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Emperors
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  1. dataentity

    CB News

    I would be guessing they're only phasing out the out-of-date sculpts.
  2. dataentity

    CB News

    In case people haven't heard, Shock Army of Aconticemento is going the way of the French. They're removing the SKUs, but will still be valid to play. The level of anger and over reaction is worse than with the French. People somehow still thinking the army is going away completely, or that it should go NA2.
  3. dataentity

    Data Entry - An attempt at a blog thing

    http://infinitythewiki.com/en/Poor_Visibility_Zone How do the MODs for Low/Poor Visibility Zones apply to Dodge Rolls? And to Engage? A: The MODs apply whenever a Skill, Special Skill or piece of Equipment requires LoF and is declared from, into or through a Low or Poor Visibility Zone. Note that if the trooper is within the Visibility Zone this also applies to Dodge Rolls against template weapons from outside LoF. So: Any Dodge declared inside a Low/Poor Visibility Zone suffers the negative MOD, even in Close Combat or if the Dodge didn’t involve LoF. Any Dodge which LoF to the enemy trooper passes into/out/through a Low/Poor Visibility Zone suffers the penalty. The negative MOD will also apply to the Engage Common Skill. The negative mod being -6 for poor vis, -3 for low vis.
  4. dataentity

    Data Entry - An attempt at a blog thing

    Just a note to self, and to maybe anyone else who may actually read this. I learned a way that nimbus grenades on Sakiels can be useful, for whenever I go back to Tohaa. The Poor visibility zone causes a -6 modifier to anything that draws LOF through the zone including dodge. So, Sakiel drops the Nimbus grenade, then a Makaul flamers resulting in a -6 to the dodge from the opponent. Weird that dodging does not have a -6 when it interacts with a zero visibility like smoke.
  5. dataentity

    ITS Season 10- Discussion

    Jumper Z is definitely more order efficient. It probably also works better in a defensive fireteam. Given that your opponent will probably only want to engage one of the remotes at a time, it effectively improves your whole fire team rather than just the one with marksmanship as you can freely move the Jumper buff at the time of the ARO. If you're running your team as an aggressive piece, where you don't care as much about multiple models wanting to be improved, then Assisted Fire would probably be your best bet. Probably don't care if the combi rifles in the group are slightly improved, just the HMG. But if you have an HMG, a multi sniper, and a missile launcher, you'd probably want all 3 of them buffed.
  6. dataentity

    CB News

    I think the Aspara is only activated and idling when the fire team is active. Otherwise, I think she can activate like normal. But yes, probably not worth it. Does give extra CC and WIP too, and saves an order. Edit: So if I'm looking at this right, you can only have a Yadu core when you have Shakti?
  7. dataentity

    CB News

    Late night posting here. OSS and TAK are officially up on Army. Enjoy. Wiki hasn't been updated as of right now (3 in the morning. Why am I up?) As of right now, fireteam stuff is still in Spanish. But, if my google translate skills are working correctly, Vet Kazaks can be a part of any fire team? On that note of the wiki not being updated, the heck is Lieutenant L2 (on Asura). By the time normal people are up, this might be answered. Edit: Okay, English is up for everything. Vet Kazaks definitely can join any fireteam. Skills are up as part of the PDF. Jumper Level Z is basically like an automatic supportware but you can only put it on a fireteam with remotes in the same group. Other remotes in that fireteam gain Number 2. You can't stack supportware on top of it, so no effective BS 16 Dakinis. Jumper Level Z does the same thing as Proxy's do and can jump into netrods. Lieutenant L2, I guess was somewhat obvious, gains you a second Lieutenant order.
  8. dataentity

    CB News

    Finally securitate box. Disappointed that they did a mixed box so there's no actual Feurbach model. Why not just make the separate grenzer box since they need it anyway? And why tactical rock? Deva is nice. A bit too much hair in my opinion, but if they wanted Jesse from Pokemon, they got it. And I do not like that hex-poncho thing. That just looks silly in my opinion.
  9. dataentity

    ITS Season 10- Discussion

    Small correction on that, Caledonians can take Uxia who can have MSV 1. Will have to see if this makes the Grenzer fireteam core worth taking.
  10. dataentity

    ITS Season 10- Discussion

    Capture as an objective is... dumb. Especially with ALEPH, if pretty much everything they bring can have NWI, you can have this objective be effectively impossible at no fault of your own. I hate the idea of having an objective be RNG. Requires me to 1) fight a model that doesn't have dogged, NWI, etc. 2) Roll enough dice to put said model unconscious 3) Don't roll enough dice to kill it 4) Have that model be in the enemy half which, and 5) have an appropriate model with the appropriate skill or classification be able to get there and complete the objective. Of those 5 parts, 4 I have basically no direct control over. Closest thing is if you decide to not fire your entire burst at the enemy to try and not put the model straight to dead, which, in my opinion, is extremely dumb. For the #5 that is in your control, they need to first properly fix the app or printed sheets to actually make sorting by troop class easier and have it visible. One other thing, they could have at least made the new classification-based objectives consistent with hunting party. Why don't headquarters troops count for this? --- Bravery for medium infantry. I think the weakness of being 4-2 is slightly overblown. Yes, 4-2 is slower than 4-4. Objectively, that is true. But, I'd say the majority of your orders you don't end up doing move-move, making the weakness of that 2 inch move reduced greatly. But I don't know, we'll see. Good experiment, but I think it might push some MI way too far. Druze links with their LGL? Marauder link? Intruders? ---- Landing assistance is kind of nuts. Even harder to hide lieutenants now. --- At least sensor is cheap and everyone has access to it. This is probably a requirement for lists now since, as much as some people say to always include MSV in your list, there were definitely still ways to fight camo/mimetism/ODD without having MSV. The plus side it's potentially a minor buff to MSV 1 since those models tend to be on the cheaper side. --- I like the idea of more, and more varied, classified objective cards. That's fine. I hate that it's forcing so many different things to be included in your list if you want to cover all your bases. Have to have: Doctor/paramedic Engineer (at least assuming this will be your D-Charges) FO MI or HI MSV or BMV or Sensor Something with structure Veteran, Chain of Command, or Elite troop That's basically half of your list already decided or you're just praying to not get certain objective cards. Previously, you just needed to cover 4 bases? 3 specialist types, and then something with structure. Now, it feels like way too much of your list is decided before you can even do anything. I guess you can just secure the HVT then? Half the time you were forced to do that anyway so that's just going to be happening even more often. Rechecking, I guess you don't have to have an FO, you can just spotlight instead. Even without that, that's still a lot of things you have to include.
  11. dataentity

    CB News

    ITS Season 10: Xenotech is up. Of note for special rules: Medium Infantry get forward deployment level 1 for free. If it has level 1 already, it gets level 2. (Because Intruders needed more 🙂 ) Combat Jump abilities can land anywhere you can fit their base. You don't need to fit their template. Characters count as Veteran Troops (so useful for Hunting Party) Fatality L1 for TAGs, Limited Insertion stuff, and closed battle lists are still around. For missions, they're a bit different. Nothing new-new that hasn't been seen before as far as I can recognize, but there is at least Frostbyte from Kuragi Crisis. Objective rooms are back. Classified deck is new. For example, new HVT objective, 'HVT: Identity Check', that requires MSV, Biometric Visor, or Sensor. 'Capture' which requires Veteran troops, Elite Troops, or Chain of Command. Plenty of others are changed / new.
  12. dataentity

    Check List

    Even then, not everyone. Vanilla, Shas, and NCA. If you're playing a sectorial, chances are you don't have it. And it'd be odd to semi-force players to want to include that one specific merc in their list. Like engineering or doctoring, if you're playing a reasonably well rounded list, you'll probably have one. Many models have mines. Chances are you'll face some aliens between Tohaa, Combined Army, Antipodes, and Helots. But to try and get the one scavenge point is awfully specific in my opinion.
  13. dataentity

    Data Entry - An attempt at a blog thing

    Now that OFCC is done so I don't have to worry about 200 point lists anymore, and with the Hollow Men box dropping, I've been brewing some 300 point lists. Currently, been thinking about this. Jurisdictional Command of Tunguska ────────────────────────────────────────────────── GROUP 1 10 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 😎 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 😎 HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) GROUP 24 INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) GRENZER (Fireteam: Haris) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0.5 | 26) GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) 6 SWC | 300 Points Open in Infinity Army Delicious Hollow men paintrain with some scary AROs available. Missing out on the doctor/paramedic as a specialist, but wasn't sure where to cut points to do that. Funny that this is one of the highest order count lists I've brewed and seriously thought about taking considering it has a HI core link. Even with tons of light infantry, I don't think I made and brought a list with this many orders in Tohaa. Any thoughts on the list?
  14. dataentity

    Sunday, Sept 2nd

    Just letting you guys know I won't be able to make it Sunday. I'll be up in Seattle.
  15. dataentity

    Check List

    As funny as Scavenge is, it's kind of weird to put it on the checklist considering only 2 factions have access to it. I might add / clarify a pitcher for #36. Also, placing a single repeater gets you #36 and #26.
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