Swamp Donk'ies) and I'm kinda painting everything Imperium purple and bright green. It all started with an idea to make voodoo marines with crocodiles, voodoo fetishes, that deep south eerie magic feel. Then the back story manifested itself further with a horrible run on DoW 3 for my buddy. Now I paint everything purple & green. Painting knights is so easy! Even if they are only like 85% done they are still tabletop ready.
  3. Yea I could do more things but I'm far to lazy. Although... maybe some actual highlights on the metal. It looks a bit flat. But keeping it simple does cut down the painting time. That guy was like 6 hours?
  4. You guys can spend a whole $50 on a Iwata Neo found at Hobby Lobby. Compressor is gonna be about $100. With proper care (don't be like me and ruin your tips as they are $20 to replace) you should be able to basecoat 100's of models a week.
  5. "Baal Bear" is the greatest name for a HQ ever. To bad smash captains are so good cause you could make the captain have a huuuge knife in hand.
  6. Umm... terrain sold separately? Hopefully, please?
  7. One would think that the tau players in the area would have a plethora of extra bases lying about they may be willing to part with.
  8. I dont think the majority of SoB player here at Ordo will do it but... SoB with tons of storm bolters (maybe sprinkle in some flamers and meltas)in a Battlion seem like an excellent thing to slot into imperial "soup". Especially with the number of ork players running around. Some knights, some guard, some sisters seem like a pretty legit force.
  9. Wow... I cant let this thread die! It's the only thing that's keeps the willingness to paint going. Mostly cause I feel ashamed after seeing so many batreps with fully painted armies... Anywhoo, same eldar opponent, same eldar list against; Nurgle! Epididymis, DP, HoN 6x plague drones 2x 30 plaguebearers Every nurgling base in existence Now the nurglings did their sneaky shenanigans and basically tied up the entire eldar army. After which the came became pretty boring. The eldars could't kill enough things. The nurglings are... well, nurglings. So the majority of the game was sitting on objectives and the eldar player realizing he couldn't score enough points or really do anything. And while the forces of nurgle got points, they really couldn't do anything either. So... Yea! I realized paint 750 of the same model will drive you insane, so I switched it to painting knights! 1 down, 5 to go... Man, that sound so much better than 33 down, 1000 to go..
  10. Custode bikes come with both options so...
  11. He acquired the taste for gold because of his dealings with the freeboota 'umies. He sees the shiny bits they have and want to emulate them. Plus teeth dont have the same purchasing power with humans as gold does. Excellent! That what that video was intended for! Now you have a new tool in your toolbox.
  12. Oh I know! My whole army was going to be lead by a freeboota of some sort. It's also why I paint a single yellow tooth whenever I can. Thinking something "Goldtooth" but in orky spelling.
  13. SPaceORK

    Tau...

    The stormsurge is such a weird model. No battlesuit keyword, yet the 139 has it. It doesn't have really have enough firepower to justify its cost. You can take a riptide and drones, which would put out more damage and live longer. The 139, with the recent points drop does more damage than 3 stormsurges and has more survivability and can have strats used on it. Yea, bork'an 109's are cool, I still think they are a trap at 400+ points though. Still play them though.
  14. Peter is the only Portland based Ordo member I have actually played. He was playing some glittered up Blood Angels and I was playing like 5 demon princes and typhus with regenerating poxwalkers. So I was was the one pushing the rules to the limit in that game. Pax, that video had almost no found "exploits". That's how combat works in 8th. Is it what gw intended? Maybe not. It's far to tactically deep for me to think they did it on purpose, but they have had a bazillion faqs come out and havnt touched anything involved with it. Maybe... mayyyybe an argument could be made that the heroic intervention is not like how they wanted it, but honestly using it to its fullest potential isn't really that game breaking. And I know you wouldn't actually be grumpy about my toy soldiers being painted incorrectly. You have made comments about how you wouldn't do it though so I gotta tease you a bit. Because of @Lyraeus I'm thinking of having 3 different kultures in a detachment of orks now, for a total of 4 different kultures in a 2k list. I think that may give you a bit of eye-twitching hatred for my WAAC playstyle. 🙂
  15. Someone should do magnitized floating repulsors. Like with some sort of electronic magnet thing...
  16. Isn't gk, deathwatch, inquisition all kinda under the same spooky, murdery umbrella in the imperium?
  17. Wow... This thread. First off if your trying to pull this ...stuff off on Pax, your a... butthole. Never meet the guy, but I definitely ain't going to pull out the this rules lawyering, sketchy at best rules interpretation on him if I'm playing him. He's already going to be grumpy cause my Blood Angels and Raven Guard are all one color. 😉 Second, I trying to wrap my head around what your trying to say. Somehow if a model overlaps its base or has no base, that any extra bitz that stick out will somehow affect my ability move in combat? Lol wut? Naw, that's not how it works (seems like people have already said why). And none of you, myself included, are good enough to be playing at level where the understanding the rules interaction of this corner case scenario, and any interpretation of it, matters. If it comes up in a casual game at ordo or a local tournament, ehhh screw it. If it comes up at nova or lvo then a judge can handle it.
  18. SPaceORK

    Tau...

    I love Bork'an. 36" Fw guns is solid. 14" flamers on 109's is also awsmesome.
  19. Well I was going to read all the replies but... yea. Anywhoo! That video was great and pretty basic close combat stuff that I figured everyone already knew? I though he was going to go into "trapping" units or even single models of units so they cant flee combat or using certain models (like wave serpents) to effectively stun lock units. But I guess that more tactical than explaining the rules. But yea, close combat is the best and most tactically deep phase of the game because of the sheer number of options you have to affect the outcome of the game. I'd you dont wanna read a rulebook, don't be mad cause someone else did.
  20. I only own 4 "real" kommandos. But you can do alot work with bits and paint if you wanted.
  21. Your right, about turn 3 your questioning your choices on why your playing orks. But I know it's the same way with guard, nids, cultists and demons.
  22. I dont know how much finesse it takes to shove 150 models in someone's deployment and say "Deal with it". Obviously lootas would be the answer to the Castellan. 12 wounds on average a turn through a 3++ with no retaliation because grotz. Roll hot and you might kill it turn one. And isn't fluger an ork player for like 20 years? He knows how to move bodies around a table!
  23. And you think playing against a Castellan list is fun? If casual, I would expect the opponent to inform you he playing it. In a tournament, it's just a thing you gota deal with. Ummm in his current list, the orks do about 4 wound through a 3++ on turn 1. Turn 2, the Castellan has killed the gunz, cause it has to. But now, most of the army is in charge range, which should deal with the screens. Also another 2 wounds via shooting. Turn 3 you should be able to deliver a fair amount of power claw attacks and keep the Castellan busy the rest of the game, probably on its second tier and low on cp (it takes 3cp a turn, minimum to make a Castellan function at peak efficiency). The ork player should be able to clean up on objectives. TL:DR Ork have to many bodies and are to good against guard screens for the Castellan to do much work. You can kinda wound it then ignore it.
  24. To bad there isn't a guy onto his forum who prints movment trays to make it easier to move 200 models. Edit: While I obviously mean you, on second thought I cant expect you to be able to print those out. They do take a fair bit of time.
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